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{{Builds into section|Sheen}} |
{{Builds into section|Sheen}} |
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− | [[File:Sheen screenshot.png|thumb|right| |
+ | [[File:Sheen screenshot.png|thumb|right|{{sbc|Spellblade}} VFX]] |
== Notes == |
== Notes == |
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− | * {{iis|Sheen}} bonus damage matches the damage type of the triggering attack and in almost all cases this deals {{as|physical damage}}. {{cai|Hextech Munitions|Corki}} |
+ | * {{iis|Sheen}} bonus damage matches the damage type of the triggering attack and in almost all cases this deals {{as|physical damage}}. Exceptions are {{cai|Q|Camille}}, {{cai|Hextech Munitions|Corki}}, {{cai|Colossal Smash|Galio}}, {{cai|Takedown|Nidalee}} and {{cai|I|Sylas}}. |
⚫ | * {{ii|Sheen}} (as well as {{ii|Iceborn Gauntlet}}) only multiplies the champion's starting base attack damage plus any gained from leveling up. Bonus attack damage from items and [[rune]]s is not included, nor does it include the bonus damage from skills like {{cai|Mystic Shot|Ezreal}}, {{cai|Parrrley|Gangplank}}, {{cai|Bladesurge|Irelia}}, or {{cai|Deceive|Shaco}}. |
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− | ** {{cai|Devastating Blow|Poppy}} is a historical exception, dealing {{as|100% magic damage}}. |
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− | ** {{ai|Pick a Card|Twisted Fate}} historically functioned similarly to {{ai|Devastating Blow|Poppy}}, but this is not functioning at present. (Last tested: [[V7.22]].) |
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⚫ | * {{ii|Sheen}} (as well as {{ii|Iceborn Gauntlet}}) only multiplies the champion's starting base attack damage plus any gained from leveling up. Bonus attack damage from items |
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* If the attack is a critical hit, the bonus damage from {{ii|Sheen}} is not increased. |
* If the attack is a critical hit, the bonus damage from {{ii|Sheen}} is not increased. |
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* '''Sheen''' bonus damage procs off [[life steal]]. It does not proc off [[spell vamp]] however. |
* '''Sheen''' bonus damage procs off [[life steal]]. It does not proc off [[spell vamp]] however. |
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** 3. {{ii|Iceborn Gauntlet}}: {{as|100% base AD}} bonus physical damage. |
** 3. {{ii|Iceborn Gauntlet}}: {{as|100% base AD}} bonus physical damage. |
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** 4. {{ii|Sheen}}: {{as|100% base AD}} bonus physical damage. |
** 4. {{ii|Sheen}}: {{as|100% base AD}} bonus physical damage. |
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− | |||
== Trivia == |
== Trivia == |
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− | [[File:Sheen old screenshot.png|thumb| |
+ | [[File:Sheen old screenshot.png|thumb|right|Old Item VFX.]] |
− | * The proc effect of {{ii|Sheen}} causes the champion's weapon or hands glow red, the same graphic as {{cai|Blood Boil|Nunu}}. |
+ | * The proc effect of {{ii|Sheen}} causes the champion's weapon or hands glow red, the same graphic as pre-rework {{cai|Blood Boil|Nunu|variant=old}}. |
− | * Passive toggle abilities such as {{ai|Blood Scent|Warwick}} do not proc {{iis|Sheen}} effect but active toggle abilities such as {{ai|Despair|Amumu}} do. |
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{{clr}} |
{{clr}} |
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== Patch history == |
== Patch history == |
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{{Scroll box|content= |
{{Scroll box|content= |
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+ | ;[[V9.14#July 22nd Hotfix|V9.14]] - July 22nd Hotfix |
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+ | * {{sbc|Bug Fix:}} No longer grant an additional stack towards {{ri|Electrocute}} or {{ri|Phase Rush}}. |
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+ | * {{sbc|Bug Fix:}} {{ci|Corki}} has been added as an exception to consider the '''bonus''' damage part of his attack damage for his {{ai|I|Corki}}. |
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+ | * {{sbc|Undocumented:}} {{cai|E|Gangplank}} and other abilities that convert the damage (i.e {{cai|Q|Camille}}, {{cai|I|Galio}}) have also been added as exceptions. |
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+ | |||
+ | ;[[V9.14]] |
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+ | * {{sbc|Undocumented:}} '''Bonus''' damage is no longer considered part of the user's attack damage for abilities such as ({{ai|W|Xayah}},{{ai|I|Ashe}},{{ai|Q|Camille}} etc..). |
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+ | |||
+ | ;[[V8.14]] |
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+ | * Spellblade VFX updated. |
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+ | |||
;[[V5.22]] |
;[[V5.22]] |
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* {{sbc|New recipe:}} {{ii|Sapphire Crystal}} + {{g|700}} = {{g|1050}} |
* {{sbc|New recipe:}} {{ii|Sapphire Crystal}} + {{g|700}} = {{g|1050}} |
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[[fr:Brillance]] |
[[fr:Brillance]] |
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[[pl:Blask]] |
[[pl:Blask]] |
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− | [[ru: |
+ | [[ru:Сияние]] |
[[zh:耀光]] |
[[zh:耀光]] |
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[[Category:Mana items]] |
[[Category:Mana items]] |
Revision as of 23:22, 15 September 2019
Template:Item data SheenSheen was an advanced item in League of Legends for .
