Shaco is a champion in League of Legends.[1]
Abilities[]
- Backstab's bonus damage adds to the damage instance of the original basic attack.
- The attacks do not deal the bonus damage against structures.
- Deceive's bonus damage adds directly to the damage instance of the basic attack.
- Using a basic attack breaks the stealth at the end of the attack windup.
- The root and fear are applied at the same time. The target cannot be forced to move by the fear during the root.
- The target is however allowed to move despite being rooted for the first 0.1 seconds of the root. They can be forced to move by the fear during this time.
- Static movement speed cannot be modified (e.g. with
slow resist or
bonus movement speed).
- This effect can be negated if the target is
slow-immune.
- This effect can be negated if the target is
- The box is
untargetable and
invulnerable so long as it is in
stealth. Effects that reveal
stealthed traps will render the box targetable and vulnerable while it can be seen.
Howling Abyss differences edit
- Limited to 6 Boxes active.
Ultra Rapid Fire differences edit
- Limited to 6 Boxes active.
- AP ratio changed to 8% AP.
- Increased AP ratio changed to 14% AP.
- Fear duration changed to 0.5 / 0.625 / 0.75 / 0.875 / 1.
- Cooldown changed to 17 seconds.
- Shaco replicates the last attack animation he performed for Two-Shiv Poison's animation.
- If the target becomes
untargetable,
dies, or is too far away or no longer in
sight during the cast time, this ability will cancel but does not go on
cooldown nor pay its cost (if applicable).
- The root and fear are applied at the same time. The target cannot be forced to move by the fear during the root.
- The target is however allowed to move despite being rooted for the first 0.15 seconds of the root. They can be forced to move by the fear during this time.
- Shaco and the Hallucination will face each other the moment of their appearance.
- The explosion and the boxes apply
area damage, while the clone deals
pet damage.
- Hallucinate will cast from wherever Shaco is at the end of the cast time.
- When Shaco dies, the clone will automatically target the closet visible enemy champion within 1500 units.
- The clone will always spawn in the opposite direction of the cursor.
- If Deceive and Hallucinate are used in quick succession, the clone will spawn in the direction of the cursor instead.
Pets[]
Control type | Autonomous (static) |
---|---|
Target type | ![]() |
On-hit effects | Boxes' attacks can be mitigated by ![]() ![]() ![]() |
Spell effects | Boxes' basic attacks apply spell effects as ![]() |
Abilities
Upon activation, the box springs into action, causing all enemies in range to
The box is General
|
Control type | R or Alt + Right Click |
---|---|
Target type | ![]() |
On-hit effects | Hallucination's attacks apply on-hit effects (do not apply on-attack effects). Hallucination's attacks are mitigated by ![]() ![]() ![]() ![]() |
Spell effects | Hallucination's basic attacks applies spell effects as ![]() ![]() |
Protection |
|
Abilities
For enemies, Hallucination is supposed to be visually identical to Shaco. For himself and allies, the clone remains visually distinct.
Hallucination can mimic the casting of , and :
Hallucination benefits from Shaco's items but not from his runes. It propagates its own auras, but the effects will not stack between Shaco and Hallucination. Shaco's buffs will be visually copied on the clone's status bar. Lastly, if Shaco's model is affected by a visual buff or debuff when Hallucination is created, then the clone will also also copy that visual aspect.
Hallucination explodes upon expiring or dying, dealing magic damage to all enemies around it and dropping three |
Notes[]
- Most named item effects work as expected for the clone, e.g. Annul's spell shield or Lifeline's health
shield. A reminder that Hallucinate's basic attacks apply as
pet damage, a damage type that does not interact with most effects, while the explosion applies as
area damage which interacts with most spell effects such as Fire or Hatefog.
- considers Hallucination as a champion for its stacking purposes.
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Shaco (Collection).




Patch history[]
- For the expanded patch notes, see here.
- Undocumented: Jack in the Boxes spawned by the clone's explosion now trigger Hatefog.
- Stats
- Mana regeneration growth reduced to 0.35 from 0.45.
- Mana cost reduced to 70 / 65 / 60 / 55 / 50 from 70 at all ranks.
