watch 02:39
The Loop (Games)
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Seraphine
Abilities
- Notes
Echo Details:
- Echo's stacks are represented by a stack counter underneath Seraphine's health bar.
- Seraphine's basic abilities alternate their icons between 3 different ones each, depending on the current amount of stacks she has.
- The second cast must complete for Echo stacks to be consumed; if the cast time does not finish or does not begin at all, Seraphine will keep her stacks.
- The additional cast is completely free; the
mana cost and
cooldown of the mimicked ability are unaffected by it.
Harmony Details:
- Against minions, each Note from Seraphine deals 12 / 24 / 42 / 72 (based on level) (+ 18 / 21 / 24 / 27% (based on level) AP) magic damage and each note from allies deals 3 / 6 / 10.5 / 18 (based on level) (+ 4.5 / 5.25 / 6 / 6.75% (based on level) AP) magic damage.
- Against non-minions, each Note from Seraphine deals normal damage and each note from allies deals 1 / 2 / 3.5 / 6 (based on level) (+ 1.5 / 1.75 / 2 / 2.25% (based on level) AP) magic damage.
- Notes will also be gained if Seraphine uses the actives for * or .
- Notes orbit at a radius of 100 from the center of their holder and they fire from this location.
- The empowered attack cannot
critically strike.*
- Notes are fired one after another with a short delay.
- Harmony does not grant Notes to
clones.
- This allows enemies to see whether a nearby ally of Seraphine is a clone.
- This means Seraphine can only have up to 20 Notes, which includes her and 4 allied champions. This is increased to 24 Notes on
Hexakill as there is an additional allied champion.
- Harmony grants Notes even if the ally is
untargetable.
- The Notes will fire from allies regardless of how far they are away from Seraphine.
- Seraphine gains a faint blue attack range indicator when there are Notes present.
- Notes do not discharge when attacking
wards, allowing Seraphine to attack them from increased range multiple times.
Other Details:
- Seraphine, while alive, will play music if there is at least one ally champion nearby.
- This is audible to Seraphine and all allied champions that are in range of Harmony, indicative of if they can receive a Note or not.
- Notes
- High Note uses a modified icon for the
second and
third stack of .
- The maximum damage of High Note uses a
cosmetic critical strike.
- High Note will fire from wherever Seraphine is at the end of the cast time.
- The impact delay depends solely on the missile speed. It is 0 seconds to 0.75 seconds (after end of cast time) within the standard cast radius, but can be increased further by Seraphine being moved away from the cast location during the cast time.
- PENDING FOR TEST The area of effect is covered via expansion in several rings (similar to area of effect) and targets can only be hit once.
- The range indicator for the target range has a radius of 950 units, but the center of High Note can only be cast up to 900 units. The area indicator shows the proper 350 are of effect radius and cast location.
- Notes
- Surround Sound uses a modified icon for the
second and
third stack of .
- All effects are gained at the start of the cast time.
- Seraphine can move during the cast time.
- Surround Sound will empower from any
shield that Seraphine has. It does not have to be sourced from Surround Sound.
- Casting Surround Sound during the 2.5-second delay refreshes the delay.
- The
heal affects
clones and counts them for increasing the missing health percentage.
- A large indicator similar to signals the heal area of effect and delay.
- The heal will be canceled and the indicator disappears when Seraphine dies.
- The heal occurs instantly on Seraphine and all nearby allied champions once the delay ends.
- There is a missile that flows through all allied champions which can be blocked by . The heal is unaffected by this.
- Surround Sound will affect
untargetable allies.
- Notes
- Beat Drop uses a modified icon for the
second and
third stack of .
- Beat Drop may still be empowered even if the disable ends shortly after the ability hits.
- The
root and the
stun cannot apply at the same time.
- The root will only apply if the target is
slowed and not
immobilized or
grounded.
- The stun will apply as normal; it does not consider if the target is
slowed.
- The stun will apply as normal; it does not consider if the target is
- The root will be overridden by the stun if the target is hit by Beat Drop again while they were rooted by it.
- The root will only apply if the target is
- A quarter note will appear next to an enemy
champion while they are
slowed and two quarter notes tied will appear if they are
immobilized or
grounded.
- This indicates if Beat Drop will apply an additional crowd control effect if it strikes the target.
- Beat Drop fires from the finishing cast position.
- The
charm from , which is an
immobilize, can trigger the
stun from Beat Drop.
- Beat Drop's additional effects will always trigger after the application of other
crowd control effects when applied at the same time (e.g. the
slow from will always apply before Beat Drop, thus the
root will always be triggered).
- Notes
- Encore has two cast times. Both last 0.5 seconds. The wave will always project after the first cast time, and the second cast time only serves as a
lock out for Seraphine.
- Seraphine cannot buffer casts during the first cast time, but she may do so during the second cast time.
Clones also count for Encore's extension.
- Encore will not extend on enemy champions that are
untargetable, but will do so for allied champions.
Spell shield will also prevent Encore from extending.
- Encore fires from Seraphine's location at the end of the initial cast time.
- There is no limit as to how many times the wave can extend.
- Each Encore cast cannot extend from the same
champion more than once.
- PENDING FOR TEST:
Champions that died, clearing marker buffs
- PENDING FOR TEST:
Patch history
- See here for the complete patch history.
- Note base damage changed to 4 / 8 / 14 / 24 (based on level) from 4 − 16 (based on level).
- Removed: Notes no longer deal 95% damage of the previous one to non-minions.
