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Sejuani
Sejuani is a champion in League of Legends.[1]
Abilities[]
- Champions will slightly be knocked back, while minions and monsters will instead be slightly pulled for a fixed distance.
- Arctic Assault cannot knock enemies over terrain.
- Casting during Arctic Assault will end the dash and affect enemies at the new location.
- Upon colliding with an enemy champion, Sejuani will attack them.
- Spell shields will block only a single instance of damage - either the swing or the lash.
- This ability will cast from wherever the caster is at the end of the cast time.
- Both swings will strike in the cast direction, but the second swing will do so from Sejuani's location at the end of the cast time.
- Permafrost's targeting prioritizes champions within 50 of cursor, then non-champions within 50 of cursor, then champions within 350 of cursor, then closest unit to cursor within 2500 (this only applies if there is no target directly under the cursor).
- Frost stacks will not be applied if the basic attack is blocked.
- PENDING FOR TEST:: Permafrost's stack application interaction with parrying effects ( , blind).
- If the target becomes untargetable, dies, or is too far away or no longer in sight during the cast time, this ability will cancel but still go on cooldown and pay its cost.(bug)
- Applies spell damage to the primary target and area damage to secondary targets in the ice storm.
- Spell shields will block only a single instance of damage.
- This ability will cast from wherever the caster is at the end of the cast time.
- Both areas of effect will be centered on the first champion struck, not at the location the missile collided with them.
- can be used after casting Glacial Prison to hide the cast animation.
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Sejuani (Collection).
Sejuani is the brutal, unforgiving Iceborn warmother of the Winter’s Claw, one of the most feared tribes of the Freljord. Her people’s survival is a constant, desperate battle against the elements, forcing them to raid Noxians, Demacians, and Avarosans alike to survive the harsh winters. Sejuani herself spearheads the most dangerous of these attacks from the saddle of her drüvask boar Bristle, using her True Ice flail to freeze and shatter her enemies.
Nicki Burke
Michal Ivan, Puppetworks Animation Studio
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- General
- Bug Fix: Abilities SFX are no longer audible through the Fog of War.
- Bonus armor ratio increased to 75% bonus armor from 50%.
- Bonus magic resistance ratio increased to 75% bonus magic resistance from 50%.
- First hit base damage changed to 5 / 15 / 25 / 35 / 45 from 10 / 15 / 20 / 25 / 30.
- First hit health ratio increased to 4% of her maximum health from 2%.
- Second hit base damage reduced to 5 / 25 / 45 / 65 / 85 from 20 / 60 / 100 / 140 / 180.
- Second hit health ratio increased to 8% of her maximum health from 6%.
- Total base damage reduced to 10 / 40 / 70 / 100 / 130 from 30 / 75 / 120 / 165 / 210.
- Total health ratio increased to 12% of her maximum health from 8%.
- First hit base damage reduced to 10 / 15 / 20 / 25 / 30 from 20 / 25 / 30 / 35 / 40.
- Second hit base damage reduced to 20 / 60 / 100 / 140 / 180 from 30 / 70 / 110 / 150 / 190.
- Damage cap against epic monsters reduced to 250 from 300.
- Cooldown increased to 19 / 17.5 / 16 / 14.5 / 13 seconds from 18 / 16.5 / 15 / 13.5 / 12.
- Cooldown increased to 130 / 110 / 90 seconds from 120 / 100 / 80.
- Bug Fix: Granting the Permafrost buff to allies no longer triggers Mana Charge.
- Bug Fix: VFX are now properly shown.
- Stats
- Base health increased to 630 from 560.
- Health growth increased to 114 from 100.
- Armor growth increased to 5.45 from 4.25.
- Magic resistance growth increased to 2.05 from 1.25.
- Cooldown reduced to 12 − 6 (based on level) seconds from 12 at all levels.
- Cooldown reduced to 18 / 16.5 / 15 / 13.5 / 12 seconds from 20 / 18 / 16 / 14 / 12.
- Base damage increased to 90 / 140 / 190 / 240 / 290 from 80 / 130 / 180 / 230 / 280.
- Targeting changed to "Prioritizes champions within 50 of cursor, then non-champions within 50 of cursor, then champions within 350 of cursor, then closest unit to cursor within 2500 (this only applies if there is no target directly under your cursor)" from 250 for all targets.
