(Preseason 6) Tag: rte-source |
m (Item_info -> Infobox item) Tag: apiedit |
||
Line 1: | Line 1: | ||
− | {{ |
+ | {{Infobox item|Sated Devourer}} |
{{ii|Devourer}} automatically transforms into this item upon reaching 30 Stacks. |
{{ii|Devourer}} automatically transforms into this item upon reaching 30 Stacks. |
Revision as of 17:01, 21 November 2015
automatically transforms into this item upon reaching 30 Stacks.
Cost Analysis
Gold Value
- 50% attack speed = 1500
- 50 on-hit damage = 1000
Gold efficiency
- 172.41% gold efficient, without its passive. is
Notes
- Phantom Hit only triggers on units.
- This item is very similar to Season 4 that transformed from when it reached 30 stacks. , a jungle item from
- Unlike and the old , this item does not gain stacks indefinitely.
Possible Upgrade for
Similar Items
Usage
This article or section is a stub. You can help the League of Legends Wiki by casting Wild Growth on it so it isn't as small as a yordle. |
- Sated Devourer's attack counter and empowered effect both occur on-attack, not on-hit. The item will not interact with abilities that apply on-hit effects (e.g.
- Additionally, effects that cause you to attack more than once will only be counted once (i.e. , and ) - you cannot increase the frequency that Phantom Hit will occur.
, , ).
- For all intents and purposes, Phantom Hit is identical to except the "additional bolt" will target the same enemy as your attack target, but is modified to deal no base damage.
- The Phantom hit will proc both
- While dealing no base damage, Riot stated on-hit effects with AD ratios shouldn't be affected. Probable Bug: is not interacting with Sated Devourer (both the 10% bonus damage and splash damage).
and essentially doubling the AOE damage, however the titanic hydra is superior in this aspect as it also deals on-hit damage on the primary target.
- One-use on-hit effects, such as and , remain one-use, as the on-hit effect will be consumed by the initial strike and be unavailable for the second.
- "Phantom Hit" will duplicate his soldier's attacks, causing them to hit twice every fourth attack.
- It is important to know the difference between an on-hit effect (which Phantom Hit will apply) and an on-attack effect (which Phantom Hit will not), these effects are listed below.
- PENDING FOR TEST: Critical strike (e.g. for ).
- While Life Steal is not specifically disabled, the lack of base physical damage makes it ineffective.
- Effects that trigger on-hit will trigger 3 times every 2 attacks (or 4 attacks for ranged champions), affecting abilities such as:
- / (stack generation)
- (stack generation)
- (bonus damage)
- (stack application)
- (stack generation)
- (stack application)
- (bonus damage and healing)
- Fury generation (stack application) and
- (cooldown reduction)
- (bonus damage)
- (bonus damage and healing)
- (stack generation) and (stack generation)
- (cooldown reduction)
- (stack application)
- (passive damage)
- (stack application) and (bonus damage to target ONLY)
- (stack generation)
- (bonus damage)
- (Energy return doubled while only consuming 1 stack of Flurry)
- (cooldown reduction) and (bonus damage)
- (splash damage)
- (stack application/bonus damage)
- (cooldown reduction)
- (Stack generation)
- (cooldown reduction)
- (stack generation)
- (blocks both attacks as they hit simultaneously)
- (stack generation)
- Fury generation
- Fury generation
- (Runic Blade - Bonus damage)
- (bonus damage)
- (stack generation)
- (clone attacks)
- (cooldown reduction)
- (cooldown reduction), (bonus damage), (bonus damage) and (Rage generation).
- (bonus damage)
- (cooldown reduction)
- (stack application)
- (bonus damage)
- (bonus damage)
- (stack application)
- Fury generation
- (stack generation)
- (stack application)
- (Stack generation)
- (stack application)
- (stack application)
- (stack application and bonus damage)
- (stack generation, bonus damage and healing)
- (bonus damage and knockup) and (stack generation on units)
- (bonus damage)
- (cooldown reduction)
- (bonus damage - consumes mana twice)
- (bonus damage)
- / / (Rage)
- (bonus damage)
- (bonus damage)
- (stack generation)
- (bonus damage)
- (stack generation)
- / / (Cleave)
- (bonus damage)
- The following will trigger when being hit by Phantom Hit:
- (reducing his cooldowns)
- (reflect damage)
- (stack application)
- (healing) and (damage generation)
- (damage generation)
- (stack generation)
- (reflect damage)
- The following are likely bugged and are not interacting with the item:
- (stack generation) and (10% bonus damage and splash damage)
- The following have been specifically disabled:
- (stack generation)
- (stack generation and empowered active)
- (splash damage)
- (stack decrement)
- (splash damage)
- (stack generation on structures)
- (stack generation)
- (stack generation)
- (minor bolts)
- PENDING FOR TEST:: Please assist in completing this list.
- (Children of the Grave - Clone's attacks)
Icons
Patch history
- On-hit damage increased to 60 from 50.
- Phantom Hit triggers on every 4th basic attack instead of every 2nd basic attack for ranged champions.
- On-hit damage reduced to 50 from 60.
- Added to the game.
- Obtained after stacking 30 Devourer stacks. (see )
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items