4,755 Pages

(Notable game changes)
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*New and remade [[items]]
 
*New and remade [[items]]
   
==Notable game changes==
+
== Notable game changes ==
*Summoner's Rift:
+
=== Summoner's Rift ===
**Gold adjustments
+
*Gold adjustments
***Ambient gold gain increased to 16 per 10 seconds from 13 per 10 seconds - gold gained from farming lane minions and jungle monsters have been slightly reduced to compensate.
+
**Ambient gold gain increased to 16 per 10 seconds from 13 per 10 seconds - gold gained from farming lane minions and jungle monsters have been slightly reduced to compensate.
**Melee Minion:
+
*Melee Minion:
***Base gold value reduced to 20 from 22.
+
**Base gold value reduced to 20 from 22.
**Ranged Minion:
+
*Ranged Minion:
***Base gold value reduced to 15 from 16.
+
**Base gold value reduced to 15 from 16.
**Siege Minion:
+
*Siege Minion:
***Base gold value increased to 40 from 27.
+
**Base gold value increased to 40 from 27.
***Scaling gold value based on time increased to 1 from 0.5.
+
**Scaling gold value based on time increased to 1 from 0.5.
***Minion gold values now update more often on a 90 second interval instead of 180.
+
**Minion gold values now update more often on a 90 second interval instead of 180.
**Kill and Death streak adjustment
+
*Kill and Death streak adjustment
***Kill Streak bonus now caps at 500 Gold, down from 600 Gold.
+
**Kill Streak bonus now caps at 500 Gold, down from 600 Gold.
***Kill Streaks and Death Streaks now accelerate faster by roughly 50%.
+
**Kill Streaks and Death Streaks now accelerate faster by roughly 50%.
****Example: A player with a 4 kill streak will be worth 500 gold - compared to before which required an 8 kill streak.
+
***Example: A player with a 4 kill streak will be worth 500 gold - compared to before which required an 8 kill streak.
****Example: A player with a 4 death streak will be worth 126 gold - compared to before which required a 6 death streak.
+
***Example: A player with a 4 death streak will be worth 126 gold - compared to before which required a 6 death streak.
**Assist Gold
+
*Assist Gold
***The bonus gold added for multiple players participating in a kill has been reduced to 150% from 158%.
+
**The bonus gold added for multiple players participating in a kill has been reduced to 150% from 158%.
**Jungle:
+
*Jungle:
***Initial difficulty of all jungle camps has been increased.
+
**Initial difficulty of all jungle camps has been increased.
***Camp difficulty and rewards have been re-distributed more into the large monster in each camp.
+
**Camp difficulty and rewards have been re-distributed more into the large monster in each camp.
***Scaling difficulty and rewards of the primary jungle camps have been ***significantly increased.
+
**Scaling difficulty and rewards of the primary jungle camps have been **significantly increased.
***Overall rewards have been re-distributed between the 3 primary jungle camps (Wolves, Wraiths, Golems) to better match their difficulty and convenience.
+
**Overall rewards have been re-distributed between the 3 primary jungle camps (Wolves, Wraiths, Golems) to better match their difficulty and convenience.
***New jungle items have been added to the store and old jungle items have been adjusted.
+
**New jungle items have been added to the store and old jungle items have been adjusted.
**Leashing has been changed:
+
*Leashing has been changed:
***Jungle monsters now attack the closest target rather than chasing their original target.
+
**Jungle monsters now attack the closest target rather than chasing their original target.
***Whenever jungle monsters switch targets it counts as a “leash” - the maximum amount of leashes after which jungle monsters will reset has been increased to 10 from 3.
+
**Whenever jungle monsters switch targets it counts as a “leash” - the maximum amount of leashes after which jungle monsters will reset has been increased to 10 from 3.
***Jungle monsters now deal 50% bonus damage to non-champions (ex: {{ci|Malzahar|Malzahar's}} {{ai|Summon Voidling|Malzahar|Voidlings}}, {{ci|Shaco|Shaco's}} {{ai|Jack In The Box|Shaco|Jack in the Box}}). Initial difficulty of all jungle camps has been increased.
+
**Jungle monsters now deal 50% bonus damage to non-champions (ex: {{ci|Malzahar|Malzahar's}} {{ai|Summon Voidling|Malzahar|Voidlings}}, {{ci|Shaco|Shaco's}} {{ai|Jack In The Box|Shaco|Jack in the Box}}). Initial difficulty of all jungle camps has been increased.
**The "Banking" system has been removed.
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*The "Banking" system has been removed.
*Items:
+
=== Items ===
**Removed:
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*Removed:
***The following items have been removed and any items that built out of them have had their recipe changed:
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**The following items have been removed and any items that built out of them have had their recipe changed:
