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== Notes == |
== Notes == |
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− | * {{iis|Sheen}} bonus damage matches the damage type of the triggering attack and in almost all cases this deals {{as|physical damage}}. |
+ | * {{iis|Sheen}} bonus damage matches the damage type of the triggering attack and in almost all cases this deals {{as|physical damage}}. Exceptions are {{cai|Q|Camille}}, {{cai|Hextech Munitions|Corki}}, {{cai|Colossal Smash|Galio}}, {{cai|Takedown|Nidalee}} and {{cai|I|Sylas}}. |
* {{ii|Sheen}} (as well as {{ii|Iceborn Gauntlet}}) only multiplies the champion's starting base attack damage plus any gained from leveling up. Bonus attack damage from items and [[rune]]s is not included, nor does it include the bonus damage from skills like {{cai|Mystic Shot|Ezreal}}, {{cai|Parrrley|Gangplank}}, {{cai|Bladesurge|Irelia}}, or {{cai|Deceive|Shaco}}. |
* {{ii|Sheen}} (as well as {{ii|Iceborn Gauntlet}}) only multiplies the champion's starting base attack damage plus any gained from leveling up. Bonus attack damage from items and [[rune]]s is not included, nor does it include the bonus damage from skills like {{cai|Mystic Shot|Ezreal}}, {{cai|Parrrley|Gangplank}}, {{cai|Bladesurge|Irelia}}, or {{cai|Deceive|Shaco}}. |
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* If the attack is a critical hit, the bonus damage from {{ii|Sheen}} is not increased. |
* If the attack is a critical hit, the bonus damage from {{ii|Sheen}} is not increased. |
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− | * '''Sheen''' bonus damage |
+ | * '''Sheen's''' bonus damage benefits from {{sti|life steal|link=true}} but not {{sti|spell vamp|link=true}}. |
− | * The proc has a cooldown of {{fd|1.5}} seconds |
+ | * The proc has a cooldown of {{fd|1.5}} seconds and the enhanced attack duration refreshes from consecutive ability casts. |
* The bonus damage does not stack with {{ii|Iceborn Gauntlet}}, {{ii|Lich Bane}}, or {{ii|Trinity Force}} since they all have a unique passive with the same name. |
* The bonus damage does not stack with {{ii|Iceborn Gauntlet}}, {{ii|Lich Bane}}, or {{ii|Trinity Force}} since they all have a unique passive with the same name. |
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− | * Only the '''more damaging''' is used: |
+ | ** Only the '''more damaging''' effect is used: |
− | ** 1. {{ii|Lich Bane}}: {{as|75% base AD}} + {{as|(50% AP)}} bonus magic damage. |
+ | *** 1. {{ii|Lich Bane}}: {{as|75% base AD}} + {{as|(50% AP)}} bonus magic damage. |
− | ** 2. {{ii|Trinity Force}}: {{as|200% base AD}} bonus physical damage. |
+ | *** 2. {{ii|Trinity Force}}: {{as|200% base AD}} bonus physical damage. |
− | ** 3. {{ii|Iceborn Gauntlet}}: {{as|100% base AD}} bonus physical damage. |
+ | *** 3. {{ii|Iceborn Gauntlet}}: {{as|100% base AD}} bonus physical damage. |
− | ** 4. {{ii|Sheen}}: {{as|100% base AD}} bonus physical damage. |
+ | *** 4. {{ii|Sheen}}: {{as|100% base AD}} bonus physical damage. |
− | |||
== Trivia == |
== Trivia == |
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== Patch history == |
== Patch history == |
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{{Scroll box|content= |
{{Scroll box|content= |
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+ | ;[[V10.4]] |
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+ | * {{sbc|Undocumented:}} '''Sheen''' is now granted upon initiating a cast time, rather than upon completing it. |
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+ | |||
;[[V9.14#July 22nd Hotfix|V9.14]] - July 22nd Hotfix |
;[[V9.14#July 22nd Hotfix|V9.14]] - July 22nd Hotfix |
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* {{sbc|Bug Fix:}} No longer grant an additional stack towards {{ri|Electrocute}} or {{ri|Phase Rush}}. |
* {{sbc|Bug Fix:}} No longer grant an additional stack towards {{ri|Electrocute}} or {{ri|Phase Rush}}. |
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− | * {{sbc|Bug Fix:}} {{ci| |
+ | * {{sbc|Bug Fix:}} {{ci|Corki}} has been added as an exception to consider the '''bonus''' damage part of his attack damage for his {{ai|I|Corki}}. |
− | * {{sbc|Undocumented:}} {{cai| |
+ | * {{sbc|Undocumented:}} {{cai|E|Gangplank}} and other abilities that convert the damage (i.e {{cai|Q|Camille}}, {{cai|I|Galio}}) have also been added as exceptions. |
;[[V9.14]] |
;[[V9.14]] |
Revision as of 19:27, 5 July 2020
Template:Item data SheenSheen was an advanced item in League of Legends for .
