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+ | [[File:Season 3.jpg|thumb|350px]] |
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⚫ | '''Season Three''' is the third ranked season in League of Legends. The pre-season started on November 20, 2012. Season Three patch changes began on December 4, 2012, with patch [[V1.0.0.152]], almost four weeks after the release of patch [[V1.0.0.151]]. The new patch introduced the champion {{ci|Nami}}, a new set of [[Summoner Mastery|masteries]], the removal, remake and addition of [[item]]s, the removal of the summoner spells {{si|Surge}} and {{si|Promote (spell)|Promote|Promote}}, and the addition of {{si|Barrier}} to [[Summoner's Rift]] and [[Twisted Treeline]]. The end of the pre-season and the official start of Season 3 Champion Series began on February 1, 2013. The [[Season Three Championship|Season 3 Championship]] took place October 4–6, 2013, at the Los Angeles convention center. |
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__TOC__ |
__TOC__ |
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==New Features== |
==New Features== |
||
− | *New [[champion]]s |
+ | * New [[champion]]s |
− | *New [[Mastery|masteries]] |
+ | * New [[Summoner Mastery|masteries]] |
− | *New and remade [[item]]s |
+ | * New and remade [[item]]s |
− | *The addition of the [[Gifting Center]] |
+ | * The addition of the [[Gifting Center]] |
− | *A new [[League system]] |
+ | * A new [[League system]] |
− | *New smart pings (Radial Menu) |
+ | * New smart pings (Radial Menu) |
− | *League of Legends Open Beta for Mac |
+ | * League of Legends Open Beta for Mac |
− | *Restricted Chat Mode |
+ | * Restricted Chat Mode |
− | *A new map for tutorial and ARAM games: [[ |
+ | * A new map for tutorial and ARAM games: [[Howling Abyss]] |
− | == |
+ | ==Notable Game Changes== |
− | === |
+ | ===Summoner's Rift=== |
− | *Gold adjustments |
+ | * Gold adjustments |
− | **Ambient gold gain increased to 16 per 10 seconds from 13 per 10 seconds - gold gained from farming lane minions and jungle monsters have been slightly reduced to compensate. |
+ | ** Ambient gold gain increased to 16 per 10 seconds from 13 per 10 seconds - gold gained from farming lane minions and jungle monsters have been slightly reduced to compensate. |
− | *Melee Minion: |
+ | * Melee Minion: |
− | **Base gold value reduced to {{g|20}} from {{g|22}}. |
+ | ** Base gold value reduced to {{g|20}} from {{g|22}}. |
− | *Ranged Minion: |
+ | * Ranged Minion: |
− | **Base gold value reduced to {{g|15}} from {{g|16}}. |
+ | ** Base gold value reduced to {{g|15}} from {{g|16}}. |
− | *Siege Minion: |
+ | * Siege Minion: |
− | **Base gold value increased to 40 from 27. |
+ | ** Base gold value increased to 40 from 27. |
− | **Scaling gold value based on time increased to 1 from {{fd|0.5}}. |
+ | ** Scaling gold value based on time increased to 1 from {{fd|0.5}}. |
− | **Minion gold values now update more often on a 90-second interval instead of 180. |
+ | ** Minion gold values now update more often on a 90-second interval instead of 180. |
− | *Kill and Death streak adjustment |
+ | * Kill and Death streak adjustment |
− | **Kill Streak bonus now caps at {{g|500}}, down from {{g|600}}. |
+ | ** Kill Streak bonus now caps at {{g|500}}, down from {{g|600}}. |
− | **Kill Streaks and Death Streaks now accelerate faster by roughly 50%. |
+ | ** Kill Streaks and Death Streaks now accelerate faster by roughly 50%. |
− | ***Example: A player with a 4 kill streak will be worth {{g|500}} - compared to before which required an 8 kill streak. |
+ | *** Example: A player with a 4 kill streak will be worth {{g|500}} - compared to before which required an 8 kill streak. |
− | ***Example: A player with a 4 death streak will be worth {{g|126}} - compared to before which required a 6 death streak. |
+ | *** Example: A player with a 4 death streak will be worth {{g|126}} - compared to before which required a 6 death streak. |
− | *Assist Gold |
+ | * Assist Gold |
− | **The bonus gold added for multiple players participating in a kill has been reduced to 150% from 158%. |
+ | ** The bonus gold added for multiple players participating in a kill has been reduced to 150% from 158%. |
