Shadow Isles Ruins

Shadow Isles Crest icon


Shadow Isles

By Unknown Author

Lands shrouded by the Black Mist

Shadow Isles Crest

Shadow Isles Crest icon

Governance: Attitude towards magic:
None Suffer
Level of technology: General environment:
Low Cursed archipelago

The land now known as the Shadow Isles was once a beautiful realm, but it was shattered by a magical cataclysm. Black Mist permanently shrouds the isles and the land itself is tainted, corrupted by malevolent Blade of the Ruined King item sorcery. Living beings that stand upon the Shadow Isles slowly have their life-force leeched from them, which, in turn, draws the insatiable, predatory spirits of the dead. Those who perish within the Black Mist are condemned to haunt this melancholy land for eternity. Worse, the power of the Shadow Isles is waxing stronger with every passing year, allowing the shades of undeath to extend their range and reap souls all across Runeterra.


The Shadow Isles were once a beautiful realm, long since shattered by a magical cataclysm. Now, Black Mist permanently shrouds the land, tainting and corrupting with its malevolent sorcery. Those who perish within it are condemned to become part of it for all eternity… and worse still, each year the Mist extends its grasp to reap more souls across Runeterra.[1]

Champions of the Shadow Isles

Other Related Champions

  • GangplankSquare Gangplank defended Bilgewater against the Black Mist.
  • IllaoiSquare Illaoi defended Bilgewater against the Black Mist.
  • KindredSquare Kindred seeks to end the Isles' undead abominations.
  • LucianSquare Lucian seeks to purify the Shadow Isles and its denizens.
  • Miss FortuneSquare Miss Fortune defended Bilgewater against the Black Mist.
  • NautilusSquare Nautilus defended Bilgewater against the Black Mist.
  • OlafSquare Olaf defended Bilgewater against the Black Mist.


Blessed Isles

Before the Shadow Isles became a land of death, the islands teemed with natural life and beauty. This was never truer than in the isles' sacred forests: a paradise of thriving trees and countless species, both animal and spirit alike. Long ago, it was known as the Blessed Isles, a land hidden in mist and legend and protected by runic sigils, arcane locks, and potent wards that could only be pierced with arcane words that were shared with few.

Fall of Mordekaiser

Mordekaiser OriginalSkin HD

Mordekaiser, the Iron Revenant

Long before the rise of Demacia or Noxus, the being known as MordekaiserSquare Mordekaiser, the Iron Revenant was once a mortal and brutal warlord-king who ruled the lands of eastern Valoran. He waded into battle bedecked in heavy iron armor and slaughtered all who opposed him. After being killed, he managed to gain mastery over the necrotic arts with the help of sorcerers before enslaving them and beginning a reign of terror that would last centuries - as time and again, he would be slain, only to return from the dead.

Mordekaiser’s bones were key to his unholy reincarnation, and as the centuries rolled on he became increasingly paranoid about their safety. He constructed a monolithic fortress at the heart of his empire that came to be known as the Immortal Bastion. Locked away at the core of this epic stronghold he hid his remains.

The Immortal Bastion was eventually besieged by a concentrated alliance of tribes and warbands. During the siege, an unknown thief infiltrated the mighty fortress, bypassing its fiendish defenses to steal Mordekaiser’s skull. His skeleton needed to be complete in order for his resurrection to be enacted, yet fearful of their master’s wrath, his enslaved liches kept the theft a secret.

On the walls of the Immortal Bastion, countless enemies fell before Mordekaiser, yet it was not enough to stave off defeat. His fortress was overrun and he was dragged down by sheer weight of numbers. His deadly mace was torn from his grasp and great chains wrapped around his limbs. Confident that he would rise again, he was torn apart and was vanquished for the time being, not aware the his ability to revive had been nullified.

