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Senna
Senna is a champion in League of Legends.[1]
Abilities[]
- Despite Senna dealing 1 damage to Mist Wraiths, attacking them will calculate the attack's damage (including critical strike modifiers) and any on-hit effects for the purposes of life steal and drain effects.
- Relic Cannon is only applied if the attack deals more than 0 damage.
- Hence, it is not applied if the target is invulnerable or Senna's basic attack's attack damage is reduced to 0 or below.
- Dealing 0 damage is valid for marking and collecting Mist from champions, but dealing no damage at all is not.
- Hence, Senna can mark and collect from invulnerable enemies.
- Dodge prevents marking and collecting a Mist via Senna's basic attacks and .
- PENDING FOR TEST:: Mist interaction with block and blind.
- spawn a wraith each.
- Enemies will not see newly spawned wraiths while Senna is not visible.
- A wraith can be hit by and it will interact with it the same way minions or monsters interact with Cosmic Binding but it will not take damage.
- Mist Wraith has a spawn animation, but is targetable immediately.
- Mist Wraith grants a small amount of sight around itself.
- secondary bolts will ignore Mist Wraiths.
- Attacking a Mist Wraith will not consume energized stacks, but you can benefit from the range increase of when collecting wraiths.
- Critical strike chance in excess of 100% is converted into negative critical strike chance for the life steal scaling.
- Excluding the range increase and the bonus shielding on , one stack of Mist is worth approximately 44.55 ( +8 from Mist Wraith pickup), 32.8125 if the critical chance is converted to life steal. The bonuses have a gross value of 46.25 ( 32.8125 with life steal).
- 0.75 AD is worth 26.25.
- 0.5% critical strike chance is worth 20. Absolution reduces its efficiency by 8.5%, making the value 18.3.
- 0.175% life steal is worth ≈ 6.5625.
- The bonus on-hit damage does not apply an additional stack of Carve to offset Senna's low attack speed.(bug)
- One for All differences edit
- Wraiths are not shared.
- Weakened Soul debuff application is individually tracked and does not interact among multiple users.
- New Effect: Gains 7.5 Mist stacks per round.
- Piercing Darkness also applies most on-attack effects to one enemy champion struck, and ocassionally to two.(note)
- will spend a stack on hitting a champion with Piercing Darkness but only if was activated first by an auto-attack.
- Piercing Darkness' cast time is always 80% of the caster's attack windup time.
- Because Senna's windup percent scales down with levels but her windup time also only scales with 60% attack speed, the precise numbers get complicated quickly.
- At base attack speed and level 1, Senna's attack windup is 0.5 seconds.
- Reducing Senna's attack speed via attack speed reductions also increases Piercing Darkness' cast time by 60% of the fraction.
- Piercing Darkness' cast time reduction per level via her own windup-per-level-reduction mirrors cast time values.
- Senna can generally target anything that is not either explicitly untargetable or herself.
- Valid targets include anything that can be targeted by a basic attack from someone.
- Piercing Darkness will attempt to lead the target if it is moving but does not adjust further during cast time (enemies can dodge the laser if they change their position by a sufficient amount during the cast time).
- It leads by (up-to?) 80 units.
- On-hit effects are applied in order of struck units' spawn IDs. This matters for effects that are consumed on-hit (e.g. Spellblade), which are applied to the target with the lowest Spawn ID.
- "Spawn ID" is an unofficial abbreviation to describe the spawn order for all units at the beginning of games, below are some examples.
- If Senna targets an enemy champion but hits at least one more enemy champion simultaneously, first stack will be applied to that target. If no champion was targeted, it will default to the champion with the lowest Spawn ID out of the ones struck by the ability. Whether the effect stacks up on a champion or not when multiple enemy champions are stuck also depends on Spawn ID.
- If Piercing Darkness struck an enemy champion and turret simultaneously, with fully charged, the passive effect will most likely proc on the turret since towers are often spawned before champions.
- For on-attack effects, they are also applied in order of struck units' spawn IDs. However, there are some specific on-attack effects that will apply to both the target of Piercing Darkness and the target with the lowest Spawn ID if the two unit is not identical. (note) Confirmed cases:
- Energized effects are stacked 2 stacks
- Spectral Waltz are granted 2 stacks
- PENDING FOR TEST:
- Spell shield will not prevent on-hit effects from being applied.