**** {{ii|Meki Pendant}}
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*** {{ii|Meki Pendant}}
**** {{ii|Regrowth Pendant}}
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*** {{ii|Regrowth Pendant}}
**** {{ii|Force of Nature}}
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*** {{ii|Force of Nature}}
**** {{ii|Ionic Spark}}
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*** {{ii|Ionic Spark}}
**** {{ii|Moonflair Spellblade}}
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*** {{ii|Moonflair Spellblade}}
**** {{ii|Cloak and Dagger}}
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*** {{ii|Cloak and Dagger}}
**** {{ii|Elixir of Agility}}
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*** {{ii|Elixir of Agility}}
**** {{ii|Leviathan}}
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*** {{ii|Leviathan}}
**** {{ii|Soul Shroud}}
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*** {{ii|Soul Shroud}}
**** {{ii|Heart of Gold}}
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*** {{ii|Heart of Gold}}
**** {{ii|Madred's Bloodrazor}}
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*** {{ii|Madred's Bloodrazor}}
**Reworked:
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*Reworked:
***The following items have been changed and have had their passives and statistics modified:
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**The following items have been changed and have had their passives and statistics modified:
**** {{ii|Malady}}
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*** {{ii|Malady}}
**** {{ii|Phantom Dancer}}
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*** {{ii|Phantom Dancer}}
**** {{ii|Zeke's Herald}}
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*** {{ii|Zeke's Herald}}
**** {{ii|Guardian Angel}}
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*** {{ii|Guardian Angel}}
**** {{ii|Lich Bane}}
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*** {{ii|Lich Bane}}
**** {{ii|Eleisa's Miracle}}
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*** {{ii|Eleisa's Miracle}}
**** {{ii|Randuin's Omen}}
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*** {{ii|Randuin's Omen}}
**** {{ii|Deathfire Grasp}}
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*** {{ii|Deathfire Grasp}}
**** {{ii|Guinsoo's Rageblade}}
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*** {{ii|Guinsoo's Rageblade}}
**** {{ii|Tiamat}}
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*** {{ii|Tiamat}}
**** {{ii|The Black Cleaver}}
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*** {{ii|The Black Cleaver}}
**** {{ii|Tear of the Goddess}}
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*** {{ii|Tear of the Goddess}}
**** {{ii|Archangel's Staff}}
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*** {{ii|Archangel's Staff}}
**** {{ii|Manamune}}
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*** {{ii|Manamune}}
**** {{ii|Executioner's Calling}}
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*** {{ii|Executioner's Calling}}
**** {{ii|Morello's Evil Tome}}
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*** {{ii|Morello's Evil Tome}}
**** {{ii|Warmog's Armor}}
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*** {{ii|Warmog's Armor}}
**** {{ii|Avarice Blade}}
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*** {{ii|Avarice Blade}}
**** {{ii|Aegis of the Legion}}
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*** {{ii|Aegis of the Legion}}
**** {{ii|Hextech Gunblade}}
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*** {{ii|Hextech Gunblade}}
**** {{ii|Spirit Visage}}
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*** {{ii|Spirit Visage}}
**** {{ii|Zhonya's Hourglass}}
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*** {{ii|Zhonya's Hourglass}}
**New items:
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*New items:
***Jungle-Focused:
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**Jungle-Focused:
***** {{ii|Hunter's Machete}}
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*** {{ii|Hunter's Machete}}
***** {{ii|Spirit Stone}}
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*** {{ii|Spirit Stone}}
***** {{ii|Spirit of the Ancient Golem}}
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*** {{ii|Spirit of the Ancient Golem}}
***** {{ii|Spirit of the Spectral Wraith}}
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*** {{ii|Spirit of the Spectral Wraith}}
***** {{ii|Spirit of the Elder Lizard}}
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*** {{ii|Spirit of the Elder Lizard}}
****Support-Focused:
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**Support-Focused:
***** {{ii|Shard of True Ice}}
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*** {{ii|Shard of True Ice}}
***** {{ii|Mikael's Crucible}}
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*** {{ii|Mikael's Crucible}}
