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Seraphine
Seraphine is a champion in League of Legends.[1]
Abilities[]
Echo Details:
- Echo's current stacks are represented by a counter under Seraphine's health bar, visible to all players. The last stack is highlighted to indicate that an Echo cast is ready.
- Seraphine's basic abilities alternate their icons between 3 different ones each, depending on the current amount of stacks she has.
- The additional cast must complete for Echo stacks to be consumed; if the cast time does not finish or does not begin at all, or if the ability fails to cast when there is not enough mana, Seraphine will keep her stacks.
- The additional cast does not affect the cooldown of the mimicked ability.
- The additional cast counts as a separate cast instance for the purpose of e.g. or .
Harmony Details:
- Notes orbit at a radius of 100 from the center of their holder and they fire from this location.
- The empowered attack can critically strike.
- The empowered attack will not trigger against wards.
- Notes are fired one after another with a short delay.
- Seraphine can grant Notes to more than 4 allied champions.
- Harmony does not grant Notes to clones.
- Harmony grants Notes even if the ally is untargetable.
- The Notes will fire from allies regardless of how far they are away from Seraphine.
- Seraphine gains a faint blue attack range indicator when there are Notes present.
- Notes do not discharge when attacking wards, allowing Seraphine to attack them from increased range multiple times.
Other Details:
- Seraphine, while alive, will play music if there is at least one ally champion nearby.
- This is audible to Seraphine and all allied champions that are in range of Harmony, indicative of if they can receive a Note or not.
- High Note uses a modified icon for the second and third stack of .
- The maximum damage of High Note uses a cosmetic critical strike.
- High Note will fire from wherever Seraphine is at the end of the cast time.
- The impact delay depends solely on the missile speed. It is 0 seconds to 0.75 seconds (after end of cast time) within the standard cast radius, but can be increased further by Seraphine being moved away from the cast location during the cast time.
- PENDING FOR TEST: The area of effect is covered via expansion in several rings (similar to area of effect) and targets can only be hit once.
- The range indicator for the target range has a radius of 950 units, but the center of High Note can only be cast up to 900 units. The area indicator shows the proper 350 area of effect radius and cast location.
- Surround Sound uses a modified icon for the second and third stack of .
- All effects are gained at the start of the cast time.
- Seraphine can move during the cast time.
- Surround Sound's shield buff can have up to 2 stacks, for a total of 200% shield strength at a time.
- Most shields in the game can only have one stack, refreshing their shield strength when reapplied.
- PENDING FOR TEST: StackingType
- Surround Sound will empower from any shield that Seraphine has. It does not have to be sourced from Surround Sound.
- Casting Surround Sound during the 2.5-second delay refreshes the delay.
- The heal affects clones and counts them for increasing the missing health percentage.
- A large indicator similar to signals the heal area of effect and delay.
- The heal will be canceled and the indicator disappears when Seraphine dies.
- The heal occurs instantly on Seraphine and all nearby allied champions once the delay ends.
- There is a missile that flows through all allied champions which can be blocked by . The heal is unaffected by this.
- Surround Sound will affect untargetable allies.
- Beat Drop will only be empowered from slows, immobilizes, and grounding effects applied by herself or her allies.
- Beat Drop uses a modified icon for the second and third stack of .
- Beat Drop may still be empowered even if the disable ends shortly after the ability hits.
- The root and the stun cannot apply at the same time.
- The root will only apply if the target is slowed and not immobilized or grounded.
- The stun will apply as normal; it does not consider if the target is slowed.
- The root will be overridden by the stun if the target is hit by Beat Drop again while they were rooted by it.
- The root will only apply if the target is slowed and not immobilized or grounded.
- A quarter note will appear next to an enemy champion while they are slowed and two quarter notes tied will appear if they are immobilized or grounded.
- This indicates if Beat Drop will apply an additional crowd control effect if it strikes the target.
- This ability will cast from wherever the caster is at the end of the cast time.