Mordekaiser’s skull was taken across the sea to the Blessed Isles, a land hidden in mist and legend. There resided an order dedicated to gathering and protecting knowledge. The wise adepts of the order inhabiting the land knew of Mordekaiser, and of his weakness. They had stolen his skull in order to rid the world of his unholy presence, placing it in a hidden underground vault filled with dangerous and corrupted magical artifacts and secured behind locks and magical wards. Mordekaiser’s servants were scattered to the corners of the world, seeking his lost skull, but were always unable to locate it. It seemed Mordekaiser’s reign was truly over. Years rolled into decades, decades to centuries.

Chain Warden

Some time before the Isles were corrupted, a member of the order by the name of ThreshSquare Thresh the Chain Warden, was tasked with guarding the hidden underground vault filled with dangerous and corrupted magical artifacts. Thresh was incredibly strong-willed and methodical, which made him well-suited to such work.

The vault Thresh guarded was buried deep beneath the citadel at the center of an island chain. Spending such time in the presence of dark spells began to affect Thresh as the magic sought out his innate malice. For years the relics preyed on his insecurities, taunting him with his deepest fears and feeding his bitterness.

Thresh’s spite surfaced through wanton acts of cruelty. Examples include slowly tearing pages out of a living book and binding it back together when it was all but spent; scratching the glass of a mirror bound with the memory of an ancient mage until it was opaque, thus trapping the man in darkness, only to polish it anew and repeat; and flaying a warlock infused with raw sorcery alive while the latter would automatically heal from his wounds time and time again.

He became exquisitely skilled at covering all evidence of his cruelty, such that no one in the order suspected he was anything other than a disciplined guard. The vault had grown so vast that no one knew its contents as completely as Thresh, and the lesser artifacts faded from the order’s memory, as did Thresh himself. With ample charges to torment in the vault, Thresh became even more distanced from the order above. He began to take his meals in his underground chamber lit by a single lantern, rarely emerging from the catacombs. His skin developed a pallid complexion from lack of sunlight, and his face became gaunt and hollow. Members of the order avoided him, and when a series of mysterious disappearances plagued the order, none thought to investigate Thresh’s lair.

From Grief to Ruin

Shadow Isles Mordekaisers Castle

The Ruination

"Once, he was a noble king, until grief overcame his reason. In the end, it was not his blade that stole our lives." - KalistaSquare Kalista

"The powers that govern life and death are not to be trifled with. The Shattered Crown is a king's reward for defying the shadows' embrace. I believe we are meant to ponder mortality through poetry and verse, not enslave it to our will." - Ionian storyteller

Meanwhile, in an empire none now recall, there resided a general by the name KalistaSquare Kalista, The Spear of Vengeance. She lived by a strict code of honor and expected others to do the same, serving her uncle, the king and his queen with utmost loyalty. Her king had many enemies, and when the rulers of a conquered land sent an assassin to slay him, only the speed of Kalista’s sword arm averted disaster. But in saving the king, she damned the queen. The assassin’s deflected blade was envenomed and sliced the arm of the king’s wife. The greatest priests, surgeons and sorcerers were summoned, but none could draw the poison from the queen’s body. Even the king’s magic could only slow its progress. Wracked with grief, the king dispatched Kalista to quest for a cure. Before departing, she tasked HecarimSquare Hecarim, the Shadow of War, Knight Commander of the Iron Order, to stand at the king’s side in her stead. He reluctantly accepted this task, bitter at being denied the chance to join Kalista. Little did she know that Hecarim secretly had a thirst for wholesale slaughter and obsessive hunger for glory that was eroding his honor; a thirst and hunger that had caused him to secretly betray the Order's previous Knight Commander.

Kalista traveled the world, seeking a cure from learned scholars, hermits and mystics, but always without success. Finally, she learned of a legendary island beyond the ken of mortal eyes, a place said to hold the key to eternal life – the Blessed Isles - and set sail on a last voyage of hope. The island’s inhabitants knew of her quest and, seeing the purity of her intent, drew her boat to the shores of their island. Kalista begged them to heal the queen, and the master of the order instructed Kalista to bring her to the island, where they would cleanse her body. As Kalista boarded her ship, she was given arcane words to pierce the glamours protecting the island, but was warned against sharing that knowledge.

