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Shaco OriginalCentered.jpg
Shaco
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Abilities

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Backstab
Backstab.png

Innate: Shaco's basic attacks deal 10 − 25 (based on level) (+ 15% bonus AD) bonus physical damage when striking a non-Turret icon.png structure from behind. This damage can Critical strike icon.png critically strike.

Deceive Deceive and Two-Shiv Poison Two-Shiv Poison also have additional effects when striking an enemy from behind.

Info
Notes
  • No additional notes.

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Deceive
TARGET RANGE: 400
CAST TIME: none
COST: 60 Mana
COOLDOWN: 12 / 11.5 / 11 / 10.5 / 10
Deceive.png

Active: After a 0.125-second delay, Shaco Flash.png blinks to the target location, becoming Twilight Shroud old2.png invisible for a few seconds.

Invisibility Duration:
2.5 / 2.75 / 3 / 3.25 / 3.5

After exiting invisibility, his next basic attack within 0.25 seconds deals bonus physical damage. This damage can Critical strike icon.png critically strike.

Physical Damage:
25 / 35 / 45 / 55 / 65 (+ 25% bonus AD)

Deceive's Twilight Shroud old2.png invisibility breaks when Shaco uses a basic attack or casts Two-Shiv Poison Two-Shiv Poison, but not from casting Hallucinate Hallucinate. Casting Jack in the Box Jack in the Box causes Shaco to briefly shimmer instead, revealing his position to enemies.

Backstab Backstab: Guarantees the basic attack to Critical strike icon.png critically strike for (30% + 8% to 40% 8% to 40%) bonus physical damage.

Info
Notes

Edit
Jack in the Box
TARGET RANGE: 425
CAST TIME: 0.25
COST: 50 / 55 / 60 / 65 / 70 Mana
COOLDOWN: 16
Detection Radius: 300
Jack in the Box.png

Active: Shaco summons a Jack in the Box at the target location which becomes Noxious Trap.png stealthed after arming over 2 seconds, lasting for up to 40 (+ 5% AP) seconds. The box is Cosmic Radiance.png invulnerable and Playful.png untargetable to enemies while stealthed.

The box will pop out upon enemy contact, causing all nearby enemies at the time of its trigger to Flee icon.png flee from it for 2 seconds, reduced against champions, who are also Root icon.png rooted for 0.5 seconds. While fleeing, enemy Champion icon.png champions are set to a static 100 Movement speed icon.png movement speed, reduced to a static 60 for Minion icon.png minions and Monster icon.png monsters.

Champion Flee Duration:
0.5 / 0.75 / 1 / 1.25 / 1.5

Once triggered, the box will automatically start firing every 0.5 seconds at all nearby Sight icon.png visible enemies, dealing magic damage with each attack, reduced by 50% against Turret icon.png structures. If the box attacks only one unit, it deals increased damage.

Magic Damage:
15 / 20 / 25 / 30 / 35 (+ 10% AP)
Increased Damage:
35 / 50 / 65 / 80 / 95 (+ 20% AP)

The box stays active for 5 seconds or until destroyed, independently from its remaining inactive duration.

Info
Notes
  • The flee starts at the same time as the root, but since the target cannot move while rooted the effective duration of the flee is reduced by the root.
  • Static movement speed cannot be modified (e.g. with Slow immune icon.png slow resist or Movement speed icon.png bonus movement speed).
    • This effect can be negated if the target is Slow immune 2.png slow-immune.
  • Upon becoming Noxious Trap.png stealthed, the box creates a puff of smoke and a distinct sound that can be detected through the fog of war.
  • The box is Playful.png untargetable and Cosmic Radiance.png invulnerable so long as it is in Guerrilla Warfare.png stealth. Effects that reveal Noxious Trap.png stealthed traps will render the box targetable and vulnerable while it can be seen.

Map-Specific Differences
The Thinking Manatee profileicon.png Ultra Rapid Fire differences
  • Limited to 6 Boxes active.

Edit
Two-Shiv Poison
TARGET RANGE: 625
CAST TIME: 0.25
COST: 65 Mana
COOLDOWN: 8

Passive: Shaco's basic attacks Slow icon.png slow enemies for 2 seconds while Two-Shiv Poison is off cooldown.

