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Seraphine OriginalCentered.jpg
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Stage Presence
EFFECT RADIUS: Range model.png 800
SPEED: 3000
Stage Presence.png

Innate - Echo: Seraphine basic abilities generate a stack of Echo, stacking up to 2 times. At 2 stacks, Seraphine's next basic ability casts an additional time at no cost after a 0.033 seconds delay, consuming all Echo stacks after the cast time of the second cast completes.
Seraphine gains full stacks of Echo when the game starts and upon respawning.

Innate - Harmony: Seraphine's abilities grant a Note to her and all nearby allied Champion icon.png champions. Notes last 6 seconds and only 4 of them can be active on a unit at a time. The duration of Notes refreshes on Seraphine's subsequent ability casts when the holder is within Harmony's aura or is hit by Encore Encore. Seraphine's basic attacks while any amount of Notes are active gain Range icon.png 25 bonus attack range per Note and fire all of them at the target, dealing them 5 − 20 (based on level) (+ 6 / 7 / 8 / 9% (based on level) AP) magic damage for each Note discharged.

Subsequent Notes deal 95% of the previous Note's damage to non-minions. Notes deal「 200% bonus damage 」「 15 − 60 (based on level) (+ 18 / 21 / 24 / 27% (based on level) AP) magic damage 」to Minion icon.png minions.


Echo Details:

  • Echo's stacks are represented by a stack counter underneath Seraphine's health bar.
  • Seraphine's basic abilities alternate their icons between 3 different ones each, depending on the current amount of stacks she has.
  • The second cast must complete for Echo stacks to be consumed; if the cast time does not finish or does not begin at all, Seraphine will keep her stacks.
  • The additional cast is completely free; the Mana icon.png mana cost and Cooldown reduction icon.png cooldown of the mimicked ability are unaffected by it.

Harmony Details:

  • Notes orbit at a radius of 100 from the center of their holder and they fire from this location.
  • The empowered attack cannot Critical strike icon.png critically strike.*
  • Notes are fired one after another with a short delay.
  • Harmony does not grant Notes to Command Hallucinate.png clones.
    • This allows enemies to see whether a nearby ally of Seraphine is a clone.
    • This means Seraphine can only have up to 20 Notes, which includes her and 4 allied champions. This is increased to 24 Notes on Pentakill II profileicon.png Hexakill as there is an additional allied champion.
      • At 20 Notes, Seraphine next basic attack will deal 64.15 − 256.61 (based on level) (+ 76.98 / 89.81 / 102.65 / 115.48% (based on level) AP) magic damage against a non-Minion icon.png minion and gain Range icon.png 500 bonus attack range.
  • Harmony grants Notes even if the ally is Playful.png untargetable.
  • Seraphine gains a faint blue indicator that reflects her increased attack range while Notes increase it.
  • The Notes will fire from allies regardless of how far they are away from Seraphine.
  • Seraphine gains an attack range indicator when there are Notes present.

Other Details:

  • Seraphine, while alive, will play music if there is at least one ally champion nearby.
    • This is audible to Seraphine and all allied champions that are in range of Harmony, indicative of if they can receive a Note or not.


High Note
EFFECT RADIUS: Range center.png 350
SPEED: 1200
COST: 65 / 70 / 75 / 80 / 85 Mana
COOLDOWN: 10 / 8.75 / 7.5 / 6.25 / 5
High Note.png

Active: Seraphine hurls a soundwave to the target location that quickly expands in a radius upon impact, dealing magic damage to enemies in the area, increased by 0% − 50% (based on target's missing health).

Magic Damage:
55 / 70 / 85 / 100 / 115 (+ 40 / 45 / 50 / 55 / 60% AP)
Maximum Damage:
82.5 / 105 / 127.5 / 150 / 172.5 (+ 60 / 67.5 / 75 / 82.5 / 90% AP)

High Note will cast at max range if cast beyond that.

  • High Note uses a modified icon for the High Note 2.png second and High Note 3.png third stack of Stage Presence Stage Presence.
  • The maximum damage of High Note uses a Critical strike magic icon.png cosmetic critical strike.
  • High Note will fire from wherever Seraphine is at the end of the cast time.
  • The impact delay depends solely on the missile speed. It is 0 seconds to 0.75 seconds (after end of cast time) within the standard cast radius, but can be increased further by Seraphine being moved away from the cast location during the cast time.
  • PENDING FOR TEST The area of effect is covered via expansion in several rings (similar to Frozen Tomb's Frozen Tomb's area of effect) and targets can only be hit once.
  • The range indicator for the target range has a radius of 950 units, but the center of High Note can only be cast up to 900 units. The area indicator shows the proper 350 are of effect radius and cast location.


