watch 02:39
The Loop (Games)
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Sett
Abilities
- Notes
- The Right Punch does not grant
bonus attack speed, rather is fixed at 800% of the Left Punch's
total attack speed and it is unaffected by
cripples and attack speed buffs (i.e ) for the duration.
- The bonus physical damage from the Right Punch benefits from
life steal.
- Notes
- The shield is created immediately and will decay after the blast delay.
- The buff for the shield is named Down But Not Out.
- Sett does not store Grit from damage that was mitigated by
shields.
- Haymaker will cast from wherever Sett is at the end of the cast time.
- Sett will turn towards the target direction at the start of the cast time.
- 𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 Interaction with (likely special in overriding target direction) and other forced movement that changes Sett's facing direction before the end of the cast time.
- Sett will glow when attaining 90% Grit. Casting Haymaker at this amount has a different visual and audio effect.

Sett will turn golden (base skin).
- Notes
- Sett will attempt to basic attack the closest target after Facebreaker.
- A target will rebound to Sett's base attack range.
- There is a smaller affected area at Sett's sides, the spell indicator does not illustrate this for practical reasons.
- If targets on either opposite side are protected by
spell shields, Facebreaker will not
stun.
- Notes
- The "crater" VFX does not represent the entire explosion radius. Additionally, the explosion radius is non-uniform.*
- Sett lands 200 units farther from the impact, the damage is applied after the time it takes to reposition.
- If the target is 2000 or more units away before Sett reaches them, they will not be
attached to Sett. The
suppression will last 5 seconds.*
- If Sett dies during The Show Stopper, the ability is canceled and the target detaches and the
suppression ends immediately.
- The same happens when Sett enters
resurrection, unless he casted The Show Stopper the moment before he entered it, which causes him to perform the ability even while resurrecting.*
- The same happens when Sett enters
- If the target becomes
untargetable before the attachment, The Show Stopper will cancel; Sett will stop the dash immediately.
- Sett will perform The Show Stopper even if the target resists the attachment or detaches from him, which can be done so by negating or removing the
suppression. This includes if the target:
- Has a
spell shield.
- Is
crowd control immune or
displacement immune.
- Uses a
cleansing effect, either before or after the attachment.
Dies or enters
resurrection.
- Is .
- Has a
Nexus Blitz differences edit
- Damage against bonus health on the enemy team. , loot , loot , and practice dummy is now based off the champion with the most
Patch history
- See here for the complete patch history.
- AD ratio changed to 50% bonus AD from 15% total AD.
- Base health ratio reduced to 1% of target's maximum health at all ranks from 1 / 2 / 3 / 4 / 5%.
- AD ratio increased to 1 / 1.5 / 2 / 2.5 / 3% per 100 AD from 1% per 100 AD at all ranks.
- Bug Fix: Casting it on during the very end of no longer suppresses as he blinks to another enemy champion.
- Base damage reduced to 80 / 100 / 120 / 140 / 160 from 80 / 105 / 130 / 155 / 180.
- Base damage reduced to 50 / 70 / 90 / 110 / 130 from 50 / 80 / 110 / 140 / 170.
- Bug Fix: Displacing minions or jungle monsters no longer extends their hitboxes.
- Bug Fix: Now properly completes the slam on champion clones even as they're about to expire.
- Bug Fix: Is no longer interrupted by player-generated terrain (e.g. ) when casting it.
- Base damage reduced to 80 / 105 / 130 / 155 / 180 from 90 / 120 / 150 / 180 / 210.
- Bug Fix: When suppressed by The Show Stopper, will not return to her marker, and it will last the appropriate amount of time.
- Stats
- Base armor reduced to 33 from 37.
- Base health regeneration reduced to 7 from 8.
- Health regeneration growth reduced to 0.5 from 0.75.
- Slow duration reduced to 1 second from 1.5.
- Bug Fix: Now properly gets assist credit even when the target dies while suppressed.
- Bug Fix: Now only stuns enemies if he successfully grabs one on each side.
- Bug Fix: Now properly becomes
displacement immune and suppresses when casting The Show Stopper while casts .