- Bonus damage to monsters increased to 20 / 35 / 50 / 65 / 80 from 10 / 20 / 30 / 40 / 50.
- Bug Fix: Boxes are no longer killed in one hit by the basic attack of a .
- Mana cost increased to 75 from 65.
- New Effect: Clone now plays his VFX upon blinking (such as when snapping back to Shaco if out of leash range).
- New Effect: Clone duration is now tracked on the ability's icon in the HUD.
- Bug Fix: Clone now properly continues its basic attack target acquisition upon playing a spell animation due to Shaco casting or .
- Bug Fix: Boxes now trigger .
- New Effect: Clone now automatically attacks the closest visible enemy champion within 1500 units of it while the caster is dead.
- New Effect: Clone now plays the animation for placing when Shaco casts it while within 300 units, faking the ability cast.
- New Effect: Clone now casts when Shaco does while within 575 units of the target, firing a dummy missile that has no effect on the target when it arrives.
- Bug Fix: Clone now properly duplicates Energized buff stacks and effects.
- New Effect: Clone now mirrors spell animations and recall visuals.
- Bug Fix: Now spawns with the same mana as Shaco and copy jungle mana regeneration (if he is a jungler).
- Stats
- Base mana regeneration reduced to 6 from 7.15.
- Mana cost increased to 70 at all ranks from 50 / 55 / 60 / 65 / 70.
- Bug Fix: Clone no longer mimics his moving animation during if the ability was cast during it.
- Bug Fix: Pet can now consistently be commanded to attack inhibitors and the Nexus via their controller spells or automatic attack priorities.
- This was fixed but not documented in V13.14.
- Bonus AD ratio increased to 60% bonus AD from 50%.
- Backstab bonus critical strike damage increased to 55% from 40%.
- Bug Fix: Boxes no longer instantly die to empowered basic attack.
- Note: This was fixed in one of the previous two patches.
- Bug Fix: Boxes no longer instantly die to empowered basic attack.
- Bug Fix: Sandstrike is now properly triggered on the clone.
- Note: This was fixed in one of the previous two patches.
- Undocumented/Bug Fix: Can now properly trigger the eye of for bonus true damage.
- Undocumented/Bug Fix: Pet can now consistently be commanded to attack inhibitors and the Nexus via their controller spells or automatic attack priorities.
- This fix was later documented in V13.15.
- Bug Fix: Sandstrike is now properly triggered on the clone.
- Bug Fix: Clone no longer counts as a minion for killing .
- Bug Fix: Clone incoming damage modifier is no longer modified to +200% (triple the normal damage) for turret damage. Turrets now deal the normal 50% increased (150% total) damage to the clone.
- Mana cost reduced to 40 from 60.
- critical strike damage increased to 40% from 30%.
- Bonus AD ratio increased to 80% bonus AD from 75%.
- V12.22 - November 17th Hotfix
- Bug Fix: Now properly deals bonus damage.
- Stats
- Base mana regeneration reduced to 7.15 from 7.16.
- Bug Fix: The clone now spawns with a copied Spellblade buff if Shaco has the item (e.g. ), and can now trigger it on its next attack.
- V12.12 - June 30th Hotfix
- Bonus AD ratio increased to 25% bonus AD from 15%.
- Bonus AD ratio increased to 50% bonus AD from 40%.
- Cooldown reduced to 15 seconds from 16.
- Duration AP ratio increased to 10% AP from 5% AP.
- Stats
- Health growth reduced to 99 from 103.
- Armor growth reduced to 4 from 4.7.
- Bonus AD ratio increased to 40% bonus AD from 25%.
- Multi target AP ratio increased to 12% AP from 9% AP.
- Single target AP ratio unchanged.
- Multi target AP ratio increased to 12% AP from 9% AP.
- Bonus AD ratio increased to 75% bonus AD from 70%.
- AP ratio increased to 60% AP from 50% AP.
- Bug Fix:
Clones no longer apply and damage over time debuff against monsters if a copy of the item is in their inventory, preventing a bug where they could fail to attribute kill credit of a monster if they died before it was killed by the effect.
- Bug Fix:
- Stats
- Base health increased to 630 from 560.
- Health growth increased to 103 from 89.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 2.05 from 1.25.
