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(Moved Malady to removed instead of reworked due to last patch.)
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{{Construction}}
{{Construction}} [[File:Season_3.jpg|thumb|350px]]'''Season Three''' is the third season for League of Legends. Season Three patch changes began on December 4, 2012, almost four weeks after the release of patch [[V1.0.0.151]]. The new patch introduced the champion {{ci|Nami}}, a new set of [[masteries]], the removal, remake and addition of [[items]], the removal of the summoner spells {{si|Surge}} and {{si|Promote}}, and the addition of {{si|Barrier}} to [[Summoner's Rift]] and [[Twisted Treeline]]. The end of the pre-season and the official start of Season 3 Champion Series began on February 1st, 2013. __TOC__
 
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[[File:Season 3.jpg|thumb|350px]]
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'''Season Three''' is the third ranked season in League of Legends. The pre-season started on November 20, 2012. Season Three patch changes began on December 4, 2012, with patch [[V1.0.0.152]], almost four weeks after the release of patch [[V1.0.0.151]]. The new patch introduced the champion {{ci|Nami}}, a new set of [[Summoner Mastery|masteries]], the removal, remake and addition of [[item]]s, the removal of the summoner spells {{si|Surge}} and {{si|Promote (spell)|Promote|Promote}}, and the addition of {{si|Barrier}} to [[Summoner's Rift]] and [[Twisted Treeline]]. The end of the pre-season and the official start of Season 3 Champion Series began on February 1, 2013. The [[Season Three Championship|Season 3 Championship]] took place October 4–6, 2013, at the Los Angeles convention center.
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  +
__TOC__
   
 
==New Features==
 
==New Features==
*New [[champions]]
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* New [[champion]]s
*New [[masteries]]
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* New [[Summoner Mastery|masteries]]
*New and remade [[items]]
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* New and remade [[item]]s
*The addition of the [[Gifting Center]]
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* The addition of the [[Gifting Center]]
*A new [[League System]]
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* A new [[League system]]
*New smart pings (Radial Menu)
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* New smart pings (Radial Menu)
*League of Legends Open Beta for Mac
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* League of Legends Open Beta for Mac
*Restricted Chat Mode
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* Restricted Chat Mode
*A new map for tutorial and ARAM games, the [[Howling Abyss]]
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* A new map for tutorial and ARAM games: [[Howling Abyss]]
   
== Notable game changes ==
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==Notable Game Changes==
=== Summoner's Rift ===
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===Summoner's Rift===
*Gold adjustments
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* Gold adjustments
**Ambient gold gain increased to 16 per 10 seconds from 13 per 10 seconds - gold gained from farming lane minions and jungle monsters have been slightly reduced to compensate.
+
** Ambient gold gain increased to 16 per 10 seconds from 13 per 10 seconds - gold gained from farming lane minions and jungle monsters have been slightly reduced to compensate.
*Melee Minion:
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* Melee Minion:
**Base gold value reduced to 20 from 22.
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** Base gold value reduced to {{g|20}} from {{g|22}}.
*Ranged Minion:
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* Ranged Minion:
**Base gold value reduced to 15 from 16.
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** Base gold value reduced to {{g|15}} from {{g|16}}.
*Siege Minion:
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* Siege Minion:
**Base gold value increased to 40 from 27.
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** Base gold value increased to 40 from 27.
**Scaling gold value based on time increased to 1 from 0.5.
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** Scaling gold value based on time increased to 1 from {{fd|0.5}}.
**Minion gold values now update more often on a 90 second interval instead of 180.
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** Minion gold values now update more often on a 90-second interval instead of 180.
*Kill and Death streak adjustment
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* Kill and Death streak adjustment
**Kill Streak bonus now caps at 500 Gold, down from 600 Gold.
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** Kill Streak bonus now caps at {{g|500}}, down from {{g|600}}.
**Kill Streaks and Death Streaks now accelerate faster by roughly 50%.
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** Kill Streaks and Death Streaks now accelerate faster by roughly 50%.
***Example: A player with a 4 kill streak will be worth 500 gold - compared to before which required an 8 kill streak.
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*** Example: A player with a 4 kill streak will be worth {{g|500}} - compared to before which required an 8 kill streak.
***Example: A player with a 4 death streak will be worth 126 gold - compared to before which required a 6 death streak.
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*** Example: A player with a 4 death streak will be worth {{g|126}} - compared to before which required a 6 death streak.
*Assist Gold
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* Assist Gold
**The bonus gold added for multiple players participating in a kill has been reduced to 150% from 158%.
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** The bonus gold added for multiple players participating in a kill has been reduced to 150% from 158%.
*Jungle:
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* Jungle:
**Initial difficulty of all jungle camps has been increased.
+
** Initial difficulty of all jungle camps has been increased.
**Camp difficulty and rewards have been re-distributed more into the large monster in each camp.
+
** Camp difficulty and rewards have been re-distributed more into the large monster in each camp.
**Scaling difficulty and rewards of the primary jungle camps have been **significantly increased.
+
** Scaling difficulty and rewards of the primary jungle camps have been **significantly increased.
**Overall rewards have been re-distributed between the 3 primary jungle camps (Wolves, Wraiths, Golems) to better match their difficulty and convenience.
+
** Overall rewards have been re-distributed between the 3 primary jungle camps (Wolves, Wraiths, Golems) to better match their difficulty and convenience.
**New jungle items have been added to the store and old jungle items have been adjusted.
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** New jungle items have been added to the store and old jungle items have been adjusted.
*Leashing has been changed:
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* Leashing has been changed:
**Jungle monsters now attack the closest target rather than chasing their original target.
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** Jungle monsters now attack the closest target rather than chasing their original target.
**Whenever jungle monsters switch targets it counts as a “leash” - the maximum amount of leashes after which jungle monsters will reset has been increased to 10 from 3.
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** Whenever jungle monsters switch targets it counts as a “leash” - the maximum amount of leashes after which jungle monsters will reset has been increased to 10 from 3.
**Jungle monsters now deal 50% bonus damage to non-champions (ex: {{ci|Malzahar|Malzahar's}} {{ai|Summon Voidling|Malzahar|Voidlings}}, {{ci|Shaco|Shaco's}} {{ai|Jack In The Box|Shaco|Jack in the Box}}). Initial difficulty of all jungle camps has been increased.
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** Jungle monsters now deal 50% bonus damage to non-champions (ex: {{cai|Summon Voidling|Malzahar}}, {{ci|Shaco|Shaco's}} {{cai|Jack in the Box|Shaco}}). Initial difficulty of all jungle camps has been increased.
*The "Banking" system has been removed.
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* The "Banking" system has been removed.
  +
=== Items ===
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===Items===
*Removed:
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* Removed:
**The following items have been removed and any items that built out of them have had their recipe changed:
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** The following items have been removed and any items that built out of them have had their recipe changed:
 
