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{{Infobox item|Sheen}}
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{{Item header|Sheen}}
   
 
{{Cost Analysis
 
{{Cost Analysis
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{{gold efficiency}}
 
{{gold efficiency}}
* {{ii|Sheen}} is {{gec|Sheen|650}} gold efficient without its passive.
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* {{ii|Sheen}} is {{gec|Sheen|616.67}} gold efficient without its passive.
* Optimal use of {{nie|Spellblade}} makes this item at least {{gec|Sheen|1416.87}} gold efficient on every champion. {{nie|Spellblade}} must be used at least once every 6 seconds (on average) for the item to be considered gold efficient.
+
* Optimal use of {{nie|Spellblade}} makes this item at least {{gec|Sheen|1383.54}} gold efficient on every champion. {{nie|Spellblade}} must be used at least once every 6 seconds (on average) for the item to be considered gold efficient.
 
(''Assuming a champion procs Spellblade every 1.5s, including an average casting time of 0.5s, that equals 2 seconds between each proc, or 0.5 damage procs per sec. This damage value is compared to extra on-hit damage whose procs scale with attack speed.'')
 
(''Assuming a champion procs Spellblade every 1.5s, including an average casting time of 0.5s, that equals 2 seconds between each proc, or 0.5 damage procs per sec. This damage value is compared to extra on-hit damage whose procs scale with attack speed.'')
: 100% baseAD on-hit / (attack speed / 0.5) = {{sbc|BASE AD}}{{times}}25 / (2{{times}}{{sbc|ATKSPD}}){{g}}.
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: 100% base AD on-hit / (attack speed / {{fd|0.5}}) = {{sbc|BASE AD}}{{times}}25 / (2{{times}}{{sbc|ATKSPD}}){{g}}.
 
:''(2 can be replaced with the number of seconds between each proc.)''
 
:''(2 can be replaced with the number of seconds between each proc.)''
''The lowest value (using Orianna's Level 1 stats) is'' {{g|766.87}} '''Total''' = {{g|1416.87}}
+
''The lowest value (using Orianna's Level 1 stats) is'' {{g|766.87}} '''Total''' = {{g|1383.54}}
 
}}
 
}}
   
 
{{Builds into section|Sheen}}
 
{{Builds into section|Sheen}}
  +
  +
[[File:Sheen screenshot.png|thumb|right|{{sbc|Spellblade}} VFX]]
   
 
== Notes ==
 
== Notes ==
* {{ii|Sheen}} (as well as {{ii|Iceborn Gauntlet}}) only multiplies the champion's starting base attack damage plus any gained from leveling up. Bonus attack damage from items, [[runes]], and [[masteries]] is not included, nor does it include the bonus damage from skills like {{cai|Mystic Shot|Ezreal}}, {{cai|Parrrley|Gangplank}}, {{cai|Bladesurge|Irelia}}, or {{cai|Deceive|Shaco}}.
+
* {{iis|Sheen}} bonus damage matches the damage type of the triggering attack and in almost all cases this deals {{as|physical damage}}. Exceptions are {{cai|Q|Camille}}, {{cai|Hextech Munitions|Corki}}, {{cai|Colossal Smash|Galio}}, {{cai|Takedown|Nidalee}} and {{cai|I|Sylas}}.
  +
* {{ii|Sheen}} (as well as {{ii|Iceborn Gauntlet}}) only multiplies the champion's starting base attack damage plus any gained from leveling up. Bonus attack damage from items and [[rune]]s is not included, nor does it include the bonus damage from skills like {{cai|Mystic Shot|Ezreal}}, {{cai|Parrrley|Gangplank}}, {{cai|Bladesurge|Irelia}}, or {{cai|Deceive|Shaco}}.
* If the attack is a critical hit, the bonus damage from {{ii|Sheen}} is not boosted.
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* If the attack is a critical hit, the bonus damage from {{ii|Sheen}} is not increased.
* Sheen bonus damage procs off life steal. It does not proc off Spell Vamp, however.
 
  +
* '''Sheen's''' bonus damage benefits from {{sti|life steal|link=true}} but not {{sti|spell vamp|link=true}}.
* The proc has a cooldown of {{fd|1.5}} seconds, and the 10 second bonus damage buff does not stack. Using two skills in quick succession will not accrue two stacks of bonus damage, but one.
 
