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{{Infobox item|Sheen}} |
{{Infobox item|Sheen}} |
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+ | {{Cost Analysis |
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− | == Builds into == |
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+ | |description= |
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− | {{column|2| |
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+ | {{gold value math|Sheen}} |
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− | {{Recipe/item|Iceborn Gauntlet}} |
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− | {{Recipe/item|Lich Bane}} |
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− | {{Recipe/item|Runeglaive}} |
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− | {{Recipe/item|Trinity Force}} |
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− | }} |
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− | |||
− | {{Cost Analysis|description = {{gold value}} |
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− | * 250 [[mana]] = {{g|500}} |
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− | * 10% [[cooldown reduction]] = {{g|300}} |
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− | ** '''Total Gold Value''' = {{g|800}} |
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{{gold efficiency}} |
{{gold efficiency}} |
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− | * {{ii|Sheen}} is {{gec|Sheen| |
+ | * {{ii|Sheen}} is {{gec|Sheen|650}} gold efficient without its passive. |
− | * Alternatively, the item becomes gold efficient if its [[spellblade]] passive is worth at least {{g| |
+ | ** Alternatively, the item becomes gold efficient if its [[spellblade]] passive is worth at least {{g|400}}.}} |
+ | |||
+ | {{Builds into section|Sheen}} |
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== Notes == |
== Notes == |
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− | * {{ii|Sheen}} (as well as {{ii|Iceborn Gauntlet}}) only multiplies the champion's starting base attack damage plus any gained from leveling up. |
+ | * {{ii|Sheen}} (as well as {{ii|Iceborn Gauntlet}}) only multiplies the champion's starting base attack damage plus any gained from leveling up. Bonus attack damage from items, [[runes]], and [[masteries]] is not included, nor does it include the bonus damage from skills like {{cai|Mystic Shot|Ezreal}}, {{cai|Parrrley|Gangplank}}, {{cai|Bladesurge|Irelia}}, or {{cai|Deceive|Shaco}}. |
* If the attack is a critical hit, the bonus damage from {{ii|Sheen}} is not boosted. |
* If the attack is a critical hit, the bonus damage from {{ii|Sheen}} is not boosted. |
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* Sheen bonus damage procs off life steal. It does not proc off Spell Vamp, however. |
* Sheen bonus damage procs off life steal. It does not proc off Spell Vamp, however. |
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* The proc has a cooldown of {{fd|1.5}} seconds, and the 10 second bonus damage buff does not stack. Using two skills in quick succession will not accrue two stacks of bonus damage, but one. |
* The proc has a cooldown of {{fd|1.5}} seconds, and the 10 second bonus damage buff does not stack. Using two skills in quick succession will not accrue two stacks of bonus damage, but one. |
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* The bonus damage does not stack with {{ii|Iceborn Gauntlet}}, {{ii|Lich Bane}},{{ii|Runeglaive}}, or {{ii|Trinity Force}} since they all have a unique passive with the same name. |
* The bonus damage does not stack with {{ii|Iceborn Gauntlet}}, {{ii|Lich Bane}},{{ii|Runeglaive}}, or {{ii|Trinity Force}} since they all have a unique passive with the same name. |
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− | *Only the '''more damaging''' is used: |
+ | * Only the '''more damaging''' is used: |
** 1. {{ii|Lich Bane}} |
** 1. {{ii|Lich Bane}} |
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− | ***{{as|75% base AD}} + {{as|(50% AP)}} bonus magic damage. |
+ | *** {{as|75% base AD}} + {{as|(50% AP)}} bonus magic damage. |
** 2. {{ii|Runeglaive}} |
** 2. {{ii|Runeglaive}} |
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− | ***{{as|100% base AD}} + {{as|(30% AP)}} bonus magic damage. |
+ | *** {{as|100% base AD}} + {{as|(30% AP)}} bonus magic damage. |
** 3. {{ii|Trinity Force}} |
** 3. {{ii|Trinity Force}} |
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− | ***{{as|200% base AD}} bonus physical damage. |
+ | *** {{as|200% base AD}} bonus physical damage. |
** 4. {{ii|Iceborn Gauntlet}} |
** 4. {{ii|Iceborn Gauntlet}} |
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− | ***{{as|125% base AD}} bonus physical damage. |
+ | *** {{as|125% base AD}} bonus physical damage. |
** 5. {{ii|Sheen}} |
** 5. {{ii|Sheen}} |
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− | ***{{as|100% base AD}} bonus physical damage. |
+ | *** {{as|100% base AD}} bonus physical damage. |
* The passive on Sheen effectively costs {{g|256}}, this is equivalent to {{as|{{fd|11.77}} AP}}. For Sheen to be worth purchasing, the passive must deal more damage than an additional {{as|{{fd|11.77}} AP}} would. |
* The passive on Sheen effectively costs {{g|256}}, this is equivalent to {{as|{{fd|11.77}} AP}}. For Sheen to be worth purchasing, the passive must deal more damage than an additional {{as|{{fd|11.77}} AP}} would. |
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Revision as of 23:58, 23 December 2015
Cost Analysis
Template:Gold value math
Gold efficiency
- 72.22% gold efficient without its passive.
- Alternatively, the item becomes gold efficient if its spellblade passive is worth at least 400.
is
Template:Builds into section
Notes
- runes, and masteries is not included, nor does it include the bonus damage from skills like , , , or . (as well as ) only multiplies the champion's starting base attack damage plus any gained from leveling up. Bonus attack damage from items,
- If the attack is a critical hit, the bonus damage from is not boosted.
- Sheen bonus damage procs off life steal. It does not proc off Spell Vamp, however.
- The proc has a cooldown of 1.5 seconds, and the 10 second bonus damage buff does not stack. Using two skills in quick succession will not accrue two stacks of bonus damage, but one.
- The bonus damage does not stack with , , , or since they all have a unique passive with the same name.
- Only the more damaging is used:
- 1.
- 75% base AD + (50% AP) bonus magic damage.
- 2.
- 100% base AD + (30% AP) bonus magic damage.
- 3.
- 200% base AD bonus physical damage.
- 4.
- 125% base AD bonus physical damage.
- 5.
- 100% base AD bonus physical damage.
- 1.
- The passive on Sheen effectively costs 256, this is equivalent to 11.77 AP. For Sheen to be worth purchasing, the passive must deal more damage than an additional 11.77 AP would.
Trivia
- The proc effect of causes the champion's weapon or hands glow red, the same graphic as .
- Passive toggle abilities such as do not proc effect but active toggle abilities such as do.
Patch history
- New recipe: 700 = 1050 +
- No longer grants + 25 Ability power.
- Now provides 10% cooldown reduction.
- Mana increased to 250 from 200.
- Now correctly lists the Spellblade passive as having a 1.5 second cooldown.
- Combine cost reduced to 365g from 425g.
- Total cost reduced to 1200g from 1260g.
- Mana reduced to 200 from 250.
- Added to new item recipe: .
- Now displays its cooldown on the item itself rather than with a buff.
- Proc damage raised to 100% from 80%.
- "Reservoir" system has been removed. will now strictly respect the cooldown time between procs. The cooldown has been reduced to 2 second delays between procs from 3 seconds.
- Proc damage reduced to 80% base damage from 100%.
- Fixed a visual bug.
- Now has an internal cooldown of 3 seconds (but now works with all spells including and ).
- Combine cost increased to 275g from 250g.
- Ability power reduced to 25 from 30.
- Mana reduced to 250 from 275.
- Recoded to make it unable to crit.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items