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Seraphine OriginalCentered.jpg
Seraphine
Seraphine (Universe)Seraphine (Universe)
Seraphine (League of Legends)Seraphine (League of Legends)
Seraphine (Teamfight Tactics)Seraphine (Teamfight Tactics)
Seraphine (Wild Rift)Seraphine (Wild Rift)
Seraphine (Development)Seraphine (Development)

Seraphine is a champion in League of Legends.[1]

Abilities

Edit

Stage Presence

Seraphine Stage Presence.png

Innate - Echo: Seraphine basic abilities generate a stack of Echo, stacking up to 2 times. At 2 stacks, Seraphine's next basic ability casts an additional time at no cost after a 0.033 seconds delay, consuming all Echo stacks after the cast time of the second cast completes.
Seraphine gains maximum stacks of Echo when the game starts and upon respawning.

Innate - Harmony: Seraphine's abilities grant a Note to her and all nearby allied Champion icon.png champions. Notes last 6 seconds and up to 4 of them can be active on each unit at a time. The duration of Notes refreshes on Seraphine's subsequent ability casts while the holder is within Harmony's aura or is hit by Encore Encore.

Seraphine's basic attacks while any amount of Notes are active for either her or allies have an Vi Excessive Force 2.png uncancelable windup and gain Range icon.png 25 bonus attack range per Note and fire all of them at the target, each one dealing 4 / 8 / 14 / 24 (based on level) (+ 6 / 7 / 8 / 9% (based on level) AP) magic damage upon arrival, reduced by 75% for Notes from allies and increased by 200% against Minion icon.png minions.

Info

Echo Details:

  • Echo's stacks are represented by a stack counter underneath Seraphine's health bar.
  • Seraphine's basic abilities alternate their icons between 3 different ones each, depending on the current amount of stacks she has.
  • The second cast must complete for Echo stacks to be consumed; if the cast time does not finish or does not begin at all, Seraphine will keep her stacks.
  • The additional cast is completely free; the Mana icon.png mana cost and Cooldown reduction icon.png cooldown of the mimicked ability are unaffected by it.
  • The additional cast counts as a separate cast instance for the purpose of e.g. Electrocute Electrocute or Conqueror Conqueror.

Harmony Details:

  • Against minions, each Note from Seraphine deals 12 / 24 / 42 / 72 (based on level) (+ 18 / 21 / 24 / 27% (based on level) AP) magic damage and each note from allies deals 3 / 6 / 10.5 / 18 (based on level) (+ 4.5 / 5.25 / 6 / 6.75% (based on level) AP) magic damage.
  • Against non-minions, each Note from Seraphine deals normal damage and each note from allies deals 1 / 2 / 3.5 / 6 (based on level) (+ 1.5 / 1.75 / 2 / 2.25% (based on level) AP) magic damage.
  • Notes will also be gained if Seraphine uses the actives for Galeforce Galeforce or Everfrost Everfrost.(bug)
  • Notes orbit at a radius of 100 from the center of their holder and they fire from this location.
  • The empowered attack cannot Critical strike icon.png critically strike.(bug)
  • Notes are fired one after another with a short delay.
  • Harmony does not grant Notes to Shaco Command- Hallucinate.png clones.
    • This allows enemies to see whether a nearby ally of Seraphine is a clone.
    • This means Seraphine can only have up to 20 Notes, which includes her and 4 allied champions. This is increased to 24 Notes on Pentakill II profileicon.png Hexakill as there is an additional allied champion.
      • At 20 Notes, Seraphine's next basic attack will gain Range icon.png 500 bonus attack range.
  • Harmony grants Notes even if the ally is Fizz Playful.png untargetable.
  • The Notes will fire from allies regardless of how far they are away from Seraphine.
  • Seraphine gains a faint blue attack range indicator when there are Notes present.
  • Notes do not discharge when attacking Ward icon.png wards, allowing Seraphine to attack them from increased range multiple times.

Other Details:

  • Seraphine, while alive, will play music if there is at least one ally champion nearby.
    • This is audible to Seraphine and all allied champions that are in range of Harmony, indicative of if they can receive a Note or not.

Video

Edit

High Note

Seraphine High Note.png

Active: Seraphine hurls a soundwave to the target location that quickly expands in a radius upon impact, dealing magic damage to enemies within the area, Critical strike magic icon.png increased by 0% − 50% (based on target's missing health).