*** {{ii|Meki Pendant}}
 
*** {{ii|Meki Pendant}}
 
*** {{ii|Regrowth Pendant}}
 
*** {{ii|Regrowth Pendant}}
 
*** {{ii|Force of Nature}}
 
*** {{ii|Force of Nature}}
 
*** {{ii|Ionic Spark}}
 
*** {{ii|Ionic Spark}}
*** {{ii|Moonflair Spellblade}}
 
 
*** {{ii|Cloak and Dagger}}
 
*** {{ii|Cloak and Dagger}}
 
*** {{ii|Elixir of Agility}}
 
*** {{ii|Elixir of Agility}}
Line 57: Line 62:
 
*** {{ii|Madred's Bloodrazor}}
 
*** {{ii|Madred's Bloodrazor}}
 
*** {{ii|Malady}}
 
*** {{ii|Malady}}
*Reworked:
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* Reworked:
**The following items have been changed and have had their passives and statistics modified:
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** The following items have been changed and have had their passives and statistics modified:
 
*** {{ii|Phantom Dancer}}
 
*** {{ii|Phantom Dancer}}
 
*** {{ii|Moonflair Spellblade}}
 
*** {{ii|Zeke's Herald}}
 
*** {{ii|Zeke's Herald}}
 
*** {{ii|Guardian Angel}}
 
*** {{ii|Guardian Angel}}
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*** {{ii|Manamune}}
 
*** {{ii|Manamune}}
 
*** {{ii|Executioner's Calling}}
 
*** {{ii|Executioner's Calling}}
*** {{ii|Morello's Evil Tome}}
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*** {{ii|Morellonomicon}}
 
*** {{ii|Warmog's Armor}}
 
*** {{ii|Warmog's Armor}}
 
*** {{ii|Avarice Blade}}
 
*** {{ii|Avarice Blade}}
Line 81: Line 87:
 
*** {{ii|Zhonya's Hourglass}}
 
*** {{ii|Zhonya's Hourglass}}
 
*** {{ii|Fiendish Codex}}
 
*** {{ii|Fiendish Codex}}
*New items:
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* New items:
**Jungle-Focused:
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** Jungle-Focused:
 
*** {{ii|Hunter's Machete}}
 
*** {{ii|Hunter's Machete}}
 
*** {{ii|Spirit Stone}}
 
*** {{ii|Spirit Stone}}
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*** {{ii|Spirit of the Spectral Wraith}}
 
*** {{ii|Spirit of the Spectral Wraith}}
 
*** {{ii|Spirit of the Elder Lizard}}
 
*** {{ii|Spirit of the Elder Lizard}}
**Support-Focused:
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** Support-Focused:
 
