Innate - Heavy Hands:Sett's basic attacks alternate between a Left Punch and a Right Punchon-attack. Sett begins attacking with a Left Punch, and will reset back to it after 2 seconds of not performing a Right Punch.
Sett'sRight Punch gains 50 bonus range, attacks at 8 times the Left Punch'sattack speed, and deals 5 − 90 (based on level)(+ 50% bonus AD)bonus physical damage.
Innate - Heart of the Half-Beast:Settregenerates0.25 / 0.5 / 1 / 2 (based on level) health per second for every 5% of his missing health.
The Right Punch does not grant bonus attack speed, rather is fixed at 800% of the Left Punch'stotal attack speed and it is unaffected by cripples and attack speed buffs (i.e Hail of Blades) for the duration.
The bonus physical damage from the Right Punch benefits from life steal.
Active:Sett empowers his next two basic attacks within 5 seconds to deal bonus physical damage, capped at 400 bonus damage per attack against monsters.
Bonus Physical Damage:
10 / 20 / 30 / 40 / 50 (+ 1% (+ 1 / 1.5 / 2 / 2.5 / 3% per 100 AD) of target's maximum health)
Total Bonus Damage:
20 / 40 / 60 / 80 / 100 (+ 2% (+ 2 / 3 / 4 / 5 / 6% per 100 AD) of target's maximum health)
For 1.5 seconds, Sett also gains 30% bonus movement speed when he moves towards visible enemy champions within 2000 units.
Knuckle DownresetsSett's basic attack timer. The empowered attacks are guaranteed to be a Left Punch followed by a Right Punch, resetting Sett's current Pit Grit state (if applicable) and ignoring the usual time-out period for a follow-up Right Punch.
The bonus movement speed buff is named Looking For a Fight.
Active:Settdashes with displacement immunity a fixed distance over 1.5 seconds toward and past the target enemy champion, attaching the target to him upon arrival and suppressing them for the duration, during which they are also revealed. Upon completing the dash, Sett slams the target into the ground, creating a massive shockwave at the impact area.
Enemies within the epicenter take physical damage. Enemies outside of the epicenter but within the impact area take physical damage, reduced by up to 75% at the edge. All enemies hit are slowed by 99% for 1 second.
Innate - Heavy Hands:Sett's basic attacks alternate between a left punch then a right punch. Sett begins attacking with a left punch, and will reset back to it after 2 seconds of not performing a right punch.
Sett'sright punch gains 50 bonus range, attacks at 8 times the left punch'sattack speed, and deals 5 − 90 (based on level)(+ 15% AD)bonus physical damage.
Innate - Heart of the Half-Beast:Sett gains 0.25 / 0.5 / 1 / 2 (based on level) health regeneration per second for every 5% of his missing health.
Active:Sett gains 30% bonus movement speed within 1.5 seconds while moving towards enemy champions.
Sett's next two basic attacks within 5 seconds each deal 10 / 20 / 30 / 40 / 50 (+ 1 / 2 / 3 / 4 / 5% (+ 1% per 100 AD) of target's maximum health)bonus physical damage, capped at 400 damage per punch against minions and monsters. Consuming an attack will refresh the timer.
Passive:Sett stores 100% of post-mitigation damage taken as Grit on his secondary resource bar, up to 50% of his maximum health. Each instance of accumulated Grit decays by 30% every second after 4 seconds.
Active:Sett blasts an area in the target direction, dealing 90 / 125 / 160 / 195 / 230 (+ 25% (+ 10% per 100 bonus AD) of expended Grit) physical damage to enemies hit. Enemies hit through the center take true damage instead.
Down but not out:Sett also gains a rapidly decaying shield for 3 seconds equal to the Grit expended.
Enemies within the impact area take 200 / 300 / 400 (+ 100% bonus AD)(+ 40 / 50 / 60% of primary target's bonus health)physical damage, reduced by up to 40% on the edges, and are slowed by 99% for 1.5 seconds.
The dash will prematurely end upon reaching a wall that cannot be dashed through.