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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Senna OriginalCentered
Senna
Senna (Universe)Senna (Universe)
Senna (League of Legends)Senna (League of Legends)
Senna (Esports)Senna (Esports)
Senna (Teamfight Tactics)Senna (Teamfight Tactics)
Senna (Legends of Runeterra)Senna (Legends of Runeterra)
Senna (Wild Rift)Senna (Wild Rift)
Senna (Development)Senna (Development)
Senna (Trivia)Senna (Trivia)

Senna is a champion in Wild Rift.[1]

Loadouts

Abilities[]

Basic Attack

Basic Attack

Basic Attack: Senna blasts the target with her relic cannon that uses a Projectile non-projectile beam, dealing Champions stunned with Pyromania (P)100% AD Champions killed from outside standard Attack rangephysical damage and applying On-hit icon on-hit and on-attack effects.

Senna's basic attacks can Critical strike icon critically strike, but they deal only 「 Champions stunned with Pyromania (P)(141.75% + 24 24.3%) AD Champions killed from outside standard Attack rangephysical damage. 」「 81% of the Attack damage icon Damage mitigated with Pale Cascade (W)critical damage champions usually have. 」

Senna has an attack ratio of 0.4, meaning she only gains「 + 0.4 Champions hit with Martial Cadence (P)attack speed per Attack damage icon Champions hit with Martial Cadence (P)100% bonus attack speed. 」「 64% of the Champions hit with Martial Cadence (P)attack speed she would gain if her attack speed ratio was the same as her base attack speed. 」

Additionally, Senna's base attack windup is reduced「 to 31.25% − 21.875% (based on level), 」「 by 0% − 30% (based on level), 」but is only reduced by 60% of the expected value given attack speed bonuses.

Info
  • At level 15, only with the per level bonus attack speed, Senna will have Champions hit with Martial Cadence (P)0.6922 attack speed, and will take <span class="basic-tooltip" style="border-bottom:1px dotted gray;cursor:help;" title="Expression error: Missing operand for *. seconds, but rounded up to the next game tick.">Expression error: Unexpected < operator. seconds to perform an attack compared to 0.528 seconds at level 1.

Absolution

Innate - Relic Cannon: Senna's Champions hit with Bandage Toss (Q) at greater than 75% of max rangeAttack damage icon attack damage cannot increase through growth (per level). Her basic attacks On-hit icon on-hit deal Champions stunned with Pyromania (P)20% AD Champions killed from outside standard Attack rangebonus physical damage and grant her Champions killed 5s before or after using Chronobreak (R)10 / 15 / 20% (based on level) of the target's movement speed as Movement speed icon Champions killed 5s before or after using Chronobreak (R)bonus movement speed for 0.5 seconds.

Senna Absolution WR

Innate - Weakened Soul: Senna's basic attacks On-hit icon on-hit and damaging abilities against enemy champions apply a stack of Champions hit by Soul Flare (Empowered Q)Mist for 4 seconds, modified to 0.75 seconds if Senna starts winding up a basic attack on them. Subsequent hits will collect Champions hit by Soul Flare (Empowered Q)Mist and deal Champions killed from outside standard Attack rangebonus physical damage equal to Champions killed with Comeuppance (R)1.2% − 12% (based on level) of target's current health, rendering the target immune to further Champions hit by Soul Flare (Empowered Q)Mist infliction for a few seconds.

MistWraithSquare

Enemies that die near Senna may spawn a Mist Wraith from their corpse. Her basic attacks, Piercing Darkness Piercing Darkness, or Dawning Shadow Dawning Shadow will kill them instantly, granting her 8 Gold 8 and collecting their Champions hit by Soul Flare (Empowered Q)Mist.

  • Enemy Champion icon champions and large Monster icon monsters will spawn a Mist Wraith.
  • Epic Monster icon monsters will spawn 2 Mist Wraiths.
  • Minion icon Minions and lesser Monster icon monsters that Senna kills have a 3% chance to spawn a Mist Wraith.
  • Large Minion icon minions that Senna does not kill will spawn a Mist Wraith, while lesser Minion icon minions and lesser Monster icon monsters that Senna does not kill have a chance to spawn.