Surround Sound
EFFECT RADIUS: Range model.png 800
COST: 50 / 70 / 90 / 110 / 130 Mana
COOLDOWN: 26 / 25 / 24 / 23 / 22
Surround Sound.png

Active: Seraphine inspires nearby ally Champion icon.png champions with her music, granting herself 20% (+ 4% per 100 AP) Movement speed icon.png decaying bonus movement speed, allies 8% (+ 1.6% per 100 AP) bonus movement speed, as well as her and allies a Hybrid resistances icon.png shield for 60 − 120 (based on level) (+ 30% AP), all for the next 2.5 seconds.

Surround Sound will also Heal power.png heal Seraphine and all nearby allied champions for 5% (+ 1.125% per 100 AP) of missing health per ally after its effect ends if Seraphine already had a Hybrid resistances icon.png shield at the time of cast.

Surround Sound's effects can stack up to 2 times.

  • Surround Sound uses a modified icon for the Surround Sound 2.png second and Surround Sound 3.png third stack of Stage Presence Stage Presence.
  • All effects are gained at the start of the cast time.
  • Seraphine can move during the cast time.
  • Surround Sound will empower from any Hybrid resistances icon.png shield that Seraphine has. It does not have to be sourced from Surround Sound.
  • Casting Surround Sound during the 2.5-second delay refreshes the delay.
  • The Heal power.png heal affects Command Hallucinate.png clones and counts them for increasing the missing health percentage.
  • A large indicator similar to Redemption's Redemption's signals the heal area of effect and delay.
  • The heal will be canceled and the indicator disappears when Seraphine dies.
  • The heal occurs instantly on Seraphine and all nearby allied champions once the delay ends.
    • There is a missile that flows through all allied champions which can be blocked by Wind Wall Wind Wall. The heal is unaffected by this.


Beat Drop
TARGET RANGE: Range center.png 1300
WIDTH: Range model.png 140
SPEED: 1200
COST: 60 / 70 / 80 / 90 / 100 Mana
COOLDOWN: 13 / 12 / 11 / 10 / 9
Beat Drop.png

Active: Seraphine fires a heavy soundwave in a line in the target direction, dealing magic damage to enemies struck, and Slow icon.png slowing them by 99% for 1 second.

Magic Damage:
60 / 80 / 100 / 120 / 140 (+ 35% AP)
Beat Drop 4.png

Enemies that are already Slow icon.png slowed are also Root icon.png rooted for the same duration.

Beat Drop 5.png

Enemies that are Stun icon.png immobilized or Grounded icon.png grounded are also Stun icon.png stunned for the same duration.

  • Beat Drop uses a modified icon for the Beat Drop 2.png second and Beat Drop 3.png third stack of Stage Presence Stage Presence.
  • The Root icon.png root and the Stun icon.png stun cannot apply at the same time.
    • The root will only apply if the target is Slow icon.png slowed and not Stun icon.png immobilized or Grounded icon.png grounded.
      • The stun will apply as normal; it does not consider if the target is Slow icon.png slowed.
    • The root will be overridden by the stun if the target is hit by Beat Drop again while they were rooted by it.
  • A quarter note will appear next to an enemy Champion icon.png champion while they are Slow icon.png slowed and two quarter notes tied will appear if they are Stun icon.png immobilized or Grounded icon.png grounded.
    • This indicates if Beat Drop will apply an additional crowd control effect if it strikes the target.
  • Beat Drop fires from the finishing cast position.


TARGET RANGE: Range model.png 1200
WIDTH: Range model.png 320
SPEED: 1600
COST: 100 Mana
COOLDOWN: 160 / 140 / 120

Active: Seraphine projects a captivating force in the target direction that deals magic damage to all enemies struck and Charm icon.png charms them for a few seconds, during which they are also Sight icon.png revealed and Slow icon.png slowed by 40%, increasing by 15% every 0.25 seconds over the duration, up to 99%.

Magic Damage:
150 / 200 / 250 (+ 60% AP)
Charm Duration:
1.25 / 1.5 / 1.75

Encore's projectile resets its remaining travel distance whenever it strikes an allied or enemy Champion icon.png champion, excluding Seraphine. Additionally, all struck allied champions gain 4 Notes Notes.

  • Encore has two cast times. Both last 0.5 seconds. The wave will always project after the first cast time, and the second cast time only serves as a Lockout icon.png lock out for Seraphine.
    • Seraphine cannot buffer casts during the first cast time, but she may do so during the second cast time.
  • Encore will not extend on enemy champions that are Playful.png untargetable, but will do so for allied champions.
  • Spell Shield.png Spell shield will also prevent Encore from extending.
  • Encore fires from Seraphine's location at the end of the initial cast time.
  • There is no limit as to how many times the wave can extend.
  • Each Encore cast cannot extend from the same Champion icon.png champion more than once.

Tips & Tricks
  • Command Hallucinate.png Clones also count for Encore's extension.


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