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Abilities

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Pit Grit
Pit Grit

Innate - Heavy Hands: Sett's basic attacks alternate between a left punch and a right punch on-attack. Sett begins attacking with a left punch, and will reset back to it after 2 seconds of not performing a right punch.

Sett's right punch gains Range icon 50 bonus range, attacks at 8 times the left punch's attack speed, and deals 5 − 90 (based on level) (+ Attack damage icon 15% AD) Attack damage bonus physical damage.

Innate - Heart of the Half-Beast: Sett gains Health regeneration icon 0.25 / 0.5 / 1 / 2 (based on level) health regeneration per second for every 5% of his missing Health icon health.

Info
Notes
  • The right punch does not grant Attack speed icon bonus attack speed, rather is fixed at 800% of the left punch Attack speed icon total attack speed and it is unaffected by Cripple icon cripples and attack speed buffs (i.e Hail of Blades rune Hail of Blades) for the duration.

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Knuckle Down
COOLDOWN: 9 / 8 / 7 / 6 / 5
Looking for a Fight

Active: For the first 1.5 seconds, Sett gains Movement speed icon 30% bonus movement speed while moving towards an enemy Champion icon champion.

Knuckle Down

Sett's next two basic attacks within 5 seconds each deal bonus physical damage. Consuming an attack will refresh the timer.

Bonus Physical Damage:
10 / 20 / 30 / 40 / 50 (+ 1 / 2 / 3 / 4 / 5% (+ 1% per 100 AD) of target's maximum health)
Total Bonus Damage:
20 / 40 / 60 / 80 / 100 (+ 2 / 4 / 6 / 8 / 10% (+ 2% per 100 AD) of target's maximum health)

Knuckle Down resets Sett's basic attack timer and Pit Grit Pit Grit's punch cadence. The second attack will be a right punch.

Info
Notes

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Haymaker
TARGET RANGE: 790
WIDTH: 805 / 180
ANGLE: 27°
CAST TIME: 0.75
COST: 100% Current Grit
COOLDOWN: 18 / 16.5 / 15 / 13.5 / 12
Haymaker

Passive: Sett stores 100% of post-mitigation damage taken as Grit on his secondary resource bar, up to 50% of his maximum health. Each instance of stored Grit decays by 30% every second after 4 seconds.

Active: Sett blasts an area in the target direction, dealing Attack damage physical damage to enemies hit. Enemies hit through the center take Hybrid penetration true damage instead.

Physical / True Damage:
90 / 120 / 150 / 180 / 210 (+ 25% (+ 10% per 100 bonus AD) of expended Grit)

Down but not out: Sett also gains a rapidly decaying Hybrid resistances icon shield for 3 seconds equal to the Grit expended.

Info
Notes
  • The shield is created immediately and will decay after the blast delay.
  • Sett will glow when attaining 90% Grit.

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Facebreaker
TARGET RANGE: 490
WIDTH: 350
COOLDOWN: 16 / 14.5 / 13 / 11.5 / 10
Facebreaker

Active: Sett Airborne icon pulls in enemies at his front and back, dealing physical damage and Slow icon slowing them by 50% for 0.5 seconds.

Physical Damage:
50 / 80 / 110 / 140 / 170 (+ 60% AD)

If Facebreaker affects at least one enemy on each side, all enemies are Stun icon stunned for 1 second upon landing.

Info
Notes
  • Sett will attempt to basic attack the closest target.
  • A target will rebound to Sett's attack range.
  • There is a smaller affected area at Sett's sides, the indicator does not illustrate this for practical reasons.
  • PENDING FOR TEST: If the single target on either opposite side is protected by a Spell Shield spell shield, Facebreaker will not Stun icon stun.

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The Show Stopper
TARGET RANGE: 400
EFFECT RADIUS: 600
COOLDOWN: 120 / 100 / 80
The Show Stopper

Active: Sett Suppression icon suppresses the target enemy Champion icon champion and then Dash dashes Unstoppable icon unstoppably at a fixed distance toward them, Airborne icon carrying the target for 1.5 seconds before slamming them into the ground.

Enemies within the impact area take physical damage, reduced by up to 40% at the edge, and are Slow icon slowed by 99% for 1.5 seconds.

Physical Damage:
200 / 300 / 400 (+ 100% bonus AD) (+ 40 / 50 / 60% of primary target's bonus health)
Minimum Physical Damage:
120 / 180 / 240 (+ 60% bonus AD) (+ 24 / 30 / 36% of primary target's bonus health)

The dash will prematurely end upon reaching a wall that cannot be dashed through.

Info
Notes
  • Sett lands 200 units farther from the impact, the damage is applied after the time it takes to reposition.
  • Spell Shield Spell shields, Playful untargetability, Unstoppable icon unstoppability as well as Cleanse cleansing the suppression prevent Sett from carrying his target but will not interrupt The Show Stopper.
  • Getting forced to perform an action (i.e Charm icon Charm, Flee icon Fear, Taunt icon Taunt) will prevent The Show Stopper from dealing damage.

References

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