- The charm from , which is an immobilize, can trigger the stun from Beat Drop.
- Beat Drop's additional effects will always trigger after the application of other crowd control effects when applied at the same time (e.g. the slow from will always apply before Beat Drop, thus the root will always be triggered).
- Encore has two cast times. Both last 0.5 seconds. The wave will always project after the first cast time, and the second cast time only serves as a lock out for Seraphine.
- Seraphine cannot buffer casts during the first cast time, but she may do so during the second cast time.
- Clones also count for Encore's extension.
- Encore will not extend on enemy champions that are untargetable, but will do so for allied champions.
- Spell shield will also prevent Encore from extending.
- This ability will cast from wherever the caster is at the end of the cast time.
- Encore fires from Seraphine's location at the end of the initial cast time.
- There is no limit as to how many times the wave can extend.
- Each Encore cast cannot extend from the same champion more than once.
- PENDING FOR TEST:: Champions that died, clearing marker buffs
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Seraphine (Collection).
Born in Piltover to Zaunite parents, Seraphine can hear the souls of others—the world sings to her, and she sings back. Though these sounds overwhelmed her in her youth, she now draws on them for inspiration, turning the chaos into a symphony. She performs for the sister cities to remind their citizens that they're not alone, that they're stronger together, and that, in her eyes, their potential is limitless.
Michele Panu
Jennifer Wuestling
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Base shield reduced to 60 / 80 / 100 / 120 / 140 from 60 / 85 / 110 / 135 / 160.
- Cooldown increased to 22 seconds at all ranks from 22 / 21 / 20 / 19 / 18.
- General
- Bug Fix: Abilities SFX are no longer audible through the Fog of War.
- AP ratio increased to 60% AP from 50% AP.
- Maximum champion AP ratio increased to 96% AP from 80% AP.
- AP ratio increased to 60% AP from 50% AP.
- V14.5 - Mid-scope Update
- Stats
- Base attack damage reduced to 50 from 55.
- Mana growth reduced to 25 from 50.
- Mana regeneration growth increased to 0.95 from 0.4.
- Base movement speed increased to 330 from 325.
- Base damage per note changed to 4 − 25 (based on level) from 5 / 10 / 18 / 30 (based on level).
- AP ratio per note reduced to 4% AP from 5% AP.
- Minion damage reduced to 100% from 300%.
- Missile speed increased to 1300 from 1200.
- Cooldown changed to 8 / 7.5 / 7 / 6.5 / 6 seconds from 10 / 8.75 / 7.5 / 6.25 / 5.
- Mana cost changed to 60 / 70 / 80 / 90 / 100 from 65 / 70 / 75 / 80 / 85.
- Base damage increased to 60 / 85 / 110 / 135 / 160 from 55 / 80 / 105 / 130 / 155.
- Bonus damage increased to 0% − 60% (based on target's missing health) from 0% − 50%.
- Removed: Bonus damage no longer affects non-champions.
- Removed: No longer prevents minions from dying to other minions while in flight.
- Cooldown changed to 22 / 21 / 20 / 19 / 18 seconds from 28 / 25 / 22 / 19 / 16.
- Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 80 / 85 / 90 / 95 / 100.
- Base shield increased to 60 / 85 / 110 / 135 / 160 from 50 / 75 / 100 / 125 / 150.
- Self bonus movement speed AP ratio reduced to 2% per 100 AP from 4% per 100 AP.
- Ally movement speed unchanged at 40% of the self value.
- Ally movement speed AP ratio reduced to 0.8 per 100 AP from 1.6 per 100 AP.
- Ally movement speed unchanged at 40% of the self value.
- Cooldown changed to 11 / 10.5 / 10 / 9.5 / 9 seconds from 10 at all ranks.
- Mana cost reduced to 60 at all ranks from 60 / 65 / 70 / 75 / 80.
