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Sett OriginalCentered.jpg
Sett
Sett (Universe)Sett (Universe)
Sett (League of Legends)Sett (League of Legends)
Sett (Esports)Sett (Esports)
Sett (Teamfight Tactics)Sett (Teamfight Tactics)
Sett (Wild Rift)Sett (Wild Rift)
Sett (Development)Sett (Development)
Sett (Trivia)Sett (Trivia)

Sett is a champion in League of Legends.[1]

Abilities

Edit

Pit Grit

Innate - Heart of the Half-Beast: Sett Health regeneration icon.png regenerates an additional 「 0.25 / 0.5 / 1 / 2 (based on level) health per second for every 5% of his Health icon.png missing health. 」「 up-to 4.75 / 9.5 / 19 / 38 (based on level) health per second (maximum reached at Health icon.png 95% missing health). 」

Pit Grit.png

Innate - Heavy Hands: Sett's basic attacks alternate between his Left Punch and a Right Punch Pix, Faerie Companion.png on-attack. Sett begins attacking with Left Punch, and will reset back to it after 2 seconds of not performing a Right Punch.

Sett's Right Punch gains Range icon.png 50 bonus range (unless Knuckle Down Knuckle Down is active), attacks at 8 times the Left Punch's attack speed, and deals 5 − 90 (based on level) (+ 50% bonus AD) bonus physical damage.

Info
  • The Right Punch does not grant Attack speed icon.png bonus attack speed, rather its windup is sped up and fixed at 「 12.5% of a Left Punch's windup time. 」「 800% of a Left Punch's windup speed. 」
    • The windup is still affected by Cripple icon.png cripples and attack speed buffs that were not already active for the previous Left Punch's.
  • The bonus physical damage from the Right Punch benefits from Life steal icon.png life steal.

Edit

Knuckle Down

Knuckle Down.png

Active: Sett empowers his next two basic attacks within 5 seconds to gain Range icon.png 50 bonus range and deal bonus physical damage, capped at 400 total damage of each attack against Monster icon.png monsters.(bug)

Bonus Physical Damage:
10 / 20 / 30 / 40 / 50 (+ 1% (+ 1 / 1.5 / 2 / 2.5 / 3% per 100 AD) of target's maximum health)
Total Bonus Damage:
20 / 40 / 60 / 80 / 100 (+ 2% (+ 2 / 3 / 4 / 5 / 6% per 100 AD) of target's maximum health)
Looking for a Fight.png

For 1.5 seconds, Sett also gains Movement speed icon.png 30% bonus movement speed while moving toward enemy Champion icon.png champions Sight icon.png visible within 2000 units.

Knuckle Down Bladework.png resets Sett's basic attack timer. The empowered attacks are guaranteed to be a Left Punch followed by a Right Punch, resetting Sett's current Pit Grit Pit Grit state (if applicable) and ignoring the usual time-out period for a follow-up Right Punch.

Info
  • The bonus movement speed buff is named Looking For a Fight.
  • Knuckle Down can be Counter Strike.png dodged, Spirit's Refuge.png blocked or missed while Sett is Blind icon.png blinded.
  • Due to the way the damage cap against Monster icon.png monsters is implemented, Knuckle Down may deal less damage to monsters at high amounts of AD than Sett's basic attacks.(bug)

Edit

Haymaker

Passive: Sett stores 100% of post-mitigation damage taken as Grit on his resource bar, up to 50% of his Health icon.png maximum health. Each instance of stored Grit decays by 30% every second after 4 seconds.

Haymaker.png

Active: Sett immediately gains a Hybrid resistances icon.png shield equal to his expended Grit for 3 seconds, decaying after 0.75 seconds, and charges up a strike over the cast time.

After the cast time, he unleashes a blast in a cone in the target direction that deals physical damage to enemies hit; those hit in a center line are dealt Critical strike true icon.png true damage instead.

Damage:
80 / 100 / 120 / 140 / 160 (+ 25% (+ 20% per 100 bonus AD) of expended Grit)

Info
  • 𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 Trapezoid effect hitbox geometry values, backwards range (true damage rectangle does NOT start at 0 distance from Sett; doesn'T have as much reach backwards while still being edge range).
  • The shield is created immediately and will decay after the blast delay.
    • The buff for the shield is named Down But Not Out.
  • Sett does not store Grit from damage that was mitigated by Hybrid resistances icon.png shields.
  • This ability will cast from wherever the caster is at the end of the cast time.
  • Sett will turn towards the target direction at the start of the cast time.
  • Sett will glow when attaining 90% Grit. Casting Haymaker at this amount has a different visual and audio effect.