Mist: For each stack of Champions hit by Soul Flare (Empowered Q)Mist, Senna gains Attack damage icon Champions hit with Bandage Toss (Q) at greater than 75% of max range1 bonus attack damage. For every 20 stacks, she also gains Range icon 15 bonus attack range and Critical strike chance icon Time champions spent slowed by Miasma (W)15% critical strike chance, capped at Time champions spent slowed by Miasma (W)100% critical strike chance. Additionally, 35% of the generated excess Time champions spent slowed by Miasma (W)critical strike chance is converted into Takedowns while Frenzied (W/R)Life steal icon physical vamp.

Info
  • Despite Senna dealing 1 damage to Mist Wraiths, attacking them will calculate the Successful resurrections with Rebirth (P)attack's damage (including Critical strike icon WR critical strike modifiers) and any On-hit icon on-hit effects for the purposes of Ravenous Hunter rune drain effects.
  • Relic Cannon is only applied if the attack deals more than 0 damage.
    • Hence, it is not applied if the target is Cosmic Radiance invulnerable or Senna's basic attack's Attack damage icon Champions hit with Bandage Toss (Q) at greater than 75% of max rangeattack damage is reduced to 0 or below.
  • Dealing 0 damage is valid for marking and collecting Champions hit by Soul Flare (Empowered Q)Mist from champions, but dealing no damage at all is not.
    • Hence, Senna can mark and collect from Cosmic Radiance invulnerable enemies.
    • Jax Counter Strike old Dodge prevents marking and collecting a Champions hit by Soul Flare (Empowered Q)Mist via Senna's basic attacks and Piercing Darkness Piercing Darkness.
    • PENDING FOR TEST:: Champions hit by Soul Flare (Empowered Q)Mist interaction with Spirit's Refuge block and Blind icon blind.
  • Nunu & Willump Nunu & Willump spawn a wraith each.
  • Enemies will not see newly spawned wraiths while Senna is not visible.
  • Minion icon Minions executed by allies with Template:WRnie have a 4.166% chance to spawn wraiths.
  • Mist Wraith has a spawn animation, but is targetable immediately.
  • Mist Wraith grants a small amount of Sight icon sight around itself.
  • Runaan's Hurricane Runaan's Hurricane secondary bolts will ignore Mist Wraiths.
  • Attacking a Mist Wraith will not consume Energized WR buff energized stacks.
  • PENDING FOR TEST: The bonus on-hit damage does not apply an additional stack of Black Cleaver's Black Cleaver's Carve to offset Senna's low attack speed.

Piercing Darkness

Senna Piercing Darkness WR

Active: Senna fires a spectral laser in the direction of the target unit that deals Champions killed from outside standard Attack rangephysical damage to enemies hit (including Turret icon turrets), Slow icon slowing by 15% (+ 10% Champions stunned with Pyromania (P)per 100 bonus AD) (+ 6% Multiple champions hit with Between Worlds (R)per 100 AP) for a duration. She and allies hit are instead Heal power icon healed.

Physical Damage:
50 / 90 / 130 / 170 Champions stunned with Pyromania (P)(+ 50% bonus AD)
Slow Duration:
0.75 / 1 / 1.25 / 1.5
Healing:
40 / 70 / 100 / 130 Champions stunned with Pyromania (P)(+ 40% bonus AD) Multiple champions hit with Between Worlds (R)(+ 25% AP)

Upon being hit, enemy Turret icon turrets, Ward icon wards, jungle plants, MistWraithSquare Mist Wraiths and any other attack-interactive units are considered basic attacked once, while Champion icon champions and Turret icon turrets* are applied On-hit icon on-hit effects.

Piercing Darkness's remaining cooldown is Cooldown reduction icon reduced by 1 second On-hit icon on-hit.