While Kalista had been away, the king had descended into grief-stricken madness, locking himself in his tower with the queen’s festering corpse once she died. Hecarim remained with the king as he descended into grief-induced madness. Gripped by paranoia, the king raged at those who sought to separate him from his dying wife and despatched the Iron Order to quell what he saw as dissent throughout his kingdom. Hecarim led the Iron Order in bloody suppressions of discontent, earning a dreadful reputation as a ruthless enforcer of the king’s will. Villages burned and the riders of the Iron Order put hundreds to the sword. The kingdom was in darkness, and when the queen died, Hecarim spun falsehoods around the king, speaking of how he had uncovered the truth behind her death, seeking sanction to lead the Iron Order to foreign lands and earn yet more dark renown.Before he rode out, Kalista returned from her quest. She had found a cure for the queen’s malady upon the legendary Blessed Isles, but was too late to save her.

Once the king learned of Kalista’s return, he demanded she tell him what she had found. With heavy heart, for she had never before broken her oath to the king, Kalista refused, remembering the warning given to her and being horrified at what had become of the kingdom. The king named her a traitor and imprisoned her until such time she relented. Hecarim saw an opportunity to win yet more favor and visited Kalista’s cell. He urged her to let the king find peace, either in his wife returning to him or in finally accepting she was gone and allowing her to be buried on the Blessed Isles. Between them they could assuage the king’s madness and bring him back with no harm being done. Hesitantly, for she sensed something amiss in Hecarim, Kalista agreed.

And so the king sailed for the Blessed Isles with a flotilla of his fastest ships. Kalista spoke the mystic words to undo the veil shrouding their destination and the king cried out as its glittering coast was revealed. Accompanied by Hecarim and Kalista, the king, now ruined both physically and mentally, marched towards a distant white city at the centre of the island where he was met by the master of the island’s guardians. The king ordered the man to bring his wife back from the dead. The guardians offered their sympathies, but told the king his wife was beyond their help and warned him that trying to cheat death went against the natural order of the world. The king flew into a fevered rage and commanded Kalista to kill the guardian.

Kalista refused and spoke of the great man he had once been, but her appeals fell on deaf ears and he again ordered the guardian’s death. Kalista refused and stood between the king and the island’s inhabitants before called on Hecarim to stand with her. Hecarim recognized a crossroads in his life and now saw a chance to realize his long-simmering ambition of replacing Kalista as the king’s favorite. He stepped towards Kalista as if to stand at her side, but instead made a decision that would damn him for eternity by driving his spear through her back in a monstrous act of betrayal. The Iron Order joined him in treachery, their own spears plunging into Kalista’s body as she fell. A brutal melee erupted, with those devoted to Kalista fighting desperately against Hecarim and his knights. Despite their courage and skill, their numbers were too few and Hecarim's men slew them to a man. As Kalista’s life faded and she watched her warriors die, she swore vengeance with her dying breath upon those who had betrayed her. With Kalista and any potential dissenters dead, Hecarim and his men proceeded to slay the inhabitants of the Blessed Isles until a lantern-bearing wretch finally led the king to what he sought - the secret to resurrecting his wife.

Once all was ready, the king ordered his sorcerers to crack open the barrier separating life and death, using the Isles' sacred forest as a well of power from which the magi drank deeply from as they tried to bring his beloved queen back to life. But when the queen returned to life she was a horror of decayed meat and maggot-ridden flesh who begged to be allowed to die once more. Repulsed at what he had done to his beloved wife, the king enacted a spell to end their lives and bind them together for all eternity. His conjuration was successful, but unwittingly empowered by the many potent magical artifacts stored on the island, its power was increased a hundredfold. The sorcerers' ritual had succeeded in corrupting the cycle of life and unleashing forces they could not hope to contain.