- PENDING FOR TEST:: Piercing Darkness interaction with dodging, blocking, and blinding effects.
- Last Embrace will not root the primary target if they are untargetable.
- This ability will cast from wherever the caster is at the end of the cast time.
- Senna can move while casting Curse of the Black Mist.
- Allies affected by the Curse of the Blast Mist aura receive a buff called Cloak of Mist.
- Obscured units appear as Wraiths, hence the name. The wraith model does not distinguish which champion is obscured.
- On the mini-map, obscured champions will be displayed as wraith icons instead of champion icons to the enemy team.
- In-game, the 'Cloak of Mist' buff grants camouflage and the 'Wraith Form' buff obscures the unit and grants movement speed. However, 'Cloak of Mist' has the unspecified effect of negating the obscuring effects of 'Wraith Form' (i.e. the unit is not a wraith while inside the mist); the unit has the bonus movement speed even when they are not a wraith (e.g. inside the mist or an enemy is nearby); and 'Wraith Form' also grants the functionality of camouflage (i.e. the unit is treated as a camouflaged unit with regards to True Sight, , and enemy champions).
- Given this overly complex interaction between the two buffs granted as well as the overlapping effects, it is easier to describe the effects as a single buff that is modified in specific circumstances rather than trying to establish a new game mechanic.
- Senna likewise has her aura buff and the 'Wraith Form' buff, but her 'Wraith Form' does not share gameplay functionality with other allies benefiting from Wraith Form. For Senna, the appearance of being a wraith is a form-swap while camouflaged (similar to ). Senna will remain in her wraith form when she is detected so long as the camouflage effect isn't broken, and her wraith's appearance is very distinct from other wraiths.
- Allied champions who enter the mist and have stealth of their own will still gain the Wraith Form buff but they will not grant obscured vision of themselves to the enemy while out of the mist nor will they appear as a Wraith.
- Allies who have their own camouflage and also have Wraith Form will be revealed to enemies from their stealth's detection range, not Wraith Form's.
- If Senna gains invisibility while camouflaged by Curse of the Black Mist, the visual effects of her aura will be hidden while she is invisible.
- Curse of the Black Mist will not activate if Senna enters resurrection during the cast time.
- Wraith Form will not be granted to allies that are in a zombie state or are channeling. It will be granted to allies even if they are untargetable.
- Using a basic attack breaks the stealth at the start of the attack windup.
- The stealth regain timer is refreshed from basic attacks at the start of their attack windup.
- This ability will cast from wherever the caster is at the start of the cast time.
- Senna reveals herself during the cast time.
- The broad wave is a singular projectile that can be destroyed.
Pets[]
Control type | Autonomous |
---|---|
Target type | Minion |
Protection |
Only Senna herself can target and interact with the Mist Wraith. |
Abilities
The Mist Wraith is considered an enemy unit, but targetable to Senna only with her basic attacks and abilities.
The Mist Wraith, after being spawned, disappears after 8 seconds. |
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Senna (Collection).
Cursed from childhood to be haunted by the supernatural Black Mist, Senna joined a sacred order known as the Sentinels of Light, and fiercely fought back—only to be killed, her soul imprisoned in a lantern by the cruel wraith Thresh. But refusing to lose hope, within the lantern Senna learned to use the Mist, and reemerged to new life, forever changed. Now wielding darkness along with light, Senna seeks to end the Black Mist by turning it against itself—with every blast of her relic weapon, redeeming the souls lost within.
Cynthia Kaye McWilliams
Bo 'chenbowow' Chen
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Base heal reduced to 40 / 55 / 70 / 85 / 100 from 40 / 60 / 80 / 100 / 120.
- Heal AP ratio reduced to 60% AP from 80% AP.
- Shield AP ratio reduced to 50% AP from 70% AP.
- Stats
- Attack speed growth reduced to 2% from 4%.
- Critical strike chance per 20 stacks reduced to 8% from 10%.
- Base heal increased to 40 / 60 / 80 / 100 / 120 from 40 / 50 / 60 / 70 / 80.
