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Sett
Sett is a champion in League of Legends.[1]
Abilities[]
- The Right Punch does not grant bonus attack speed, rather its windup is sped up and fixed at 「 12.5% of a Left Punch's windup time. 」「 800% of a Left Punch's windup speed. 」
- The windup is still affected by cripples and attack speed buffs that were not already active for the previous Left Punch's.
- The bonus physical damage from the Right Punch benefits from life steal.
- PENDING FOR TEST: Trapezoid effect hitbox geometry values, backwards range (true damage rectangle does NOT start at 0 distance from Sett; doesn't have as much reach backwards while still being edge range).
- The shield is granted at the start of the cast time and will decay afterwards.
- The buff for the shield is named Down But Not Out.
- Sett does not store Grit from damage that was mitigated by shields.
- This ability will cast from wherever the caster is at the end of the cast time.
- Sett will turn towards the target direction at the start of the cast time.
- Sett will glow when attaining 90% Grit. Casting Haymaker at this amount has a different visual and audio effect.
- Sett will afterwards attempt to basic attack the closest target picked up by Facebreaker, prioritising champions and prioritising those in front of him.
- Targets will be pulled towards Sett's location in a straight line and rebound to 150 units from him back in the same line.
- The spell indicator is slightly shorter than the actual hitbox' rectangle length, and slightly wider than the width (note that the effects are edge-range from the hitbox rectangle).
- Targets protected by spell shields don't count toward the requirement to stun.
- This ability will cast from wherever the caster is at the end of the cast time.
Type | Cast time | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | |
Disabled | All the other item-actives are disabled | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
- At maximum cast range and if the dash is not shortened due to terrain in Sett's way, The Show Stopper's movement takes 1.5 seconds, causing the slam within 1.23 seconds.
- Sett will dash from The Show Stopper even if the target resists the attachment or detaches from him, which can be done so by negating or removing the suppression. This includes if the target:
- Has a spell shield.
- Is crowd control immune or displacement immune.
- Uses a cleansing effect, either before or after the attachment.
- Dies or enters resurrection.
- Is .
- Sett will only attach the target to him if they are still suppressed upon his arrival.
- If the dash is interrupted, the target will be detached from Sett and the suppression will end immediately.
- If Sett enters resurrection the moment before the attachment, Sett will continue to perform the dash.(bug)
- If the target is untargetable upon Sett's arrival, he will stop the dash immediately.
- If the target is 2000 or more units away before Sett's arrival, he will not attach them to him. The suppression will last 5 seconds in this case.(bug)
- The "crater" VFX originates from the target's landing, which inaccurately illustrates the damage's area of effect (from Sett).(note)
- Nexus Blitz differences edit
- Damage against bonus health on the enemy team. , loot , loot , and practice dummy is now based off the champion with the most
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Sett (Collection).
A leader of Ionia's growing criminal underworld, Sett rose to prominence in the wake of the war with Noxus. Though he began as a humble challenger in the fighting pits of Navori, he quickly gained notoriety for his savage strength, and his ability to take seemingly endless amounts of punishment. Now, having climbed through the ranks of local combatants, Sett has muscled to the top, reigning over the pits he once fought in.
Xander Mobus
Alex 'alexplank' Flores
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- New Effect: Now deals 100 bonus damage to monsters.
- New Effect: Now triggers spell effects upon dealing damage.
- Bug Fix: Damage cap against monsters is now properly applied to the total damage and not just the bonus damage.
- Bug Fix: Spell shield now properly removes the suppression effect after blocking the attachment.
-
- Bug Fix: On-hit critical strike VFX now uses the correct VFX instead of the classic one.
-
- Bug Fix: VFX no longer renders in front of impassable terrain.
- Bug Fix: Impact VFX no longer causes graphical issues with the VFX of other certain abilities such as .
- Stats
- Base magic resistance reduced to 28 from 32.
- Bonus health regeneration reduced to 0.15 / 0.5 / 1 / 2 (based on level) from 0.25 / 0.5 / 1 / 2 (based on level).
- Right Punch bonus AD ratio increased to 55% bonus AD from 50%.
- Bonus AD ratio increased to 25% per 100 bonus AD from 20%.
- Slow increased to 70% from 50%.
- Bug Fix: No longer disables the target's and permanently.
- General
- Bug Fix: Joke voice line is now properly played.
- Stats
- Base health increased to 670 from 600.
- Health growth increased to 114 from 100.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 2.05 from 1.25.
- Bug Fix: Inputting a cast for the spell while it was on cooldown no longer interrupts the user's attack and movement commands.
- V12.6 - March 30th Hotfix
- Bug Fix: Fixed a bug where champions would stick to him if uses while he dashes with them.
- Bug Fix: Caster no longer becomes locked out of their basic abilities if they are performing The Show Stopper while Berserked and their target dies in the process.
- Stats
- Health growth increased to 100 from 93.
- Bonus AD ratio increased to 20% per 100 bonus AD from 10%.
- Bonus AD ratio increased to 120% bonus AD from 100%.
- Undocumented/Bug Fix: No longer uses the icon of ( passive) in the enemy's Death Recap.
- Removed: Damage is no longer capped at 400 per punch against minions.
- AD ratio changed to 50% bonus AD from 15% total AD.
- Base health ratio reduced to 1% of target's maximum health at all ranks from 1 / 2 / 3 / 4 / 5%.
- AD ratio increased to 1 / 1.5 / 2 / 2.5 / 3% per 100 AD from 1% per 100 AD at all ranks.