A hurricane of black mist surrounded the king, spreading across the island and killing everything it touched. Vitality seeped from every living thing in the Shadow Isles: great trees withered into gnarled husks, people warped into twisted shades, and forest spirits became hollow wisps. Hecarim abandoned the king to his doom and led the Iron Order back to their ships, killing all in their path as the spirits of those slain by the black mist arose as undying wraiths. One-by-one, the knights were dragged down into undeath until only Hecarim remained. As uncontrolled sorcery filled him, he and his mighty steed were fused together in a monstrous abomination that reflected the true darkness of his soul.

Howling in rage, the titanic beast known as the Shadow of War was wrought in an agonizing transformation, a brazen monster of fury and spite. The sins of his former life were heightened by the maelstrom of dark magic, birthing a creature of endless malice and terrifying power.

Meanwhile, during the great sorcerous explosion, the vaults securing Mordekaiser’s skull were torn asunder and Mordekaiser’s liches made their way to the newly born Shadow Isles like moths drawn to a flame. They bore with them their master’s bones, and digging his skull from the ruins, were finally able to unleash him upon the world once more. Mordekaiser would then proceed to carve out his own empire upon the Shadow Isles, enslaving a growing army of the dead. He looks down upon these newly formed undying spirits as a lesser breed, for he chose his path freely, while these others are merely lost souls. Nevertheless, he sees their use; they will be his foot-soldiers in the conflicts to come. Once he consolidated his power, he would begin to look across the seas, towards Valoran. He has set his sights on the empires and civilizations that have risen since his absence. In particular, he would pay special attention to the upstart empire called Noxus, whose capital city was unknowingly built atop his former fortress, the Immortal Bastion.

At the same time, the cataclysmic event had reached the order's citadel and turned everyone inside into wretched undead. While others screamed in agony, Thresh reveled in the ruin. He rose from this cataclysm as a spectral abomination, but unlike many who have passed into the shadow world, Thresh did not lose his identity. Rather, his penchant for cruel torture and ability to discern weakness was only heightened. He relished the chance to continue his cruelty without fear of reprisal, unfettered by the limits of mortality. As a wraith, Thresh could torment the living and the dead endlessly, delighting in their despair before claiming their soul for an eternity of suffering.

Even Kalista herself was not spared from undeath. When she next opened her eyes, they were filled with the dark power of unnatural magic. The Blessed Isles had been transformed into a twisted mockery of life and beauty, a place of darkness filled with howling spirits condemned for all eternity to the nightmare of undeath. She knew nothing of how this had happened, and even as she clung to her last memories of betrayal, they slowly faded until all that remained was a thirst for vengeance burning in her ruined chest. A thirst that can only be slaked in the blood of traitors.

Twisted Treant

Maokai OriginalSkin HD

Maokai, the Twisted Treant.

Deep in the sacred forest, MaokaiSquare Maokai, the Twisted Treant, the strongest spirit of the sacred forest, watched in horror as his world crumbled and died around him. He fought to mend the wound in the world, but could not halt the destruction wrought by the human folly. As the ghastly energies sought to overwhelm the great spirit, he made one last desperate attempt to preserve the life of the land. Maokai inhabited the ancient oak at the heart of the forest's spiritual power. There he gathered the essence of the isles into the tree as the corruption of undeath clawed hungrily at anything within reach. Fortified by boundless magic, Maokai could not be consumed entirely, though the spirit was not left unscathed.

Maokai, now saturated with the essences of life and death, became fused with the ancient oak and contorted into an abomination. For ages, pain and grief were the only companions the spirit had. His boughs grew heavy as he wept at the desolation of everything he had known and loved, and his roots tore from the earth as he raged at the reckless sorcerers that had ruined his home. But all was not lost. Maokai had preserved the last vital spark remaining in the Shadow Isles, and with it, the hope of returning life to the land.

Like moths to a flame, the tormented shades of the Shadow Isles were drawn to the living essence within Maokai. The spirit guarded the seed of life from the relentless undead, but Maokai knew he could not fend them off forever. He needed to escape the land of death his home had become, so he cast himself into the sea and trusted in nature to guide him towards a living land. There he hoped to find the means to cast out the forces of undeath and restore life to the Shadow Isles.