Info
  • There is actually a second thinner laser overlaid, that which damages enemies.
  • Piercing Darkness' cast time is always 80% of the caster's attack windup time.
    • Because Senna's windup percent scales down with levels but her windup time also only scales with 60% attack speed, the precise numbers get complicated quickly.
    • At base attack speed and level 1, Senna's attack windup is 0.5 seconds.
    • Reducing Senna's attack speed via Cripple icon attack speed reductions also increases Piercing Darkness' cast time by 60% of the fraction.
    • Piercing Darkness' cast time reduction per level via her own windup-per-level-reduction mirrors Lucian's Lucian's Piercing Light's Piercing Light's cast time values.
  • Piercing Darkness can generally target anything that is not either explicitly Playful untargetable or Senna.
    • Valid targets include anything that can be targeted by a basic attack from someone.
  • Piercing Darkness will attempt to lead the target if it is moving but does not adjust further during cast time (enemies can dodge the laser if they change their position by a sufficient amount during the cast time).
    • It leads by (up-to?) 80 units.
  • Spell Shield Spell shield will not prevent on-hit effects from being applied.
  • PENDING FOR TEST:: Piercing Darkness interaction with Jax Counter Strike old dodging, Spirit's Refuge blocking, and Blind icon blinding effects.

Last Embrace

Senna Last Embrace WR

Active: Senna throws a globule of Black Mist in the target direction that deals Champions killed from outside standard Attack rangephysical damage to the first enemy hit and sticks onto them for 1 second.

Physical Damage:
90 / 155 / 220 / 285 Champions stunned with Pyromania (P)(+ 70% bonus AD)

After the duration or when the target dies, the Black Mist briefly Root icon WR roots them and surrounding enemies.

Root Duration:
1.3 / 1.525 / 1.75 / 1.975 / 2.2

Info
  • Last Embrace will not Root icon WR root the primary target if they are Playful untargetable.
  • This ability will cast from wherever the caster is at the end of the cast time.

Curse of the Black Mist

Senna Curse of the Black Mist WR

Active: Senna surrounds herself with an aura of mist and gains Ambush 2 camouflage for a duration. If Senna Breaking stealth icon breaks stealth, she regains it after 1.75 seconds.

Effect Duration:
6 / 6.5 / 7 / 7.5

Allied champions who enter the mist gain Wraith Form for a duration equal to the remaining duration.

Senna Curse of the Black Mist 2 WR

Wraith Form: Gain Ambush 2 camouflage. Enemies will have Sweeper Drone icon obscured vision of camouflaged Wraiths moving outside of the mist. If you Breaking stealth icon break stealth, you re-stealth after 1.75 seconds. Wraith Form ends immediately upon Senna's Death death.

Senna and allies camouflaged by Curse of the Black Mist also gain Champions killed 5s before or after using Chronobreak (R)Movement speed icon 20% bonus movement speed.

Info
  • Senna can move while casting.
  • Allies affected by the Curse of the Blast Mist aura receive a buff called Cloak of Mist.
  • Obscured units appear as Wraiths, hence the name. The wraith model does not distinguish which champion is obscured.
  • If Senna gains Twilight Shroud old2 invisibility while Ambush 2 camouflaged by Curse of the Black Mist, the visual effects of her aura will be hidden while she is invisible.
    • On the mini-map, obscured champions will be displayed as wraith icons instead of champion icons to the enemy team.
  • In-game, the 'Cloak of Mist' buff grants camouflage and the 'Wraith Form' buff obscures the unit and grants movement speed. However, 'Cloak of Mist' has the unspecified effect of negating the obscuring effects of 'Wraith Form' (i.e. the unit is not a wraith while inside the mist); the unit has the bonus movement speed even when they are not a wraith (e.g. inside the mist or an enemy is nearby); and 'Wraith Form' also grants the functionality of camouflage (i.e. the unit is treated as a camouflaged unit with regards to True Sight icon True Sight, Control Ward icon Control Wards, and enemy Champion icon champions).
    • Given this overly complex interaction between the two buffs granted as well as the overlapping effects, it is easier to describe the effects as a single buff that is modified in specific circumstances rather than trying to establish a new game mechanic.
    • Senna likewise has her aura buff and the 'Wraith Form' buff, but her 'Wraith Form' does not share gameplay functionality with other allies benefiting from Wraith Form. For Senna, the appearance of being a wraith is a form-swap while camouflaged (similar to Demon Shade Demon Shade). Senna will remain in her wraith form when she is detected so long as the camouflage isn't broken, and her wraith's appearance is distinguished from other wraiths.
  • Allied champions who enter the mist and have Guerrilla Warfare stealth of their own will still gain the Wraith Form buff but they will not grant Sweeper Drone icon obscured vision of themselves to the enemy while out of the mist nor will they appear as a Wraith.
    • Allies who have their own Ambush 2 camouflage and also have Wraith Form will be revealed to enemies from their stealth's detection range, not Wraith Form's.
  • Curse of the Black Mist will not activate if Senna enters Revival icon resurrection during the cast time.
  • Wraith Form will not be granted to allies that are in a Zombie icon zombie state or are Channeling icon channeling. It will be granted to allies even if they are Playful untargetable.