- Heal AP ratio increased to 80% AP from 40% AP.
- Heal bonus AD ratio increased to 40% bonus AD from 30%.
- Removed: Heal no longer scales with 1.6 per 1 lethality.
- Slow AP ratio increased to 10% per 100 AP from 6%.
- Slow bonus AD ratio increased to 15% per 100 bonus AD from 10%.
- Root duration increased to 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
- Bug Fix: VFX no longer repeatedly plays in spectator mode.
- Base shield increased to 120 / 160 / 200 from 100 / 150 / 200.
- Shield AP ratio increased to 70% AP from 40% AP.
- Mist Wrath spawn rate on minions she kills increased to 8.4% from 2.8%.
- Bug Fix: Mist Wrath spawn rate on minions killed by an ally Support item user no longer uses the incorrect chance of 28%, and has now been corrected to have a chance of 8.4%.
- Mist Wrath spawn rate on minions she kills reduced to 2.7% from 8.3%.
- Damage bonus AD ratio reduced to 40% bonus AD from 50%.
- Undocumented: Mist Wrath spawn rate from minions killed by an ally Support item user increased to 28% from 4.166%.
-
- Bug Fix: Now properly plays the transition animation for exiting her Homeguard run animation.
-
- Bug Fix: VFX is no longer cut off from elevation change when cast from lower ground.
- Base damage reduced to 30 / 60 / 90 / 120 / 150 from 30 / 65 / 100 / 135 / 170.
- Base heal reduced to 40 / 50 / 60 / 70 / 80 from 40 / 55 / 70 / 85 / 100.
- Critical strike damage increased to 100% from 91.5%.
- New Effect: Area of effect spread now applies a stack of to champions hit.
- Stats
- Attack speed ratio increased to 0.4 from 0.3.
- Base damage increased to 250 / 400 / 550 from 250 / 375 / 500.
- Bonus AD ratio increased to 115% bonus AD from 100%.
- Cooldown reduced to 140 / 120 / 100 from 160 / 140 / 120.
- Bug Fix: gun no longer disappears while casting the ability.
- Bug Fix: Missile is now fired from Senna's location at the end of the cast time again as intended.
- Stats
- Mana regeneration growth increased to 0.7 from 0.4.
- Undocumented: Missile is now fired at cast time start location rather than at the end location.
- V12.12 - June 30th Hotfix
- Stats
- Base health reduced to 530 from 560.
- Base damage changed to 30 / 65 / 100 / 135 / 170 from 40 / 70 / 100 / 130 / 160.
- Root duration reduced to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 1.25 / 1.5 / 1.75 / 2 / 2.25.
- Mist Wraith spawn rate on minions she kills increased to 8.3% from 2.7%.
- Base slow reduced to 15% from 20%.
- Slow duration reduced to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 2 at all ranks.
- V12.10 - May 25th Hotfix
- Stats
- Base health reduced to 560 from 590.
- Damage health ratio reduced to 1% − 10% (based on level) of target's current health from 1% − 16% (based on level).
- Stats
- Base health increased to 590 from 520.
- Health growth increased to 89 from 75.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- Base heal reduced to 40 / 55 / 70 / 85 / 100 from 40 / 60 / 80 / 100 / 120.
- Heal bonus AD ratio reduced to 30% bonus AD from 40%.
- Base shield reduced to 100 / 150 / 200 from 120 / 160 / 200.
- Bug Fix: No longer changes direction if the ability is cast while the cursor is hovering the champion's portrait in the HUD.
- Mist Wraith spawn rate on minions she kills reduced to 2.7% from 10%.
- New Effect: Now slows enemies hit by 20% (+ 10% per 100 bonus AD) (+ 6% per 100 AP) for 2 seconds.
- Bug Fix: Fixed a bug where it did not grant stacks.
- Critical strike damage reduction reduced to 8.5% from 14%.
- Critical strike damage increased to 160.125% from 150.5%.
- Mist Wraith spawn rate on minions she kills increased to 10% from 4.166%.
- Critical strike damage reduction reduced to 8.5% from 14%.
-
- Bug Fix: Unique skin voice lines have been restored.
