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− | {{Item |
+ | {{Item header|Sheen}} |
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− | == Builds into == |
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+ | |description= |
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− | {{column|2| |
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− | {{Recipe/item|Iceborn Gauntlet}} |
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+ | |||
− | {{Recipe/item|Lich Bane}} |
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− | {{Recipe/item|Runeglaive}} |
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− | {{Recipe/item|Trinity Force}} |
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+ | * Optimal use of {{nie|Spellblade}} makes this item at least {{gec|Sheen|1383.54}} gold efficient on every champion. {{nie|Spellblade}} must be used at least once every 6 seconds (on average) for the item to be considered gold efficient. |
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+ | (''Assuming a champion procs Spellblade every 1.5s, including an average casting time of 0.5s, that equals 2 seconds between each proc, or 0.5 damage procs per sec. This damage value is compared to extra on-hit damage whose procs scale with attack speed.'') |
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+ | : 100% base AD on-hit / (attack speed / {{fd|0.5}}) = {{sbc|BASE AD}}{{times}}25 / (2{{times}}{{sbc|ATKSPD}}){{g}}. |
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+ | :''(2 can be replaced with the number of seconds between each proc.)'' |
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+ | ''The lowest value (using Orianna's Level 1 stats) is'' {{g|766.87}} '''Total''' = {{g|1383.54}} |
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}} |
}} |
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+ | {{Builds into section|Sheen}} |
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+ | |||
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+ | [[File:Sheen screenshot.png|thumb|right|{{sbc|Spellblade}} VFX]] |
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− | * 200 [[mana]] = {{g|400}} |
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− | ** '''Total Gold Value''' = {{g|944}} |
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− | * Alternatively, the item becomes gold efficient if its {{nie|Spellblade}} passive is worth at least {{g|256}}. |
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== Notes == |
== Notes == |
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− | * {{ |
+ | * {{iis|Sheen}} bonus damage matches the damage type of the triggering attack and in almost all cases this deals {{as|physical damage}}. Exceptions are {{cai|Q|Camille}}, {{cai|Hextech Munitions|Corki}}, {{cai|Colossal Smash|Galio}}, {{cai|Takedown|Nidalee}} and {{cai|I|Sylas}}. |
+ | * {{ii|Sheen}} (as well as {{ii|Iceborn Gauntlet}}) only multiplies the champion's starting base attack damage plus any gained from leveling up. Bonus attack damage from items and [[rune]]s is not included, nor does it include the bonus damage from skills like {{cai|Mystic Shot|Ezreal}}, {{cai|Parrrley|Gangplank}}, {{cai|Bladesurge|Irelia}}, or {{cai|Deceive|Shaco}}. |
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− | * If the attack is a critical hit, the bonus damage from {{ii|Sheen}} is not |
+ | * If the attack is a critical hit, the bonus damage from {{ii|Sheen}} is not increased. |
− | * Sheen bonus damage procs off life steal. It does not proc off Spell Vamp, however. |
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+ | * '''Sheen's''' bonus damage benefits from {{sti|life steal|link=true}} but not {{sti|spell vamp|link=true}}. |
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− | * The proc has a cooldown of {{fd|1.5}} seconds, and the 10 second bonus damage buff does not stack. Using two skills in quick succession will not accrue two stacks of bonus damage, but one. |
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+ | * The proc has a cooldown of {{fd|1.5}} seconds and the enhanced attack duration refreshes from consecutive ability casts. |
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− | * The bonus damage does not stack with {{ii|Iceborn Gauntlet}}, {{ii|Lich Bane |
+ | * The bonus damage does not stack with {{ii|Iceborn Gauntlet}}, {{ii|Lich Bane}}, or {{ii|Trinity Force}} since they all have a unique passive with the same name. |
− | *Only the '''more damaging''' is used: |
+ | ** Only the '''more damaging''' effect is used: |
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− | ***{{as|75% base AD}} + {{as|(50% AP)}} bonus magic damage. |
+ | *** 1. {{ii|Lich Bane}}: {{as|75% base AD}} + {{as|(50% AP)}} bonus magic damage. |
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− | ** 2. {{ii|Runeglaive}} |
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− | ***{{ |
+ | *** 3. {{ii|Iceborn Gauntlet}}: {{as|100% base AD}} bonus physical damage. |
− | ** |
+ | *** 4. {{ii|Sheen}}: {{as|100% base AD}} bonus physical damage. |
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− | ** 4. {{ii|Iceborn Gauntlet}} |
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− | ***{{as|125% base AD}} bonus physical damage. |
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− | ** 5. {{ii|Sheen}} |