Sett will turn golden (base skin).

Edit

Facebreaker

Facebreaker.png

Active: Sett Airborne icon.png pulls in enemies at his front and back along the target direction, dealing physical damage and Slow icon.png slowing them by 50% for 0.5 seconds.

Physical Damage:
50 / 70 / 90 / 110 / 130 (+ 60% AD)

If Facebreaker affects at least one enemy on each side, all enemies are Stun icon.png stunned for 1 second upon landing.

Sett is unable to move or attack for 0.25 seconds after Facebreaker's cast time.

Info
  • Sett will afterwards attempt to basic attack the closest target picked up by Facebreaker, prioritising champions and prioritising those in front of him.
  • If Facebreaker does not hit an enemy, Haymaker Haymaker is also unable to be cast for 0.25 seconds after the cast time.
  • Targets will be pulled towards Sett's location in a straight line and rebound to 150 units from him back in the same line.
  • The spell indicator is slightly shorter than the actual hitbox' rectangle length, and slightly wider than the width (note that the effects are edge-range from the hitbox rectangle).
  • If targets on either opposite side are protected by Spell Shield.png spell shields, Facebreaker will not Stun icon.png stun.
  • This ability will cast from wherever the caster is at the end of the cast time.
Type Cast time
Attacking Disabled
Abilities Disabled
Movement Disabled
Items Usable Shurelya's Battlesong Shurelya's Battlesong Turbo Chemtank Turbo Chemtank Youmuu's Ghostblade Youmuu's Ghostblade Gargoyle Stoneplate Gargoyle Stoneplate Randuin's Omen Randuin's Omen
Disabled All the other item-actives are disabled
Interrupted by N/A
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by N/A
Interrupted by
  • Death, unless protected by Revival icon.png Resurrection
  • Edit

    The Show Stopper

    The Show Stopper.png

    Active: Sett Suppression icon.png suppresses and True Sight icon.png reveals the target enemy Champion icon.png champion while Dash.png dashing with Unstoppable icon.png displacement immunity to their location and You and Me!.png attaching them to himself upon arrival. He leaps another 600 units in the same direction to slam the target into the ground, creating a massive shockwave and quickly Dash.png sliding forward 250 units beyond the impact.

    Enemies within the epicenter take Critical strike physical icon.png physical damage, and other enemies hit by the shockwave take physical damage that is reduced by up to 75% based on proximity. All targets hit are Slow icon.png slowed by 99% for 1 second.

    Physical Damage:
    200 / 300 / 400 (+ 120% bonus AD) (+ 40 / 50 / 60% of primary target's bonus health)
    Minimum Physical Damage:
    50 / 75 / 100 (+ 30% bonus AD) (+ 10 / 12.5 / 15% of primary target's bonus health)

    The dash will end and create the impact prematurely upon encountering terrain that cannot be dashed through, whether by distance or invalid space.

    Info
    • At maximum cast range and if the dash is not shortened due to terrain in Sett's way, The Show Stopper's movement takes 1.5 seconds, causing the slam within 1.23 seconds.
    • Sett will dash from The Show Stopper even if the target resists the You and Me!.png attachment or detaches from him, which can be done so by negating or removing the Suppression icon.png suppression. This includes if the target:
    • Sett will only attach the target to him if they are still suppressed upon his arrival.
    • If the dash is interrupted, the target will be detached from Sett and the suppression will end immediately.
      • If Sett enters Revival icon.png resurrection the moment before the attachment, Sett will continue to perform the dash.(bug)
    • If the target is Untargetable icon.png untargetable upon Sett's arrival, he will stop the dash immediately.
    • If the target is 2000 or more units away before Sett's arrival, he will not attach them to him. The Suppression icon.png suppression will last 5 seconds in this case.(bug)
    • The "crater" VFX originates from the target's landing, which inaccurately illustrates the damage's area of effect (from Sett).(bug)

    Map-Specific Differences
    Nexus Blitz icon.png Nexus Blitz differences edit
    • Damage against Scuttle Racer Scuttle Racer, loot Teemo Teemo, loot Veigar Veigar, and practice dummy is now based off the champion with the most bonus health on the enemy team.

