New Effect: The Sentinel with highest amount of items now gets the shield first instead of the Sentinel with the highest maximum health.
If multiple Sentinels have the same amount of items, then the Sentinel with highest attack speed will be chosen. If multiple Sentinels have the same amount of attack speed, then it will be chosen at random.
Bonus attack speed reduced to 25 / 90 / 500% (based on the number of Sentinels) from 25 / 120 / 1000%.
Shield reduced to 175 / 900 / 2000 (based on the number of Sentinels) from 200 / 1000 / 2000.
Synergy: At start of combat, the Sentinel with the highest health gains a shield that grants bonus attack speed each time it is applied. When the shield is destroyed or expires it will pass to the ally with the lowest percent health.
3 Sentinels: 200 shield, 30% AS, 4 second duration
6 Sentinels: 1000 shield, 120% AS, 2 second duration
9 Sentinels: 2000 shield, 1000% AS, 1 second duration