Recipe
Template:Item data Sheen
Cost Analysis
Template:Gold value math
Gold efficiency
- 68.52% gold efficient without its passive. is
- Optimal use of Spellblade makes this item at least 153.73% gold efficient on every champion. Spellblade must be used at least once every 6 seconds (on average) for the item to be considered gold efficient.
(Assuming a champion procs Spellblade every 1.5s, including an average casting time of 0.5s, that equals 2 seconds between each proc, or 0.5 damage procs per sec. This damage value is compared to extra on-hit damage whose procs scale with attack speed.)
- 100% base AD on-hit / (attack speed / 0.5) = BASE AD × 25 / (2 × ATKSPD) Gold.
- (2 can be replaced with the number of seconds between each proc.)
Template:Builds into section
Notes
- physical damage. Exceptions are , , , and . bonus damage matches the damage type of the triggering attack and in almost all cases this deals
- runes is not included, nor does it include the bonus damage from skills like , , , or . (as well as ) only multiplies the champion's starting base attack damage plus any gained from leveling up. Bonus attack damage from items and
- If the attack is a critical hit, the bonus damage from is not increased.
- Sheen's bonus damage benefits from life steal but not spell vamp.
- The proc has a cooldown of 1.5 seconds and the enhanced attack duration refreshes from consecutive ability casts.
- The bonus damage does not stack with
- Only the more damaging effect is used:
- 1. 75% base AD + (50% AP) bonus magic damage. :
- 2. 200% base AD bonus physical damage. :
- 3. 100% base AD bonus physical damage. :
- 4. 100% base AD bonus physical damage. :
, , or since they all have a unique passive with the same name.
- Only the more damaging effect is used:
Trivia
- The proc effect of causes the champion's weapon or hands glow red, the same graphic as pre-rework .
Patch history
- Undocumented: Sheen is now granted upon initiating a cast time, rather than upon completing it.
- V9.14 - July 22nd Hotfix
- Bug Fix: No longer grant an additional stack towards or .
- Bug Fix: has been added as an exception to consider the bonus damage part of his attack damage for his .
- Undocumented: and other abilities that convert the damage (i.e , ) have also been added as exceptions.
- Undocumented: Bonus damage is no longer considered part of the user's attack damage for abilities such as ( , , etc..).
- Spellblade VFX updated.
- New recipe: + 700 = 1050
- Ability power reduced to 0 from 25.
- Coooldown reduction increased to 10% from 0%.
- Mana increased to 250 from 200.
- Bug Fix: Now correctly lists the Spellblade passive as having a 1.5 second cooldown.
- Mana reduced to 200 from 250.
- Added to recipe for .
- New Effect: Now displays its cooldown on the item itself rather than with a buff.
- Base AD ratio increased to 100% base AD from 80% base AD.
- "Reservoir" system has been removed. will now strictly respect the cooldown time between procs. The cooldown has been reduced to 2 second delays between procs from 3 seconds.
- Base AD ratio reduced to 80% base AD from 100% base AD.
- Bug Fix: Fixed a visual bug.
- New Effect: Now has an internal cooldown of 3 seconds (but now works with all spells including and ).
- Ability power reduced to 25 from 30.
- Mana reduced to 250 from 275.
- Recoded to make it unable to crit.
- Alpha
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items