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Sett OriginalCentered.jpg
Sett
Sett (Universe)Sett (Universe)
Sett (League of Legends)Sett (League of Legends)
Sett (Teamfight Tactics)Sett (Teamfight Tactics)
Sett (Development)Sett (Development)

Sett is a champion in League of Legends.[1]

Abilities

Edit

Pit Grit

Pit Grit.png

Innate - Heavy Hands: Sett's basic attacks alternate between a Left Punch and a Right Punch Pix, Faerie Companion.png on-attack. Sett begins attacking with a Left Punch, and will reset back to it after 2 seconds of not performing a Right Punch.

Sett's Right Punch gains Range icon.png 50 bonus range, unless Knuckle Down Knuckle Down is active, attacks at 8 times the Left Punch's attack speed, and deals 5 − 90 (based on level) (+ 50% bonus AD) bonus physical damage.

Innate - Heart of the Half-Beast: Sett Health regeneration icon.png regenerates an additional 「 0.25 / 0.5 / 1 / 2 (based on level) health per second for every 5% of his Health icon.png missing health. 」「 up-to 4.75 / 9.5 / 19 / 38 (based on level) health per second (maximum reached at Health icon.png 95% missing health). 」

Info
  • The Right Punch does not grant Attack speed icon.png bonus attack speed, rather its windup is sped up and fixed at 「 12.5% of a Left Punch's windup time. 」「 800% of a Left Punch's windup speed. 」
    • The windup is still affected by Cripple icon.png cripples and attack speed buffs that were not already active for the previous Left Punch's.
  • The bonus physical damage from the Right Punch benefits from Life steal icon.png life steal.

Edit

Knuckle Down

Knuckle Down.png

Active: Sett empowers his next two basic attacks within 5 seconds to gain Range icon.png 50 bonus range and deal bonus physical damage, capped at 400 total damage of each attack against Monster icon.png monsters.(note)

Bonus Physical Damage:
10 / 20 / 30 / 40 / 50 (+ 1% (+ 1 / 1.5 / 2 / 2.5 / 3% per 100 AD) of target's maximum health)
Total Bonus Damage:
20 / 40 / 60 / 80 / 100 (+ 2% (+ 2 / 3 / 4 / 5 / 6% per 100 AD) of target's maximum health)
Looking for a Fight.png

For 1.5 seconds, Sett also gains Movement speed icon.png 30% bonus movement speed when he moves towards Sight icon.png visible enemy Champion icon.png champions within 2000 units.

Knuckle Down Bladework.png resets Sett's basic attack timer. The empowered attacks are guaranteed to be a Left Punch followed by a Right Punch, resetting Sett's current Pit Grit Pit Grit state (if applicable) and ignoring the usual time-out period for a follow-up Right Punch.

Info
  • The bonus movement speed buff is named Looking For a Fight.
  • Knuckle Down can be Counter Strike.png dodged, Spirit's Refuge.png blocked or missed while Sett is Blind icon.png blinded.
  • Due to the way the damage cap against Monster icon.png monsters is implemented, Knuckle Down may deal less damage to monsters at high amounts of AD than Sett's basic attacks.(note)

Edit

Haymaker

Passive: Sett stores 100% of post-mitigation damage taken as Grit on his resource bar, up to 50% of his Health icon.png maximum health. Each instance of stored Grit decays by 30% every second after 4 seconds.

Haymaker.png

Active: Sett immediately gains a Hybrid resistances icon.png shield equal to his expended Grit for 3 seconds, decaying after 0.75 seconds, and charges up a strike over the cast time.

After the cast time, he unleashes a blast in a cone in the target direction, dealing physical damage to enemies within the area, and Critical strike true icon.png true damage instead to all those in the center.

Damage:
80 / 100 / 120 / 140 / 160 (+ 25% (+ 20% per 100 bonus AD) of expended Grit)

Info
  • The shield is created immediately and will decay after the blast delay.
    • The buff for the shield is named Down But Not Out.
  • Sett does not store Grit from damage that was mitigated by Hybrid resistances icon.png shields.
  • Haymaker will cast from wherever Sett is at the end of the cast time.
  • Sett will turn towards the target direction at the start of the cast time.
  • Flash Flash can be used during Haymaker's cast time
  • Sett will glow when attaining 90% Grit. Casting Haymaker at this amount has a different visual and audio effect.

Sett will turn golden (base skin).

Edit

Facebreaker

Facebreaker.png

Active: Sett Airborne icon.png pulls in enemies at his front and back in the target direction, dealing them physical damage and Slow icon.png slowing them by 50% for 0.5 seconds.

Physical Damage:
50 / 70 / 90 / 110 / 130 (+ 60% AD)

If Facebreaker affects at least one enemy on each side, all enemies are Stun icon.png stunned for 1 second upon landing.

Sett is unable to move or attack for 0.25 seconds after Facebreaker's cast time.

 
   "Facebreaker!"