- General
- Adjusted splash artwork for .
- Bonus attack range per 20 stacks reduced to 20 from 25.
- New Effect: Heal now scales with 1.6 per 1 lethality.
- New Effect: Bonus movement speed now scales with 5% per 100 AP.
- Damage AP ratio increased to 70% AP from 50% AP.
- New Effect: Can now only grant a maximum of 100% critical strike chance.
- Excess critical strike chance is still converted into life steal.
- New Effect: Can now only grant a maximum of 100% critical strike chance.
- Stats
- Attack speed ratio increased to 0.3 from 0.2.
- Heal AP ratio increased to 40% AP from 25% AP.
- Damage bonus AD ratio increased to 50% bonus AD from 40%.
- Bug Fix: Now properly grants a stack of Bring It Down when hitting enemy champions and turrets.
- Critical strike damage reduction reduced 14% from 35%.
- Critical strike damage increased to 150.5% from 130%.
- Critical strike chance per 20 stacks reduced to 10% from 15%.
- Critical strike damage reduction reduced 14% from 35%.
- New Effect: Can now collect Mist Wraiths.
- Mist Wraith spawn rate on minion and lesser monster kills reduced to 4.166% from 8.33%.
- General
- Bug Fix: Her critical strike attacks no longer have longer windup time than her standard attacks.
- Mist Wraith spawn rate on minion kills increased to 8.33% from 1.67%.
- New Effect: Stats can now be pinged.
- Mist Wraith spawn rate on minions she doesn't kill reduced to 22% from 25%.
- Bonus attack damage per stack reduced to 0.75 from 1.
- On target cooldown increased to 6 / 5 / 4 (based on level) seconds from 4 at all levels.
- Mist Wraith spawn rate on minions Senna doesn't kill increased to 25% from 20%.
- Mist Wraith spawn rate on large minion kills reduced to 1.67% from 100%.
- New Effect: Minions executed by allies with Spoils of War now only have a 1.67% chance to spawn Mist Wraiths.
- Bug Fix: Allies no longer briefly become invisible if she dies while active.
- General
- Recommended items updated.
- Stats
- Health growth reduced to 75 from 85.
- Mist Wraith spawn rate on minion kills reduced to 1.67% from 5.55%.
- Removed: Champion clones no longer spawn Mist Wraiths.
- Bug Fix: Allied can no longer damage Mist Wraiths.
- Base damage reduced to 40 / 70 / 100 / 130 / 160 from 50 / 80 / 110 / 140 / 170.
- Damage AD ratio reduced to 40% bonus AD from 50%.
- Root duration reduced to 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds from 1.45 / 1.65 / 1.85 / 2.05 / 2.25.
- Damage AP ratio increased to 50% AP from 40% AP.
- Removed: No longer changes the item-line to grant adaptive force instead of ability power.
- ARAM Only: Stacks per collection of Mist reduced to 1 from 2.
-
- Loading screen border is now uniquely colored per True Damage skin.
- V9.22 - Added
- Innate - Weakened Soul: Senna's basic attacks and abilities on enemy champions apply Mist for 4 seconds. Senna's next attack collects the Mist and deals 1% − 16% (based on level) of target's current health bonus physical damage. The same target cannot be collected more than once every 4 seconds.
- Enemy champions, large minions and large monsters that die near Senna spawn a Mist Wraith for 8 seconds. Epic monsters spawn 2 Mist Wraiths instead. Small minions and lesser monsters have a 20% chance to spawn Mist Wraiths, reduced to 5.5% chance on those that Senna kills. Senna can basic attack a Mist Wraith to destroy it, gaining 3 and collecting its Mist.
- Absolution: Each stack of Mist grants Senna 1 bonus attack damage. For every 20 stacks, Senna also gains 25 bonus range and 15% critical strike chance. Upon exceeding 100% critical strike chance, Senna converts 35% of the excess into life steal. Additionally, item-line grants adaptive force instead of ability power.
- Relic Cannon: Senna does not gain attack damage through growth, her basic attack wind-up is only reduced by 0.6% per 1% bonus attack speed, and her critical strikes deal only (30% + ) ADbonus physical damage, but her basic attacks deal 20% AD bonus physical damage and grant her 10 / 15 / 20% (based on level) of the target's movement speed as bonus movement speed for 0.5 seconds.