- Bug Fix: Now properly becomes
- Stats
- Base health regeneration reduced to 8 from 9.25.
- New Effect: Tooltip now displays the maximum damage.
- Cooldown increased to 18 / 16.5 / 15 / 13.5 / 12 seconds from 16 / 14 / 12 / 10 / 8.
- Base damage reduced to 90 / 120 / 150 / 180 / 210 from 90 / 125 / 160 / 195 / 230.
- Bug Fix: If he has no points in Haymaker, will now properly extrude his vessel.
- Bug Fix: No longer suppresses for a large amount of time if he's suppressed before entering the .
- V10.2 - January 23rd Hotfix
- Bug Fix: The ability's range is no longer greater than what the indicator shows.
- V10.1 - Added
- Innate - Heavy Hands: Sett's basic attacks alternate between a left punch then a right punch. Sett begins attacking with a left punch, and will reset back to it after 2 seconds of not performing a right punch.
- Sett's right punch gains 50 bonus range, attacks at 8 times the left punch's attack speed, and deals 5 − 90 (based on level) (+ 15% AD) bonus physical damage.
- Innate - Heart of the Half-Beast: Sett gains 0.25 / 0.5 / 1 / 2 (based on level) health regeneration per second for every 5% of his missing health.
(Innate)
- Active: Sett gains 30% bonus movement speed within 1.5 seconds while moving towards enemy champions.
- Sett's next two basic attacks within 5 seconds each deal 10 / 20 / 30 / 40 / 50 (+ 1 / 2 / 3 / 4 / 5% (+ 1% per 100 AD) of target's maximum health) bonus physical damage. Consuming an attack will refresh the timer.
- Knuckle Down resets Sett's basic attack timer.
- Cooldown: 9 / 8 / 7 / 6 / 5 seconds.
(Q)
- Passive: Sett stores 100% of post-mitigation damage taken as Grit on his secondary resource bar, up to 50% of his maximum health. Each instance of accumulated Grit decays by 30% every second after 4 seconds.
- Active: Sett blasts an area in the target direction, dealing 90 / 125 / 160 / 195 / 230 (+ 25% (+ 10% per 100 bonus AD) of expended Grit) physical damage to enemies hit. Enemies hit through the center take true damage instead.
- Down but not out: Sett also gains a rapidly decaying shield for 3 seconds equal to the Grit expended.
- Cost: 100% of current Grit.
- Cooldown: 16 / 14 / 12 / 10 / 8 seconds.
- Target Range: 790.
- Width: 805 / 180.
- Angle: 27°.
- Cast Time: 0.75 seconds.
(W)
- Active: Sett
pulls in enemies at his front and back, dealing 50 / 80 / 110 / 140 / 170 (+ 60% AD) physical damage and
slowing them by 50% for 0.5 seconds.
- If Facebreaker affects at least one enemy on each side, all enemies are
stunned for 1 second upon landing.
- Cooldown: 16 / 14.5 / 13 / 11.5 / 10 seconds.
- Target Range: 490.
- Width: 350.
(E)
- Active: Sett
- Active: Sett
suppresses the target enemy champion and then
dashes with
displacement immunity at a fixed distance toward it,
carrying it along for 1.5 seconds before slamming it into the ground.
- Enemies within the impact area take 200 / 300 / 400 (+ 100% bonus AD) (+ 40 / 50 / 60% of primary target's bonus health) physical damage, reduced by up to 40% on the edges, and are
slowed by 99% for 1.5 seconds.
- The dash will prematurely end upon reaching a wall that cannot be dashed through.
- Cooldown: 120 / 100 / 80 seconds.
- Target Range: 400.
- Effect Radius: 600.
(R)
- Active: Sett
See also
Cancelled Champions |
---|
References
- Map specific balancing
- Champions with map-specific balancing
- Sett
- Champion gameplay article
- Fury champion
- Manaless champion
- Melee champion
- 2020 release
- Juggernaut champion
- Fighter champion (Legacy)
- Tank champion (Legacy)
- Top champion
- Jungle champion
- Support champion
- Adaptive physical champion
- 6300 BE champion
- 975 RP champion
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