  +
* The proc has a cooldown of {{fd|1.5}} seconds and the enhanced attack duration refreshes from consecutive ability casts.
* The bonus damage does not stack with {{ii|Iceborn Gauntlet}}, {{ii|Lich Bane}},{{ii|Runeglaive}}, or {{ii|Trinity Force}} since they all have a unique passive with the same name.
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* The bonus damage does not stack with {{ii|Iceborn Gauntlet}}, {{ii|Lich Bane}}, or {{ii|Trinity Force}} since they all have a unique passive with the same name.
* Only the '''more damaging''' is used:
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** Only the '''more damaging''' effect is used:
** 1. {{ii|Lich Bane}}
 
*** {{as|75% base AD}} + {{as|(50% AP)}} bonus magic damage.
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*** 1. {{ii|Lich Bane}}: {{as|75% base AD}} + {{as|(50% AP)}} bonus magic damage.
** 2. {{ii|Trinity Force}}
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*** 2. {{ii|Trinity Force}}: {{as|200% base AD}} bonus physical damage.
*** {{as|200% base AD}} bonus physical damage.
+
*** 3. {{ii|Iceborn Gauntlet}}: {{as|100% base AD}} bonus physical damage.
** 3. {{ii|Iceborn Gauntlet}}
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*** 4. {{ii|Sheen}}: {{as|100% base AD}} bonus physical damage.
*** {{as|100% base AD}} bonus physical damage.
 
** 4. {{ii|Sheen}}
 
*** {{as|100% base AD}} bonus physical damage.
 
   
 
== Trivia ==
 
== Trivia ==
  +
[[File:Sheen old screenshot.png|thumb|right|Old Item VFX.]]
* The proc effect of {{ii|Sheen}} causes the champion's weapon or hands glow red, the same graphic as {{cai|Blood Boil|Nunu}}.
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* The proc effect of {{ii|Sheen}} causes the champion's weapon or hands glow red, the same graphic as pre-rework {{cai|Blood Boil|Nunu|variant=old}}.
* Passive toggle abilities such as {{ai|Blood Scent|Warwick}} do not proc {{iis|Sheen}} effect but active toggle abilities such as  {{ai|Ravenous Flock|Swain}} do.
 
  +
  +
{{clr}}
   
 
== Patch history ==
 
== Patch history ==
 
{{Scroll box|content=
 
{{Scroll box|content=
'''[[V5.22]]:'''
+
;[[V10.4]]
  +
* {{sbc|Undocumented:}} '''Sheen''' is now granted upon initiating a cast time, rather than upon completing it.
* New recipe: {{ii|Sapphire Crystal}} + {{g|700}} = {{g|1050}}
 
  +
** Old recipe: {{ii|Sapphire Crystal}} + {{ii|Amplifying Tome}} + {{g|365}} = {{g|1200}}
 
  +
;[[V9.14#July 22nd Hotfix|V9.14]] - July 22nd Hotfix
* No longer grants +25 ability power.
 
  +
* {{sbc|Bug Fix:}} No longer grant an additional stack towards {{ri|Electrocute}} or {{ri|Phase Rush}}.
* Now provides 10% cooldown reduction.
 
  +
* {{sbc|Bug Fix:}} {{ci|Corki}} has been added as an exception to consider the '''bonus''' damage part of his attack damage for his {{ai|I|Corki}}.
  +
* {{sbc|Undocumented:}} {{cai|E|Gangplank}} and other abilities that convert the damage (i.e {{cai|Q|Camille}}, {{cai|I|Galio}}) have also been added as exceptions.
  +
  +
;[[V9.14]]
  +
* {{sbc|Undocumented:}} '''Bonus''' damage is no longer considered part of the user's attack damage for abilities such as ({{ai|W|Xayah}},{{ai|I|Ashe}},{{ai|Q|Camille}} etc..).
  +
  +
;[[V8.14]]
  +
* Spellblade VFX updated.
  +
  +
;[[V5.22]]
 
* {{sbc|New recipe:}} {{ii|Sapphire Crystal}} + {{g|700}} = {{g|1050}}
 
** {{sbc|Old recipe:}} {{ii|Sapphire Crystal}} + {{ii|Amplifying Tome}} + {{g|365}} = {{g|1200}}
  +
* Ability power reduced to 0 from 25.
  +
* Coooldown reduction increased to 10% from 0%.
 