*** {{ii|Shard of True Ice}}
 
*** {{ii|Shard of True Ice}}
 
*** {{ii|Mikael's Crucible}}
 
*** {{ii|Mikael's Crucible}}
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*** {{ii|Statikk Shiv}}
 
*** {{ii|Statikk Shiv}}
 
*** {{ii|Ravenous Hydra}}
 
*** {{ii|Ravenous Hydra}}
**Defense-Focused:
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** Defense-Focused:
*** {{ii|Seeker's Armguard}}
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*** {{ii|Iceborn Gauntlet}}
*** {{ii|Frozen Fist}}
 
 
*** {{ii|Ohmwrecker}}
 
*** {{ii|Ohmwrecker}}
 
*** {{ii|Runic Bulwark}}
 
*** {{ii|Runic Bulwark}}
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*** {{ii|Seeker's Armguard}}
**Charged Items:
 
 
*** {{ii|Guardian's Horn}}
 
** Charged Items:
 
*** {{ii|Crystalline Flask}}
 
*** {{ii|Crystalline Flask}}
 
*** {{ii|Sightstone}}
 
*** {{ii|Sightstone}}
 
*** {{ii|Ruby Sightstone}}
 
*** {{ii|Ruby Sightstone}}
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=== Boot upgrades ===
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===Boot Upgrades===
 
*All Tier 2 boots can now be upgraded further with an enchantment for a gold cost – All Tier 2 boots share from the same pool of enchantments.
 
*All Tier 2 boots can now be upgraded further with an enchantment for a gold cost – All Tier 2 boots share from the same pool of enchantments.
 
** {{ii|Alacrity|Enchantment - Alacrity}}: Increases movement speed by 15.
 
** {{ii|Alacrity|Enchantment - Alacrity}}: Increases movement speed by 15.
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** {{ii|Captain|Enchantment - Captain}}: Allied champions moving towards you gain a movement speed boost. Additionally, nearby allied minions gain a large movement speed bonus.
 
** {{ii|Captain|Enchantment - Captain}}: Allied champions moving towards you gain a movement speed boost. Additionally, nearby allied minions gain a large movement speed bonus.
 
** {{ii|Homeguard|Enchantment - Homeguard}}: Being at fountain instantly restores your health and mana. Additionally, you gain a very large movement speed boost that decays over 8 seconds. This passive is disabled if you are in combat.
 
** {{ii|Homeguard|Enchantment - Homeguard}}: Being at fountain instantly restores your health and mana. Additionally, you gain a very large movement speed boost that decays over 8 seconds. This passive is disabled if you are in combat.
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=== Summoner Spells ===
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===Summoner Spells===
*{{si|Barrier}} made available to all maps.
 
*{{si|Surge}} and {{si|Promote}} has been disabled
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* {{si|Barrier}} made available to all maps.
  +
* {{si|Surge}} and {{si|Promote (spell)|Promote|Promote}} have been disabled
=== Masteries ===
 
  +
*Masteries have been reworked.
 
 
===Masteries===
**All Mastery Pages have been reset.
 
 
* Masteries have been reworked.
=== Runes ===
 
 
** All Mastery Pages have been reset.
*Runes have been renamed to be more representative of their actual function (e.g. Mark of Desolation renamed to Mark of Armor Penetration).
 
  +
 
===Runes===
 
* Runes have been renamed to be more representative of their actual function (e.g. Mark of Desolation renamed to Mark of Armor Penetration).
   
 
==Media==
 
==Media==
 
<gallery widths="200" spacing="small" position="center" captionalign="center" hideaddbutton="true">
 
<gallery widths="200" spacing="small" position="center" captionalign="center" hideaddbutton="true">
File:Going Pro in Season 3|Going Pro in Season 3
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Recap Season 3 World Finals|Season 3 World Finals Recap
  +
Going Pro in Season 3|Going Pro in Season 3
File:League of Legends Championship Series|Season 3 Championship Series Trailer
 
File:League of Legends Now On Mac|League of Legends Now on Mac
+
League of Legends Championship Series|Season 3 Championship Series Trailer
  +
Official Mac Client Trailer (2013) League of Legends|League of Legends Now on Mac
File:League of Legends Cinematic A Twist of Fate|Season Three Cinematic
 
File:League of Legends Cinematic A Twist of Fate - Behind the Scenes|Season Three Cinematic - Behind the Scenes
+
A Twist of Fate Cinematic - League of Legends|Season Three Cinematic
 
League of Legends Cinematic A Twist of Fate - Behind the Scenes|Season Three Cinematic - Behind the Scenes
 
</gallery>
 
</gallery>
  +
 
{{lt|SeasonThree LoginTheme|Season Three Login Music}}
 
{{lt|SeasonThree LoginTheme|Season Three Login Music}}
  +
  +
===Season Three Login Animation===
  +
[[File:Season 3 Worlds - Login Screen|center|640px]]
  +
[[File:Season 3 Finals - Login Screen|center|640px]]
   
 
{{Release history}}
 
{{Release history}}
  +
  +
[[pl:Sezon Trzeci]]
  +
[[zh:Season Three]]
 
[[Category:League of Legends]]
 
[[Category:League of Legends]]

Revision as of 06:06, 15 November 2019

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An editor has marked this article or section as being actively worked on. Please be patient to avoid edit-conflicts. Please consider contacting the last editor or replacing this notice with {{ToDo}} when its expiration date has passed: 15-May-2020 06:06.