− | *Jungle: |
+ | * Jungle: |
− | **Initial difficulty of all jungle camps has been increased. |
+ | ** Initial difficulty of all jungle camps has been increased. |
− | **Camp difficulty and rewards have been re-distributed more into the large monster in each camp. |
+ | ** Camp difficulty and rewards have been re-distributed more into the large monster in each camp. |
− | **Scaling difficulty and rewards of the primary jungle camps have been **significantly increased. |
+ | ** Scaling difficulty and rewards of the primary jungle camps have been **significantly increased. |
− | **Overall rewards have been re-distributed between the 3 primary jungle camps (Wolves, Wraiths, Golems) to better match their difficulty and convenience. |
+ | ** Overall rewards have been re-distributed between the 3 primary jungle camps (Wolves, Wraiths, Golems) to better match their difficulty and convenience. |
− | **New jungle items have been added to the store and old jungle items have been adjusted. |
+ | ** New jungle items have been added to the store and old jungle items have been adjusted. |
− | *Leashing has been changed: |
+ | * Leashing has been changed: |
− | **Jungle monsters now attack the closest target rather than chasing their original target. |
+ | ** Jungle monsters now attack the closest target rather than chasing their original target. |
− | **Whenever jungle monsters switch targets it counts as a “leash” - the maximum amount of leashes after which jungle monsters will reset has been increased to 10 from 3. |
+ | ** Whenever jungle monsters switch targets it counts as a “leash” - the maximum amount of leashes after which jungle monsters will reset has been increased to 10 from 3. |
− | **Jungle monsters now deal 50% bonus damage to non-champions (ex: {{ |
+ | ** Jungle monsters now deal 50% bonus damage to non-champions (ex: {{cai|Summon Voidling|Malzahar}}, {{ci|Shaco|Shaco's}} {{cai|Jack in the Box|Shaco}}). Initial difficulty of all jungle camps has been increased. |
− | *The "Banking" system has been removed. |
+ | * The "Banking" system has been removed. |
− | === |
+ | ===Items=== |
− | *Removed: |
+ | * Removed: |
− | **The following items have been removed and any items that built out of them have had their recipe changed: |
+ | ** The following items have been removed and any items that built out of them have had their recipe changed: |
*** {{ii|Meki Pendant}} |
*** {{ii|Meki Pendant}} |
||
*** {{ii|Regrowth Pendant}} |
*** {{ii|Regrowth Pendant}} |
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*** {{ii|Madred's Bloodrazor}} |
*** {{ii|Madred's Bloodrazor}} |
||
*** {{ii|Malady}} |
*** {{ii|Malady}} |
||
− | *Reworked: |
+ | * Reworked: |
− | **The following items have been changed and have had their passives and statistics modified: |
+ | ** The following items have been changed and have had their passives and statistics modified: |
*** {{ii|Phantom Dancer}} |
*** {{ii|Phantom Dancer}} |
||
*** {{ii|Moonflair Spellblade}} |
*** {{ii|Moonflair Spellblade}} |
||
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*** {{ii|Zhonya's Hourglass}} |
*** {{ii|Zhonya's Hourglass}} |
||
*** {{ii|Fiendish Codex}} |
*** {{ii|Fiendish Codex}} |
||
− | *New items: |
+ | * New items: |
− | **Jungle-Focused: |
+ | ** Jungle-Focused: |
*** {{ii|Hunter's Machete}} |
*** {{ii|Hunter's Machete}} |
||
*** {{ii|Spirit Stone}} |
*** {{ii|Spirit Stone}} |
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*** {{ii|Spirit of the Spectral Wraith}} |
*** {{ii|Spirit of the Spectral Wraith}} |
||
*** {{ii|Spirit of the Elder Lizard}} |
*** {{ii|Spirit of the Elder Lizard}} |
||
− | **Support-Focused: |
+ | ** Support-Focused: |
*** {{ii|Shard of True Ice}} |
*** {{ii|Shard of True Ice}} |
||
*** {{ii|Mikael's Crucible}} |
*** {{ii|Mikael's Crucible}} |
||
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*** {{ii|Statikk Shiv}} |
*** {{ii|Statikk Shiv}} |
||
*** {{ii|Ravenous Hydra}} |
*** {{ii|Ravenous Hydra}} |
||
− | **Defense-Focused: |
+ | ** Defense-Focused: |
*** {{ii|Iceborn Gauntlet}} |
*** {{ii|Iceborn Gauntlet}} |
||
*** {{ii|Ohmwrecker}} |
*** {{ii|Ohmwrecker}} |
||