* Mana increased to 250 from 200.
 
* Mana increased to 250 from 200.
   
'''[[V4.13]]:'''
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;[[V4.13]]
* Now correctly lists the Spellblade passive as having a {{fd|1.5}} second cooldown.
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* {{sbc|Bug Fix:}} Now correctly lists the Spellblade passive as having a {{fd|1.5}} second cooldown.
   
'''[[V3.04]]:'''
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;[[V3.04]]
* Combine cost reduced to 365g from 425g.
+
* Total cost reduced to {{g|1200}} from {{g|1260}}.
** Total cost reduced to 1200g from 1260g.
+
** Combine cost reduced to {{g|365}} from {{g|425}}.
   
'''[[V1.0.0.152]]:'''
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;[[V1.0.0.152]]
 
* Mana reduced to 200 from 250.
 
* Mana reduced to 200 from 250.
* Added to new item recipe: {{ii|Iceborn Gauntlet}}.
+
* Added to recipe for {{ii|Iceborn Gauntlet}}.
   
'''[[V1.0.0.146]]:'''
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;[[V1.0.0.146]]
* Now displays its cooldown on the item itself rather than with a buff.
+
* {{sbc|New Effect:}} Now displays its cooldown on the item itself rather than with a buff.
   
'''[[V1.0.0.101]]:'''
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;[[V1.0.0.101]]
* Proc damage raised to 100% from 80%.
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* Base AD ratio increased to {{as|100% base AD}} from {{as|80% base AD}}.
   
'''[[V1.0.0.100]]:'''
+
;[[V1.0.0.100]]
 
* "Reservoir" system has been removed. {{ii|Sheen}} will now strictly respect the cooldown time between procs. The cooldown has been reduced to 2 second delays between procs from 3 seconds.
 
* "Reservoir" system has been removed. {{ii|Sheen}} will now strictly respect the cooldown time between procs. The cooldown has been reduced to 2 second delays between procs from 3 seconds.
   
'''[[V1.0.0.75]]:'''
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;[[V1.0.0.75]]
* Proc damage reduced to 80% base damage from 100%.
+
* Base AD ratio reduced to {{as|80% base AD}} from {{as|100% base AD}}.
   
'''[[V1.0.0.32]]:'''
+
;[[V1.0.0.32]]
* Fixed a visual bug.
+
* {{sbc|Bug Fix:}} Fixed a visual bug.
   
'''[[V0.8.22.115]]:'''
+
;[[V0.8.22.115]]
* Now has an internal cooldown of 3 seconds (but now works with all spells including {{ai|Lay Waste|Karthus}} and {{ai|Hate Spike|Evelynn}}).
+
* {{sbc|New Effect:}} Now has an internal cooldown of 3 seconds (but now works with all spells including {{ai|Lay Waste|Karthus}} and {{ai|Hate Spike|Evelynn}}).
   
'''[[June 26, 2009 Patch]]:'''
+
;[[June 26, 2009 Patch]]
* Combine cost increased to 275g from 250g.
+
* Combine cost increased to {{g|275}} from {{g|250}}.
   
'''[[May 15, 2009 Patch]]:'''
+
;[[May 15, 2009 Patch]]
 
* Ability power reduced to 25 from 30.
 
* Ability power reduced to 25 from 30.
 
* Mana reduced to 250 from 275.
 
* Mana reduced to 250 from 275.
 
* Recoded to make it unable to crit.
 
* Recoded to make it unable to crit.
  +
  +
;Alpha
 
* {{ii|Sheen}}
  +
** {{sbc|Recipe:}} {{ii|Sapphire Crystal}} + {{ii|Amplifying Tome}} + {{g|?}} = {{g|?}}
 
** +30 ability power
  +
** +275 mana
  +
** {{sbc|Unique Passive - Spellblade:}} After using an ability, your next basic attack (on-hit) deals {{as|100% base AD}} '''bonus''' physical damage ({{fd|1.5}} second cooldown).
 
