Image
Senna
Synergy[]
Trivia[]
- Like many other units, her appearance has been specifically modified from her League of Legends counterpart for TFT. In this instance, the red coat and the red stone weapon is combined with the default base color, being "red" is because due to the recolored being best suited for the origin in her kit.
Synergy[]
Trivia[]
- Senna appears as instead of due to the skin being best suited for the origin in her kit.
- Her ability is based on her League of Legends ability and was renamed as Soulwoofer to better suit her origin. However, pulses 3 times effects is a reference to the League of Legends ability of 's .
Synergy[]
Trivia[]
- Senna appears as instead of due to the skin being best suited for the origin in her kit.
- Her ability is based on her League of Legends ability .
Synergy[]
Trivia[]
- Senna appears as instead of due to the skin being best suited for the origin in her kit.
- Her ability is based on her League of Legends ability .
Synergy[]
Trivia[]
- Senna appears as instead of due to the skin being best suited for the origin in her kit.
- Her ability is based on her League of Legends ability .
Synergy[]
Trivia[]
- Senna appears as instead of due to the skin being best suited for the origin in her kit.
- Her ability is based on her League of Legends ability .
Synergy[]
Gameplay[]
Often finding herself in the team's backlines, Senna is damaging support that aids her team by empowering their auto-attacks.
Due to her traits, she can be played in 2 ways primarily.
In Light comps, she is extremely dependable on having
to survive incoming assassins and backline threats, is her core item as it helps her fellow Light units to apply the % Max HP/healing debuff to entire enemy compositions.In Shadow comps, however, she has her ability autos amplify by her Shadow buff, with
and together for extreme burst as her fellow Shadow units can apply her destructive critically empowered autos to deal devastating damage.Trivia[]
- Her ability is based on her League of Legends ability . However, bonus on-hit effects are unique to Teamfight Tactics.
- Senna and came to Set 2 at the same time, bringing the trait to Set 2. The trait references their romantic relationship in the lore.
Patch History[]
- Maximum mana reduced to 70 from 80.
- Ability heal increased to 60% of damage dealt from 50%.
- Bug Fix: Fixed a bug that prevented her from gaining mana from and Blue Battery after casting.
- Ability base damage increased to 100 / 140 / 200 from 80 / 120 / 180.
- Base attack damage reduced to 60 from 70.
- V12.5 - March 8th Hotfix
- Base attack speed reduced to 0.7 from 0.75.
- Ability base damage reduced to 80 / 120 / 180 from 80 / 125 / 200.
- Ability AD ratio reduced to 150% AD from 160% AD.
- V12.4 - Returning
- V11.22 - Disabled
- Disabled due to Set 6.
- Bug Fix: Tooltip now properly displays stun duration scaling.
- V11.15 - Returning
-
- Tier 1 .
- Active - Last Embrace: Launches black mist toward the farthest enemy. The first enemy hit along the path is stunned for 1.5 seconds, and all nearby enemies are dealt 200 / 300 / 450 (× AP) magic damage.
- V10.6 - Disabled
- Disabled due to Set 3.
- Ability bonus on-hit damage increased to 20 / 45 / 70 from 15 / 40 / 65.
- Ability bonus on-hit damage increased to 15 / 40 / 65 from 15 / 30 / 55.
- Bug Fix: Untargetable units should no longer be targeted or crowd controled.
- Ability bonus on-hit damage reduced to 15 / 30 / 55 from 25 / 45 / 75.
- V9.24 - Added
- Tier 2 .
- Active - Piercing Darkness: Fires a beam through her furthest ally (or a nearest enemy if there is no ally), dealing 50 / 100 / 150 magic damage to enemies hit by the beam, and granting allies 25 / 45 / 75 bonus magic damage on-hit for 5 seconds.