- Second hit health ratio increased to 6% of her maximum health from 5.25%.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Base damage increased to 125 / 150 / 175 from 100 / 125 / 150.
- Empowered and explosion base damage increased to 200 / 300 / 400 from 150 / 250 / 350.
- Bug Fix: Now properly triggers after basic attacking an enemy champion after hitting them.
- Base damage increased to 55 / 105 / 155 / 205 / 255 from 40 / 90 / 140 / 190 / 240.
- On-target cooldown reduced to 8 seconds at all levels from 10 / 9 / 8 (based on level).
- Stats
- Base attack speed increased to 0.688 from 0.625.
- New Effect: Now also falls off after hits from small monsters.
- Stats
- Health growth increased to 100 from 95.
- Bonus armor ratio increased to 50% bonus armor from 35%.
- Bonus magic resistance ratio increased to 50% bonus magic resistance from 35%.
- Base damage increased to 40 / 90 / 140 / 190 / 240 from 40 / 80 / 120 / 160 / 200.
- Stats
- Base attack damage increased to 66 from 64.
- Health regeneration growth increased to 1 from 0.85.
- Attack speed growth increased to 3.5% from 3%.
- Base damage increased to 80 / 130 / 180 / 230 / 280 from 80 / 120 / 160 / 200 / 240
- AP ratio increased to 60% AP from 40% AP.
- Bug Fix: Passive now properly resets its debuff duration when reapplying at max stacks.
- Target's health ratio reduced to 10% of the target's maximum health at all levels from 10 / 15 / 20% (based on level).
- Bonus armor changed to 10 (+ 35% bonus armor) from 20 (+ 25% bonus armor).
- Bonus magic resistance changed to 10 (+ 35% bonus magic resistance) from 20 (+ 25% bonus magic resistance).
- Cooldown increased to 20 / 18 / 16 / 14 / 12 seconds from 17 / 15.5 / 14 / 12.5 / 11.
- Stats
- Health growth reduced to 95 from 105.
- Second hit health ratio reduced to 5.25% of her maximum health from 6%.
- First hit health ratio increased to 2% of her maximum health from 1.5%.
- Second hit health ratio increased to 6% of her maximum health from 4.5%.
- Stats
- Health growth increased to 105 from 88.
- Base armor increased to 34 from 31.
- Armor growth increased to 4.25 from 3.
- Base magic resistance increased to 32.1 from 27.1.
- Magic resistance growth increased to 1.25 from 0.75.
- Attack damage growth increased to 4 from 3.
- Bonus armor reduced to 20 (+ 25% bonus armor) from 20 / 70 / 120 (based on level) (+ 100% total armor).
- Bonus magic resistance reduced to 20 (+ 25% bonus magic resistance) from 20 / 70 / 120 (based on level) (+ 100% total magic resistance).
- Resistance linger increased to 3 seconds from 2.
- Base damage increased to 80 / 120 / 160 / 200 / 240 from 60 / 90 / 120 / 150 / 180.
- Second hit base damage increased to 30 / 70 / 110 / 150 / 190 from 30 / 65 / 100 / 135 / 170.
- Bug Fix: Second hit slow duration normalized to 0.25 seconds. Previously could last slightly longer depending on server timing.
- Stun duration reduced to 1 second at all ranks from 1 / 1.1 / 1.2 / 1.3 / 1.4.
- Target range reduced to 600 from 750.
- Base damage increased to 40 / 80 / 120 / 160 / 200 from 20 / 35 / 50 / 65 / 80.
- Base damage reduced to 20 / 35 / 50 / 65 / 80 from 30 / 45 / 60 / 75 / 90.
- Ice storm shatter slow duration reduced to 1 second from 3.
- Maximum stun duration reduced to 1.5 seconds from 2.
- Damage against monsters changed to 10 / 15 / 20 (based on level)% of their maximum health from 400.
- The damage is capped at 300 against epic monsters.
- Damage against monsters changed to 10 / 15 / 20 (based on level)% of their maximum health from 400.
- Mana cost reduced to 65 from 80.
- New Effect: Flail swing now scales with 20% AP.