Info
  • Sett will attempt to basic attack the closest target after Facebreaker.
  • If Facebreaker does not hit an enemy, Haymaker Haymaker is also unable to be cast for 0.25 seconds after the cast time.
  • A target will rebound to Sett's base attack range.
  • There is a smaller affected area at Sett's sides, the spell indicator does not illustrate this for practical reasons.
  • If targets on either opposite side are protected by Spell Shield.png spell shields, Facebreaker will not Stun icon.png stun.
Type Cast time
Attacking Disabled
Abilities Disabled
Movement Disabled
Items Usable Shurelya's Battlesong Shurelya's Battlesong Turbo Chemtank Turbo Chemtank Youmuu's Ghostblade Youmuu's Ghostblade Gargoyle Stoneplate Gargoyle Stoneplate Randuin's Omen Randuin's Omen
Disabled All the other item-actives are disabled
Interrupted by N/A
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by N/A
Interrupted by
  • Death, unless protected by Revival icon.png Resurrection
  • Edit

    The Show Stopper

    The Show Stopper.png

    Active: Sett Dash.png dashes with Unstoppable icon.png displacement immunity a fixed distance over 1.5 seconds toward and past the target enemy Champion icon.png champion, You and Me!.png attaching the target to him upon arrival and Suppression icon.png suppressing them for the duration, during which they are also True Sight icon.png revealed. Upon completing the dash, Sett slams the target into the ground, creating a massive shockwave at the impact area.

    Enemies within the epicenter take Critical strike physical icon.png physical damage. Enemies outside of the epicenter but within the impact area take physical damage, reduced by up to 75% at the edge. All enemies hit are Slow icon.png slowed by 99% for 1 second.

    Physical Damage:
    200 / 300 / 400 (+ 120% bonus AD) (+ 40 / 50 / 60% of primary target's bonus health)
    Minimum Physical Damage:
    50 / 75 / 100 (+ 30% bonus AD) (+ 10 / 12.5 / 15% of primary target's bonus health)

    The dash will prematurely end upon reaching a wall that cannot be dashed through by Sett.

     
       "This is gonna hurt!"

    Info
    • Sett lands 200 units farther from the impact, the damage is applied after the time it takes to reposition.
    • Sett will dash from The Show Stopper even if the target resists the You and Me!.png attachment or detaches from him, which can be done so by negating or removing the Suppression icon.png suppression. This includes if the target:
    • Sett will only attach the target to him if they are still suppressed upon his arrival.
    • If the dash is interrupted, the target will be detached from Sett and the suppression will end immediately.
      • If Sett enters Revival icon.png resurrection the moment before the attachment, Sett will continue to perform the dash.(note)
    • If the target is Playful.png untargetable upon Sett's arrival, he will stop the dash immediately.
    • If the target is 2000 or more units away before Sett's arrival, he will not attach them to him. The Suppression icon.png suppression will last 5 seconds in this case.(note)
    • The "crater" VFX does not represent the entire explosion radius. Additionally, the explosion radius is non-uniform.(note)

    Map-Specific Differences
    Nexus Blitz icon.png Nexus Blitz differences edit
    • Damage against Scuttle Racer Scuttle Racer, loot Teemo Teemo, loot Veigar Veigar, and practice dummy is now based off the champion with the most bonus health on the enemy team.