Shepherd of Lost Souls

Yorick OriginalSkin HD

Yorick, Shepherd of Souls.

As a child, YorickSquare Yorick, Shepherd of Souls, had the uncanny ability to see the spirits of the dead - as he grew older, he was welcomed into an order of monks that served as caretakers of the deceased, trusted with holy waters that could revive anyone on the brink of death. He served the order in lonely isolation, ostracised by his peers out of contempt that he was born with the ability to see what they had trained their entire life to do. Though in company of friendly spirits and tasked with calming angry ones, Yorick never felt truly welcomed by another living being.

When the Ruination ran across the Blessed Isles, Yorick watched as his order was swallowed whole by the destructive magic of the Black Mist that was consuming the land. His brothers - the monks he had grown up with - were compelled, as if under control of an unknown being, to remove the holy vials around their necks and leave themselves to the mercy of the Mist, which killed and consumed them where they stood. And though the Eulogy of the Isles voice of the mist called to him and commanded he do the same, he refused - pouring every last bit of his self-restraint in keeping himself alive as death danced around him.

The Mist clung to him, and when he awoke after the cataclysm had resided, Yorick discovered the Blessed Isles as a wasteland of decay, despair and rot. He searched for survivals as the Mist held on to him, though the holy water in the vial around his neck kept it from devouring him. Realizing he was the only survivor of the destruction, Yorick felt horror draw upon him. He tried to communicate with the spirits around him, rising from the bodies of the dead, and discovered he had Shepherd of Souls control over them. Though nothing but the hollow husks of beings he once called family and friends, Yorick made his resolve - to defeat the Black Mist, he would use it to his own whim, and destroy the curse with its own power.


Black Mist

The Black Mist is a thick shroud that covers the Isles and the surrounding seaside. Before the Ruination the White Mist was merely a natural magical enchantment protecting the Isles of anyone trying to trespass on them. Only its denizens and certain outsiders knew how to navigate through the mist. After the Ruination, the Black Mist is used by its undead inhabitants to travel unharmed across Runeterra during an the event known as the Harrowing, as the souls of the damned are also vulnerable to sunlight and pure light. Only few things can can chase away the Mist, such as the powers of Nagakabouros of Bilgewater.


  • Helia Flooded Docks
  • Helia Ruins 1
  • Helia Ruins 2
  • Helia Ruins 3
  • Library Keep (Ruins)
  • Helia's Library (Ruins)
  • Vaults of Arcana (Ruins)
  • Grand Gallery Of Ancient Artifacts (Ruins)
  • Mordekaiser Castle
  • Helia Of The Blessed Isles
  • Architectural Puzzles
  • Hidden From Outsiders
  • Blessed Isles Bridge
  • Fertile Lands
  • Celestial Vaults
  • Helia's Library Interior
  • The Hall Of Conjunction
  • Radiance Of Alignments
  • The Athenaeum Of Light

Helia, the capital of the Blessed Isles, was once regarded the as a center of knowledge and learning, in part due to its large archive of Runeterras artifacts, both dangerous and benign. The city was located on the coast and encompassed several small islands connected through bridges going across sea canals. As a result, many parts of the city were flooded after the Ruination.

