Shard of True Ice
per 10 seconds
Unique: Receives diminishing gold from excessive minion kills.
Unique – Ward:
Consumes a charge to place a
at the target location (600 range), which reveals the surrounding area. Holds up to 4 charges which refill upon visiting the shop.
Shard of True Ice is a legendary item in . It is exclusive to League of Legends Summoner's Rift.
* is 392. gold efficient without its active. 5%
"Receive diminishing gold from excessive minion kills": Farming more than 20 CS per 5 minutes reduces gold from minions by 50% − 80% (based on CS).
, , , , , and were a set of items that shared similar features, specifically having an active ability and a gold-generating item in their recipe. , , , and are a set of items available since Season Ten that were designed for . Support
Season 3 Version
Aura Value per Ally Champion
was 79. gold efficient without its passive. 92%
was gold efficient with two ally champions nearby. Alternatively, the active must had at least a value of
for to be gold efficient. 321. 25 Alternatively, the item must be held for 642 seconds (10 minutes and 42 seconds), including time spent holding its predecessor , for its passive to make gold efficient.
is the only item in the game that upgrades from a gold-generating item to retain its gold-generating passive. The active ability can be targeted on minions, pets and summoned objects like
. 's active does not give assists.
This item counts as a Legendary item.
Ability power reduced to 40 from 50.
Health reduced to 75 from 100.
Unique active renamed to
Ward from Warding. Limited to 1 Support or Jungle item.
Ability power increased to 50 from 45.
Bug Fix: When attempting to place a fourth ward on the map, the mini-map now properly indicates which of the first three wards will be replaced.
Bug Fix: Wards now properly show their vision range indicator. Bug Fix: Completing the quest and then selling the item to repurchase a different support item will no longer automatically complete the quest for that second support item.
New Effect: Now grants 100% base mana regeneration. Ability power reduced to 45 from 60.
Health reduced to 100 from 150.
V9.23 - Re-added
Cost: , upgrades from . 400
Stats: 60 ability power, 150 health, per 10 seconds. 3
Unique Active - Warding: Consumes a charge to place a at the target location (600 range), which reveals the surrounding area. Holds up to 4 charges which refill upon visiting the shop. Stealth Ward
Unique Passive: Receives diminishing gold from excessive minion kills. Limitations: Limited to 1 Jungle or Gold Income item.
V3.14 - Removed
Removed from the game, but reworked into
New Recipe: + + = 715 .
2000 Old Recipe: + + = 535 . 1600 Added +4 gold per 10 seconds.
Unique Passive – Lucky Shadow removed.
Unique Passive – added. Tribute
Unique Passive – Gold Income added.
Unique Active removed. Unique Active – added. Arctic Embrace
Gold per 10 increased to 5 from 4.
Total cost reduced to
from 1600 . 1700 Mana Warp passive aura reduced to 5 mana regen per 5 seconds from 6.
V126.96.36.199 - Added
Total Cost: . 1700
Combine Cost: . 535
Stats: 45 ability power.
Unique Passive - Lucky Shadow: Gain an additional 4 gold every 10 seconds.
Unique Aura - Mana Warp: Nearby allied champions gain 6 mana regen per 5 seconds. Unique Active: Surrounds an ally with a blizzard for 4 seconds that slows nearby enemy movement speed by 30% (60 second cooldown).