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Lore

When Sejuani was born, the mystics of her tribe foretold that she would be the one to unite and lead the divided territories of Freljord. Her people had suffered for centuries, as a losing war on the frozen tundra pushed them farther and farther from Freljord's limited food supplies. Sejuani grew up surrounded by this misery, and it fueled her desire to fulfill her destiny. She pushed herself to extremes, walking out into blizzards without food or furs and training while frigid winds raked her flesh. She sparred with the strongest warriors of her tribe, one after another, until her legs would give out beneath her. She sustained injuries that would have killed any other member of the tribe, but she would only rise again, driven by sheer force of will and what her tribe took to calling her "heart of the blizzard."

On her twentieth birthday, Sejuani declared that she would lead her people out of their remote isolation to conquer the lands of their enemies. She had completed her training and she was ready to face the leaders of the opposing tribes. Her feats had already become legend and soldiers in her company were inspired to new heights of strength and resolve. However, before she struck out on her campaign, Ashe Ashe began campaigning for peace in Freljord, joining the League of Legends to demonstrate how the people could be spared violence. To Sejuani, this was a violation of tradition – a coward’s ruse to hoard Freljord's precious few resources. She saw the confidence of her people wane as it seemed they would never be delivered from their plight. She decided that to truly prove herself as the rightful ruler of Freljord, she must defeat Ashe completely and unquestionably on the world’s stage in the League of Legends.

"Freljord provides for the few. For the others, 'peace' means only death."
Sejuani
Separator


Journey Into The Freljord

Chapter I: The Avarosan

The storm of war looms over the Freljord.

Rumors of strife in the north have spread for months, but Demacia is only now taking notice. The Freljord has remained divided and tribal for centuries, but should they unite, a barbarian march could threaten our borders. It’s time someone assessed the danger to Demacia. Prince Jarvan Prince Jarvan has granted me leave to gather information.

Val Val and I I leave tonight.

Avarosan camp, Southern Freljord

File:Freljord Teaser 1.jpg

Quinn's drawing of Ashe, the leader of the Avarosans.

The stories I’ve heard always made the Freljord out to be a barbaric, uncivilized place. If the cold doesn’t kill you, the people will (so the soldiers of Demacia say).

I didn’t expect the warmth that greeted me in the Avarosan camp. If not for the snowy mountains in the distance, I’d have mistaken this for a Demacian border town, not a tribal stronghold. It’s clear that Ashe Ashe, the Avarosan leader, has greatly advanced the Freljord people since our last envoy visited this place years ago. These are not scattered barbarians at war with the land and with each other. The people here are adapting to the hardships of the Freljord, growing grain, and building the foundations of a civilization.

Ashe is diplomatic and welcoming. She carries herself with the air of a leader that shines through her youth. Even Val likes her (how rare). Ashe guessed that we’d come here to offer Demacian aid, but she insists nothing of the sort is needed. “We fight our own battles,” she told us.

Her words may be true, but I see division amongst her people. Val’s tense around some of them, and he can sense their discomfort. Some happily tend to the fields, while others hold their tools like weapons. They’re waiting for a war, not a harvest.

I’ve spoken to a few tribesmen. Most are confident that Ashe is the rightful leader of the Freljord. They swear she’ll unify the tribes, but I can see some doubt in their eyes. They whisper one name in fear: Sejuani Sejuani. She leads the tribe known as the Winter’s Claw. It’s clear some of Ashe’s people fear her strength and ferocity.

Val and I are off to scout Sejuani’s territory at dawn. We’ll determine the extent of the threat she poses to the Freljord—and to Demacia.[1]

Chapter II: The Winter’s Claw

Winter’s Claw territory

The farther we travel into Sejuani’s Sejuani’s lands, the colder the Freljord grows. I’d cover my tracks if the falling snow didn’t do it for me. I know we aren’t welcome here.

Near the border we passed the burnt remains of an Avarosan village. Hundreds of hoof prints led in all directions. Did the tribesmen who died here choose to remain loyal to Ashe Ashe in the face of the Winter’s Claw? Is this the ruin Sejuani brings upon her opponents?

What I can’t explain is the second Avarosan village we discovered. It was deserted without a single sign of battle or struggle, although the Avarosan banners still hanging from their huts had been shredded. Did these people flee?

File:Freljord Teaser 2.jpg

Quinn's drawing of Sejuani, the leader of the Winter's Claw tribe.

Sejuani’s camp

Val spotted a Winter’s Claw warband nearby. Without his eyes, I might be dead. We ducked out of their path and they passed without spotting us. Then we followed them to Sejuani’s camp.

Several warbands joined the first, each bearing the spoils of conquest: weapons, food, and to my surprise, recruits. I realized then that the people of the second Avarosan village hadn’t fled, but had instead joined the Winter’s Claw willingly. The most zealous of Ashe’s people had described the Winter’s Claw as a starving, ill-supplied band of raiders, but at dusk the camp burst into celebration with plenty of food and drink (especially drink). I only caught sight of Sejuani herself for a moment. Atop her massive war beast, she was a fearsome sight, but even she joined her men in celebration. Their songs celebrated her name.

It appears Sejuani is more than a destroyer. She too seeks unity between the tribes of Freljord and her tribe grows with those who choose to join her.