Magic Damage:
55 / 70 / 85 / 100 / 115 (+ 45 / 50 / 55 / 60 / 65% AP)
Maximum Damage:
82.5 / 105 / 127.5 / 150 / 172.5 (+ 67.5 / 75 / 82.5 / 90 / 97.5% AP)

High Note will cast at max range if cast beyond that.

Info
  • High Note uses a modified icon for the Seraphine High Note 2.png second and Seraphine High Note 3.png third stack of Stage Presence Stage Presence.
  • The maximum damage of High Note uses a Critical strike magic icon.png cosmetic critical strike.
  • High Note will fire from wherever Seraphine is at the end of the cast time.
  • The impact delay depends solely on the missile speed. It is 0 seconds to 0.75 seconds (after end of cast time) within the standard cast radius, but can be increased further by Seraphine being moved away from the cast location during the cast time.
  • 𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 The area of effect is covered via expansion in several rings (similar to Frozen Tomb's Frozen Tomb's area of effect) and targets can only be hit once.
  • The range indicator for the target range has a radius of 950 units, but the center of High Note can only be cast up to 900 units. The area indicator shows the proper 350 are of effect radius and cast location.

Video

Edit

Surround Sound

Seraphine Surround Sound.png

Active: Seraphine empowers herself and nearby allied Champion icon.png champions with her music. She grants herself 20% (+ 4% per 100 AP) Movement speed icon.png decaying bonus movement speed and a 75 − 225 (based on level) (+ 45% AP) Hybrid resistances icon.png shield for 2.5 seconds. Allies are granted 8% (+ 1.6% per 100 AP) bonus movement speed and a 50 − 150 (based on level) (+ 30% AP) Hybrid resistances icon.png shield for 2.5 seconds.

Surround Sound will also Heal power icon.png heal Seraphine and all nearby allied champions for 5% (+ 1.125% per 100 AP) of missing health per ally after its effect ends if Seraphine already had a Hybrid resistances icon.png shield at the time of cast.

Surround Sound's effects can stack up to 2 times.

Info
  • Surround Sound uses a modified icon for the Seraphine Surround Sound 2.png second and Seraphine Surround Sound 3.png third stack of Stage Presence Stage Presence.
  • All effects are gained at the start of the cast time.
  • Seraphine can move during the cast time.
  • Surround Sound's Hybrid resistances icon.png shield buff can have up to 2 stacks, for a total of 200% shield strength at a time.
    • Most shields in the game can only have one stack, refreshing their shield strength when reapplied.
    • 𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 StackingType
  • Surround Sound will empower from any Hybrid resistances icon.png shield that Seraphine has. It does not have to be sourced from Surround Sound.
  • Casting Surround Sound during the 2.5-second delay refreshes the delay.
  • The Heal power icon.png heal affects Shaco Command- Hallucinate.png clones and counts them for increasing the missing health percentage.
  • A large indicator similar to Redemption's Redemption's signals the heal area of effect and delay.
  • The heal will be canceled and the indicator disappears when Seraphine dies.
  • The heal occurs instantly on Seraphine and all nearby allied champions once the delay ends.
    • There is a missile that flows through all allied champions which can be blocked by Wind Wall Wind Wall. The heal is unaffected by this.
  • Surround Sound will affect Fizz Playful.png untargetable allies.

Video

Edit

Beat Drop

Seraphine Beat Drop.png

Active: Seraphine fires a heavy soundwave in a line in the target direction, dealing magic damage to enemies within its path and Slow icon.png slowing them by 99% for 1 second.

Magic Damage:
60 / 80 / 100 / 120 / 140 (+ 35% AP)
Beat Drop 4.png

Enemies that are already Slow icon.png slowed are also Root icon.png rooted for the same duration.

Beat Drop 5.png

Enemies that are Stun icon.png immobilized or Grounded icon.png grounded are also Stun icon.png stunned for the same duration.