}}
 
}}
   
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[[fr:Brillance]]
 
[[fr:Brillance]]
 
[[pl:Blask]]
 
[[pl:Blask]]
[[ru:Sheen]]
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[[ru:Сияние]]
 
[[zh:耀光]]
 
[[zh:耀光]]
[[Category:Ability power items]]
 
[[Category:Advanced items]]
 
 
[[Category:Mana items]]
 
[[Category:Mana items]]
 
[[Category:On-hit effect items]]
 
[[Category:On-hit effect items]]
 
[[Category:Cooldown reduction items]]

Revision as of 19:27, 5 July 2020

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This article or section may contain obsolete information, but exists here for historical purposes.

Template:Item data SheenSheen was an advanced item in League of Legends icon League of Legends for [[File:-Template-Item data Sheen OriginalSquare.png|20xpx|border|link=Template:Item data Sheen/LoL|Template:Item data Sheen]] [[Template:Item data Sheen/LoL|Template:Item data Sheen]].

Recipe

Template:Item data Sheen

Cost Analysis

Template:Gold value math

Gold efficiency

  • Sheen Sheen is 68.52% gold efficient without its passive.
  • Optimal use of Spellblade makes this item at least 153.73% gold efficient on every champion. Spellblade must be used at least once every 6 seconds (on average) for the item to be considered gold efficient.

(Assuming a champion procs Spellblade every 1.5s, including an average casting time of 0.5s, that equals 2 seconds between each proc, or 0.5 damage procs per sec. This damage value is compared to extra on-hit damage whose procs scale with attack speed.)

100% base AD on-hit / (attack speed / 0.5) = BASE AD × 25 / (2 × ATKSPD)Gold Gold.
(2 can be replaced with the number of seconds between each proc.)
The lowest value (using Orianna's Level 1 stats) is 766 766.87 Total = 1383 1383.54


Template:Builds into section

Sheen screenshot

Spellblade VFX

Notes

Trivia

Sheen old screenshot

Old Item VFX.

  • The proc effect of Sheen Sheen causes the champion's weapon or hands glow red, the same graphic as pre-rework Nunu's Nunu's Blood Boil Blood Boil.


Patch history

V10.4
  • Undocumented: Sheen is now granted upon initiating a cast time, rather than upon completing it.
V9.14 - July 22nd Hotfix
V9.14
V8.14
  • Spellblade VFX updated.
V5.22
V4.13
  • Bug Fix: Now correctly lists the Spellblade passive as having a 1.5 second cooldown.
V3.04
  • Total cost reduced to 1200 Gold 1200 from 1260 Gold 1260.
    • Combine cost reduced to 365 Gold 365 from 425 Gold 425.
V1.0.0.152
V1.0.0.146
  • New Effect: Now displays its cooldown on the item itself rather than with a buff.
V1.0.0.101
  • Base AD ratio increased to 100% base AD from 80% base AD.
V1.0.0.100
  • "Reservoir" system has been removed. Sheen Sheen will now strictly respect the cooldown time between procs. The cooldown has been reduced to 2 second delays between procs from 3 seconds.
V1.0.0.75
  • Base AD ratio reduced to 80% base AD from 100% base AD.
V1.0.0.32
  • Bug Fix: Fixed a visual bug.
V0.8.22.115
  • New Effect: Now has an internal cooldown of 3 seconds (but now works with all spells including Lay Waste Lay Waste and Hate Spike Hate Spike).
June 26, 2009 Patch
  • Combine cost increased to 275 Gold 275 from 250 Gold 250.
May 15, 2009 Patch
  • Ability power reduced to 25 from 30.
  • Mana reduced to 250 from 275.
  • Recoded to make it unable to crit.
Alpha
  • Sheen Sheen
    • Recipe: Sapphire Crystal Sapphire Crystal + Amplifying Tome Amplifying Tome + ? Gold ? = ? Gold ?
    • +30 ability power
    • +275 mana
    • Unique Passive - Spellblade: After using an ability, your next basic attack (on-hit) deals 100% base AD bonus physical damage (1.5 second cooldown).

References

List of Items