    Champion skins

    This article section only contains champion skins. For all associated collection items, see Sett (Collection).
    Sett OriginalSkin.jpg
    Original
    RP 975
    14.01.2020
    A leader of Ionia's growing criminal underworld, Sett rose to prominence in the wake of the war with Noxus. Though he began as a humble challenger in the fighting pits of Navori, he quickly gained notoriety for his savage strength, and his ability to take seemingly endless amounts of punishment. Now, having climbed through the ranks of local combatants, Sett has muscled to the top, reigning over the pits he once fought in.
    Separator.png
    Actor.pngXander Mobus
    Artist.pngAlex 'alexplank' Flores
    Loot eligible.png Loot eligible

    Patch history

    For the expanded patch notes, see here.
    V12.10
    • Stats
      • Base health increased to 670 from 600.
      • Health growth increased to 114 from 100.
      • Armor growth increased to 5.2 from 4.
      • Magic resistance growth increased to 2.05 from 1.25.
    V12.8
    • Facebreaker Facebreaker
      • Bug Fix: Inputting a cast for the spell while it was on cooldown no longer interrupts the user's attack and movement commands.
    V12.6 - March 30th Hotfix
    V12.5
    • The Show Stopper The Show Stopper
      • Bug Fix: Caster no longer becomes locked out of their basic abilities if they are performing The Show Stopper while Berserk icon.png Berserked and their target dies in the process.
    V12.4
    • Stats
      • Health growth increased to 100 from 93.
    V11.9
    • Haymaker Haymaker
      • Bonus AD ratio increased to 20% per 100 bonus AD from 10%.
    • The Show Stopper The Show Stopper
      • Bonus AD ratio increased to 120% bonus AD from 100%.
    V11.8
    • Pit Grit Pit Grit
      • Undocumented/Bug Fix: No longer uses the icon of Carnivore Carnivore (Cho'Gath's Cho'Gath's passive) in the enemy's Death Recap.
    • Knuckle Down Knuckle Down
      • Removed: Damage is no longer capped at 400 per punch against minions.
    V10.18
    • Pit Grit Pit Grit
      • AD ratio changed to 50% bonus AD from 15% total AD.
    • Knuckle Down Knuckle Down
      • Base health ratio reduced to 1% of target's maximum health at all ranks from 1 / 2 / 3 / 4 / 5%.
      • AD ratio increased to 1 / 1.5 / 2 / 2.5 / 3% per 100 AD from 1% per 100 AD at all ranks.
    • The Show Stopper The Show Stopper
      • Bug Fix: Casting it on Yone Yone during the very end of Fate Sealed Fate Sealed no longer suppresses Yone Yone as he blinks to another enemy champion.
    V10.16
    • Haymaker Haymaker
      • Base damage reduced to 80 / 100 / 120 / 140 / 160 from 80 / 105 / 130 / 155 / 180.
    • Facebreaker Facebreaker
      • Base damage reduced to 50 / 70 / 90 / 110 / 130 from 50 / 80 / 110 / 140 / 170.
    V10.14
    • Facebreaker Facebreaker
      • Bug Fix: Displacing minions or jungle monsters no longer extends their hitboxes.
    V10.10
    • The Show Stopper The Show Stopper
      • Bug Fix: Now properly completes the slam on champion clones even as they're about to expire.
    V10.9
    V10.8
    • Haymaker Haymaker
      • Base damage reduced to 80 / 105 / 130 / 155 / 180 from 90 / 120 / 150 / 180 / 210.
    V10.6
    V10.5
    • Stats
      • Base armor reduced to 33 from 37.
      • Base health regeneration reduced to 7 from 8.
      • Health regeneration growth reduced to 0.5 from 0.75.
    • The Show Stopper The Show Stopper
      • Slow duration reduced to 1 second from 1.5.
      • Bug Fix: Now properly gets assist credit even when the target dies while suppressed.
    V10.4
    V10.3
    • Stats
      • Base health regeneration reduced to 8 from 9.25.
    • Haymaker Haymaker
      • New Effect: Tooltip now displays the maximum damage.
      • Cooldown increased to 18 / 16.5 / 15 / 13.5 / 12 seconds from 16 / 14 / 12 / 10 / 8.
