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Pit Grit
Pit Grit.png

Innate - Heavy Hands: Sett's basic attacks alternate between a Left Punch and a Right Punch on-attack. Sett begins attacking with a Left Punch, and will reset back to it after 2 seconds of not performing a Right Punch.

Sett's Right Punch gains Range icon.png 50 bonus range, attacks at 8 times the Left Punch's attack speed, and deals 5 − 90 (based on level) (+ 50% bonus AD) bonus physical damage.

Innate - Heart of the Half-Beast: Sett Health regeneration icon.png regenerates 0.25 / 0.5 / 1 / 2 (based on level) health per second for every 5% of his Health icon.png missing health.

  • The Right Punch does not grant Attack speed icon.png bonus attack speed, rather is fixed at 800% of the Left Punch's Attack speed icon.png total attack speed and it is unaffected by Cripple icon.png cripples and attack speed buffs (i.e Hail of Blades Hail of Blades) for the duration.
  • The bonus physical damage from the Right Punch benefits from Life steal icon.png life steal.

Knuckle Down
COOLDOWN: 9 / 8 / 7 / 6 / 5
Knuckle Down.png

Active: Sett gains Looking for a Fight for 1.5 seconds and empowers his next two basic attacks within 5 seconds to deal bonus physical damage. The empowered attacks are guaranteed to be a Left Punch followed by a Right Punch, resetting his current Pit Grit Pit Grit state (if applicable) and ignoring the usual time-out period for a follow-up Right Punch.

Bonus Physical Damage:
10 / 20 / 30 / 40 / 50 (+ 1% (+ 1 / 1.5 / 2 / 2.5 / 3% per 100 AD) of target's maximum health)
Total Bonus Damage:
20 / 40 / 60 / 80 / 100 (+ 2% (+ 2 / 3 / 4 / 5 / 6% per 100 AD) of target's maximum health)

Activation will Bladework.png reset Sett's basic attack timer.

Looking for a Fight.png

Looking for a Fight: Sett gains Movement speed icon.png 30% bonus movement speed when he moves towards a Sight icon.png visible enemy champion within 2000 units.

  • Knuckle Down's damage will be block by Counter Strike.png dodging and Spirit's Refuge.png blocking effects.
  • PENDING FOR TEST: Knuckle Down's interactions with Blind icon.png blinding effect.

WIDTH: 805 / 180
ANGLE: 27°
COST: 100% Current Grit
COOLDOWN: 18 / 16.5 / 15 / 13.5 / 12

Passive: Sett stores 100% of post-mitigation damage taken as Grit on his resource bar, up to 50% of his Health icon.png maximum health. Each instance of stored Grit decays by 30% every second after 4 seconds.

Active: Sett immediately gains a Hybrid resistances icon.png shield equal to his expended Grit for 3 seconds, decaying after 0.75 seconds, and indicates an area in the target direction.

After the cast time, he unleashes a blast, dealing physical damage to all enemies in the area, and Critical strike true icon.png true damage instead to those in the center.

Physical / True Damage:
80 / 100 / 120 / 140 / 160 (+ 25% (+ 10% per 100 bonus AD) of expended Grit)

  • The shield is created immediately and will decay after the blast delay.
    • The buff for the shield is named Down But Not Out.
  • Sett does not store Grit from damage that was mitigated by Hybrid resistances icon.png shields.
  • Haymaker will cast from wherever Sett is at the end of the cast time.
  • Sett will turn towards the target direction at the start of the cast time.
  • PENDING FOR TEST Interaction with Flash Flash (likely special in overriding target direction) and other forced movement that changes Sett's facing direction before the end of the cast time.
  • Sett will glow when attaining 90% Grit. Casting Haymaker at this amount has a different visual and audio effect.

Sett will turn golden (base skin).

WIDTH: 350
COOLDOWN: 16 / 14.5 / 13 / 11.5 / 10

Active: Sett Airborne icon.png pulls in enemies at his front and back in the target direction, dealing them physical damage and Slow icon.png slowing them by 50% for 0.5 seconds.

Physical Damage:
50 / 70 / 90 / 110 / 130 (+ 60% AD)

If Facebreaker affects at least one enemy on each side, all enemies are Stun icon.png stunned for 1 second upon landing.

  • Sett will attempt to basic attack the closest target after Facebreaker.
  • A target will rebound to Sett's base attack range.
  • There is a smaller affected area at Sett's sides, the spell indicator does not illustrate this for practical reasons.
  • If targets on either opposite side are protected by Spell Shield.png spell shields, Facebreaker will not Stun icon.png stun.

The Show Stopper
COOLDOWN: 120 / 100 / 80
The Show Stopper.png

Active: Sett instantly Suppression icon.png suppresses and True Sight icon.png reveals the target enemy Champion icon.png champion and Dash.png dashes with Unstoppable icon.png displacement immunity a fixed distance toward and past them, You and Me!.png attaching the target to him when he reaches them and carrying them for 1.5 seconds before slamming them into the ground.

Enemies within the epicenter take Critical strike physical icon.png physical damage. Enemies outside of the epicenter but within the impact area take physical damage, reduced by up to 75% at the edge. All enemies hit are Slow icon.png slowed by 99% for 1 second.

Physical Damage:
200 / 300 / 400 (+ 100% bonus AD) (+ 40 / 50 / 60% of primary target's bonus health)
Minimum Physical Damage:
50 / 75 / 100 (+ 25% bonus AD) (+ 10 / 12.5 / 15% of primary target's bonus health)

The dash will prematurely end upon reaching a wall that cannot be dashed through by Sett.

  • The "crater" VFX does not represent the entire explosion radius. Additionally, the explosion radius is non-uniform.*
  • Sett lands 200 units farther from the impact, the damage is applied after the time it takes to reposition.
  • If the target is 2000 or more units away before Sett reaches them, they will not be You and Me!.png attached to Sett. The Suppression icon.png suppression will last 5 seconds.*
  • If Sett dies during The Show Stopper, the ability is canceled and the target detaches and the Suppression icon.png suppression ends immediately.
    • The same happens when Sett enters Revival icon.png resurrection, unless he casted The Show Stopper the moment before he entered it, which causes him to perform the ability even while resurrecting.*
  • If the target becomes Playful.png untargetable before the attachment, The Show Stopper will cancel; Sett will stop the dash immediately.
  • Sett will perform The Show Stopper even if the target resists the attachment or detaches from him, which can be done so by negating or removing the Suppression icon.png suppression. This includes if the target:

Map-Specific Differences
Nexus Blitz icon.png Nexus Blitz differences
  • Damage against Scuttle Racer Scuttle Racer, loot Teemo Teemo, loot Veigar Veigar, and practice dummy is now based off the champion with the most bonus health on the enemy team.


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