- Bug Fix: Casting it on during the very end of no longer suppresses as he blinks to another enemy champion.
- Base damage reduced to 80 / 100 / 120 / 140 / 160 from 80 / 105 / 130 / 155 / 180.
- Base damage reduced to 50 / 70 / 90 / 110 / 130 from 50 / 80 / 110 / 140 / 170.
- Bug Fix: Displacing minions or jungle monsters no longer extends their hitboxes.
- Bug Fix: Now properly completes the slam on champion clones even as they're about to expire.
- Bug Fix: Is no longer interrupted by player-generated terrain (e.g. ) when casting it.
- Base damage reduced to 80 / 105 / 130 / 155 / 180 from 90 / 120 / 150 / 180 / 210.
- Bug Fix: When suppressed by The Show Stopper, will not return to her marker, and it will last the appropriate amount of time.
- Stats
- Base armor reduced to 33 from 37.
- Base health regeneration reduced to 7 from 8.
- Health regeneration growth reduced to 0.5 from 0.75.
- Slow duration reduced to 1 second from 1.5.
- Bug Fix: Now properly gets assist credit even when the target dies while suppressed.
- Bug Fix: Now only stuns enemies if he successfully grabs one on each side.
- Bug Fix: Now properly becomes displacement immune and suppresses when casting The Show Stopper while casts .
- Stats
- Base health regeneration reduced to 8 from 9.25.
- New Effect: Tooltip now displays the maximum damage.
- Cooldown increased to 18 / 16.5 / 15 / 13.5 / 12 seconds from 16 / 14 / 12 / 10 / 8.
- Base damage reduced to 90 / 120 / 150 / 180 / 210 from 90 / 125 / 160 / 195 / 230.
- Bug Fix: If he has no points in Haymaker, will now properly extrude his vessel.
- Bug Fix: No longer suppresses for a large amount of time if he's suppressed before entering the .
- V10.2 - January 23rd Hotfix
- Bug Fix: The ability's range is no longer greater than what the indicator shows.
- V10.1 - Added
- Innate - Heavy Hands: Sett's basic attacks alternate between a left punch then a right punch. Sett begins attacking with a left punch, and will reset back to it after 2 seconds of not performing a right punch.
- Sett's right punch gains 50 bonus range, attacks at 8 times the left punch's attack speed, and deals 5 − 90 (based on level) (+ 15% AD) bonus physical damage.
- Innate - Heart of the Half-Beast: Sett gains 0.25 / 0.5 / 1 / 2 (based on level) health regeneration per second for every 5% of his missing health.
(Innate)
- Active: Sett gains 30% bonus movement speed within 1.5 seconds while moving towards enemy champions.
- Sett's next two basic attacks within 5 seconds each deal 10 / 20 / 30 / 40 / 50 (+ 1 / 2 / 3 / 4 / 5% (+ 1% per 100 AD) of target's maximum health) bonus physical damage, capped at 400 damage per punch against minions and monsters. Consuming an attack will refresh the timer.
- Knuckle Down resets Sett's basic attack timer.
- Cooldown: 9 / 8 / 7 / 6 / 5 seconds.
(Q)
- Passive: Sett stores 100% of post-mitigation damage taken as Grit on his secondary resource bar, up to 50% of his maximum health. Each instance of accumulated Grit decays by 30% every second after 4 seconds.
- Active: Sett blasts an area in the target direction, dealing 90 / 125 / 160 / 195 / 230 (+ 25% (+ 10% per 100 bonus AD) of expended Grit) physical damage to enemies hit. Enemies hit through the center take true damage instead.
- Down but not out: Sett also gains a rapidly decaying shield for 3 seconds equal to the Grit expended.
- Cost: 100% of current Grit.
- Cooldown: 16 / 14 / 12 / 10 / 8 seconds.
- Target Range: 790.
- Width: 805 / 180.
- Angle: 27°.
- Cast Time: 0.75 seconds.
(W)
- Active: Sett pulls in enemies at his front and back, dealing 50 / 80 / 110 / 140 / 170 (+ 60% AD) physical damage and slowing them by 50% for 0.5 seconds.
- If Facebreaker affects at least one enemy on each side, all enemies are stunned for 1 second upon landing.
- Cooldown: 16 / 14.5 / 13 / 11.5 / 10 seconds.
- Target Range: 490.
- Width: 350.
(E)
- Active: Sett suppresses the target enemy champion and then dashes with displacement immunity at a fixed distance toward it, carrying it along for 1.5 seconds before slamming it into the ground.
- Enemies within the impact area take 200 / 300 / 400 (+ 100% bonus AD) (+ 40 / 50 / 60% of primary target's bonus health) physical damage, reduced by up to 40% on the edges, and are slowed by 99% for 1.5 seconds.
- The dash will prematurely end upon reaching a wall that cannot be dashed through.
- Cooldown: 120 / 100 / 80 seconds.
- Target Range: 400.
- Effect Radius: 600.
(R)
Trivia[]
- Sett is one of 21 champions without a single ability power ratio on any ability: , , , , , , , , , , , , , , , , , , , and .
- Rapidly using Sett's dance increases how fast he does his sit ups rather than restarting the animation.[2]
- Sett was teased ingame with the Sett's Calling Card loot item earnable in patch V9.24. It was awarded by "Impressing Sett" (scoring first blood in PvP games) and openable from January 14, 2020. The card contained a Sett Champion Permanent.
See also[]