- New Effect: Notes from allies now deal 25% damage.
- Cooldown increased to 180 / 150 / 120 seconds from 160 / 140 / 120.
- Base damage per note reduced to 4 − 16 (based on level) from 5 − 20 (based on level).
- Ally base shield reduced to 50 − 100 (based on level) from 60 − 120 (based on level).
- Self base shield reduced to 75 − 150 (based on level) from 90 − 180 (based on level).
- V11.1 - January 8th Hotfix
- Bug Fix: Can now properly stack mana charges with this ability.
- Stats
- Health growth increased to 90 from 80.
- New Effect: Self shield is now increased by 50%.
- Self shield increased to 90 − 180 (based on level) (+ 45% AP) from 60 − 120 (based on level) (+ 30% AP).
- New Effect: Self shield is now increased by 50%.
- Stats
- Base mana regeneration reduced to 8 from 10.
- AP ratio changed to 6 / 7 / 8 / 9% (based on level) AP from 7.5% AP at all levels.
- Base damage increased to 55 / 70 / 85 / 100 / 115 from 55 / 65 / 75 / 85 / 95.
- AP ratio changed to 40 / 45 / 50 / 55 / 60% AP from 55% AP at all ranks.
- Base damage reduced to 60 / 80 / 100 / 120 / 140 from 60 / 85 / 110 / 135 / 160.
- Minion damage increased to 100% at all ranks from 60 / 70 / 80 / 90 / 100%.
- V10.22 - Added
- Innate - Echo: Seraphine basic abilities generate a stack of Echo, stacking up to 2 times. At 2 stacks, Seraphine's next basic ability casts an additional time at no cost after a 0.033 seconds delay, consuming all Echo stacks after the cast time of the second cast completes. Seraphine gains full stacks of Echo when the game starts and upon respawning.
- Innate - Harmony: Seraphine's abilities grant a Note to her and all nearby allied champions, lasting 6 seconds, up-to 4 Notes at a time can be present per unit. Seraphine's next basic attack gains 25 bonus attack range per active Note and fires all of them at the target, dealing 5 − 20 (based on level) (+ 7.5% AP) magic damage for each Note discharged.
- Subsequent Notes deal 95% of the previous Note's damage to non-minions. Notes deal 200% bonus damage to minions.
- Effect Radius:
800.
- Speed: 3000.
(Innate)
- Active: Seraphine hurls a soundwave to the target location that quickly expands in a radius upon impact, dealing 55 / 65 / 75 / 85 / 95 (+ 55% AP) magic damage to enemies in the area, increased by 0% − 50% (based on target's missing health).
- Mana Cost: 65 / 70 / 75 / 80 / 85.
- Cooldown: 10 / 8.75 / 7.5 / 6.25 / 5 seconds.
- Target Range: 900.
- Effect Radius:
350.
- Speed: 1200.
- Cast Time: 0.25 seconds.
(Q)
- Active: Seraphine inspires nearby ally champions with her music, granting herself 20% (+ 4% per 100 AP) decaying bonus movement speed and her allies 8% (+ 1.6% per 100 AP) bonus movement speed. She and her allies are also shielded for 60 − 120 (based on level) (+ 30% AP) for 2.5 seconds.
- Surround Sound will heal Seraphine and all nearby allied champions for 5% (+ 1.125% per 100 AP) of missing health per ally after a 2.5-second delay if Seraphine already had a shield at the time of cast.
- Surround Sound's effects can stack up to 2 times.
- Mana Cost: 50 / 70 / 90 / 110 / 130.
- Cooldown: 26 / 25 / 24 / 23 / 22 seconds.
- Effect Radius:
800.
- Cast Time: 0.25 seconds.
(W)
- Active: Seraphine fires a heavy soundwave in a line in the target direction, dealing 60 / 85 / 110 / 135 / 160 (+ 35% AP) magic damage to enemies struck, reduced to 60 / 70 / 80 / 90 / 100% against minions, and
slowing them by 99% for 1 second.
- Enemies that are already
slowed are also
rooted for the same duration. Enemies that are
immobilized or
grounded are also
stunned for the same duration.
- Mana Cost: 60 / 70 / 80 / 90 / 100.
- Cooldown: 13 / 12 / 11 / 10 / 9 seconds.
- Target Range:
1300.
- Width:
140.
- Speed: 1200.
- Cast Time: 0.25 seconds.
(E)
- Active: Seraphine fires a heavy soundwave in a line in the target direction, dealing 60 / 85 / 110 / 135 / 160 (+ 35% AP) magic damage to enemies struck, reduced to 60 / 70 / 80 / 90 / 100% against minions, and
- Active: Seraphine projects a captivating force in the target direction that deals 150 / 200 / 250 (+ 60% AP) magic damage to all enemies struck and
charms,
slows, and
reveals them for 1.25 / 1.5 / 1.75 seconds.
- Encore's projectile resets its remaining travel distance whenever it strikes an allied or enemy champion, excluding Seraphine. Additionally, all struck allied champions gain 4 .
- Mana Cost: 100.
- Cooldown: 160 / 140 / 120 seconds.
- Target Range:
1200.
- Width:
320.
- Speed: 1600.
- Cast Time: 0.5 seconds.
(R)
- Active: Seraphine projects a captivating force in the target direction that deals 150 / 200 / 250 (+ 60% AP) magic damage to all enemies struck and
See also
Cancelled Champions |
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References
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