    Patch history

    For the expanded patch notes, see here.
    V11.9
    • Haymaker Haymaker
      • Bonus AD ratio increased to 20% per 100 bonus AD from 10%.
    • The Show Stopper The Show Stopper
      • Bonus AD ratio increased to 120% bonus AD from 100%.
    V11.8
    • Pit Grit Pit Grit
      • Undocumented/Bug Fix: No longer uses the icon of Carnivore Carnivore (Cho'Gath's Cho'Gath's passive) in the enemy's Death Recap.
    • Knuckle Down Knuckle Down
      • Removed: Damage is no longer capped at 400 per punch against minions.
    V10.18
    • Pit Grit Pit Grit
      • AD ratio changed to 50% bonus AD from 15% total AD.
    • Knuckle Down Knuckle Down
      • Base health ratio reduced to 1% of target's maximum health at all ranks from 1 / 2 / 3 / 4 / 5%.
      • AD ratio increased to 1 / 1.5 / 2 / 2.5 / 3% per 100 AD from 1% per 100 AD at all ranks.
    • The Show Stopper The Show Stopper
      • Bug Fix: Casting it on Yone Yone during the very end of Fate Sealed Fate Sealed no longer suppresses Yone Yone as he blinks to another enemy champion.
    V10.16
    • Haymaker Haymaker
      • Base damage reduced to 80 / 100 / 120 / 140 / 160 from 80 / 105 / 130 / 155 / 180.
    • Facebreaker Facebreaker
      • Base damage reduced to 50 / 70 / 90 / 110 / 130 from 50 / 80 / 110 / 140 / 170.
    V10.14
    • Facebreaker Facebreaker
      • Bug Fix: Displacing minions or jungle monsters no longer extends their hitboxes.
    V10.10
    • The Show Stopper The Show Stopper
      • Bug Fix: Now properly completes the slam on champion clones even as they're about to expire.
    V10.9
    V10.8
    • Haymaker Haymaker
      • Base damage reduced to 80 / 105 / 130 / 155 / 180 from 90 / 120 / 150 / 180 / 210.
    V10.6
    V10.5
    • Stats
      • Base armor reduced to 33 from 37.
      • Base health regeneration reduced to 7 from 8.
      • Health regeneration growth reduced to 0.5 from 0.75.
    • The Show Stopper The Show Stopper
      • Slow duration reduced to 1 second from 1.5.
      • Bug Fix: Now properly gets assist credit even when the target dies while suppressed.
    V10.4
    V10.3
    • Stats
      • Base health regeneration reduced to 8 from 9.25.
    • Haymaker Haymaker
      • New Effect: Tooltip now displays the maximum damage.
      • Cooldown increased to 18 / 16.5 / 15 / 13.5 / 12 seconds from 16 / 14 / 12 / 10 / 8.
      • Base damage reduced to 90 / 120 / 150 / 180 / 210 from 90 / 125 / 160 / 195 / 230.
      • Bug Fix: If he has no points in Haymaker, Illaoi's Illaoi's Test of Spirit Test of Spirit will now properly extrude his vessel.
    • The Show Stopper The Show Stopper
      • Bug Fix: No longer suppresses Mordekaiser Mordekaiser for a large amount of time if he's suppressed before entering the Death Realm Death Realm.
    V10.2 - January 23rd Hotfix
    • Facebreaker Facebreaker
      • Bug Fix: The ability's range is no longer greater than what the indicator shows.
    V10.1 - Added
    • Pit Grit Pit Grit (Innate)
      • Innate - Heavy Hands: Sett's basic attacks alternate between a left punch then a right punch. Sett begins attacking with a left punch, and will reset back to it after 2 seconds of not performing a right punch.
      • Sett's right punch gains 50 bonus range, attacks at 8 times the left punch's attack speed, and deals 5 − 90 (based on level) (+ 15% AD) bonus physical damage.
      • Innate - Heart of the Half-Beast: Sett gains 0.25 / 0.5 / 1 / 2 (based on level) health regeneration per second for every 5% of his missing health.
    • Knuckle Down Knuckle Down (Q)
      • Active: Sett gains 30% bonus movement speed within 1.5 seconds while moving towards enemy champions.
      • Sett's next two basic attacks within 5 seconds each deal 10 / 20 / 30 / 40 / 50 (+ 1 / 2 / 3 / 4 / 5% (+ 1% per 100 AD) of target's maximum health) bonus physical damage, capped at 400 damage per punch against Minion icon.png minions and Monster icon.png monsters. Consuming an attack will refresh the timer.
      • Knuckle Down resets Sett's basic attack timer.
      • Cooldown: 9 / 8 / 7 / 6 / 5 seconds.
    • Haymaker Haymaker (W)
      • Passive: Sett stores 100% of post-mitigation damage taken as Grit on his secondary resource bar, up to 50% of his maximum health. Each instance of accumulated Grit decays by 30% every second after 4 seconds.
      • Active: Sett blasts an area in the target direction, dealing 90 / 125 / 160 / 195 / 230 (+ 25% (+ 10% per 100 bonus AD) of expended Grit) physical damage to enemies hit. Enemies hit through the center take true damage instead.
      • Down but not out: Sett also gains a rapidly decaying shield for 3 seconds equal to the Grit expended.
      • Cost: 100% of current Grit.
      • Cooldown: 16 / 14 / 12 / 10 / 8 seconds.
      • Target Range: 790.
      • Width: 805 / 180.
      • Angle: 27°.
      • Cast Time: 0.75 seconds.
    • Facebreaker Facebreaker (E)
      • Active: Sett Airborne icon.png pulls in enemies at his front and back, dealing 50 / 80 / 110 / 140 / 170 (+ 60% AD) physical damage and Slow icon.png slowing them by 50% for 0.5 seconds.
      • If Facebreaker affects at least one enemy on each side, all enemies are Stun icon.png stunned for 1 second upon landing.
      • Cooldown: 16 / 14.5 / 13 / 11.5 / 10 seconds.
      • Target Range: 490.
      • Width: 350.
    • The Show Stopper The Show Stopper (R)
      • Active: Sett Suppression icon.png suppresses the target enemy champion and then Dash.png dashes with Unstoppable icon.png displacement immunity at a fixed distance toward it, Airborne icon.png carrying it along for 1.5 seconds before slamming it into the ground.
      • Enemies within the impact area take 200 / 300 / 400 (+ 100% bonus AD) (+ 40 / 50 / 60% of primary target's bonus health) physical damage, reduced by up to 40% on the edges, and are Slow icon.png slowed by 99% for 1.5 seconds.
      • The dash will prematurely end upon reaching a wall that cannot be dashed through.
      • Cooldown: 120 / 100 / 80 seconds.
      • Target Range: 400.
      • Effect Radius: 600.

    See also

    References