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This article or section may contain obsolete information, but exists here for historical purposes.

  • This item has been removed on patch V6.9.

Sated Devourer was an epic item in League of Legends icon League of Legends.

Recipe

Sated Devourer item
Sated Devourer
1450 Gold 1450 (Special)
Devourer item
1450 Gold 1450 (450 Gold 450)
Recurve Bow item
700 Gold 700 (450 Gold 450)
Dagger item
250 Gold 250

Builds Into

Cost Analysis

Gold Value

Gold efficiency

  • Sated Devourer's Sated Devourer's base stats were 172.41% gold efficient.

Similar items

Notes

  • Devourer Devourer automatically transformed into this item upon reaching 30 stacks.
  • Phantom Hit only triggered on units.
  • Sated Devourer Sated Devourer did not affect structures.
  • Sated Devourer Sated Devourer was very similar to Feral Flare Feral Flare, a jungle item from Season 2014 that transformed from Wriggle's Lantern Wriggle's Lantern when it reached 30 stacks.
  • Unlike Feral Flare Feral Flare and the old Devourer Devourer, Sated Devourer did not gain stacks indefinitely.
  • See Devourer Devourer for the reasons to why it was removed.

Usage

  • Sated Devourer's attack counter and empowered effect both occur on-attack, not on-hit. The item will not interact with abilities that apply on-hit effects (e.g. Ravage Ravage, Mystic Shot Mystic Shot, Infinite Duress Infinite Duress).
    • Additionally, effects that cause you to attack more than once will only be counted once (i.e. Ranger's Focus Ranger's Focus, Double Strike Double Strike and Lightslinger Lightslinger) - you cannot increase the frequency that Phantom Hit will occur.
    • Bolts generated by Runaan's Hurricane Runaan's Hurricane even when hitting 2 additional targets will still count only as 1 attack towards trigering Phantom Hit.
  • For all intents and purposes, Phantom Hit is identical to Runaan's Hurricane Runaan's Hurricane except the "additional bolt" will target the same enemy as your attack target, but is modified to deal no base damage.
  • The Phantom hit will proc both Titanic Hydra Titanic Hydra and Ravenous Hydra Ravenous Hydra essentially doubling the AOE damage, however the titanic hydra is superior in this aspect as it also deals on-hit damage on the primary target.
    • While dealing no base damage, Riot stated on-hit effects with AD ratios shouldn't be affected. Probable Bug: Jinx's Jinx's Fishbones Fishbones is not interacting with Sated Devourer (both the 10% bonus damage and splash damage).
  • One-use on-hit effects, such as Siphoning Strike Siphoning Strike and Sheen Sheen, remain one-use, as the on-hit effect will be consumed by the initial strike and be unavailable for the second.
  • Azir's Azir's "Phantom Hit" will duplicate his soldier's attacks, causing them to hit twice every fourth attack.
  • It is important to know the difference between an on-hit effect (which Phantom Hit will apply) and an on-attack effect (which Phantom Hit will not), these effects are listed below.
  • While life steal is not specifically disabled, the lack of base physical damage makes it ineffective.

Effects that trigger on-hit will trigger 3 times every 2 attacks (or 4 attacks for ranged champions), affecting abilities such as:

The following will trigger when being hit by Phantom Hit:

The following are likely bugged and are not interacting with the item:

The following have been specifically disabled:

Phantom Hit does not cause you to attack twice. Effects that trigger when you attack or whose counters increase when you attack will only apply once per attack, regardless of Phantom Hit. This affects abilities such as:

For effects such as Aatrox's Aatrox's Blood Thirst Blood Thirst, the game will pro-actively use the champion's empowered attack animation if the attack would trigger the effect due to Phantom Hit - e.g. Aatrox will perform his lunge animation on every 2nd attack (with Phantom Hit). This does not apply to Diana's Diana's Moonsilver Blade Moonsilver Blade.

Icons

Patch History

V6.9
V5.22
  • Attack speed reduced to 40% from 50%.
  • On-hit damage increased to 60 from 50.
V5.19
  • New Effect: Phantom Hit triggers on every 4th basic attack instead of every 2nd basic attack for ranged champions.
V5.18
  • On-hit damage reduced to 50 from 60.
V5.13
  • Added
    • Obtained after gaining 30 Devourer Devourer stacks.
    • +50% attack speed, +60 on-hit magic damage.
    • Unique Passive – Phantom Hit: On every second attack you are accompanied by a phantom that strikes your target. The phantom's attack deals no base damage but will apply all on-hit effects (including both champion and item effects).


References

List of Items

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