      • Base damage reduced to 90 / 120 / 150 / 180 / 210 from 90 / 125 / 160 / 195 / 230.
      • Bug Fix: If he has no points in Haymaker, Illaoi's Illaoi's Test of Spirit Test of Spirit will now properly extrude his vessel.
    • The Show Stopper The Show Stopper
      • Bug Fix: No longer suppresses Mordekaiser Mordekaiser for a large amount of time if he's suppressed before entering the Death Realm Death Realm.
    V10.2 - January 23rd Hotfix
    • Facebreaker Facebreaker
      • Bug Fix: The ability's range is no longer greater than what the indicator shows.
    V10.1 - Added
    • Pit Grit Pit Grit (Innate)
      • Innate - Heavy Hands: Sett's basic attacks alternate between a left punch then a right punch. Sett begins attacking with a left punch, and will reset back to it after 2 seconds of not performing a right punch.
      • Sett's right punch gains 50 bonus range, attacks at 8 times the left punch's attack speed, and deals 5 − 90 (based on level) (+ 15% AD) bonus physical damage.
      • Innate - Heart of the Half-Beast: Sett gains 0.25 / 0.5 / 1 / 2 (based on level) health regeneration per second for every 5% of his missing health.
    • Knuckle Down Knuckle Down (Q)
      • Active: Sett gains 30% bonus movement speed within 1.5 seconds while moving towards enemy champions.
      • Sett's next two basic attacks within 5 seconds each deal 10 / 20 / 30 / 40 / 50 (+ 1 / 2 / 3 / 4 / 5% (+ 1% per 100 AD) of target's maximum health) bonus physical damage, capped at 400 damage per punch against Minion icon.png minions and Monster icon.png monsters. Consuming an attack will refresh the timer.
      • Knuckle Down resets Sett's basic attack timer.
      • Cooldown: 9 / 8 / 7 / 6 / 5 seconds.
    • Haymaker Haymaker (W)
      • Passive: Sett stores 100% of post-mitigation damage taken as Grit on his secondary resource bar, up to 50% of his maximum health. Each instance of accumulated Grit decays by 30% every second after 4 seconds.
      • Active: Sett blasts an area in the target direction, dealing 90 / 125 / 160 / 195 / 230 (+ 25% (+ 10% per 100 bonus AD) of expended Grit) physical damage to enemies hit. Enemies hit through the center take true damage instead.
      • Down but not out: Sett also gains a rapidly decaying shield for 3 seconds equal to the Grit expended.
      • Cost: 100% of current Grit.
      • Cooldown: 16 / 14 / 12 / 10 / 8 seconds.
      • Target Range: 790.
      • Width: 805 / 180.
      • Angle: 27°.
      • Cast Time: 0.75 seconds.
    • Facebreaker Facebreaker (E)
      • Active: Sett Airborne icon.png pulls in enemies at his front and back, dealing 50 / 80 / 110 / 140 / 170 (+ 60% AD) physical damage and Slow icon.png slowing them by 50% for 0.5 seconds.
      • If Facebreaker affects at least one enemy on each side, all enemies are Stun icon.png stunned for 1 second upon landing.
      • Cooldown: 16 / 14.5 / 13 / 11.5 / 10 seconds.
      • Target Range: 490.
      • Width: 350.
    • The Show Stopper The Show Stopper (R)
      • Active: Sett Suppression icon.png suppresses the target enemy champion and then Dash.png dashes with Unstoppable icon.png displacement immunity at a fixed distance toward it, Airborne icon.png carrying it along for 1.5 seconds before slamming it into the ground.
      • Enemies within the impact area take 200 / 300 / 400 (+ 100% bonus AD) (+ 40 / 50 / 60% of primary target's bonus health) physical damage, reduced by up to 40% on the edges, and are Slow icon.png slowed by 99% for 1.5 seconds.
      • The dash will prematurely end upon reaching a wall that cannot be dashed through.
      • Cooldown: 120 / 100 / 80 seconds.
      • Target Range: 400.
      • Effect Radius: 600.

    Trivia


    See also

    References

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