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*** {{ii|Seeker's Armguard}} |
*** {{ii|Seeker's Armguard}} |
||
*** {{ii|Guardian's Horn}} |
*** {{ii|Guardian's Horn}} |
||
− | **Charged Items: |
+ | ** Charged Items: |
*** {{ii|Crystalline Flask}} |
*** {{ii|Crystalline Flask}} |
||
*** {{ii|Sightstone}} |
*** {{ii|Sightstone}} |
||
*** {{ii|Ruby Sightstone}} |
*** {{ii|Ruby Sightstone}} |
||
− | === |
+ | ===Boot Upgrades=== |
*All Tier 2 boots can now be upgraded further with an enchantment for a gold cost – All Tier 2 boots share from the same pool of enchantments. |
*All Tier 2 boots can now be upgraded further with an enchantment for a gold cost – All Tier 2 boots share from the same pool of enchantments. |
||
** {{ii|Alacrity|Enchantment - Alacrity}}: Increases movement speed by 15. |
** {{ii|Alacrity|Enchantment - Alacrity}}: Increases movement speed by 15. |
||
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** {{ii|Homeguard|Enchantment - Homeguard}}: Being at fountain instantly restores your health and mana. Additionally, you gain a very large movement speed boost that decays over 8 seconds. This passive is disabled if you are in combat. |
** {{ii|Homeguard|Enchantment - Homeguard}}: Being at fountain instantly restores your health and mana. Additionally, you gain a very large movement speed boost that decays over 8 seconds. This passive is disabled if you are in combat. |
||
− | === |
+ | ===Summoner Spells=== |
− | *{{si|Barrier}} made available to all maps. |
+ | * {{si|Barrier}} made available to all maps. |
− | *{{si|Surge}} and {{si|Promote (spell)|Promote|Promote}} |
+ | * {{si|Surge}} and {{si|Promote (spell)|Promote|Promote}} have been disabled |
− | === |
+ | ===Masteries=== |
− | *Masteries have been reworked. |
+ | * Masteries have been reworked. |
− | **All Mastery Pages have been reset. |
+ | ** All Mastery Pages have been reset. |
− | === |
+ | ===Runes=== |
− | *Runes have been renamed to be more representative of their actual function (e.g. Mark of Desolation renamed to Mark of Armor Penetration). |
+ | * Runes have been renamed to be more representative of their actual function (e.g. Mark of Desolation renamed to Mark of Armor Penetration). |
==Media== |
==Media== |
||
<gallery widths="200" spacing="small" position="center" captionalign="center" hideaddbutton="true"> |
<gallery widths="200" spacing="small" position="center" captionalign="center" hideaddbutton="true"> |
||
− | + | Recap Season 3 World Finals|Season 3 World Finals Recap |
|
− | + | Going Pro in Season 3|Going Pro in Season 3 |
|
− | + | League of Legends Championship Series|Season 3 Championship Series Trailer |
|
− | + | Official Mac Client Trailer (2013) League of Legends|League of Legends Now on Mac |
|
− | + | A Twist of Fate Cinematic - League of Legends|Season Three Cinematic |
|
− | + | League of Legends Cinematic A Twist of Fate - Behind the Scenes|Season Three Cinematic - Behind the Scenes |
|
</gallery> |
</gallery> |
||
+ | |||
{{lt|SeasonThree LoginTheme|Season Three Login Music}} |
{{lt|SeasonThree LoginTheme|Season Three Login Music}} |
||
===Season Three Login Animation=== |
===Season Three Login Animation=== |
||
− | [[File:Season 3 |
+ | [[File:Season 3 Worlds - Login Screen|center|640px]] |
+ | [[File:Season 3 Finals - Login Screen|center|640px]] |
||
{{Release history}} |
{{Release history}} |
||
+ | [[pl:Sezon Trzeci]] |
||
[[zh:Season Three]] |
[[zh:Season Three]] |
||
[[Category:League of Legends]] |
[[Category:League of Legends]] |
Revision as of 06:06, 15 November 2019
Season Three is the third ranked season in League of Legends. The pre-season started on November 20, 2012. Season Three patch changes began on December 4, 2012, with patch V1.0.0.152, almost four weeks after the release of patch V1.0.0.151. The new patch introduced the champion , a new set of masteries, the removal, remake and addition of items, the removal of the summoner spells and Promote, and the addition of to Summoner's Rift and Twisted Treeline. The end of the pre-season and the official start of Season 3 Champion Series began on February 1, 2013. The Season 3 Championship took place October 4–6, 2013, at the Los Angeles convention center.
