Second Wind was a tier 5 Defense mastery with 1 rank.
Effect per Rank
- Increases the effectiveness of self-targeted healing, health regeneration, life steal, and spell vamp by 10% each when below 25% maximum health.
- Requires 16 points in Defense.
- Requires 3 points in Perseverance.
- Second Wind only increases the owner's healing sources.
- Second Wind stacks multiplicatively with other sources of increased healing, such as:
- passive by 32%.
- by 18.8 / 28.304 / 38.56832 / 49.6537856% at max rank and per stack ( stacks multiplicatively with itself)
- by 32%.
- 99% missing health. by 64.45% at
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