- Base damage changed to 70 / 100 / 130 / 160 / 190 from 60 / 95 / 130 / 165 / 200.
- AP ratio increased to 50% AP from 35% AP.
- Disable duration changed to 1.1 / 1.2 / 1.3 / 1.4 / 1.5 seconds from 1.25 at all ranks.
- Minion damage reduced to 70% from 100%.
- Cooldown increased to 160 / 140 / 120 seconds from 160 / 130 / 100.
- AP ratio reduced to 40% AP from 60% AP.
- Base damage per note increased to 5 / 10 / 18 / 30 (based on level) from 4 / 8 / 14 / 24 (based on level).
- AP ratio per note reduced to 5% AP from 7% AP.
- Cooldown increased to 10 / 8.75 / 7.5 / 6.25 / 5 seconds from 9 / 8 / 7 / 6 / 5.
- Shield AP ratio reduced to 20% AP from 25% AP.
- Stats
- Base armor increased to 26 from 19.
- Health growth reduced to 90 from 104.
- Base mana reduced to 360 from 440.
- Mana growth increased to 50 from 40.
- Base mana regeneration increased to 11.5 from 8.
- Mana regeneration growth reduced to 0.4 from 1.
- Attack speed growth increased to 2% from 1%.
- Minimum base damage increased to 55 / 80 / 105 / 130 / 155 from 55 / 70 / 85 / 100 / 115.
- Maximum base damage increased to 82.5 / 120 / 157.5 / 195 / 232.5 from 82.5 / 105 / 127.5 / 150 / 172.5.
- Minimum AP ratio changed to 50% AP at all ranks from 45 / 50 / 55 / 60 / 65% AP.
- Maximum AP ratio changed to 75% AP at all ranks from 67.5 / 75 / 82.5 / 90 / 97.5% AP.
- Cooldown reduced to 9 / 8 / 7 / 6 / 5 seconds from 10 / 9 / 8 / 7 / 6.
- Minimum base damage increased to 55 / 80 / 105 / 130 / 155 from 55 / 70 / 85 / 100 / 115.
- Cooldown reduced to 28 / 25 / 22 / 19 / 16 seconds from 28 / 26 / 24 / 22 / 20.
- Mana cost increased to 80 / 85 / 90 / 95 / 100 from 50 / 60 / 70 / 80 / 90.
- Base shield increased to 50 / 75 / 100 / 125 / 150 from 50 / 70 / 90 / 110 / 130.
- Base heal reduced to 3 / 3.5 / 4 / 4.5 / 5% of target's missing health from 5 / 5.5 / 6 / 6.5 / 7%.
- Removed: Heal no longer scales with 0.4% per 100 AP of target's missing health.
- Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 60 / 70 / 80 / 90 / 100.
- Base damage increased to 60 / 95 / 130 / 165 / 200 from 60 / 80 / 100 / 120 / 140.
- General
- Adjusted splash artwork for .
- Shield AP ratio reduced to 25% AP from 35% AP.
- Heal AP ratio reduced to 0.4% per 100 AP from 0.6% per 100 AP.
- Tooltip no longer lists cooldown on each level in the level up grid as it no longer scales.
- V12.12 - June 30th Hotfix
- AP ratio changed to 7% AP at all levels from 6 / 7 / 8 / 9% (based on level) AP.
- Disable duration reduced to 1.25 seconds from 1.5.
- General
- Adjusted splash artwork for and .
- Cooldown changed to 10 seconds at all ranks from 11 / 10.5 / 10 / 9.5 / 9.
- Disable duration increased to 1.5 seconds from 1.
- Stats
- Base health increased to 570 from 500.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 1.3 from 0.5.
- Base shield reduced to 50 / 70 / 90 / 110 / 130 from 60 / 80 / 100 / 120 / 140.
- Shield AP ratio reduced to 35% AP from 40% AP.
- Heal AP ratio reduced to 0.6% per 100 AP from 0.75% per 100 AP.
- Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 50 / 70 / 90 / 110 / 130.
- Cooldown changed to 28 / 26 / 24 / 22 / 20 seconds from 26 / 25 / 24 / 23 / 22.
- Self base shield changed to 60 / 80 / 100 / 120 / 140 from 75 − 225 (based on level).
- Self shield AP ratio reduced to 40% AP from 45% AP.
- Ally base shield changed to 60 / 80 / 100 / 120 / 140 from 50 − 150 (based on level).
- Ally shield AP ratio increased to 40% AP from 30% AP.
- Base heal increased to 5 / 5.5 / 6 / 6.5 / 7% missing health from 5% at all ranks.
- Heal AP ratio reduced to 0.75% per 100 AP from 1.125% per 100 AP.
- Cooldown reduced to 11 / 10.5 / 10 / 9.5 / 9 seconds from 13 / 12 / 11 / 10 / 9.
- V12.3 - February 3rd Hotfix
- Bug Fix: Fixed a bug where her abilities would get canceled if cast while attacking an enemy with an empowered basic attack.
-
- Bug Fix: In-game music mute toggle buttons has been fixed and will display correctly next to the champion icon in the scoreboard every game.
- Cooldown reduced to 160 / 130 / 100 seconds from 180 / 150 / 120.
- AP ratio increased to 45 / 50 / 55 / 60 / 65% AP from 40 / 45 / 50 / 55 / 60% AP.
- Maximum AP ratio increased to 67.5 / 75 / 82.5 / 90 / 97.5% AP from 60 / 67.5 / 75 / 82.5 / 90% AP.
- AP ratio increased to 45 / 50 / 55 / 60 / 65% AP from 40 / 45 / 50 / 55 / 60% AP.
- Self base shield increased to 75 − 225 (based on level) from 75 − 150 (based on level).
- Ally base shield increased to 50 − 150 (based on level) from 50 − 100 (based on level).
- Bug Fix: Can no longer trigger Starlit Grace heal when Stage Presence grants Notes based on nearby allies. She should only be able to trigger Starlit Grace when she directly damages enemies and casts actual abilities on allies.
- Bug Fix: Fixed a bug where it would not trigger Starlit Grace.
- Note base damage changed to 4 / 8 / 14 / 24 (based on level) from 4 − 16 (based on level).
- Removed: Notes no longer deal 95% damage of the previous one to non-minions.
- New Effect: Notes from allies now deal 25% damage.
- Cooldown increased to 180 / 150 / 120 seconds from 160 / 140 / 120.
- Base damage per note reduced to 4 − 16 (based on level) from 5 − 20 (based on level).
- Ally base shield reduced to 50 − 100 (based on level) from 60 − 120 (based on level).
- Self base shield reduced to 75 − 150 (based on level) from 90 − 180 (based on level).
- V11.1 - January 8th Hotfix
- Bug Fix: Can now properly stack mana charges with this ability.
- Stats
- Health growth increased to 90 from 80.
- New Effect: Self shield is now increased by 50%.
- Self shield increased to 90 − 180 (based on level) (+ 45% AP) from 60 − 120 (based on level) (+ 30% AP).
- New Effect: Self shield is now increased by 50%.
- Stats
- Base mana regeneration reduced to 8 from 10.
- AP ratio changed to 6 / 7 / 8 / 9% (based on level) AP from 7.5% AP at all levels.
- Base damage increased to 55 / 70 / 85 / 100 / 115 from 55 / 65 / 75 / 85 / 95.
- AP ratio changed to 40 / 45 / 50 / 55 / 60% AP from 55% AP at all ranks.
- Base damage reduced to 60 / 80 / 100 / 120 / 140 from 60 / 85 / 110 / 135 / 160.
- Minion damage increased to 100% at all ranks from 60 / 70 / 80 / 90 / 100%.