Recipe
Template:Item data Sheen
Cost Analysis
Template:Gold value math
Gold efficiency
- 68.52% gold efficient without its passive. is
- Optimal use of Spellblade makes this item at least 153.73% gold efficient on every champion. Spellblade must be used at least once every 6 seconds (on average) for the item to be considered gold efficient.
(Assuming a champion procs Spellblade every 1.5s, including an average casting time of 0.5s, that equals 2 seconds between each proc, or 0.5 damage procs per sec. This damage value is compared to extra on-hit damage whose procs scale with attack speed.)
- 100% base AD on-hit / (attack speed / 0.5) = BASE AD × 25 / (2 × ATKSPD) Gold.
- (2 can be replaced with the number of seconds between each proc.)
Template:Builds into section
Notes
- physical damage. Exceptions are , , , and . bonus damage matches the damage type of the triggering attack and in almost all cases this deals
- runes is not included, nor does it include the bonus damage from skills like , , , or . (as well as ) only multiplies the champion's starting base attack damage plus any gained from leveling up. Bonus attack damage from items and
- If the attack is a critical hit, the bonus damage from is not increased.
- Sheen bonus damage procs off life steal. It does not proc off spell vamp however.
- The proc has a cooldown of 1.5 seconds, and the 10 second bonus damage buff does not stack. Using two skills in quick succession will not accrue two stacks of bonus damage, but one.
- The bonus damage does not stack with , , or since they all have a unique passive with the same name.
- Only the more damaging is used:
- 1. 75% base AD + (50% AP) bonus magic damage. :
- 2. 200% base AD bonus physical damage. :
- 3. 100% base AD bonus physical damage. :
- 4. 100% base AD bonus physical damage. :
Trivia
- The proc effect of causes the champion's weapon or hands glow red, the same graphic as pre-rework .
Patch history
- V9.14 - July 22nd Hotfix
- Bug Fix: No longer grant an additional stack towards or .
- Bug Fix: has been added as an exception to consider the bonus damage part of his attack damage for his .
- Undocumented: and other abilities that convert the damage (i.e , ) have also been added as exceptions.
- Undocumented: Bonus damage is no longer considered part of the user's attack damage for abilities such as ( , , etc..).
- Spellblade VFX updated.
- New recipe: + 700 = 1050
- Ability power reduced to 0 from 25.
- Coooldown reduction increased to 10% from 0%.
- Mana increased to 250 from 200.
- Bug Fix: Now correctly lists the Spellblade passive as having a 1.5 second cooldown.
- Mana reduced to 200 from 250.
- Added to recipe for .
- New Effect: Now displays its cooldown on the item itself rather than with a buff.
- Base AD ratio increased to 100% base AD from 80% base AD.
- "Reservoir" system has been removed. will now strictly respect the cooldown time between procs. The cooldown has been reduced to 2 second delays between procs from 3 seconds.
- Base AD ratio reduced to 80% base AD from 100% base AD.
- Bug Fix: Fixed a visual bug.
- New Effect: Now has an internal cooldown of 3 seconds (but now works with all spells including and ).
- Ability power reduced to 25 from 30.
- Mana reduced to 250 from 275.
- Recoded to make it unable to crit.
- Alpha
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items