- Bug Fix: No longer is sometimes audible to enemies from the fog of war.
- General
- Updated visual effects.
-
- Complete overhaul.
- , ,
- Same as new base.
-
- Recolored from base.
-
- Recolored from base.
-
- Recolored from base.
-
- Recolored from base.
-
- Minor tweaks.
-
- Minor tweaks.
-
- Minor tweaks.
- Bug Fix: Attack from boxes now benefit from passive.
- Bug Fix: Cooldown is correctly reduced by when the clone is still alive.
- V11.23 - November 17th Hotfix
- Undocumented/Bug Fix: Attacks from boxes spawned by the exploding clone will no longer trigger repeatedly ignoring its cooldown.
- Bug Fix: Clone now correctly gains 10 gold from killing a ward, not 20.
- Removed: Enemies no longer see its visual effects when cast through Fog of War.
- Bug Fix: Clone no longer overrides all issued commands and attempts to repeatedly path back to the caster when it destroys a ward.
- Bug Fix: Clone no longer paths back to the caster after not being issued any commands within the last 10 seconds.
- Bug Fix: Clone now properly spawns mini after death when killed by
reactive damage.
- Bug Fix: Wards destroyed by the clone now properly grant gold to the caster.
- Bug Fix: Orange smoke VFX now correctly appears from the enemy's point of view when cast through fog of war.
- Stats
- Base health reduced to 560 from 587.
- Base movement speed reduced to 345 from 350.
- Multi target AP ratio reduced to 9% AP from 10% AP.
- Single target AP ratio reduced to 18% AP from 20% AP.
- AP ratio reduced to 50% AP from 55% AP.
- New Effect: Now deals 10 / 20 / 30 / 40 / 50 bonus damage against monsters.
- Single target base damage reduced to 25 / 40 / 55 / 70 / 85 from 35 / 50 / 65 / 80 / 95.
- Multi target base damage reduced to 10 / 15 / 20 / 25 / 30 from 15 / 20 / 25 / 30 / 35.
- Base damage increased to 20 − 35 (based on level) from 10 − 25 (based on level).
- Stats
- Base magic resistance reduced to 32 from 32.1.
- New Effect: New range indicator for the clone that snap back when exceeding its range. The indicator is centered around the clone and only appears when it is within 500 range of the teleport leash.
- Bug Fix: Now properly receives assist credit in takedowns where only his clone assisted.
- Bug Fix: Boxes are now able to properly activate .
- Bug Fix: Clone now properly does 60% of Shaco's AD from items with on-hit effects.
- Bug Fix: No longer gets a double kill and double the intended gold from killing with his clone and by casting it in his enemy's .
- Bug Fix: Clone no longer gets a burst of movement speed from .
- V10.7 - April 1st Hotfix
- Bug Fix: Clone now properly expires after buying or .
- General
- Recommended items updated.
- Clone AD ratio reduced to 60% AD from 75% AD.
- AD ratio reduced to 70% bonus AD from 80% bonus AD.
- AP ratio reduced to 55% AP from 60% AP.
- Mana cost changed to 65 at all ranks from 50 / 55 / 60 / 65 / 70.
- Bug Fix: Killing drakes with Hallucinate will not affect how Souls are granted, impact the type of drakes that spawn, or block Elder Dragons from spawning.
- Box duration reduced to 40 seconds from 60.
- Stats
- Base attack damage reduced to 63 from 66.
- Attack damage growth reduced to 3 from 3.5.
- New Innate Effect: Basic attacks, , and have additional effects when striking an enemy from behind.
- Basic attacks deal an additional 10 − 25 (based on level) (+ 15% bonus AD) bonus physical damage. This damage can
critically strike.
critically strikes for 30% bonus damage.
- 15 − 50 (based on level) (+ 10% AP) bonus magic damage. deals an additional
- Basic attacks deal an additional 10 − 25 (based on level) (+ 15% bonus AD) bonus physical damage. This damage can
- Old Innate: Basic attacking an enemy from behind
critically strikes for (30% + ) AD (+ 40% AP)
bonus physical damage, increased to (100% + ) AD (+ 40% AP) against monsters.
- New Innate Effect: Basic attacks, , and have additional effects when striking an enemy from behind.