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− | ***{{as|100% base AD}} bonus physical damage. |
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− | * The passive on Sheen effectively costs {{g|256}}, this is equivalent to {{as|{{fd|11.77}} AP}}. For Sheen to be worth purchasing, the passive must deal more damage than an additional {{as|{{fd|11.77}} AP}} would. |
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== Trivia == |
== Trivia == |
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− | * The proc effect of {{ii|Sheen}} causes the champion's weapon or hands glow red, the same graphic as {{cai|Blood Boil|Nunu}}. |
+ | * The proc effect of {{ii|Sheen}} causes the champion's weapon or hands glow red, the same graphic as pre-rework {{cai|Blood Boil|Nunu|variant=old}}. |
− | * Passive toggle abilities such as {{ai|Blood Scent|Warwick}} do not proc {{iis|Sheen}} effect but active toggle abilities such as {{ai|Ravenous Flock|Swain}} do. |
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+ | |||
+ | {{clr}} |
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== Patch history == |
== Patch history == |
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{{Scroll box|content= |
{{Scroll box|content= |
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− | + | ;[[V10.4]] |
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+ | * {{sbc|Undocumented:}} '''Sheen''' is now granted upon initiating a cast time, rather than upon completing it. |
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+ | ;[[V9.14#July 22nd Hotfix|V9.14]] - July 22nd Hotfix |
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+ | * {{sbc|Bug Fix:}} No longer grant an additional stack towards {{ri|Electrocute}} or {{ri|Phase Rush}}. |
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+ | * {{sbc|Bug Fix:}} {{ci|Corki}} has been added as an exception to consider the '''bonus''' damage part of his attack damage for his {{ai|I|Corki}}. |
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+ | * {{sbc|Undocumented:}} {{cai|E|Gangplank}} and other abilities that convert the damage (i.e {{cai|Q|Camille}}, {{cai|I|Galio}}) have also been added as exceptions. |
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− | + | ;[[V9.14]] |
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+ | * {{sbc|Undocumented:}} '''Bonus''' damage is no longer considered part of the user's attack damage for abilities such as ({{ai|W|Xayah}},{{ai|I|Ashe}},{{ai|Q|Camille}} etc..). |
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+ | |||
+ | ;[[V8.14]] |
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+ | * Spellblade VFX updated. |
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+ | |||
+ | ;[[V5.22]] |
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+ | * {{sbc|New recipe:}} {{ii|Sapphire Crystal}} + {{g|700}} = {{g|1050}} |
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+ | ** {{sbc|Old recipe:}} {{ii|Sapphire Crystal}} + {{ii|Amplifying Tome}} + {{g|365}} = {{g|1200}} |
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+ | * Ability power reduced to 0 from 25. |
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+ | * Coooldown reduction increased to 10% from 0%. |
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+ | * Mana increased to 250 from 200. |
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+ | |||
+ | ;[[V4.13]] |
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+ | |||
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+ | |||
+ | ;[[V1.0.0.152]] |
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* Mana reduced to 200 from 250. |
* Mana reduced to 200 from 250. |
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− | * Added to |
+ | * Added to recipe for {{ii|Iceborn Gauntlet}}. |
− | + | ;[[V1.0.0.146]] |
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− | * Now displays its cooldown on the item itself rather than with a buff. |
+ | * {{sbc|New Effect:}} Now displays its cooldown on the item itself rather than with a buff. |
− | + | ;[[V1.0.0.101]] |
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− | * |
+ | * Base AD ratio increased to {{as|100% base AD}} from {{as|80% base AD}}. |
− | + | ;[[V1.0.0.100]] |
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* "Reservoir" system has been removed. {{ii|Sheen}} will now strictly respect the cooldown time between procs. The cooldown has been reduced to 2 second delays between procs from 3 seconds. |
* "Reservoir" system has been removed. {{ii|Sheen}} will now strictly respect the cooldown time between procs. The cooldown has been reduced to 2 second delays between procs from 3 seconds. |
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− | + | ;[[V1.0.0.75]] |
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− | * |
+ | * Base AD ratio reduced to {{as|80% base AD}} from {{as|100% base AD}}. |
− | + | ;[[V1.0.0.32]] |
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− | * Fixed a visual bug. |
+ | * {{sbc|Bug Fix:}} Fixed a visual bug. |
− | + | ;[[V0.8.22.115]] |
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− | * Now has an internal cooldown of 3 seconds (but now works with all spells including {{ai|Lay Waste|Karthus}} and {{ai|Hate Spike|Evelynn}}). |
