6,013 Pages


Pit Grit
Pit Grit

Innate - Heavy Hands: Sett's basic attacks alternate between a Left Punch and a Right Punch on-attack. Sett begins attacking with a Left Punch, and will reset back to it after 2 seconds of not performing a Right Punch.

Sett's Right Punch gains Range icon 50 bonus range, attacks at 8 times the Left Punch's attack speed, and deals 5 − 90 (based on level) (+ 50% bonus AD) bonus physical damage.

Innate - Heart of the Half-Beast: Sett regenerates 0.25 / 0.5 / 1 / 2 (based on level) health per second for every 5% of his Health icon missing health.

  • The Right Punch does not grant Attack speed icon bonus attack speed, rather is fixed at 800% of the Left Punch's Attack speed icon total attack speed and it is unaffected by Cripple icon cripples and attack speed buffs (i.e Hail of Blades rune Hail of Blades) for the duration.
  • The bonus physical damage from the Right Punch benefits from Life steal icon life steal.

Knuckle Down
COOLDOWN: 9 / 8 / 7 / 6 / 5
Knuckle Down

Active: Sett gains Looking for a Fight for 1.5 seconds and empowers his next two basic attacks within 5 seconds to deal bonus physical damage. The empowered attacks are guaranteed to be a Left Punch followed by a Right Punch, resetting his current Pit Grit Pit Grit state (if applicable) and ignoring the usual time-out period for a follow-up Right Punch.

Bonus Physical Damage:
10 / 20 / 30 / 40 / 50 (+ 1% (+ 1 / 1.5 / 2 / 2.5 / 3% per 100 AD) of target's maximum health)
Total Bonus Damage:
20 / 40 / 60 / 80 / 100 (+ 2% (+ 2 / 3 / 4 / 5 / 6% per 100 AD) of target's maximum health)

Activation will Bladework reset Sett's basic attack timer.

Looking for a Fight

Looking for a Fight: Sett gains Movement speed icon 30% bonus movement speed when he moves towards a Sight icon visible enemy champion within 2000 units.


WIDTH: 805 / 180
ANGLE: 27°
COST: 100% Current Grit
COOLDOWN: 18 / 16.5 / 15 / 13.5 / 12

Passive: Sett stores 100% of post-mitigation damage taken as Grit on his resource bar, up to 50% of his Health icon maximum health. Each instance of stored Grit decays by 30% every second after 4 seconds.

Active: Sett immediately gains a Hybrid resistances icon shield equal to his expended Grit for 3 seconds, decaying after 0.75 seconds, and indicates an area in the target direction.

After the cast time, he unleashes a blast, dealing physical damage to all enemies in the area, and Hybrid penetration icon true damage instead to those in the center.

Physical / True Damage:
80 / 100 / 120 / 140 / 160 (+ 25% (+ 10% per 100 bonus AD) of expended Grit)

  • The shield is created immediately and will decay after the blast delay.
    • The buff for the shield is named Down But Not Out.
  • Sett does not store Grit from damage that was mitigated by Hybrid resistances icon shields.
  • Haymaker will cast from wherever Sett is at the end of the cast time.
  • Sett will turn towards the target direction at the start of the cast time.
  • PENDING FOR TEST Interaction with Flash Flash (likely special in overriding target direction) and other forced movement that changes Sett's facing direction before the end of the cast time.
  • Sett will glow when attaining 90% Grit. Casting Haymaker at this amount has a different visual and audio effect.
90% Grit Sett

Sett will turn golden (base skin).

WIDTH: 350
COOLDOWN: 16 / 14.5 / 13 / 11.5 / 10

Active: Sett Airborne icon pulls in enemies at his front and back in the target direction, dealing them physical damage and Slow icon slowing them by 50% for 0.5 seconds.

Physical Damage:
50 / 70 / 90 / 110 / 130 (+ 60% AD)

If Facebreaker affects at least one enemy on each side, all enemies are Stun icon stunned for 1 second upon landing.

  • Sett will attempt to basic attack the closest target after Facebreaker.
  • A target will rebound to Sett's base attack range.
  • There is a smaller affected area at Sett's sides, the spell indicator does not illustrate this for practical reasons.
  • If targets on either opposite side are protected by Spell Shield spell shields, Facebreaker will not Stun icon stun.

The Show Stopper
COOLDOWN: 120 / 100 / 80
The Show Stopper

Active: Sett Suppression icon suppresses the target enemy Champion icon champion and Dash dashes with Unstoppable icon displacement immunity a fixed distance toward and past them, You and Me! attaching the target to him when he reaches them and carrying them for 1.5 seconds before slamming them into the ground.

Enemies within the impact area take physical damage, reduced by up to 75% at the edge, and are Slow icon slowed by 99% for 1 second.

Physical Damage:
200 / 300 / 400 (+ 100% bonus AD) (+ 40 / 50 / 60% of primary target's bonus health)
Minimum Physical Damage:
50 / 75 / 100 (+ 25% bonus AD) (+ 10 / 12.5 / 15% of primary target's bonus health)

The dash will prematurely end upon reaching a wall that cannot be dashed through.

  • The "crater" VFX does not represent the entire explosion radius. Additionally, the explosion radius is non-uniform.*
  • Sett lands 200 units farther from the impact, the damage is applied after the time it takes to reposition.
  • If Sett dies during The Show Stopper, the ability is canceled and the target detaches and the Suppression icon suppression ends immediately.
    • The same happens when Sett enters Revival icon resurrection, unless he casted The Show Stopper the moment before he entered it, which causes him to perform the ability even while resurrecting.*
  • If the target is teleported by Realm Warp Realm Warp or enters Revival icon resurrection before Sett attaches to them, The Show Stopper cancels.
  • Sett will perform The Show Stopper even if the target resists the attachment or detaches from him, which can be done so by negating or removing the Suppression icon suppression. This includes if the target:
  • The Show Stopper uses a Critical strike icon cosmetic critical strike to all enemies damaged in the epicenter.

Map-Specific Differences
Nexus Blitz icon Nexus Blitz differences:
  • Damage against Rift ScuttlerSquare Scuttle Racer, loot Teemo OriginalSquare Teemo, loot Veigar OriginalSquare Veigar, and practice dummy is now based off the champion with the most bonus health on the enemy team.


Community content is available under CC-BY-SA unless otherwise noted.