  • Blessed Isles Bridge: This Bridge was once an impressive geometrically designed civilian bridge going across the small sea canal between Blessed Isles islands. It was destroyed after the Ruination.
  • Library Keep: Previously an an area where Helia's Library was located, after the Ruination is a mount of destroyed landscape with uncontrolled arcane energy.
    • Helia's Library: Helia's Library was once the largest and most significant libraries on Runeterra. The Library was part of a larger research area housing all the dangerous artifacts of the world. From Runic scriptures to magical tomes, its scrives
  • Vaults of Arcana: Previously a group of buildings housing one of the most dangerous artifacts on Runeterra, after the Ruination it became a confluence of dark magic.
    • Grand Gallery of Ancient Artifacts: The Grand Gallery of Ancient Artifacts was once one the most important archival buildings on the Shadow Isles. After the Ruination it ended up becoming a massive crater or uncontrolled arcane energy.
  • Celestial Vault: One of many Vaults located previously on The Blessed Isles. These vaults can only be unlocked by the Revelations of the Lunatropic Demisphere.
  • Hall of Conjunction: The Hall of Conjunction, through which all seekers must pass. It was one of the greatest repositories of the Blessed Isles, they were architectural wonders, containing innumerable secrets and sometimes dangerous artifacts.
    • Radiance of Alignments: The Radiance of Alignment, Located in The Hall of Conjuction, is a large vault entrance to the Athenaeum of Light. The knowledge within these hidden vaults would only reveal itself at specific phases of moon, angles of the sun, or alignments of starlight. The Radiance of Alignments begins the journey to enlightenment.
      • Athenaeum of Light: A place within the Hall of Conjunction, The Litanies of the Sentinels are engraved on the walls and floor of the great Athenaeum.

Undead Wilds

  • The Twisted Treeline
  • Undead Wilds 1
  • Undead Wilds 2
  • Undead Wilds 3

An area once teeming with natural magic and life, it has since been twisted and rotted into grotesque imitations of the original entities inhabiting it.

  • Twisted Treeline: The Twisted Treeline is located somewhere in the Shadow Isles. It forrested area houses to spirit altars and lair of the VilemawSquare Vilemaw.



Souls claimed by the Black Mist are known to some as the Fallen. While usually corporeal, they can be harmed with the right tool, such as magic, silver, or even sunlight.


A fusion of nature spirits (or any sapient species) and plantlife. One such example is MaokaiSquare Maokai, a nature spirit fused with the plantlife and natural magicks of the Blessed Isles.


Vile Maw concept 1


Resembling that of an arachnid spider whose grotesque mass is furred and scabbed with wet, mutant growths. Adorned with venomous fangs and colossal legs used to heave its corrupt body. This unearthly horror is a monstrous creature that looms in the darkest pits beneath the Shadow Isles. The true origin of Vilemaw is completely unknown, save for the assumption that the voracious spider god is an otherworldly life-form not originally from Runeterra.


Denizens of The Shadow Isles

  • Like Attracts Like
  • Widow Of Forgotten Songs
  • Eternal Scrivener
  • Banshee Hive
  • Soul Shepherd
  • Strong Willed 1
  • Strong Willed 2
  • Hecarim
  • Kalista
  • Thresh
  • A Fallen

The most powerful specters retained much of their personality and desires even after the Ruination, becoming predatory spirits who may stalk the weak and vulnerable for all eternity. Any mortal who sets foot upon the Shadow Isles will attract the spirits of the fallen.

Eternal Scrivener, many of the humble scribes and archivists of the Blessed Isles perished at their lecterns, unaware of the disaster that had just befallen them. This lost soul now feverishly scratches descriptions of its torment on an endlessly unraveling parchment.

MordekaiserSquare Mordekaiser, the Iron Revenant, is perhaps older than the Shadow Isles themselves, having existed many years before the Ruination that ravaged the Isles happened. His remains were scattered to prevent his resurrection, and it was the dark magic that spread across the Isles that allowed for his current incarnation. HecarimSquare Hecarim, the Shadow of War, was once a mortal knight of the Iron Order, known for his cruelty and cold, distant behaviour, before travelling to the Isles, where he cast his final KalistaSquare betrayal and was cursed to become a half-man, half-horse abomination.

KalistaSquare Kalista, the Spear of Vengeance, served the same king as Hecarim, and was instructed with the task to discover an antidote for the King's dying wife, poisoned by an assassin. She searched across the lands until discovering the hidden Blessed Isles, where endless life-bearing magic flowed through the waters and the earth. She travelled back to her King, who demanded she bring him in order to revive the Queen, who had since died. Upon arrival, the King demanded the people of the Isles to revive his wife, and Kalista stood between him and the locals - until Hecarim struck her down, The Black Spear item stabbing her in the back.

Soul Shepherd seeks to keep weaker spirits safe from predatory specters.

