watch 02:39
The Loop (Games)
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Sejuani
The champion
consists of two beings:- The iceborn human , and her mount, the drüvask boar . They are not distinct units for any gameplay purpose, but many abilities consist of effects that originate from or affect Bristle, with Sejuani commanding him, but this is only an aesthetic distinction.
Abilities
- Notes
- Champions will slightly be
knocked back, while minions and monsters will instead be slightly
pulled for a fixed distance.
- Arctic Assault cannot
knock enemies over terrain.
- Casting during Arctic Assault will end the dash and affect enemies at the new location.
- Notes
Spell shields will block only a single instance of damage - either the swing or the lash.
- Notes
- Applies
spell damage to the primary target and
area damage to secondary targets in the ice storm.
Spell shields will block only a single instance of damage.
- Glacial Prison will cast from wherever Sejuani is at the end of the cast time.
Patch history
- See here for the complete patch history.
- Second hit health ratio increased to 6% of her maximum health from 5.25%.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Base damage increased to 125 / 150 / 175 from 100 / 125 / 150.
- Empowered and explosion base damage increased to 200 / 300 / 400 from 150 / 250 / 350.
- Bug Fix: Now properly triggers after basic attacking an enemy champion after hitting them.
- Base damage increased to 55 / 105 / 155 / 205 / 255 from 40 / 90 / 140 / 190 / 240.
- On-target cooldown reduced to 8 seconds at all levels from 10 / 9 / 8 (based on level).
- Stats
- Base attack speed increased to 0.688 from 0.625.
- New Effect: Now also falls off after hits from small monsters.
- Stats
- Health growth increased to 100 from 95.
- Bonus armor ratio increased to 50% bonus armor from 35%.
- Bonus magic resistance ratio increased to 50% bonus magic resistance from 35%.
- Base damage increased to 40 / 90 / 140 / 190 / 240 from 40 / 80 / 120 / 160 / 200.
- Stats
- Base attack damage increased to 66 from 64.
- Health regeneration growth increased to 1 from 0.85.
- Attack speed growth increased to 3.5% from 3%.
- Base damage increased to 80 / 130 / 180 / 230 / 280 from 80 / 120 / 160 / 200 / 240
- AP ratio increased to 60% AP from 40% AP.
- Bug Fix: Passive now properly resets its debuff duration when reapplying at max stacks.
- Target's health ratio reduced to 10% of the target's maximum health at all levels from 10 / 15 / 20% (based on level).
- Bonus armor changed to 10 (+ 35% bonus armor) from 20 (+ 25% bonus armor).
- Bonus magic resistance changed to 10 (+ 35% bonus magic resistance) from 20 (+ 25% bonus magic resistance).
- Cooldown increased to 20 / 18 / 16 / 14 / 12 seconds from 17 / 15.5 / 14 / 12.5 / 11.
- Stats
- Health growth reduced to 95 from 105.
- Second hit health ratio reduced to 5.25% of her maximum health from 6%.
- First hit health ratio increased to 2% of her maximum health from 1.5%.
- Second hit health ratio increased to 6% of her maximum health from 4.5%.
- Stats
- Health growth increased to 105 from 88.
- Base armor increased to 34 from 31.
- Armor growth increased to 4.25 from 3.
- Base magic resistance increased to 32.1 from 27.1.
- Magic resistance growth increased to 1.25 from 0.75.
- Attack damage growth increased to 4 from 3.
- Bonus armor reduced to 20 (+ 25% bonus armor) from 20 / 70 / 120 (based on level) (+ 100% total armor).
- Bonus magic resistance reduced to 20 (+ 25% bonus magic resistance) from 20 / 70 / 120 (based on level) (+ 100% total magic resistance).
- Resistance linger increased to 3 seconds from 2.
- Base damage increased to 80 / 120 / 160 / 200 / 240 from 60 / 90 / 120 / 150 / 180.
- Second hit base damage increased to 30 / 70 / 110 / 150 / 190 from 30 / 65 / 100 / 135 / 170.
