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**{{cai|Bio-Arcane Barrage|Kog'Maw}} (bonus damage) |
**{{cai|Bio-Arcane Barrage|Kog'Maw}} (bonus damage) |
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**{{cai|Flurry|Lee Sin}}(Flurry - Energy return doubled while only consuming 1 stack of Flurry) |
**{{cai|Flurry|Lee Sin}}(Flurry - Energy return doubled while only consuming 1 stack of Flurry) |
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− | **{{ |
+ | **{{{cai|Alpha Strike|Master Yi}} (cooldown reduction) and {{ai|Wuju Style|Master Yi}} (bonus damage) |
**{{cai|Brutal Strikes|Malphite}} (splash damage) |
**{{cai|Brutal Strikes|Malphite}} (splash damage) |
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**{{cai|Impure Shots|Miss Fortune}} (stack application/bonus damage) |
**{{cai|Impure Shots|Miss Fortune}} (stack application/bonus damage) |
Revision as of 18:30, 14 July 2015
This article or section may contain obsolete information, but exists here for historical purposes.
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Sated Devourer was an epic item in League of Legends.
Recipe
Builds Into
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items
automatically transforms into this item upon reaching 30 Devouring stacks.
Cost Analysis
Gold Value
- 50% attack speed = 1500
- 60 on-hit damage = 1200
Gold efficiency
- 192.86% gold efficient, without its passive. is
Notes
- This item bears heavy resemblance to Season 4 that transformed from when it reached 30 stacks. , a jungle item from
- Unlike and the old , this item does not allow to gain stacks indefinitely.
Possible Upgrade for
Similar Items
Usage
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- Sated Devourer's attack counter and empowered effect both occur on-attack, not on-hit. The item will not interact with abilities that apply on-hit effects (e.g
- Additionally, effects that cause you to attack more than once will only be counted once (i.e. , and ) - you cannot increase the frequency that Phantom Hit will occur.
, , ).
- For all intents and purposes, Phantom Hit is identical to
- Due to dealing no base damage: on-hit abilities with AD ratios will deal no damage too. This affects abilities such as (10% bonus damage and splash damage).
except the "additional bolt" will target the same enemy as your attack target, but is modified to deal no base damage.
- One-use on-hit effects, such as and , remain one-use, as the on-hit effect will be consumed by the initial strike and be unavailable for the second.
- This will NOT occur if his target is out of his personal attack range.
- The number of soldiers does NOT affect how many times on-hit effects are applied.
- The on-hit effects will only occur versus his attack target - they will NOT be applied to all enemies damaged.
- For example: Your soldiers are dealing 200 damage per strike, every other strike will also have a 60 damage tick from Sated Devourer (as well as damage from effects such as Arcane Blade. and
"Phantom Hit" will not duplicate his soldier's attacks, but will cause him to perform a damageless attack against his target concurrently his soldier's attack - allowing him to apply on-hit effects.
- It is important to know the difference between an on-hit effect (which Phantom Hit will apply) and an on-attack effect (which Phantom Hit will not), these effects are listed below.
- Effects that trigger on-hit will trigger 3 times every 2 attacks, affecting abilities such as:
- / (stack generation)
- (stack generation)
- (bonus damage)
- (stack application)
- (stack generation)
- (stack application)
- (bonus damage and healing)
- (stack application)
- Fury generation (stack application) and
- (cooldown reduction)
- (parries both attacks as they hit simultaneously) and (stack generation)
- (bonus damage)
- (bonus damage and healing)
- (stack generation) and (stack generation)
- (stack generation). Note that while theoretically applies twice, the second instance deals no damage.
- (cooldown reduction)
- (stack application)
- (passive damage)
- (stack application) and (bonus damage to target ONLY)
- (stack generation)
- (bonus damage)
- (Flurry - Energy return doubled while only consuming 1 stack of Flurry)
- { (cooldown reduction) and (bonus damage)
- (splash damage)
- (stack application/bonus damage)
- (cooldown reduction)
- (Visionary - Stack generation)
- (cooldown reduction)
- (stack generation)
- (blocks both attacks as they hit simultaneously)
- (stack generation)
- Fury generation
- Fury generation
- (bonus damage)
- (stack generation)
- (clone attacks)
- (cooldown reduction)
- (cooldown reduction), (bonus damage) and (bonus damage)
- (bonus damage)
- (cooldown reduction)
- (stack application)
- (bonus damage)
- (bonus damage)
- (stack application)
- Fury generation
- (stack generation)
- (stack application)
- (stack application)
- (stack application)
- (stack application/bonus damage)
- (healing)
- (bonus damage and knockup) and (stack generation)
- The following will trigger when being hit by Phantom Hit:
- (reducing his cooldowns)
- (reflect damage)
- (stack application)
- (healing) and (damage generation)
- (damage generation)
- (stack generation)
- (reflect damage)
- (splash damage)
- (stack decrements)
- (Splash damage)
- PENDING FOR TEST:: Please assist in completing this list.
- (Meeps - Damage)
- (Children of the Grave - Clone's attacks)
- (Titan's Wrath - Splash damage)
- (Runic Blade - Bonus damage)
- (Burnout - Duration extension)
- (Phoenix - Stack generation)
- (Omen of Death - Clone's attacks)
Icons
Patch history
- Added to the game.
- Obtained after stacking 30 Devourer stacks. (see )
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items