- Stealth duration changed to 2.5 / 2.75 / 3 / 3.25 / 3.5 seconds from 1.5 / 2.25 / 3 / 3.75 / 4.5.
- Cooldown reduced to 12 / 11.5 / 11 / 10.5 / 10 seconds from 16 / 15.5 / 15 / 14.5 / 14.
- Removed: Cooldown is no longer reduced by 2.5 seconds if Shaco attacks an enemy.
- Base damage increased to 25 / 35 / 45 / 55 / 65 from 10 / 20 / 30 / 40 / 50.
- AD ratio reduced to 25% bonus AD from 40% bonus AD.
- Removed: No longer scales with 30% AP.
- New Effect: Bonus damage can now
critically strike.
- Undocumented: Invisibility no longer cancels by using .
- New Effect: Now fires at all nearby enemies, dealing 15 / 20 / 25 / 30 / 35 (+ 10% AP) magic damage per attack, but increased to 35 / 50 / 65 / 80 / 95 (+ 20% AP) if it is attacking only one enemy.
- Fear duration against non-champions increased to 2 seconds from 0.5.
- Feared movement speed for minions and monsters reduced to 60 from 100.
- Damage type changed to magic from physical.
- Base damage increased to 70 / 95 / 120 / 145 / 170 from 55 / 80 / 105 / 130 / 155.
- AD ratio changed to 80% bonus AD at all ranks from 60 / 75 / 90 / 105 / 120% bonus AD.
- AP ratio reduced to 60% AP from 75% AP.
- Removed: Damage is no longer increased by 0% − 50% (based on target's missing health).
- New Effect: Now deals 50% increased damage to targets below 30% of their maximum health.
- now trigger instantly upon clone death.
- Explosion base damage reduced to 150 / 225 / 300 from 200 / 300 / 400.
- Explosion AP ratio reduced to 70% AP from 100% AP.
- New Effect: now fire at all nearby enemies, dealing 10 / 20 / 30 (+ 10% AP) magic damage per attack, but increased to 25 / 50 / 75 (+ 15% AP) if it is attacking only one enemy.
- Fear duration changed to 1 second at all ranks from 0.75 / 1 / 1.25.
- Bug Fix: Fearing a target with a box now properly grants an assist if the target is killed shortly after.
- Undocumented: Casting , or now cancels the invisibility.
- General
- Adjusted splash artwork for .
- Bug Fix: Clone's auto-attack no longer deals 60% of Shaco's AD instead of 75% on champions.
- New Effect: Shaco now appears 200 range in the direction of the cursor, facing the clone, rather than a random position 50-250 range in any direct around cast position, facing a random direction.
- New Effect: The clone now appears 200 range in the opposite direction of the cursor, facing Shaco, rather than a random position 50-250 range in any direction around the cast position, facing a random direction.
- New Effect: , , and Blackout now reveal boxes rather then trigger them.
- New Effect: Jack in the Boxes now have small activation range indicators.
- New Effect: Now triggers effects that are triggered by pets (i.e. on-ability-hit effects).
- General
- New run animation added.
- Bug Fix: Boxes no longer play Shaco's death audio instead of their own.
- General
- Adjusted splash artwork for .
- Bug Fix: now correctly stacks on the hallucination.
- Bug Fix: The hallucination now correctly takes true damage from .
- Empowered basic attack delay after exiting stealth reduced to 0.25 seconds from 2.5. Cooldown reduction stills trigger within 2.5 seconds.
- Bonus AD ratio reduced to 40% bonus AD from 70%.
- New Effect: Next basic attack after using Deceive's now deals 10 / 20 / 30 / 40 / 50 (+ 70% bonus AD) (+ 30% AP) bonus physical damage.
- Bug Fix: Boxes no longer count as wards for the purpose of placing and destroying them.
- Stats
- Base health regeneration increased to 8.5 from 8.374.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Stats
- Base armor increased to 30 from 26.
- Stats
- Base attack damage increased to 66 from 57.58.
- Base armor increased to 26 from 24.88.
- Base health increased to 587 from 582.12.
- Health growth increased to 89 from 84.
- Base damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.