- Bug Fix: Second hit slow duration normalized to 0.25 seconds. Previously could last slightly longer depending on server timing.
- Stun duration reduced to 1 second at all ranks from 1 / 1.1 / 1.2 / 1.3 / 1.4.
- Target range reduced to 600 from 750.
- Base damage increased to 40 / 80 / 120 / 160 / 200 from 20 / 35 / 50 / 65 / 80.
- Base damage reduced to 20 / 35 / 50 / 65 / 80 from 30 / 45 / 60 / 75 / 90.
- Ice storm shatter slow duration reduced to 1 second from 3.
- Maximum stun duration reduced to 1.5 seconds from 2.
- Damage against monsters changed to 10 / 15 / 20 (based on level)% of their maximum health from 400.
- The damage is capped at 300 against epic monsters.
- Damage against monsters changed to 10 / 15 / 20 (based on level)% of their maximum health from 400.
- Mana cost reduced to 65 from 80.
- New Effect: Flail swing now scales with 20% AP.
- New Effect: Flail lash now scales with 60% AP.
- Base damage increased to 30 / 45 / 60 / 75 / 90 from 20 / 30 / 40 / 50 / 60.
- AP ratio increased to 60% AP from 30% AP.
- New Effect: Frost can now also be applied to medium monsters and large minions.
- New Effect: On-target cooldown now only applies to enemy champions.
- Stats
- Health growth reduced to 88 from 95.
- Stun duration reduced to 1 / 1.1 / 1.2 / 1.3 / 1.4 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
- Cooldown increased to 17 / 15.5 / 14 / 12.5 / 11 seconds from 13 / 12.5 / 12 / 11.5 / 11.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Stats
- Base armor reduced to 31 from 36.
- Stats
- Base attack damage increased to 64 from 56.
- Base armor increased to 36 from 22.
- Stats
- Base armor reduced to 22 from 27.
- Armor growth reduced to 3 from 4.
- Base magic resistance reduced to 27.1 from 32.1.
- Magic resistance growth reduced to 0.75 from 1.25.
- Base resistances increased to 20 / 70 / 120 (based on level) from 20 / 60 / 100 (based on level).
- Time-out duration changed to 2 seconds at all levels from 1 / 2 / 3 (based on level).
- Combat timer changed to 12 seconds at all levels from 15 / 12 / 9 (based on level).
- New Effect: Tooltip now mentions Permafrost's displacement effect.
- Base damage reduced to 20 / 30 / 40 / 50 / 60 from 40 / 60 / 80 / 100 / 120.
-
- Bug Fix: Baby poro once again runs over to Bristle during Sejuani's death.
- Bug Fix: The second hit no longer counts as a separate spellcast.
- Frost Armor bonus resistances reduced to 20 / 60 / 100 (based on level) from 100 at all levels.
- Shifted slightly to address instances where Sejuani collided with targets behind her.
- New Effect: Cooldown starts once both swings are complete instead of on-cast.
- Cooldown reduced to 9 / 8 / 7 / 6 / 5 seconds from 10 / 9 / 8 / 7 / 6.
- V7.9 May 5th Hotfix
- Bug Fix: Fixed a bug causing it not to break from instances of damage that were entirely absorbed by a shield.
- Cooldown increased to 15 / 12 / 9 (based on level) seconds from 9 at all levels.
- V7.9 May 4th Hotfix
- Stats
- Base health reduced to 560 from 600.
- Mana cost increased to 80 from 60.
- First hit base damage reduced to 20 / 25 / 30 / 35 / 40 from 30 / 35 / 40 / 45 / 50.
- Second hit base damage reduced to 30 / 65 / 100 / 135 / 170 from 40 / 75 / 110 / 145 / 180.
- General
- Title changed to Fury of the North from The Winter's Wrath.
- New splash artwork for , and .
- Stats
- Base health regeneration reduced to 8.5 from 8.675.
- Base mana regeneration reduced to 7 from 7.205.
