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This article or section may contain obsolete information, but exists here for historical purposes.

  • This item has been removed on patch V6.9.

Sated Devourer was an epic item in League of Legends icon League of Legends.

Recipe

Sated Devourer item
Sated Devourer
1450 Gold 1450 (Special)
Devourer item
1450 Gold 1450 (450 Gold 450)
Recurve Bow item
700 Gold 700 (400 Gold 400)
Dagger item
300 Gold 300

Builds Into

References

List of Items

Devourer Devourer automatically transforms into this item upon reaching 30 Stacks.

Cost Analysis

Gold Value

Gold efficiency

  • Sated Devourer Sated Devourer is 172.41% gold efficient, without its passive.


Notes

Possible Upgrade for

Similar Items

Usage

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This article was last edited by DarkSigi on 22-Oct-2015 13:16.
  • Sated Devourer's attack counter and empowered effect both occur on-attack, not on-hit. The item will not interact with abilities that apply on-hit effects (e.g. Ravage Ravage, Mystic Shot Mystic Shot, Infinite Duress Infinite Duress).
    • Additionally, effects that cause you to attack more than once will only be counted once (i.e. Ranger's Focus Ranger's Focus, Double Strike Double Strike and Lightslinger Lightslinger) - you cannot increase the frequency that Phantom Hit will occur.
  • For all intents and purposes, Phantom Hit is identical to Runaan's Hurricane Runaan's Hurricane except the "additional bolt" will target the same enemy as your attack target, but is modified to deal no base damage.
  • The Phantom hit will proc both Titanic Hydra Titanic Hydra and Ravenous Hydra Ravenous Hydra essentially doubling the AOE damage, however the titanic hydra is superior in this aspect as it also deals on-hit damage on the primary target.
    • While dealing no base damage, Riot stated on-hit effects with AD ratios shouldn't be affected. Probable Bug: Jinx's Jinx's Fishbones Fishbones is not interacting with Sated Devourer (both the 10% bonus damage and splash damage).
  • One-use on-hit effects, such as Siphoning Strike Siphoning Strike and Sheen Sheen, remain one-use, as the on-hit effect will be consumed by the initial strike and be unavailable for the second.
  • Azir's Azir's "Phantom Hit" will duplicate his soldier's attacks, causing them to hit twice every fourth attack.
  • It is important to know the difference between an on-hit effect (which Phantom Hit will apply) and an on-attack effect (which Phantom Hit will not), these effects are listed below.
  • PENDING FOR TEST: Critical strike (e.g. for Statikk Shiv Statikk Shiv).
  • While Life Steal is not specifically disabled, the lack of base physical damage makes it ineffective.

  • Phantom Hit does not cause you to attack twice. Effects that trigger when you attack or whose counters increase when you attack will only apply once per attack, regardless of Phantom Hit. This affects abilities such as:
  • PENDING FOR TEST:: Please assist in completing this list.
    • Mordekaiser Mordekaiser (Children of the Grave - Clone's attacks)
    • Riven Riven (Runic Blade - Bonus damage)

  • For effects such as Aatrox's Aatrox's Blood Thirst Blood Thirst, the game will pro-actively use the champion's empowered attack animation if the attack would trigger the effect due to Phantom Hit - e.g. Aatrox will perform his lunge animation on every 2nd attack (with Phantom Hit). This does not apply to Diana's Moonsilver Blade.
  • Icons

    Patch history

    V5.19:

    • Phantom Hit triggers on every 4th basic attack instead of every 2nd basic attack for ranged champions.

    V5.18:

    • On-hit damage reduced to 50 from 60.

    V5.13:

    • Added to the game.
    • Obtained after stacking 30 Devourer stacks. (see Devourer Devourer)

    List of Items


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