- Base damage increased to 50 / 75 / 100 / 125 / 150 from 5 / 35 / 65 / 95 / 125.
- AD ratio changed to 60 / 75 / 90 / 105 / 120% bonus AD from 75% AD at all ranks.
- Damage type changed to physical from magic.
- New Effect: Now deals 0% − 50% (based on target's missing health) bonus damage.
- Removed: Dealing 3 − 8 (based on level)% of target's missing health bonus damage.
- Bug Fix: Now correctly reveals itself from brush and Fog of War when triggered.
- Removed: Boxes killed increasing the minion killed stat.
- Removed: Boxes killed increasing the minion killed stat.
- Bug Fix: Clone no longer crashes the game if it dies in the fountain on ARAM.
- New Effect: Now also deal 40% AP bonus damage.
- Critical strike AD ratio changed to 130% AD from 120 − 145 (based on level)% AD.
- Removed: Dealing 20 / 35 / 50 / 65 / 80 (+ 40% AP) bonus physical damage.
- Cooldown increased to 16 / 15.5 / 15 / 14.5 / 14 seconds from 14 at all ranks.
- New Effect: Targetable hitbox increased to 50 units from 25.
- New Effect: Now triggers when revealed by a , or .
- Bug Fix: Enhanced attacks incorrectly interacting with passive.
- Bug Fix: Revealed boxes ( ) re-enter stealth once the revealing effect ends.
- AP ratio reduced to (+ 40% AP) from (+ 50% AP)
- AD ratio reduced to (+ 75% AD) from (+ 85% AD)
- AP ratio reduced to (+ 75% AP) from (+ 90% AP)
- Clone explosion base damage reduced to 200 / 300 / 400 from 300 / 450 / 600.
- Critical strike damage on enhanced attacks affected by critical strike chance changed to normal from reduced.
- Bug Fix: Enhanced attack not stacking .
- Bug Fix: Clone incorrectly transferring kill credit to Shaco himself ( stacks)
- Gameplay Update
- General
- Recommended items updated.
- Removed: Basic attacks dealing 20% bonus damage when hitting a unit from behind.
- New Effect: Shaco's basic attacks critically strike for 120 − 145 (based on level)% AD when hitting a unit from behind (increased to 200% AD against monsters, stacks additively with bonus critical strike damage) Backstab cannot affect the same target for 3 seconds (affected by cooldown reduction) and applies Shaco's total critical strike damage if the enhanced attack is affected by his critical strike chance (goes on cooldown)
- Mana cost changed to 60 at all ranks from 90 / 80 / 70 / 60 / 50.
- Cooldown increased to 14 seconds from 11.
- Cast time changed to 0.125 seconds from randomly between 0.05 and 0.3.
- Duration changed to 1.5 / 2.25 / 3 / 3.75 / 4.5 seconds from 3.5 at all ranks.
- Removed: Next basic attack critically striking for bonus critical strike damage.
- Stealth reclassified as
invisibility.
- New Effect: Shaco's next basic attack deals 20 / 35 / 50 / 65 / 80 (+ 50% AP) bonus damage (can be increased with ) and reduces Deceive's cooldown by 2.5 seconds.
- New Effect: Shaco can cast while stealthed (placing a box briefly reveals him without making him targetable)
- Boxes classified as
stealthed traps.
- Box health increased to 150 − 550 (based on level) from 150 at all levels.
- Box arm time reduced to 2 seconds from randomly between 2.1 and 2.3.
- New Effect: Boxes instantly die to turret shots and take (33% maximum health) minimum damage from champion basic attacks.
- New Effect: Box duration has a (+ 5% AP) ratio.
- Box damage to turrets reduced to 50% from 100%.
- Boxes classified as
- Slow increased to 20 / 22.5 / 25 / 27.5 / 30% from 10 / 15 / 20 / 25 / 30%.
- Base damage reduced to 5 / 35 / 65 / 95 / 125 from 50 / 90 / 130 / 170 / 210.
- AD ratio changed to (+ 85% AD) from (+ 100% bonus AD)
- AD ratio reduced to (+ 90% AP) from (+ 100% AP)
- Removed: Slowing minion and monster attack speed by 20 / 22.5 / 25 / 27.5 / 30%.