- Mana regeneration increased to 0.7 from 0.45.
- Base armor reduced to 27 from 29.54.
- Armor growth increased to 4 from 3.
- Base attack range increased to 150 from 125.
- Base attack damage reduced to 56 from 57.544.
- Attack damage growth reduced to 3 from 3.3.
- Base attack speed reduced to 0.625 from 0.67.
- Attack speed growth increased to 3% from 1.45%.
- Renamed Fury of the North from Frost Armor.
- Frost Armor: Sejuani receives Frost Armor if she hasn't taken damage in the last 9 seconds, lingering for 1 / 2 / 3 (based on level) seconds after taking damage from enemy champions. Frost Armor engulfs in True Ice, becoming immune to
slows and gains 100 (+ 100% total armor) bonus armor and 100 (+ 100% total magic resistance) bonus magic resistance.
- Icebreaker: Enemies
stunned by Sejuani are frozen. Sejuani's next basic attack or ability against them deals 10 / 15 / 20 (based on level)% of their maximum health as bonus magic damage, or 400 against minions and monsters.
- Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 80 / 85 / 90 / 95 / 100.
- Cooldown reduced to 13 / 12.5 / 12 / 11.5 / 11 seconds from 15 / 14 / 13 / 12 / 11.
- Base damage reduced to 60 / 90 / 120 / 150 / 180 from 80 / 125 / 170 / 215 / 260.
- Knockup duration reduced to 0.5 seconds from 0.75.
- Removed: No longer knocks up enemies around the first target hit.
- Renamed Winter's Wrath from Flail of the Northern Winds.
- New Effect: New ability icon.
- Mana cost increased to 60 at all ranks from 40 / 35 / 30 / 25 / 20.
- Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 11 / 10 / 9 / 8 / 7.
- Damage type changed to physical from magic.
- Rework: After a 0.25-seconds delay, Sejuani swings her flail in a cone in the target direction, dealing 30 / 35 / 40 / 45 / 50 (+ 1.5% maximum health) physical damage to all enemies hit and
knocking back minions and monsters. She then lashes out with her flail after 0.75 seconds in a straight line in the same direction, dealing 40 / 75 / 110 / 145 / 180 (+ 4.5% maximum health) additional physical damage and briefly
slowing to all enemies hit. Sejuani can move freely during Winter's Wrath. Both swings will strike in the cast direction, but their hitboxes follow Sejuani's movement.
- New Effect: New ability icon.
- Mana cost reduced to 20 from 55.
- Cooldown reduced to 1.5 seconds at all ranks from 10 / 9 / 8 / 7 / 6.
- New Effect: , Sejuani's and nearby
melee allied champions' basic attacks now apply Frost to enemy champions and large monsters.
- New Effect: Require 4 stacks of Frost to activate.
- Base damage reduced to 40 / 60 / 80 / 100 / 120 from 80 / 105 / 130 / 155 / 180.
- AP ratio reduced to 30% AP from 50% AP.
- New Effect: Now has a per-target cooldown of 10 / 9 / 8 (based on level) seconds.
- Removed: Slowing for 50 / 55 / 60 / 65 / 70% for 1.5 seconds.
- New Effect: Activating Permafrost now stuns them for 1 / 1.25 / 1.5 / 1.75 / 2 seconds.
- Cooldown reduced to 120 / 100 / 80 seconds from 130 / 115 / 100.
- Rework: Sejuani throws a True Ice bola in a line, dealing 100 / 125 / 150 (+ 40% AP) magic damage and
stunning for 1 second the first enemy champion that collides with. The bola's base damage increases the further it travels, up to 150 / 187.5 / 225. If the bola travels before exploding it stuns enemies hit for 2 seconds. The bola shatters upon collision or reaching maximum range, creating a storm for 2 seconds,
slowing other enemies by 30%. At the end of the duration the storm shatters the ground, deals 150 / 250 / 350 (+ 80% AP) magic damage and
slowing by 80% for 3 seconds.
See also
Cancelled Champions |
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References
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