Slow:
20 / 22.5 / 25 / 27.5 / 30%
Two-Shiv Poison.png

Active: Shaco throws a dagger at the target enemy, Slow icon.png slowing them for 3 seconds and dealing magic damage, Critical strike magic icon.png increased by 50% against targets below 30% of their maximum health.

Magic Damage:
70 / 95 / 120 / 145 / 170 (+ 70% bonus AD) (+ 55% AP)
Increased Damage:
105 / 142.5 / 180 / 217.5 / 255 (+ 105% bonus AD) (+ 82.5% AP)

Backstab Backstab: Deals an additional 15 − 50 (based on level) (+ 10% AP) bonus magic damage, increased to 22.5 − 75 (based on level) (+ 15% AP) when the target is below 30% of their maximum health.

Info
Notes
  • No additional notes.

Edit
Hallucinate
EFFECT RADIUS: 250
CAST TIME: 0.25
COST: 100 Mana
COOLDOWN: 100 / 90 / 80
Hallucinate.png

Active: Shaco Hallucinate.png vanishes for 0.5 seconds and then Flash.png blinks in the target direction while creating a copy of himself that blinks in the opposite direction, remaining within control range of him as a controllable Command Hallucinate.png clone for up to 18 seconds.

Command Hallucinate.png

Recast: While the Hallucination is active, Hallucinate can be used to move it to the target location or attack a enemy unit on the cursor.

When the Hallucination dies or expires, it explodes, dealing magic damage to enemy units around it and leaving three mini-boxes mini-boxes behind which activate instantly, causing nearby enemies to Flee icon.png flee for 1 second.

Magic Damage:
150 / 225 / 300 (+ 70% AP)

The three boxes possess Jack in the Box's effects, except they have a doubled, but shared Health icon.png health, and deal modified magic damage with each attack, increased if attacking a single unit.

Mini-Box Magic Damage:
10 / 20 / 30 (+ 10% AP)
Mini-Box Increased Damage:
25 / 50 / 75 (+ 15% AP)

Info
Notes
  • Shaco and the Hallucination will face each other the moment of their appearance.
  • The explosion and the boxes apply Death Lotus.png area damage, while the clone deals Void Swarm.png pet damage.
  • Hallucinate will cast from wherever Shaco is at the end of the cast time.
  • The clone will automatically begin attacking the nearest enemy when Shaco dies.

Pets

Control type Autonomous
Target type Minion icon.png Minion, does not count towards the minion kill tracking score
Spell effects The box attacks apply spell effects as Death Lotus.png area damage.
Protection

Attacks can be mitigated by Counter Strike Counter Strike and Spirit's Refuge Spirit's Refuge. Cannot be stopped by Disarm icon.png Disarm.

Abilities

Pop Goes the Weasel

Upon activation, the box springs into action, causing all enemies in range Flee icon.png flee from it, as well as attacking nearby enemies before expiring or upon being destroyed. Nearby enemy champions are also Root icon.png rooted briefly.

Obscurity

The box is Playful.png untargetable and Cosmic Radiance.png invulnerable while hidden from view.

Control type R or Alt + Right Click
Target type Champion icon.png Champion
On-hit effects Hallucination's attacks apply on-hit effects (do not apply on-attack effects). Hallucination's attacks are mitigated by Counter Strike Counter Strike and Spirit's Refuge Spirit's Refuge, as well as stopped by Disarm icon.png disarm and negated if Shaco is Blind icon.png blinded.
Spell effects Hallucination applies spell effects as Void Swarm.png pet damage and Death Lotus.png area damage upon detonation.
Protection
  • Hallucination's attacks deal 60% damage to units (halved against structures)
  • Spell Shield.png Spell shields will block Hallucination's detonation damage.

Abilities

Clone

Hallucination is visually identical from Shaco to enemies (remains different to him and his allies)

Seeing Double

Hallucination benefits from Shaco's items but not from his runes.
It does propagate its own auras (i.e Bami's Cinder item.png Immolate, Frozen Heart Frozen Heart, Abyssal Mask Abyssal Mask). Immolate will not stack with Shaco's, unlike how other Immolates do.
Shaco's buffs will be shown on the clone but won't work (i.e Crest of Cinders Crest of Cinders). Sheen item.png Spellblade is an exception.

Surprise!

Hallucination explodes upon expiring or dying, dealing magic damage to all enemies around it and dropping three mini-boxes mini-boxes around itself.


General

References

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