- ARAM-Specific Change: Gain 2 stacks per collection of Mist instead of 1.
(Innate)
- Active: After a brief delay, Senna fires a spectral laser in the direction of the target unit, healing herself and allied champions in a line for 40 / 60 / 80 / 100 / 120 (+ 40% bonus AD) (+ 25% AP), and dealing 50 / 80 / 110 / 140 / 170 (+ 50% bonus AD) physical damage to non-ward enemies hit in a thinner line. Enemy champions take on-hit effects.
- struck by the beam are collected for Senna.
- Basic attacks reduce Piercing Darkness' cooldown by 1 second.
- Mana Cost: 70 / 80 / 90 / 100 / 110.
- Cooldown: 15 seconds.
- Target Range: Senna's attack range.
- Effect Radius: 1300.
- Width: 130 / 260.
(Q)
- Active: Senna throws a globule of Black Mist in the target direction, dealing 70 / 115 / 160 / 205 / 250 (+ 70% bonus AD) physical damage and sticking onto the first enemy hit.
- After a 1 second delay or when the target dies, the Black Mist spreads out of the target, rooting them and nearby enemies for 1.45 / 1.65 / 1.85 / 2.05 / 2.25 seconds.
- Mana Cost: 50 / 55 / 60 / 65 / 70.
- Cooldown: 11 seconds.
- Target Range: 1175.
- Detection Radius: 400.
- Speed: 1200.
(W)
- Active: Senna surrounds herself with an aura of mist for 6 / 6.5 / 7 / 7.5 / 8 seconds. The mist grants camouflage to Senna and allied champions inside, as well as a Wraith Form that lasts for the remaining duration. Senna's basic attacks and abilities will briefly break her out of camouflage.
- Wraith Form: Gain 20% bonus movement speed and appear as an obscured wraith to enemies beyond 150 units. Performing a basic attack or casting an ability removes Wraith Form, which cannot be regained for 2 seconds.
- Mana Cost: 70.
- Cooldown: 26 / 24.5 / 23 / 21.5 / 20 seconds.
- Cast Time: 1 second.
- Effect Radius: 400.
(E)
- Active: Senna fires two beams of spectral light in the target direction, one granting sight in a broad area, the other dealing 250 / 375 / 500 (+ 100% bonus AD) (+ 40% AP) physical damage to enemy champions hit and afflicting them with Mist.
- Senna and allied champions caught in any part of the area are shielded for 120 / 160 / 200 (+ 40% AP) (+ 1.5 per for 3 seconds. collected)
- Mana Cost: 100.
- Cooldown: 160 / 140 / 120 seconds.
- Cast Time: 1.3 seconds.
- Target Range: Global.
- Width: 320 / 2400.
- Speed: 20000.
(R)
Trivia[]
- Senna is one of 15 champions that have an ability that infinitely stacks an effect:
- In Senna's case, attack damage, range, lifesteal and the shield of . infinitely stacks her
, , , , , , , , , , , , , and .
- Senna is an example of a champion that was present in the lore before they were developed into a playable champion: appearing as a recurring character in Journal of Justice. story since his release. Another example is , who appeared in the
- Senna is the second champion that cannot increase a stat through leveling up, after armor. In her case, it is attack damage because of her passive, . and his
- If Senna and quest will trigger. This in-game quest consists in one killing the other to earn the opposing champion's stack of souls.[2] are played on opposing teams, a
- Senna has among one of the longest attack frames in game, at 0.5 seconds, while most champions are between 0.2 and 0.3 seconds.[3]
- Her name comes from Arabic سناء Sanāʼ "brightness, sublimity",[4] from root s-n-y (> Sin "moon" & seneh "burning bush").[5]
See also[]
References[]
- ↑ Senna's profile page at LeagueOfLegends.com
- ↑ August on Senna Quest
- ↑ August on Senna's Attack Frame
- ↑ sanāʼ in almaany
- ↑ Theological Dictionary of the Old Testament, Volume 15, ed. Botterweck, Ringgren, & Fabry, p. 318