- New Effect: Deals (+ 3 − 8 (based on level)% of target's missing health) bonus magic damage.
- Cast time increased to 0.5 seconds from randomly between 0.25 and 0.5.
- Clone's damage to turrets reduced to 35% from 50%.
- New Effect: Clone takes 200% damage from turrets.
- New Effect: Clone can attack wards.
- New Effect: Clone spawns three upon expiring or being killed, lasting for up to 6 seconds as well as activating together and sharing damage taken. Mini-boxes deal 25 / 50 / 75 (+ 15% AP) magic damage, cause the target to flee for 0.75 seconds, and gain 210 - 950 (based on level) bonus health.
- Bug Fix: Enhanced attack applying more than one passive stack.
- New Effect: Bonus damage displays separately from basic attack damage.
- General
- Splash artwork for , , and updated to the Chinese art.
- Adjusted splash artwork for .
- General
- New ability icons.
- Removed: Passive miss chance on minions and monsters.
- New Effect: Passive slows minion and monster attack speed by 20 / 22.5 / 25 / 27.5 / 30%.
- New Effect: Shaco can see his clone's remaining duration.
- New Effect: Clone spawns facing in a random direction.
- New Effect: Clone gains copies of , , and .
- General
- Adjusted splash artwork for .
- General
- New splash artwork for .
- Stats
- Base armor increased to 19 from 15.
- V4.3 - February 28th Hotfix
- Movement speed reduction increased.
- Removed: Feared targets run around randomly.
- New Effect: Feared targets flee away from boxes at reduced movement speed.
- Bug Fix: Boxes being incorrectly revealed by Trap Detection.
- Range reduced to 400 from 500.
- Slow reduced to 10 / 15 / 20 / 25 / 30% from 20 / 22.5 / 25 / 27.5 / 30%.
- Removed: Shaco revealing himself while in brush when issuing commands to his clone.
- Bug Fix: Shaco being unable to cast for the rest of the game in certain circumstances.
- Stats
- Movement speed increased to 350 from 325.
- New Effect: Clone can be issued commands by pressing R (doing this displays a command-specific targeting particle visible only to Shaco)
- Bug Fix: Enhanced attack sometimes dealing more damage than intended.
- Base damage increased to 50 / 90 / 130 / 170 / 210 from 40 / 80 / 120 / 160 / 200.
- AD ratio changed to (+ 100% bonus AD) from (+ 50% AD)
- Duration reduced to 60 seconds from 90.
- New Effect: Boxes show their remaining duration under their health bar.
- General
- Tips updated.
- Tooltip updated.
- Removed: Shaco being unable to critically strike when he breaks stealth.
- Base damage reduced to 35 / 50 / 65 / 80 / 95 from 35 / 55 / 75 / 95 / 115.
- AP ratio reduced to (+ 20% AP) from (+ 25% AP)
- Activation range reduced to 300 from 350.
- Cast range increased to 425 from 400.
- Tooltip updated.
- Bug Fix: Clone not applying passive.
- Stats
- Health per level increased to 84 from 80.
- Base health increased to 525 from 501.
- Base mana increased to 270 from 250.
- AI updated
- New Effect: Boxes prioritize the closest champion in combat with Shaco, followed by other non-neutral monsters they attack (they will prefer to keep attacking that target)
- New Effect: Boxes are immune to damage while stealthed if the source cannot see them.
- Box trigger radius reduced to 325 from 400 (to mitigate cases where the box fears an enemy and are rendered unable to attack if the target runs out of range.
- Bug Fix: Boxes being visible to stealthed enemies.
- Bug Fix: Nearby enemies being able to see boxes in brush or through fog of war before they enter stealth.
- Bug Fix: Boxes sometimes stopping their attacks if both them and their target are in brush.
- Bug Fix: Boxes activating but failing to fear targets moving near their range's edge.
- Bug Fix: Boxes always being targeted first by turrets always prioritizing boxes.
- AI updated
- Removed: Boxes being disabled and/or displaced by champion abilities ( )
- General
- Bug Fix: Dance animation looping incorrectly.
- Bug Fix: Clone incorrectly interacting with critical strike chance.
- Bug Fix: Enhanced attack being negated by dodge chance.