ThreshSquare Thresh, the Chain Warden, was once a mortal in service to an unknown order. An eerily sadistic man in charge of various artifacts in the depths of the order's chambers, buried underground. In this tomb, he guarded the chambers housing these unknown magics, until they lured him in to discover their secrets. He learned dark secrets and his own sinister capability, to which he fully embraced until the Ruination cast over the Isles, reincarnating him as a wretched wraith.

Widow of Forgotten Songs was a collector of birds who tried to free them when disaster struck. She now wanders aimlessly, listening for the songs she can no longer recall.

YorickSquare Yorick, Shepherd of Souls, is the last survivor of a long forgotten religious order. Trapped in the Shadow Isles, both blessed and cursed with power over the dead, his only companions are the rotting corpses and shrieking spirits that he gathers to him. Yorick’s monstrous actions belie his noble purpose: to free his home from the curse of the Ruination.

Shadow Isles Flooded Cities

Flooded Cities

Immigration to the Isles

Some deviant few willingly make the dreaded islands their home. His perverse obsession with death naturally led KarthusSquare Karthus, the Deathsinger, to willingly join the unliving. EliseSquare Elise, the Spider Queen, traveled there for religious reasons. She worships the Spider God, VilemawSquare Vilemaw.[2] Every year she returns to the Isles with a select few disciples. She then feeds them to their god in exchange for a youth-prolonging gift of venom. She would return to Valoran preaching her deity and leading a pilgrimage again by the end of the year.


  • Helia Of The Blessed Isles
  • Architectural Puzzles
  • Hidden From Outsiders
  • Blessed Isles Bridge
  • Fertile Lands
  • Celestial Vaults
  • Helia's Library Interior
  • The Hall Of Conjunction
  • Radiance Of Alignments
  • The Athenaeum Of Light

The realm now known as the Shadow Isles was once replete with gardens, libraries, universities, and houses of learning. The architecture of the Blessed Isles was laden with hidden meanings and symbolism. Geometric designs, similar to those found in Piltover, were the main architectural movement on the Isles. However the Isles inhabitants incorporated other ornate elements into their constructions. With large statues, ornate buildings, The Blessed Isles was also a confluence of different creative ideas and engineering from across Runeterra. Materials such as marble, gold, plaster, granite, limestone, and clay were used in construction of its buildings. Cities were designed to keep their inhabitants safe. Because the Isles were surrounded by white mist that led unguided travelers astray, there was no need for an army. The natural magic of the Blessed Isles made its landscape incredibly fertile.

  • Vaults: The greatest repositories of the Blessed Isles were architectural wonders, containing innumerable secrets and sometimes dangerous artifacts. The vaults themselves were the most secured areas of the Isles, being protected on top of large complexly built gateways only unlockable through certain means and times of the year. After the Ruination, many vaults were destroyed due to the arcane shockwave that destroyed much of the isles constructions.


Shadow Isles Citizens Of The Blessed Isles

Citizens Of The Blessed Isles

The people of the Blessed Isles were one of the most diverse groups of people of Runeterra during the height of the Isles existence. A myriad of of different Runeterran cultures and customs shaped the islands clothing designs as well as it inspiring others later on. Just like the Isles architecture, geometric designs were a popular element in clothing designs. Regular inhabitants would ware more subdued colors and designs while the isles scholars and leaders would have far more outlandish designs. After the ruination, what remains of now undead inhabitants wear gross approximations of what they once did.

The Harrowing

  • The Harrowing In Bilgewater
  • Beyond The Isles

The Shadow Isles were once a beautiful realm, long since shattered by a magical cataclysm. Now, Black Mist permanently shrouds the land, tainting and corrupting with its malevolent sorcery. Those who perish within it are condemned to become part of it for all eternity… and worse still, each year the Mist extends its grasp to reap more souls across Runeterra.

At times, the Black Mist reaches across the seas — and the spirits of the dead go with it. The harrowing strikes most frequently in Bilgewater. Those slain by the spirits during the Harrowing are damned, their souls dragged back to the Shadow Isles when the Black Mist retreats.