+ | * {{sbc|New Effect:}} Now has an internal cooldown of 3 seconds (but now works with all spells including {{ai|Lay Waste|Karthus}} and {{ai|Hate Spike|Evelynn}}). |
− | + | ;[[June 26, 2009 Patch]] |
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− | * Combine cost increased to |
+ | * Combine cost increased to {{g|275}} from {{g|250}}. |
− | + | ;[[May 15, 2009 Patch]] |
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* Ability power reduced to 25 from 30. |
* Ability power reduced to 25 from 30. |
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* Mana reduced to 250 from 275. |
* Mana reduced to 250 from 275. |
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* Recoded to make it unable to crit. |
* Recoded to make it unable to crit. |
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+ | |||
+ | ;Alpha |
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+ | ** {{sbc|Recipe:}} {{ii|Sapphire Crystal}} + {{ii|Amplifying Tome}} + {{g|?}} = {{g|?}} |
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+ | ** +275 mana |
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+ | ** {{sbc|Unique Passive - Spellblade:}} After using an ability, your next basic attack (on-hit) deals {{as|100% base AD}} '''bonus''' physical damage ({{fd|1.5}} second cooldown). |
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{{Items}} |
{{Items}} |
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− | [[Category:On-hit effect items]] |
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[[cs:Sheen]] |
[[cs:Sheen]] |
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[[fr:Brillance]] |
[[fr:Brillance]] |
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[[pl:Blask]] |
[[pl:Blask]] |
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− | [[ru: |
+ | [[ru:Сияние]] |
[[zh:耀光]] |
[[zh:耀光]] |
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Revision as of 19:27, 5 July 2020
Template:Item data SheenSheen was an advanced item in League of Legends for .
Recipe
Template:Item data Sheen
Cost Analysis
Template:Gold value math
Gold efficiency
- 68.52% gold efficient without its passive. is
- Optimal use of Spellblade makes this item at least 153.73% gold efficient on every champion. Spellblade must be used at least once every 6 seconds (on average) for the item to be considered gold efficient.
(Assuming a champion procs Spellblade every 1.5s, including an average casting time of 0.5s, that equals 2 seconds between each proc, or 0.5 damage procs per sec. This damage value is compared to extra on-hit damage whose procs scale with attack speed.)
- 100% base AD on-hit / (attack speed / 0.5) = BASE AD × 25 / (2 × ATKSPD) Gold.
- (2 can be replaced with the number of seconds between each proc.)
Template:Builds into section
Notes
- physical damage. Exceptions are , , , and . bonus damage matches the damage type of the triggering attack and in almost all cases this deals
- runes is not included, nor does it include the bonus damage from skills like , , , or . (as well as ) only multiplies the champion's starting base attack damage plus any gained from leveling up. Bonus attack damage from items and
- If the attack is a critical hit, the bonus damage from is not increased.
- Sheen's bonus damage benefits from life steal but not spell vamp.
- The proc has a cooldown of 1.5 seconds and the enhanced attack duration refreshes from consecutive ability casts.
- The bonus damage does not stack with
- Only the more damaging effect is used:
- 1. 75% base AD + (50% AP) bonus magic damage. :
- 2. 200% base AD bonus physical damage. :
- 3. 100% base AD bonus physical damage. :
- 4. 100% base AD bonus physical damage. :
, , or since they all have a unique passive with the same name.
- Only the more damaging effect is used:
Trivia
- The proc effect of causes the champion's weapon or hands glow red, the same graphic as pre-rework .
Patch history
- Undocumented: Sheen is now granted upon initiating a cast time, rather than upon completing it.
- V9.14 - July 22nd Hotfix
- Bug Fix: No longer grant an additional stack towards or .
- Bug Fix: has been added as an exception to consider the bonus damage part of his attack damage for his .
- Undocumented: and other abilities that convert the damage (i.e , ) have also been added as exceptions.
- Undocumented: Bonus damage is no longer considered part of the user's attack damage for abilities such as ( , , etc..).
- Spellblade VFX updated.
- New recipe: + 700 = 1050
- Ability power reduced to 0 from 25.
- Coooldown reduction increased to 10% from 0%.
- Mana increased to 250 from 200.
- Bug Fix: Now correctly lists the Spellblade passive as having a 1.5 second cooldown.
- Mana reduced to 200 from 250.
- Added to recipe for .
- New Effect: Now displays its cooldown on the item itself rather than with a buff.
- Base AD ratio increased to 100% base AD from 80% base AD.
- "Reservoir" system has been removed. will now strictly respect the cooldown time between procs. The cooldown has been reduced to 2 second delays between procs from 3 seconds.
- Base AD ratio reduced to 80% base AD from 100% base AD.
- Bug Fix: Fixed a visual bug.
- New Effect: Now has an internal cooldown of 3 seconds (but now works with all spells including and ).
- Ability power reduced to 25 from 30.
- Mana reduced to 250 from 275.
- Recoded to make it unable to crit.
- Alpha
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items