Active:Shaco summons a Jack in the Box at the target location which becomes stealthed after arming over 2 seconds, lasting for up to 40 (+ 5% AP) seconds. The box is invulnerable and untargetable to enemies while stealthed.
The box will pop out upon enemy contact, causing all nearby enemies at the time of its trigger to flee from it for 2 seconds, reduced against champions, who are also rooted for 0.5 seconds. While fleeing, enemy champions are set to a static 100movement speed, reduced to a static 60 for minions and monsters.
Champion Flee Duration:
0.5 / 0.75 / 1 / 1.25 / 1.5
Once triggered, the box will automatically start firing every 0.5 seconds at all nearby visible enemies, dealing magic damage with each attack, increased against monsters and reduced by 50% against structures. If the box attacks only one unit, it deals increased damage.
10 / 15 / 20 / 25 / 30 (+ 10% AP)
25 / 40 / 55 / 70 / 85 (+ 20% AP)
Monster Bonus Damage:
10 / 20 / 30 / 40 / 50
The box stays active for 5 seconds or until destroyed, independently from its remaining inactive duration.
The flee starts at the same time as the root, but since the target cannot move while rooted the effective duration of the flee is reduced by the root.
Active:Shacovanishes for 0.5 seconds and then blinks in the target direction while creating a copy of himself that blinks in the opposite direction, remaining within control range of him as a controllable clone for up to 18 seconds. Hallucinate can be recast at any time while the clone is alive.
Recast:Shaco commands the clone to move to the target location.
When the Hallucinationdies or expires, it explodes, dealing magic damage to enemies near it and leaving behind three mini-boxes at its location which activate instantly, causing nearby enemies to flee from them for 1 second.
150 / 225 / 300 (+ 70% AP)
The three boxes possess Jack in the Box's effects, except they have a doubled, but shared health, and deal modified magic damage with each attack, increased if attacking a single unit.
Mini-Box Magic Damage:
10 / 20 / 30 (+ 10% AP)
Mini-Box Increased Damage:
25 / 50 / 75 (+ 15% AP)
Hallucinate's recast can be used while affected by crowd control.
Shaco and the Hallucination will face each other the moment of their appearance.
Upon activation, the box springs into action, causing all enemies in range flee from it, as well as attacking nearby enemies before expiring or upon being destroyed. Nearby enemy champions are also rooted briefly.
Hallucination's attacks apply on-hit effects (do not apply on-attack effects). Hallucination's attacks are mitigated by Counter Strike and Spirit's Refuge, as well as stopped by disarm and negated if Shaco is blinded.
Hallucination explodes upon expiring or dying, dealing magic damage to all enemies around it and dropping three mini-boxes around itself which activate instantly, causing nearby enemies to flee from them for 1 second.
New Effect:Shaco now appears 200 range in the direction of the cursor, facing the clone, rather than a random position 50-250 range in any direct around cast position, facing a random direction.
New Effect: The clone now appears 200 range in the opposite direction of the cursor, facing Shaco, rather than a random position 50-250 range in any direction around the cast position, facing a random direction.
Removed: Basic attacks dealing 20% bonus damage when hitting a unit from behind.
New Effect: Shaco's basic attacks critically strike for 120 − 145 (based on level)% AD when hitting a unit from behind (increased to 200% AD against monsters, stacks additively with bonus critical strike damage) Backstab cannot affect the same target for 3 seconds (affected by cooldown reduction) and applies Shaco's total critical strike damage if the enhanced attack is affected by his critical strike chance (goes on cooldown)
Cast time increased to 0.5 seconds from randomly between 0.25 and 0.5.
Clone's damage to turrets reduced to 35% from 50%.
New Effect: Clone takes 200% damage from turrets.
New Effect: Clone can attack wards.
New Effect: Clone spawns three mini-boxes upon expiring or being killed, lasting for up to 6 seconds as well as activating together and sharing damage taken. Mini-boxes deal 25 / 50 / 75 (+ 15% AP) magic damage, cause the target to flee for 0.75 seconds, and gain 210 - 950 (based on level) bonus health.