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== Notes == |
== Notes == |
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+ | * {{iis|Sheen}} bonus damage matches the damage type of the triggering attack and in almost all cases this deals {{as|physical damage}}. {{cai|Hextech Munitions|Corki}} is a notable exception, dealing {{as|80% magic damage}} and {{as|20% physical damage}}. |
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+ | ** {{cai|Devastating Blow|Poppy}} is a historical exception, dealing {{as|100% magic damage}}. |
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+ | ** {{ai|Pick a Card|Twisted Fate}} historically functioned similarly to {{ai|Devastating Blow|Poppy}}, but this is not functioning at present. (Last tested: [[V7.14]].) |
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* {{ii|Sheen}} (as well as {{ii|Iceborn Gauntlet}}) only multiplies the champion's starting base attack damage plus any gained from leveling up. Bonus attack damage from items, [[rune]]s, and [[Mastery|masteries]] is not included, nor does it include the bonus damage from skills like {{cai|Mystic Shot|Ezreal}}, {{cai|Parrrley|Gangplank}}, {{cai|Bladesurge|Irelia}}, or {{cai|Deceive|Shaco}}. |
* {{ii|Sheen}} (as well as {{ii|Iceborn Gauntlet}}) only multiplies the champion's starting base attack damage plus any gained from leveling up. Bonus attack damage from items, [[rune]]s, and [[Mastery|masteries]] is not included, nor does it include the bonus damage from skills like {{cai|Mystic Shot|Ezreal}}, {{cai|Parrrley|Gangplank}}, {{cai|Bladesurge|Irelia}}, or {{cai|Deceive|Shaco}}. |
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* If the attack is a critical hit, the bonus damage from {{ii|Sheen}} is not increased. |
* If the attack is a critical hit, the bonus damage from {{ii|Sheen}} is not increased. |
Revision as of 17:29, 18 July 2017
Template:Item data SheenSheen was an advanced item in League of Legends for .
Recipe
Template:Item data Sheen
Cost Analysis
Template:Gold value math
Gold efficiency
- 68.52% gold efficient without its passive. is
- Optimal use of Spellblade makes this item at least 153.73% gold efficient on every champion. Spellblade must be used at least once every 6 seconds (on average) for the item to be considered gold efficient.
(Assuming a champion procs Spellblade every 1.5s, including an average casting time of 0.5s, that equals 2 seconds between each proc, or 0.5 damage procs per sec. This damage value is compared to extra on-hit damage whose procs scale with attack speed.)
- 100% base AD on-hit / (attack speed / 0.5) = BASE AD × 25 / (2 × ATKSPD) Gold.
- (2 can be replaced with the number of seconds between each proc.)
Template:Builds into section
Notes
- physical damage. is a notable exception, dealing 80% magic damage and 20% physical damage.
- 100% magic damage. is a historical exception, dealing
- V7.14.) historically functioned similarly to , but this is not functioning at present. (Last tested:
bonus damage matches the damage type of the triggering attack and in almost all cases this deals - runes, and masteries is not included, nor does it include the bonus damage from skills like , , , or . (as well as ) only multiplies the champion's starting base attack damage plus any gained from leveling up. Bonus attack damage from items,
- If the attack is a critical hit, the bonus damage from is not increased.
- Sheen bonus damage procs off life steal. It does not proc off spell vamp however.
- The proc has a cooldown of 1.5 seconds, and the 10 second bonus damage buff does not stack. Using two skills in quick succession will not accrue two stacks of bonus damage, but one.
- The bonus damage does not stack with , , or since they all have a unique passive with the same name.
- Only the more damaging is used:
- 1.
- 75% base AD + (50% AP) bonus magic damage.
- 2.
- 200% base AD bonus physical damage.
- 3.
- 100% base AD bonus physical damage.
- 4.
- 100% base AD bonus physical damage.
- 1.
Trivia
- The proc effect of causes the champion's weapon or hands glow red, the same graphic as .
- Passive toggle abilities such as do not proc effect but active toggle abilities such as do.
Patch history
- New recipe: + 700 = 1050
- Ability power reduced to 0 from 25.
- Coooldown reduction increased to 10% from 0%.
- Mana increased to 250 from 200.
- Bug Fix: Now correctly lists the Spellblade passive as having a 1.5 second cooldown.
- Mana reduced to 200 from 250.
- Added to recipe for .
- New Effect: Now displays its cooldown on the item itself rather than with a buff.
- Base AD ratio increased to 100% base AD from 80% base AD.
- "Reservoir" system has been removed. will now strictly respect the cooldown time between procs. The cooldown has been reduced to 2 second delays between procs from 3 seconds.
- Base AD ratio reduced to 80% base AD from 100% base AD.
- Bug Fix: Fixed a visual bug.
- New Effect: Now has an internal cooldown of 3 seconds (but now works with all spells including and ).
- Ability power reduced to 25 from 30.
- Mana reduced to 250 from 275.
- Recoded to make it unable to crit.
- Alpha
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items