Info
  • Beat Drop will only be empowered from Slow icon.png slows, Stun icon.png immobilizes, and Grounded icon.png grounding effects applied by herself or her allies.
  • Beat Drop uses a modified icon for the Seraphine Beat Drop 2.png second and Seraphine Beat Drop 3.png third stack of Stage Presence Stage Presence.
  • Beat Drop may still be empowered even if the disable ends shortly after the ability hits.
  • The Root icon.png root and the Stun icon.png stun cannot apply at the same time.
    • The root will only apply if the target is Slow icon.png slowed and not Stun icon.png immobilized or Grounded icon.png grounded.
      • The stun will apply as normal; it does not consider if the target is Slow icon.png slowed.
    • The root will be overridden by the stun if the target is hit by Beat Drop again while they were rooted by it.
  • A quarter note will appear next to an enemy Champion icon.png champion while they are Slow icon.png slowed and two quarter notes tied will appear if they are Stun icon.png immobilized or Grounded icon.png grounded.
    • This indicates if Beat Drop will apply an additional crowd control effect if it strikes the target.
  • Beat Drop fires from the finishing cast position.

Tips & Tricks

Video

Edit

Encore

Seraphine Encore.png

Active: Seraphine projects a captivating force in the target direction that deals magic damage to all enemies struck in its path and Charm icon.png charms and Slow icon.png slows them by 40% for a duration, increasing by 15% every 0.25 seconds over the duration, up to 99%, during which they are also Reveal icon.png revealed.

Magic Damage:
150 / 200 / 250 (+ 60% AP)
Disable Duration:
1.25 / 1.5 / 1.75

Encore's projectile resets its remaining travel distance whenever it strikes an allied or enemy Champion icon.png champion, excluding Seraphine. Additionally, all struck allied champions gain 4 Notes Notes.

Info
  • Encore has two cast times. Both last 0.5 seconds. The wave will always project after the first cast time, and the second cast time only serves as a Lockout icon 2.png lock out for Seraphine.
    • Seraphine cannot buffer casts during the first cast time, but she may do so during the second cast time.
  • Shaco Command- Hallucinate.png Clones also count for Encore's extension.
  • Encore will not extend on enemy champions that are Fizz Playful.png untargetable, but will do so for allied champions.
  • Sivir Spell Shield.png Spell shield will also prevent Encore from extending.
  • Encore fires from Seraphine's location at the end of the initial cast time.
  • There is no limit as to how many times the wave can extend.
  • Each Encore cast cannot extend from the same Champion icon.png champion more than once.