This isn’t what I expected. Val and I will head east and seek the people loyal to the Avarosan there. If Sejuani recruits as easily as she destroys, the Freljord under the control of the Winter’s Claw would certainly be a threat to Demacia. Is Ashe’s tribe at risk?[2]

Chapter III: The Troll King

Shatterfrost camp, Eastern Freljord

We traveled east, putting Sejuani’s Sejuani’s territory further behind us. For many days of the journey, I couldn’t be certain we’d find anyone or anything alive out here. The Freljord is so sparse and so empty. It’s no wonder the tribes fight for every scrap of fertile ground.

The people of the Shatterfrost, a small tribe fiercely loyal to Ashe Ashe, took us in. They offered us what spare rations they could, which wasn't much at all. They seemed ashamed they couldn't give more. They told me that trolls had been raiding their camps and villages, stealing supplies and murdering their hunters. While trolls are usually seen as foolish brutes who travel in small packs, these attacks seem organized. One tribesman claims that a new leader, a troll king, is rallying his kin to war.

But there’s a deeper threat, one that the people of the Shatterfrost seem afraid to speak of. Rumors of the legendary Ice Witch of Freljord have these people terrified. She has attacked travelers and small hunting bands, leaving her victims impaled on jagged shards of black ice. They say no one has ever seen her face and lived.

Eastern Freljord

File:Freljord Teaser 3.jpg

Quinn's drawing of the Troll King.

We left the Shatterfrost behind us to seek more of Ashe’s eastern allies and soon found ourselves in a deep and heavy blizzard. I couldn’t see much through the snowfall. Val Val saw the danger ahead before I did, but I still heard the sounds of battle on the wind.

Trolls (hulking, awful brutes) sacked a small village in the distance and smashed everything they couldn’t take. I couldn’t save the tribesmen—they were already dead. I got as close as I could. One of the trolls barked orders at the others (who clumsily tried to obey). This troll leader troll leader carried a massive club that seemed to be carved from the ice itself. It glowed with power even in the dark of the growing snowstorm. Is this the Troll King?

Val snatched a banner from the wreckage - this tribe had been loyal to the Avarosan, but not a soul came to their aid. Eastern Freljord is not secure. Ashe won’t be able to call on reinforcements from these distant tribes if she needs them.

Still, the Frostguard to the north are said to be Ashe’s most powerful ally. The Frostguard have pledged since ancient times to stand watch over this land, and the name of their leader, Lissandra Lissandra, is spoken in reverence throughout the Freljord. The trolls, the Winter’s Claw, and the Ice Witch—together, can Lissandra and Ashe hold them back? [3]

Quotes

Upon Selection
Attacking
Moving
Taunt
Joke

Bristle falls asleep.

Upon using Arctic Assault Arctic Assault

Development

Sejuani has been designed by Volty.

Champion Sneak Peek

Announcement made by NeeksNaman

As some of our more discerning lore-hounds may have anticipated, Sejauni, the Winter’s Wrath, is charging in as our next upcoming champion. We wanted to take a moment to talk to you about her gameplay, and what you can expect to see.

Hailing from the Freljord, Sejuani combines raw, physical might with the chilling ice of her homeland. After slowing enemies with her Frost passive on auto-attacks, she can activate her Permafrost ability to drastically increase the slow and inflict damage. This allows her to continuously disrupt enemy movements and create a threatening presence – a necessity of any primary tank.

Sejuani’s initiation ability comes from two sources: the powerful skillshot charge from her boar and her Glacial Prison ultimate. The former tramples enemies and applies Frost, while the latter flings a giant ice shard from her flail, stunning anything it hits by encasing it in ice. Enemies near that target get stunned for a shorter durartion. This makes accurate skillshots important, as Sejuani needs move into the right position to maximize the stun duration on her intended target. If used correctly, this ability can change the outcome of a teamfight. If used on a sub-optimal target, however, it will be partially wasted on a tank or lower-value target.

This being our first mounted champion, we’re happy to release not only an epic barbarian woman on a giant boar, but also a tank who can use continuous soft disruption with bursts of big, ultimate initiation!

Patch History

V1.0.0.152:

  • Base armor increased to 24 from 21.
  • Northern Winds Northern Winds duration increased to 6 seconds from 5.

V1.0.0.143:

V1.0.0.142:

  • Run animation now changes according to her movement speed.

V1.0.0.138:

  • Arctic Assault Arctic Assault: mana cost reduced to 70/75/80/85/90 from 70/80/90/100/110.
  • Glacial Prison Glacial Prison: cooldown reduced to 130/115/100 seconds from 150/130/110.

V1.0.0.133:

V1.0.0.132: Added

  • Frost Frost (Innate): Sejuani's basic attacks apply Frost, reducing enemy Movement Speed by 10% for 3 seconds.
  • Arctic Assault Arctic Assault: Sejuani charges forward to deal magic damage and apply Frost to enemies. Sejuani stops upon colliding with an enemy champion.
  • Northern Winds Northern Winds: Sejuani summons an arctic storm around her which deals magic damage to nearby enemies every second. Damage is increased against enemies affected by Frost or Permafrost.
  • Permafrost Permafrost: Sejuani converts Frost on nearby enemies to Permafrost, dealing magic damage and increasing the Movement Speed reduction dramatically.
  • Glacial Prison Glacial Prison (Ultimate): Sejuani throws her weapon, stunning the first enemy champion hit. Nearby enemies are stunned for a shorter duration. All targets take magic damage and are affected by Frost.

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