- New Effect: Flail lash now scales with 60% AP.
- Base damage increased to 30 / 45 / 60 / 75 / 90 from 20 / 30 / 40 / 50 / 60.
- AP ratio increased to 60% AP from 30% AP.
- New Effect: Frost can now also be applied to medium monsters and large minions.
- New Effect: On-target cooldown now only applies to enemy champions.
- Stats
- Health growth reduced to 88 from 95.
- Stun duration reduced to 1 / 1.1 / 1.2 / 1.3 / 1.4 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
- Cooldown increased to 17 / 15.5 / 14 / 12.5 / 11 seconds from 13 / 12.5 / 12 / 11.5 / 11.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Stats
- Base armor reduced to 31 from 36.
- Stats
- Base attack damage increased to 64 from 56.
- Base armor increased to 36 from 22.
- Stats
- Base armor reduced to 22 from 27.
- Armor growth reduced to 3 from 4.
- Base magic resistance reduced to 27.1 from 32.1.
- Magic resistance growth reduced to 0.75 from 1.25.
- Base resistances increased to 20 / 70 / 120 (based on level) from 20 / 60 / 100 (based on level).
- Time-out duration changed to 2 seconds at all levels from 1 / 2 / 3 (based on level).
- Combat timer changed to 12 seconds at all levels from 15 / 12 / 9 (based on level).
- New Effect: Tooltip now mentions Permafrost's displacement effect.
- Base damage reduced to 20 / 30 / 40 / 50 / 60 from 40 / 60 / 80 / 100 / 120.
-
- Bug Fix: Baby poro once again runs over to during Sejuani's death.
- Bug Fix: The second hit no longer counts as a separate spellcast.
- Frost Armor bonus resistances reduced to 20 / 60 / 100 (based on level) from 100 at all levels.
- Shifted slightly to address instances where Sejuani collided with targets behind her.
- New Effect: Cooldown starts once both swings are complete instead of on-cast.
- Cooldown reduced to 9 / 8 / 7 / 6 / 5 seconds from 10 / 9 / 8 / 7 / 6.
- V7.9 May 5th Hotfix
- Bug Fix: Fixed a bug causing it not to break from instances of damage that were entirely absorbed by a shield.
- Cooldown increased to 15 / 12 / 9 (based on level) seconds from 9 at all levels.
- V7.9 May 4th Hotfix
- Stats
- Base health reduced to 560 from 600.
- Mana cost increased to 80 from 60.
- First hit base damage reduced to 20 / 25 / 30 / 35 / 40 from 30 / 35 / 40 / 45 / 50.
- Second hit base damage reduced to 30 / 65 / 100 / 135 / 170 from 40 / 75 / 110 / 145 / 180.
- General
- Title changed to Fury of the North from The Winter's Wrath.
- New splash artwork for , and .
- Stats
- Base health regeneration reduced to 8.5 from 8.675.
- Base mana regeneration reduced to 7 from 7.205.
- Mana regeneration increased to 0.7 from 0.45.
- Base armor reduced to 27 from 29.54.
- Armor growth increased to 4 from 3.
- Base attack range increased to 150 from 125.
- Base attack damage reduced to 56 from 57.544.
- Attack damage growth reduced to 3 from 3.3.
- Base attack speed reduced to 0.625 from 0.67.
- Attack speed growth increased to 3% from 1.45%.
- Renamed Fury of the North from Frost Armor.
- Frost Armor: Sejuani receives Frost Armor if she hasn't taken damage in the last 9 seconds, lingering for 1 / 2 / 3 (based on level) seconds after taking damage from enemy champions. Frost Armor engulfs in True Ice, becoming immune to slows and gains 100 (+ 100% total armor) bonus armor and 100 (+ 100% total magic resistance) bonus magic resistance.
- Icebreaker: Enemies stunned by Sejuani are frozen. Sejuani's next basic attack or ability against them deals 10 / 15 / 20 (based on level)% of their maximum health as bonus magic damage, or 400 against minions and monsters.
- Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 80 / 85 / 90 / 95 / 100.
- Cooldown reduced to 13 / 12.5 / 12 / 11.5 / 11 seconds from 15 / 14 / 13 / 12 / 11.