- Cast range reduced to 400 from 500.
- Removed: Shaco being able to place boxes inside walls.
- Bug Fix: Shaco not scoring assists when boxes fear enemies.
- Removed: Shaco being able to cast while rooted.
- Bonus damage reduced to 20% from 25%.
- Cooldown increased to 11 seconds from 10.
- Duration reduced to 3.5 seconds from 4.
- Removed: Passive blind.
- New Effect: Shaco breaks stealth when placing a box.
- Cooldown increased to 100 / 90 / 80 from 90 / 75 / 60.
- Duration reduced to 18 seconds from 30.
- Removed: reviving the clone (particle still applies)
- Cooldown increased to 10 seconds from 8.5.
- Damage taken by clone increased to 150% from 135%.
- New Effect: Clone deals 50% damage to structures.
- Bug Fix: Clone applying on-hit effects twice per attack.
- Tooltip updated.
- Bug Fix: Boxes incorrectly targeting units.
- Bug Fix: Boxes breaking stealth before their full duration expires.
- Bug Fix: Mana cost changed to 50 / 55 / 60 / 65 / 70 from 60 at all ranks.
- Active cast range increased to 625 from 600.
- New Effect: Casting while Shaco is stealthed turns him visible.
- Cooldown reduced to 8 seconds from 13.
- Mana cost reduced to 70 from 80.
- Bonus critical damage reduced to 40 / 60 / 80 / 100 / 120% from 50 / 70 / 90 / 110 / 130%.
- Base damage per hit reduced to 35 / 55 / 75 / 95 / 115 from 35 / 60 / 80 / 100 / 125.
- AP ratio reduced to (+ 25% AP) from (+ 35% AP)
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 70 at all ranks.
- Bug Fix: Boxes stopping their attacks after killing a monster.
- Cooldown start changed to after Shaco breaks stealth.
- Cooldown reduced to 8.5 seconds from 10.
- Bug Fix: Boxes sometimes not attacking monsters.
- Bug Fix: Boxes spawning in unpredictable locations when placed atop units.
- Damage taken by clone changed to 135% at all ranks from 170 / 135 / 100%.
- Cooldown increased to 105 / 90 / 75 seconds from 75 at all ranks.
- Bug Fix: Clone dealing bonus damage.
- Bug Fix: Clone always critically striking if spawned while Shaco is affected by .
- Fear range updated to match activation range.
- Magic resistance increased to 100 from 50.
- Cooldown increased to 10 seconds from 9.
- Mana cost increased to 90 / 80 / 70 / 60 / 50 from 80 / 70 / 60 / 50 / 40.
- Duration reduced to 4 seconds from 5.
- Range reduced to 500 from 575.
- Mana cost increased to 80 from 75.
- Fear range reduced to 400 from 450.
- Base health reduced to 150 from 200.
- Removed: Immunity to magic damage.
- New Effect: Has 50 magic resistance.
- Added
Trivia[]
- ERROR: Shaco's eyes are mistakenly colored purple on his uncentered splash art, Loading screen, Square, and Circle assets. They are supposed to be blue, as shown in his model, newest emotes, Illustration and Champie icons, centered splash art, and old splash art.
- Shaco is one of a few champions to have multiple textures in one skin. When he uses buffs and item effects active at the moment the clone is spawned (Prior to patch V5.22, clones did not duplicate external buff/active item effect particles).
- Four other champions with this feature are (via ), (via ), (via ) and (via and ).
, his clone will be of a different colour palette which can only be seen by Shaco and his allies. To the opposing team, the two Shacos look exactly the same, including copies of any external - Shaco's dance references The Worm, a breakdance move.
- A side-by-side comparison can be seen here.
- Shaco might be referencing the Harlequin Crest from Diablo.
- It's possible that many aspects of Shaco's champion design, such as his appearance, his laugh and his "manic killer clown" persona were inspired by Kefka Palazzo from Final Fantasy VI.
- The name Shaco is an anagram for the word 'chaos' (mentioned in the Journal of Justice - Issue 13: 10 Questions with Shaco), befitting his penchant for it.
- There was a rework concept that turned Shaco into a
projectile but hitting a in this form would remove him from the game.[2]