Dawning Shadow

Senna Dawning Shadow WR

Active: Senna fires two waves of spectral light in the target direction, granting Sight icon sight of the area briefly along the path. The center wave deals Champions killed from outside standard Attack rangephysical damage to enemy Champion icon champions hit and Reveal icon reveals them for 3 seconds. It also collects Mist Wraiths Mist Wraiths it hits.

Physical Damage:
250 / 400 / 550 Champions stunned with Pyromania (P)(+ 100% bonus AD) Multiple champions hit with Between Worlds (R)(+ 50% AP)

The broad wave grants a Hybrid resistances icon shield to Senna and allied champions hit for 3 seconds.

Shield Strength:
120 / 160 / 200 Multiple champions hit with Between Worlds (R)(+ 40% AP)
Lethal damage prevented with healing from Bountiful Harvest (W)(+ 4 per Mist Mist collected)
▶️   "No shadow without light!"

Info
  • This ability will cast from wherever the caster is at the start of the cast time.
  • Senna reveals herself during the cast time.

Tips & Tricks
  • The broad wave is a singular projectile that can be Projectile destroyed.

Patch history[]

For the expanded patch notes, see here.
V4.2
  • Stats
    • Base attack range increased from 600 to 625.
    • Base movement speed increased from 330 to 340.
  • Absolution Absolution
    • Critical strike damage reduction reduced from 50% to 19%.
      • Critical strike damage increased from 100% to 141.75%.
V4.0b
  • Piercing Darkness Piercing Darkness
    • New effect: Enemies hit are Slow icon slowed by (15 + Champions stunned with Pyromania (P)10% bonus AD + Multiple champions hit with Between Worlds (R)6% AP)% for 0.75 / 1 / 1.25 / 1.5 seconds.
V3.5
  • Last Embrace Last Embrace
    • Base damage increased from 70 / 130 / 190 / 250 to 90 / 155 / 220 / 285.
  • Curse of the Black Mist Curse of the Black Mist
    • Cooldown reduced from 26 / 24 / 22 / 20 seconds to 22 / 20 / 18 / 16.
V3.4b
  • Piercing Darkness Piercing Darkness
    • Base damage increased from 40 / 80 / 120 / 160 to 50 / 90 / 130 / 170.
    • AD ratio increased from Champions stunned with Pyromania (P)40% bonus AD to inherit50%.
V3.3a
  • Stats
    • Attack speed growth reduced from 2.2% to 1.2%.
  • Absolution Absolution
    • Damage health ratio reduced from Champions killed with Comeuppance (R)1.6% − 16% (based on level) target's current health to Damage mitigated by Master-At-Arms (R)1.2% − 12% (based on level).
V3.3
  • Dawning Shadow Dawning Shadow
    • Cooldown reduced from 105 / 95 / 85 seconds to 85 / 80 / 75.
V2.6a
  • Absolution Absolution
    • Attack range per 20 Mist reduced from 25 to 15.
  • Dawning Shadow Dawning Shadow
    • Shield Mist ratio increased from 3 per Mist to 4.
V2.6
V2.4d
  • Absolution Absolution
    • Mist Wraith spawn rate on minion kills reduced from 7% to 3%.
V2.3b - Added
  • Released July 9, 2021 (00:01 UTC).

See also[]

References[]

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