While weaker spirits may only be able to manifest during a Harrowing, more powerful entities can always do so, sometimes even venturing beyond the Shadow Isles.


Shadow Isles profileicon
  • On the Shadow Isles, there is a saying, "Death is but a new beginning."
    • "As the fog parted and I first beheld the Shadow Isles, I sensed immediately that something was amiss. From the mysteriously placid waters of the bay to the dead calm of the night air, an eerie stillness gripped the place – even the sea and sky. Even as I made ready to go ashore, the crew begged me to return at once to the mainland." - EliseSquare Elise
    • "Despite its size, the immense forest loomed like a sepulcher around us, and the dank air and unnatural stillness bred increasing feelings of paranoia and dread. My companion begged me to turn back, but some primal yearning spurred me onward, deeper into the gloom." - EliseSquare Elise
  • The altars on the Twisted Treeline suggest:
    • The quote of the western altar; "I serve you because I must, Mordekaiser."; and the eastern altar "I serve you gladly, Mordekaiser.", MordekaiserSquare Mordekaiser holds some rank in the Shadow Isles, further confirmed by his lore which states "Mordekaiser has since carved out his own empire upon the Shadow Isles, enslaving a growing army of the dead."
    • The quote of the western altar; "Mordekaiser is not to be trusted, Hecarim!", taking in count that HecarimSquare Hecarim fights just for the sake of killing.
    • The quote of the western altar; "Are you also a prisoner, Mordekaiser?", likely means that MordekaiserSquare Mordekaiser's's affiliation to the Shadow Isles is forced, and he fights this by following his personal objectives, not of the Isles. It was later disproven by his lore, which says "Unlike the lesser spirits, Mordekaiser is not bound by the Black Mist – he is too powerful for that – yet its baleful energy grants him considerable power. For now at least, the Shadow Isles serves as the perfect place to build his strength."
    • The quote of the western altar; "Remember who you once were, Hecarim.", suggests that HecarimSquare Hecarim was once human.It was later confirmed in his lore.
  • HecarimSquare Hecarim marches across Valoran in the name of the Shadow Isles.
  • The Twisted Treeline was initially described as the last living forest of Zaun but was retconned to be a location in the Shadows Isles.
  • Hecarim HeadlessCircle Headless Hecarim, Maokai HauntedCircle Haunted Maokai, and Twisted Fate UnderworldCircle Underworld Twisted Fate champion skins were released to celebrate the remake of the Twisted Treeline map. A poll [3] was conducted to allow the community to decide if these skins would be limited edition, permanent additions to the store, or legacy skins. At the end of the poll, it was decided that the skins were to be available for a short time as Legacy Skins.[4][5]
  • As Indicated by the Black Mist map, the next target of the Mist after Bilgewater is Piltover and Ionia.
  • Certain kinds of Poros reside in the Shadow Isles. They were most likely betrayed or dead.
  • Due to the actions of a foreign Blade of the Ruined King item King. He defiled the sacred pools (Waters of Life) from the Blessed Isles when attempting to resurrect his corpse wife. Creating an unholy cataclysm that killed all life on the Isles.
  • The Black Mist can manifest anywhere in Runeterra, commonly referred to as the Harrowing. But due to its proximity to the Shadow Isles it strikes Bilgewater most.
  • The Blessed Isles were once home to an ancient society of scholars who gathered (dangerous) magical artifacts and history records from across Runeterra.
  • The waters of life– an underground spring that could heal mortal wounds. Have existed beneath the Isles for a long time, longer than MaokaiSquare Maokai.
  • The Blade of the Ruined King item Blade of the Ruined King, Fiendish Codex item Fiendish Codex, Lost Chapter item Lost Chapter, Netherstride Grimoire item Netherstride Grimoire, Morellonomicon item Morellonomicon, Phantom Dancer item Phantom Dancer, Pox Arcana item Pox Arcana, Puppeteer item Puppeteer, and Rite of Ruin item Rite of Ruin are Shadow Isles artifacts.


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