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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Seraphine OriginalCentered
Seraphine
Seraphine (Universe)Seraphine (Universe)
Seraphine (League of Legends)Seraphine (League of Legends)
Seraphine (Esports)Seraphine (Esports)
Seraphine (Teamfight Tactics)Seraphine (Teamfight Tactics)
Seraphine (Legends of Runeterra)Seraphine (Legends of Runeterra)
Seraphine (Wild Rift)Seraphine (Wild Rift)
Seraphine (Development)Seraphine (Development)
Seraphine (Trivia)Seraphine (Trivia)

Seraphine is a champion in Wild Rift.[1]

Abilities[]

Stage Presence

Stage Presence

Innate - Echo: Every third ability cast will echo, casting it again. Seraphine starts the game with maximum echo stacks.

Innate - Harmony: Casting an ability grants a Note to nearby allies for 5 seconds. For each Note, Seraphine's next basic attack gains Range icon 30 attack range and deals 4 − 25 (based on level) Multiple champions hit with Between Worlds (R)(+ 4% AP) Damage mitigated with Shifting Sands (E)bonus magic damage.

Info
  • No additional details.

High Note

High Note

Active: Seraphine deals Damage mitigated with Shifting Sands (E)magic damage in a target area, increased by Champions killed with Comeuppance (R)0% − 50% (based on target's missing health).

Minimum Damage:
60 / 75 / 90 / 105 Multiple champions hit with Between Worlds (R)(+ 40% AP)
Maximum Damage:
90 / 112.5 / 135 / 157.5 Multiple champions hit with Between Worlds (R)(+ 60% AP)

Info
  • No additional details.

Surround Sound

Surround Sound

Active: Seraphine Hybrid resistances icon shields all nearby ally champions and grants them Champions killed 5s before or after using Chronobreak (R)20% bonus movement speed for 2.5 seconds.

Shield:
60 / 80 / 100 / 120 Multiple champions hit with Between Worlds (R)(+ 40% AP)

If Seraphine is already shielded, nearby allies are Heal power icon healed by Champions killed with Comeuppance (R)5% Multiple champions hit with Between Worlds (R)(+ 1% per 100 AP) of their misssing health, increased by 50% for each ally.

Info
  • No additional details.

Beat Drop

Beat Drop

Active: Seraphine deals Damage mitigated with Shifting Sands (E)magic damage to enemies and Slow icon slows them by 99% for 1 second.

Magic Damage:
60 / 90 / 120 / 150 Multiple champions hit with Between Worlds (R)(+ 40% AP)

If the enemy is already Slow icon slowed, they are Root icon WR rooted instead. If they are Root icon WR rooted, they are Stun icon WR stunned.

Info
  • No additional details.

Encore

Encore

Active: Seraphine deals Damage mitigated with Shifting Sands (E)magic damage to enemies, Charm icon WR charming and Slow icon slowing them by 40%.

Magic Damage:
150 / 250 / 350 Multiple champions hit with Between Worlds (R)(+ 70% AP)
Charm and Slow Duration:
1 / 1.25 / 1.5

Encore's extends when it touches an ally or an enemy champion.

Info
  • No additional details.

Patch history[]

For the expanded patch notes, see here.
V5.2c
  • Surround Sound Surround Sound
    • Cooldown increased from 22 / 19 / 16 / 13 seconds to 22 / 20 / 18 / 16.
    • Heal health ratio reduced from Champions killed with Comeuppance (R)7.5% target's misssing health to inherit5%.
V5.0c
  • Surround Sound Surround Sound
    • Cooldown reduced from 23 / 20 / 17 / 14 seconds to 22 / 19 / 16 / 13.
    • Bonus movement speed reduced from 20% at all ranks to 20 / 22.5 / 25 / 27.5%.
    • Base shield increased from 60 / 80 / 100 / 120 to 60 / 90 / 120 / 150.
    • Shield AP ratio reduced from Multiple champions hit with Between Worlds (R)40% AP to inherit35%.
    • Heal health ratio increased from Champions killed with Comeuppance (R)6.5% target's missing health per ally to inherit7.5%.
V4.4
  • Stats
    • Base movement speed increased from 340 to 350.
  • High Note High Note
    • New effect: Cast time now scales with ability haste.
V4.2
  • Stats
    • Base movement speed increased from 330 to 340.
V4.1c
V4.1
V3.5
  • Stats
    • Base mana regeneration incresaed from 12 to 16.
V3.3
  • Encore Encore
    • Cooldown reduced from 120 / 100 / 80 seconds to 105 / 90 / 75.
V3.2
  • High Note High Note
    • Base damage increased from 55 / 70 / 85 / 100 to 60 / 75 / 90 / 105.
    • AP ratio reduced from Multiple champions hit with Between Worlds (R)50% AP to inherit40%.
  • Beat Drop Beat Drop
    • AP ratio reduced from Multiple champions hit with Between Worlds (R)50% AP to inherit40%.
V2.5
V2.4a
  • Beat Drop Beat Drop
    • Bug Fix: Now correctly applies its damage before checking if the target is slowed. This means that Rylai's Crystal Scepter Rylai's Crystal Scepter now works with Beat Drop, and it will transform the slow into a root.
V1.0 - Added
  • Available Oct 22–27 (PT).

See also[]

References[]

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