***** {{ii|Banner of Command}}
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*** {{ii|Banner of Command}}
***** {{ii|Twin Shadows}}
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*** {{ii|Twin Shadows}}
****Attack-Focused:
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**Attack-Focused:
***** {{ii|Runaan's Hurricane}}
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*** {{ii|Runaan's Hurricane}}
***** {{ii|Zephyr}}
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*** {{ii|Zephyr}}
***** {{ii|Sword of the Divine}}
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*** {{ii|Sword of the Divine}}
***** {{ii|Mercurial Scimitar}}
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*** {{ii|Mercurial Scimitar}}
***** {{ii|Liandry's Torment}}
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*** {{ii|Liandry's Torment}}
***** {{ii|Statikk Shiv}}
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*** {{ii|Statikk Shiv}}
***** {{ii|Ravenous Hydra}}
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*** {{ii|Ravenous Hydra}}
****Defense-Focused:
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**Defense-Focused:
***** {{ii|Seeker's Armguard}}
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*** {{ii|Seeker's Armguard}}
***** {{ii|Frozen Fist}}
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*** {{ii|Frozen Fist}}
***** {{ii|Ohmwrecker}}
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*** {{ii|Ohmwrecker}}
***** {{ii|Runic Bulwark}}
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*** {{ii|Runic Bulwark}}
****Charged Items:
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**Charged Items:
***** {{ii|Crystalline Flask}}
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*** {{ii|Crystalline Flask}}
***** {{ii|Sightstone}}
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*** {{ii|Sightstone}}
***** {{ii|Ruby Sightstone}}
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*** {{ii|Ruby Sightstone}}
*Boot upgrades:
+
=== Boot upgrades ===
**All Tier 2 boots can now be upgraded further with an enchantment for a gold cost – All Tier 2 boots share from the same pool of enchantments.
+
*All Tier 2 boots can now be upgraded further with an enchantment for a gold cost – All Tier 2 boots share from the same pool of enchantments.
*** {{ii|Alacrity|Enchantment - Alacrity}}: Increases movement speed by 15.
+
** {{ii|Alacrity|Enchantment - Alacrity}}: Increases movement speed by 15.
*** {{ii|Furor|Enchantment - Furor}}: Dealing damage to a champion with a single target attack or spell grants you a movement speed boost that decays over 2 seconds.
+
** {{ii|Furor|Enchantment - Furor}}: Dealing damage to a champion with a single target attack or spell grants you a movement speed boost that decays over 2 seconds.
*** {{ii|Distortion|Enchantment - Distortion}}: Your {{si|Ghost}}, {{si|Teleport}} and {{si|Flash}} cooldowns are reduced by a percentage.
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** {{ii|Distortion|Enchantment - Distortion}}: Your {{si|Ghost}}, {{si|Teleport}} and {{si|Flash}} cooldowns are reduced by a percentage.
*** {{ii|Captain|Enchantment - Captain}}: Allied champions moving towards you gain a movement speed boost. Additionally, nearby allied minions gain a large movement speed bonus.
+
** {{ii|Captain|Enchantment - Captain}}: Allied champions moving towards you gain a movement speed boost. Additionally, nearby allied minions gain a large movement speed bonus.
*** {{ii|Homeguard|Enchantment - Homeguard}}: Being at fountain instantly restores your health and mana. Additionally, you gain a very large movement speed boost that decays over 8 seconds. This passive is disabled if you are in combat.
+
** {{ii|Homeguard|Enchantment - Homeguard}}: Being at fountain instantly restores your health and mana. Additionally, you gain a very large movement speed boost that decays over 8 seconds. This passive is disabled if you are in combat.
*Summoner Spells:
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=== Summoner Spells ===
**{{si|Barrier}} made available to all maps.
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*{{si|Barrier}} made available to all maps.
**{{si|Surge}} and {{si|Promote}} has been disabled
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*{{si|Surge}} and {{si|Promote}} has been disabled
*Masteries:
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=== Masteries ===
**Masteries have been reworked.
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*Masteries have been reworked.
***All Mastery Pages have been reset.
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**All Mastery Pages have been reset.
*Runes:
+
=== Runes ===
**Runes have been renamed to be more representative of their actual function (e.g. Mark of Desolation renamed to Mark of Armor Penetration).
+
*Runes have been renamed to be more representative of their actual function (e.g. Mark of Desolation renamed to Mark of Armor Penetration).
   