- Base damage reduced to 60 / 90 / 120 / 150 / 180 from 80 / 125 / 170 / 215 / 260.
- Knockup duration reduced to 0.5 seconds from 0.75.
- Removed: No longer knocks up enemies around the first target hit.
- Renamed Winter's Wrath from Flail of the Northern Winds.
- New Effect: New ability icon.
- Mana cost increased to 60 at all ranks from 40 / 35 / 30 / 25 / 20.
- Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 11 / 10 / 9 / 8 / 7.
- Damage type changed to physical from magic.
- Rework: After a 0.25-seconds delay, Sejuani swings her flail in a cone in the target direction, dealing 30 / 35 / 40 / 45 / 50 (+ 1.5% maximum health) physical damage to all enemies hit and knocking back minions and monsters. She then lashes out with her flail after 0.75 seconds in a straight line in the same direction, dealing 40 / 75 / 110 / 145 / 180 (+ 4.5% maximum health) additional physical damage and briefly slowing to all enemies hit. Sejuani can move freely during Winter's Wrath. Both swings will strike in the cast direction, but their hitboxes follow Sejuani's movement.
- New Effect: New ability icon.
- Mana cost reduced to 20 from 55.
- Cooldown reduced to 1.5 seconds at all ranks from 10 / 9 / 8 / 7 / 6.
- New Effect: , Sejuani's and nearby melee allied champions' basic attacks now apply Frost to enemy champions and large monsters.
- New Effect: Require 4 stacks of Frost to activate.
- Base damage reduced to 40 / 60 / 80 / 100 / 120 from 80 / 105 / 130 / 155 / 180.
- AP ratio reduced to 30% AP from 50% AP.
- New Effect: Now has a per-target cooldown of 10 / 9 / 8 (based on level) seconds.
- Removed: Slowing for 50 / 55 / 60 / 65 / 70% for 1.5 seconds.
- New Effect: Activating Permafrost now stuns them for 1 / 1.25 / 1.5 / 1.75 / 2 seconds.
- Cooldown reduced to 120 / 100 / 80 seconds from 130 / 115 / 100.
- Rework: Sejuani throws a True Ice bola in a line, dealing 100 / 125 / 150 (+ 40% AP) magic damage and stunning for 1 second the first enemy champion that collides with. The bola's base damage increases the further it travels, up to 150 / 187.5 / 225. If the bola travels before exploding it stuns enemies hit for 2 seconds. The bola shatters upon collision or reaching maximum range, creating a storm for 2 seconds, slowing other enemies by 30%. At the end of the duration the storm shatters the ground, deals 150 / 250 / 350 (+ 80% AP) magic damage and slowing by 80% for 3 seconds.
Trivia[]
- Her name resembles that of Roman equestrian Sejanus'; from theonym Seia, Roman goddess of sown seeds,[2] from Proto-Indo-European *seh₁-.[3]
- Her direct ancestor Serylda's name comes from two Germanic roots: *sarwo "armor, equipment" and *hildiz "fight, battle".
- inspired by the boar Gullinbursti from Norse mythology. might be
- She is referenced in Assassin's Creed Valhalla.[4]
- Sejuani is currently the champion with the shortest time between their initial release and a full visual game play update, at 1 year and 3 months.
- Sejuani was the first champion released in 2012.
- In Sejuani's Art Spotlight, the artist names the layer that has the boar on it "Piggles". A screenshot can be seen here.
- If Battle for Freljord will trigger. This in-game quest consists in one killing the other to earn the title of 'Queen of Freljord' (complete with a floating ice crown floating above their heads) referencing the civil war taking place there, between the three tribes each lead. , , and/or Sejuani are played on opposing teams,
- Sejuani, , , , , and are the only mounted champions.
- Sejuani, an unreleased 'Queen' skin). , , and are the only champions to feature a 'traditional' skin representing them before their visual updates (hers was conceived after
- Odyssey: Extraction, a rotating game mode. animations were recycled for the monster from
See also[]
References[]
- ↑ Sejuani's profile page at LeagueOfLegends.com
- ↑ Augustine, The City of God, VI.8
- ↑ de Vaan, Etymological Dictionary of Latin and other Italic Languages, p. 557
- ↑ Sejuani Assassin's Creed Valhalla Reference