This article was last edited by Dannenheim on 15-Nov-2019 06:06.
Season 3

Season Three is the third ranked season in League of Legends. The pre-season started on November 20, 2012. Season Three patch changes began on December 4, 2012, with patch V1.0.0.152, almost four weeks after the release of patch V1.0.0.151. The new patch introduced the champion Nami Nami, a new set of masteries, the removal, remake and addition of items, the removal of the summoner spells Surge Surge and Promote Promote, and the addition of Barrier Barrier to Summoner's Rift and Twisted Treeline. The end of the pre-season and the official start of Season 3 Champion Series began on February 1, 2013. The Season 3 Championship took place October 4–6, 2013, at the Los Angeles convention center.

New Features

Notable Game Changes

Summoner's Rift

  • Gold adjustments
    • Ambient gold gain increased to 16 per 10 seconds from 13 per 10 seconds - gold gained from farming lane minions and jungle monsters have been slightly reduced to compensate.
  • Melee Minion:
    • Base gold value reduced to 20 Gold 20 from 22 Gold 22.
  • Ranged Minion:
    • Base gold value reduced to 15 Gold 15 from 16 Gold 16.
  • Siege Minion:
    • Base gold value increased to 40 from 27.
    • Scaling gold value based on time increased to 1 from 0.5.
    • Minion gold values now update more often on a 90-second interval instead of 180.
  • Kill and Death streak adjustment
    • Kill Streak bonus now caps at 500 Gold 500, down from 600 Gold 600.
    • Kill Streaks and Death Streaks now accelerate faster by roughly 50%.
      • Example: A player with a 4 kill streak will be worth 500 Gold 500 - compared to before which required an 8 kill streak.
      • Example: A player with a 4 death streak will be worth 126 Gold 126 - compared to before which required a 6 death streak.
  • Assist Gold
    • The bonus gold added for multiple players participating in a kill has been reduced to 150% from 158%.
  • Jungle:
    • Initial difficulty of all jungle camps has been increased.
    • Camp difficulty and rewards have been re-distributed more into the large monster in each camp.
    • Scaling difficulty and rewards of the primary jungle camps have been **significantly increased.
    • Overall rewards have been re-distributed between the 3 primary jungle camps (Wolves, Wraiths, Golems) to better match their difficulty and convenience.
    • New jungle items have been added to the store and old jungle items have been adjusted.
  • Leashing has been changed:
    • Jungle monsters now attack the closest target rather than chasing their original target.
    • Whenever jungle monsters switch targets it counts as a “leash” - the maximum amount of leashes after which jungle monsters will reset has been increased to 10 from 3.
    • Jungle monsters now deal 50% bonus damage to non-champions (ex: Malzahar's Malzahar's Summon Voidling Summon Voidling, Shaco's Shaco's Shaco's Shaco's Jack in the Box Jack in the Box). Initial difficulty of all jungle camps has been increased.
  • The "Banking" system has been removed.

Items

Boot Upgrades

  • All Tier 2 boots can now be upgraded further with an enchantment for a gold cost – All Tier 2 boots share from the same pool of enchantments.
    • Enchantment - Alacrity Enchantment - Alacrity: Increases movement speed by 15.
    • Enchantment - Furor Enchantment - Furor: Dealing damage to a champion with a single target attack or spell grants you a movement speed boost that decays over 2 seconds.
    • Enchantment - Distortion Enchantment - Distortion: Your Ghost Ghost, Teleport Teleport and Flash Flash cooldowns are reduced by a percentage.
    • Enchantment - Captain Enchantment - Captain: Allied champions moving towards you gain a movement speed boost. Additionally, nearby allied minions gain a large movement speed bonus.
    • Enchantment - Homeguard Enchantment - Homeguard: Being at fountain instantly restores your health and mana. Additionally, you gain a very large movement speed boost that decays over 8 seconds. This passive is disabled if you are in combat.

Summoner Spells

Masteries

  • Masteries have been reworked.
    • All Mastery Pages have been reset.

Runes

  • Runes have been renamed to be more representative of their actual function (e.g. Mark of Desolation renamed to Mark of Armor Penetration).

Media

Season Three Login Music

Season Three Login Animation