 
==Media==
 
==Media==

Revision as of 00:02, February 13, 2013

Season 3
Season Three is the third season for League of Legends. Season Three patch changes began on December 4, 2012, almost four weeks after the release of patch V1.0.0.151. The new patch introduced the champion Nami OriginalSquare Nami, a new set of masteries, the removal, remake and addition of items, the removal of the summoner spells Surge Surge and Promote Promote, and the addition of Barrier Barrier to Summoner's Rift and Twisted Treeline. The Season 3 Champion Series began on February 1st, 2013.


New Features

Notable game changes

Summoner's Rift

  • Gold adjustments
    • Ambient gold gain increased to 16 per 10 seconds from 13 per 10 seconds - gold gained from farming lane minions and jungle monsters have been slightly reduced to compensate.
  • Melee Minion:
    • Base gold value reduced to 20 from 22.
  • Ranged Minion:
    • Base gold value reduced to 15 from 16.
  • Siege Minion:
    • Base gold value increased to 40 from 27.
    • Scaling gold value based on time increased to 1 from 0.5.
    • Minion gold values now update more often on a 90 second interval instead of 180.
  • Kill and Death streak adjustment
    • Kill Streak bonus now caps at 500 Gold, down from 600 Gold.
    • Kill Streaks and Death Streaks now accelerate faster by roughly 50%.
      • Example: A player with a 4 kill streak will be worth 500 gold - compared to before which required an 8 kill streak.
      • Example: A player with a 4 death streak will be worth 126 gold - compared to before which required a 6 death streak.
  • Assist Gold
    • The bonus gold added for multiple players participating in a kill has been reduced to 150% from 158%.
  • Jungle:
    • Initial difficulty of all jungle camps has been increased.
    • Camp difficulty and rewards have been re-distributed more into the large monster in each camp.
    • Scaling difficulty and rewards of the primary jungle camps have been **significantly increased.
    • Overall rewards have been re-distributed between the 3 primary jungle camps (Wolves, Wraiths, Golems) to better match their difficulty and convenience.
    • New jungle items have been added to the store and old jungle items have been adjusted.
  • Leashing has been changed:
    • Jungle monsters now attack the closest target rather than chasing their original target.
    • Whenever jungle monsters switch targets it counts as a “leash” - the maximum amount of leashes after which jungle monsters will reset has been increased to 10 from 3.
    • Jungle monsters now deal 50% bonus damage to non-champions (ex: Malzahar OriginalSquare Malzahar's Summon Voidling Voidlings, Shaco OriginalSquare Shaco's Jack in the Box Jack in the Box). Initial difficulty of all jungle camps has been increased.
  • The "Banking" system has been removed.

Items

Boot upgrades

  • All Tier 2 boots can now be upgraded further with an enchantment for a gold cost – All Tier 2 boots share from the same pool of enchantments.
    • Alacrity item Enchantment - Alacrity: Increases movement speed by 15.
    • Furor item Enchantment - Furor: Dealing damage to a champion with a single target attack or spell grants you a movement speed boost that decays over 2 seconds.
    • Distortion item Enchantment - Distortion: Your Ghost Ghost, Teleport Teleport and Flash Flash cooldowns are reduced by a percentage.
    • Captain item Enchantment - Captain: Allied champions moving towards you gain a movement speed boost. Additionally, nearby allied minions gain a large movement speed bonus.
    • Enchantment- Homeguard item Enchantment - Homeguard: Being at fountain instantly restores your health and mana. Additionally, you gain a very large movement speed boost that decays over 8 seconds. This passive is disabled if you are in combat.

Summoner Spells

Masteries

  • Masteries have been reworked.
    • All Mastery Pages have been reset.

Runes

  • Runes have been renamed to be more representative of their actual function (e.g. Mark of Desolation renamed to Mark of Armor Penetration).

Media

Season Three Login Music
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