- V10.22 - Added
- Innate - Echo: Seraphine basic abilities generate a stack of Echo, stacking up to 2 times. At 2 stacks, Seraphine's next basic ability casts an additional time at no cost after a 0.033 seconds delay, consuming all Echo stacks after the cast time of the second cast completes. Seraphine gains full stacks of Echo when the game starts and upon respawning.
- Innate - Harmony: Seraphine's abilities grant a Note to her and all nearby allied champions, lasting 6 seconds, up-to 4 Notes at a time can be present per unit. Seraphine's next basic attack gains 25 bonus attack range per active Note and fires all of them at the target, dealing 5 − 20 (based on level) (+ 7.5% AP) magic damage for each Note discharged.
- Subsequent Notes deal 95% of the previous Note's damage to non-minions. Notes deal 200% bonus damage to minions.
- Effect Radius: 800.
- Speed: 3000.
(Innate)
- Active: Seraphine hurls a soundwave to the target location that quickly expands in a radius upon impact, dealing 55 / 65 / 75 / 85 / 95 (+ 55% AP) magic damage to enemies in the area, increased by 0% − 50% (based on target's missing health).
- Mana Cost: 65 / 70 / 75 / 80 / 85.
- Cooldown: 10 / 8.75 / 7.5 / 6.25 / 5 seconds.
- Target Range: 900.
- Effect Radius: 350.
- Speed: 1200.
- Cast Time: 0.25 seconds.
(Q)
- Active: Seraphine inspires nearby ally champions with her music, granting herself 20% (+ 4% per 100 AP) decaying bonus movement speed and her allies 8% (+ 1.6% per 100 AP) bonus movement speed. She and her allies are also shielded for 60 − 120 (based on level) (+ 30% AP) for 2.5 seconds.
- Surround Sound will heal Seraphine and all nearby allied champions for 5% (+ 1.125% per 100 AP) of missing health per ally after a 2.5-second delay if Seraphine already had a shield at the time of cast.
- Surround Sound's effects can stack up to 2 times.
- Mana Cost: 50 / 70 / 90 / 110 / 130.
- Cooldown: 26 / 25 / 24 / 23 / 22 seconds.
- Effect Radius: 800.
- Cast Time: 0.25 seconds.
(W)
- Active: Seraphine fires a heavy soundwave in a line in the target direction, dealing 60 / 85 / 110 / 135 / 160 (+ 35% AP) magic damage to enemies struck, reduced to 60 / 70 / 80 / 90 / 100% against minions, and slowing them by 99% for 1 second.
- Enemies that are already slowed are also rooted for the same duration. Enemies that are immobilized or grounded are also stunned for the same duration.
- Mana Cost: 60 / 70 / 80 / 90 / 100.
- Cooldown: 13 / 12 / 11 / 10 / 9 seconds.
- Target Range: 1300.
- Width: 140.
- Speed: 1200.
- Cast Time: 0.25 seconds.
(E)
- Active: Seraphine projects a captivating force in the target direction that deals 150 / 200 / 250 (+ 60% AP) magic damage to all enemies struck and charms, slows, and reveals them for 1.25 / 1.5 / 1.75 seconds.
- Encore's projectile resets its remaining travel distance whenever it strikes an allied or enemy champion, excluding Seraphine. Additionally, all struck allied champions gain 4 .
- Mana Cost: 100.
- Cooldown: 160 / 140 / 120 seconds.
- Target Range: 1200.
- Width: 320.
- Speed: 1600.
- Cast Time: 0.5 seconds.
(R)
Trivia[]
- Her joke animation is a reference to Dance Dance Revolution.
- Seraphine's Champion Spotlight on the League of Legends YouTube channel garnered the most dislikes for any Champion, with 138k (68%) dislikes before the platform made these numbers private (circa Nov 2021). However, it remained the third most liked spotlight behind
- Her spotlight received the most dislikes in Korea, totaling around 93%.
and .
- Seraphine is the first champion to be simultaneously released in League of Legends and Wild Rift.