New Features
- New champions
- New masteries
- New and remade items
- The addition of the Gifting Center
- A new League system
- New smart pings (Radial Menu)
- League of Legends Open Beta for Mac
- Restricted Chat Mode
- A new map for tutorial and ARAM games: Howling Abyss
Notable Game Changes
Summoner's Rift
- Gold adjustments
- Ambient gold gain increased to 16 per 10 seconds from 13 per 10 seconds - gold gained from farming lane minions and jungle monsters have been slightly reduced to compensate.
- Melee Minion:
- Ranged Minion:
- Siege Minion:
- Base gold value increased to 40 from 27.
- Scaling gold value based on time increased to 1 from 0.5.
- Minion gold values now update more often on a 90-second interval instead of 180.
- Kill and Death streak adjustment
- Assist Gold
- The bonus gold added for multiple players participating in a kill has been reduced to 150% from 158%.
- Jungle:
- Initial difficulty of all jungle camps has been increased.
- Camp difficulty and rewards have been re-distributed more into the large monster in each camp.
- Scaling difficulty and rewards of the primary jungle camps have been **significantly increased.
- Overall rewards have been re-distributed between the 3 primary jungle camps (Wolves, Wraiths, Golems) to better match their difficulty and convenience.
- New jungle items have been added to the store and old jungle items have been adjusted.
- Leashing has been changed:
- Jungle monsters now attack the closest target rather than chasing their original target.
- Whenever jungle monsters switch targets it counts as a “leash” - the maximum amount of leashes after which jungle monsters will reset has been increased to 10 from 3.
- Jungle monsters now deal 50% bonus damage to non-champions (ex: , ). Initial difficulty of all jungle camps has been increased.
- The "Banking" system has been removed.
Items
- Removed:
- The following items have been removed and any items that built out of them have had their recipe changed:
- The following items have been removed and any items that built out of them have had their recipe changed:
- Reworked:
- The following items have been changed and have had their passives and statistics modified:
- The following items have been changed and have had their passives and statistics modified:
- New items:
- Jungle-Focused:
- Support-Focused:
- Attack-Focused:
- Defense-Focused:
- Charged Items:
- Jungle-Focused:
Boot Upgrades
- All Tier 2 boots can now be upgraded further with an enchantment for a gold cost – All Tier 2 boots share from the same pool of enchantments.
- : Increases movement speed by 15.
- : Dealing damage to a champion with a single target attack or spell grants you a movement speed boost that decays over 2 seconds.
- : Your , and cooldowns are reduced by a percentage.
- : Allied champions moving towards you gain a movement speed boost. Additionally, nearby allied minions gain a large movement speed bonus.
- : Being at fountain instantly restores your health and mana. Additionally, you gain a very large movement speed boost that decays over 8 seconds. This passive is disabled if you are in combat.
Summoner Spells
- made available to all maps.
- Promote have been disabled and
Masteries
- Masteries have been reworked.
- All Mastery Pages have been reset.
Runes
- Runes have been renamed to be more representative of their actual function (e.g. Mark of Desolation renamed to Mark of Armor Penetration).
Media
Season Three Login Music |