Video

Patch history

For the expanded patch notes, see here.
V11.19
  • Encore Encore
    • Cooldown reduced to 160 / 130 / 100 seconds from 180 / 150 / 120.
V11.14
  • High Note High Note
    • AP ratio increased to 45 / 50 / 55 / 60 / 65% AP from 40 / 45 / 50 / 55 / 60% AP.
      • Maximum AP ratio increased to 67.5 / 75 / 82.5 / 90 / 97.5% AP from 60 / 67.5 / 75 / 82.5 / 90% AP.
V11.11
  • Surround Sound Surround Sound
    • Self base shield increased to 75 − 225 (based on level) from 75 − 150 (based on level).
    • Ally base shield increased to 50 − 150 (based on level) from 50 − 100 (based on level).
V11.7
V11.5
  • Stage Presence Stage Presence
    • Note base damage changed to 4 / 8 / 14 / 24 (based on level) from 4 − 16 (based on level).
    • Removed: Notes no longer deal 95% damage of the previous one to non-minions.
    • New Effect: Notes from allies now deal 25% damage.
  • Encore Encore
    • Cooldown increased to 180 / 150 / 120 seconds from 160 / 140 / 120.
V11.3
  • Stage Presence Stage Presence
    • Base damage per note reduced to 4 − 16 (based on level) from 5 − 20 (based on level).
  • Surround Sound Surround Sound
    • Ally base shield reduced to 50 − 100 (based on level) from 60 − 120 (based on level).
    • Self base shield reduced to 75 − 150 (based on level) from 90 − 180 (based on level).
V11.1 - January 8th Hotfix
V10.25
  • Stats
    • Health growth increased to 90 from 80.
  • Surround Sound Surround Sound
    • New Effect: Self shield is now increased by 50%.
      • Self shield increased to 90 − 180 (based on level) (+ 45% AP) from 60 − 120 (based on level) (+ 30% AP).
V10.23
  • Stats
    • Base mana regeneration reduced to 8 from 10.
  • Stage Presence Stage Presence
    • AP ratio changed to 6 / 7 / 8 / 9% (based on level) AP from 7.5% AP at all levels.
  • High Note High Note
    • Base damage increased to 55 / 70 / 85 / 100 / 115 from 55 / 65 / 75 / 85 / 95.
    • AP ratio changed to 40 / 45 / 50 / 55 / 60% AP from 55% AP at all ranks.
  • Beat Drop Beat Drop
    • Base damage reduced to 60 / 80 / 100 / 120 / 140 from 60 / 85 / 110 / 135 / 160.
    • Minion damage increased to 100% at all ranks from 60 / 70 / 80 / 90 / 100%.
V10.22 - Added
  • Stage Presence Stage Presence (Innate)
    • Innate - Echo: Seraphine basic abilities generate a stack of Echo, stacking up to 2 times. At 2 stacks, Seraphine's next basic ability casts an additional time at no cost after a 0.033 seconds delay, consuming all Echo stacks after the cast time of the second cast completes. Seraphine gains full stacks of Echo when the game starts and upon respawning.
    • Innate - Harmony: Seraphine's abilities grant a Note to her and all nearby allied champions, lasting 6 seconds, up-to 4 Notes at a time can be present per unit. Seraphine's next basic attack gains 25 bonus attack range per active Note and fires all of them at the target, dealing 5 − 20 (based on level) (+ 7.5% AP) magic damage for each Note discharged.
    • Subsequent Notes deal 95% of the previous Note's damage to non-minions. Notes deal 200% bonus damage to minions.
    • Effect Radius: Range model.png 800.
    • Speed: 3000.
  • High Note High Note (Q)
    • Active: Seraphine hurls a soundwave to the target location that quickly expands in a radius upon impact, dealing 55 / 65 / 75 / 85 / 95 (+ 55% AP) magic damage to enemies in the area, increased by 0% − 50% (based on target's missing health).
    • Mana Cost: 65 / 70 / 75 / 80 / 85.
    • Cooldown: 10 / 8.75 / 7.5 / 6.25 / 5 seconds.
    • Target Range: 900.
    • Effect Radius: Range center.png 350.
    • Speed: 1200.
    • Cast Time: 0.25 seconds.
  • Surround Sound Surround Sound (W)
    • Active: Seraphine inspires nearby ally champions with her music, granting herself 20% (+ 4% per 100 AP) decaying bonus movement speed and her allies 8% (+ 1.6% per 100 AP) bonus movement speed. She and her allies are also shielded for 60 − 120 (based on level) (+ 30% AP) for 2.5 seconds.
    • Surround Sound will heal Seraphine and all nearby allied champions for 5% (+ 1.125% per 100 AP) of missing health per ally after a 2.5-second delay if Seraphine already had a shield at the time of cast.
    • Surround Sound's effects can stack up to 2 times.
    • Mana Cost: 50 / 70 / 90 / 110 / 130.
    • Cooldown: 26 / 25 / 24 / 23 / 22 seconds.
    • Effect Radius: Range model.png 800.
    • Cast Time: 0.25 seconds.
  • Beat Drop Beat Drop (E)
    • Active: Seraphine fires a heavy soundwave in a line in the target direction, dealing 60 / 85 / 110 / 135 / 160 (+ 35% AP) magic damage to enemies struck, reduced to 60 / 70 / 80 / 90 / 100% against minions, and Slow icon.png slowing them by 99% for 1 second.
    • Enemies that are already Slow icon.png slowed are also Root icon.png rooted for the same duration. Enemies that are Stun icon.png immobilized or Grounded icon.png grounded are also Stun icon.png stunned for the same duration.
    • Mana Cost: 60 / 70 / 80 / 90 / 100.
    • Cooldown: 13 / 12 / 11 / 10 / 9 seconds.
    • Target Range: Range center.png 1300.
    • Width: Range model.png 140.
    • Speed: 1200.
    • Cast Time: 0.25 seconds.
  • Encore Encore (R)
    • Active: Seraphine projects a captivating force in the target direction that deals 150 / 200 / 250 (+ 60% AP) magic damage to all enemies struck and Charm icon.png charms, Slow icon.png slows, and Sight icon.png reveals them for 1.25 / 1.5 / 1.75 seconds.
    • Encore's projectile resets its remaining travel distance whenever it strikes an allied or enemy champion, excluding Seraphine. Additionally, all struck allied champions gain 4 Notes Notes.
    • Mana Cost: 100.
    • Cooldown: 160 / 140 / 120 seconds.
    • Target Range: Range model.png 1200.
    • Width: Range model.png 320.
    • Speed: 1600.
    • Cast Time: 0.5 seconds.

See also

References

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