This article or section may contain obsolete information, but exists here for historical purposes.
|
Sated Devourer was an epic item in League of Legends.
Recipe
Builds Into
Cost Analysis
- 40% attack speed = 1000
- 60 on-hit damage = 1500
Gold efficiency
- 172.41% gold efficient. base stats were
Similar items
Notes
- automatically transformed into this item upon reaching 30 stacks.
- Phantom Hit only triggered on units.
- did not affect structures.
- Season 2014 that transformed from when it reached 30 stacks. was very similar to , a jungle item from
- Unlike and the old , Sated Devourer did not gain stacks indefinitely.
- See for the reasons to why it was removed.
Usage
- Sated Devourer's attack counter and empowered effect both occur on-attack, not on-hit. The item will not interact with abilities that apply on-hit effects (e.g.
- Additionally, effects that cause you to attack more than once will only be counted once (i.e. , and ) - you cannot increase the frequency that Phantom Hit will occur.
- Bolts generated by even when hitting 2 additional targets will still count only as 1 attack towards trigering Phantom Hit.
, , ).
- For all intents and purposes, Phantom Hit is identical to except the "additional bolt" will target the same enemy as your attack target, but is modified to deal no base damage.
- The Phantom hit will proc both
- While dealing no base damage, Riot stated on-hit effects with AD ratios shouldn't be affected. Probable Bug: is not interacting with Sated Devourer (both the 10% bonus damage and splash damage).
and essentially doubling the AOE damage, however the titanic hydra is superior in this aspect as it also deals on-hit damage on the primary target.
- One-use on-hit effects, such as and , remain one-use, as the on-hit effect will be consumed by the initial strike and be unavailable for the second.
- "Phantom Hit" will duplicate his soldier's attacks, causing them to hit twice every fourth attack.
- It is important to know the difference between an on-hit effect (which Phantom Hit will apply) and an on-attack effect (which Phantom Hit will not), these effects are listed below.
- While life steal is not specifically disabled, the lack of base physical damage makes it ineffective.
Effects that trigger on-hit will trigger 3 times every 2 attacks (or 4 attacks for ranged champions), affecting abilities such as:
- / (stack generation)
- (stack generation)
- (stack application)
- (stack generation)
- (stack application)
- / (bonus damage and healing)
- Fury generation (stack application) and
- (bonus damage)
- (bonus damage and healing)
- (stack generation) and (stack generation)
- (cooldown reduction)
- (stack application)
- (passive damage)
- (stack application) and (bonus damage to target ONLY)
- (stack generation)
- (bonus damage)
- (Energy return doubled while only consuming 1 stack of Flurry)
- (cooldown reduction) and (bonus damage)
- (splash damage)
- (cooldown reduction)
- (Stack generation)
- (cooldown reduction)
- (stack generation)
- (blocks both attacks as they hit simultaneously)
- Fury generation
- Fury generation
- (Runic Blade - Bonus damage)
- (bonus damage)
- (stack generation)
- (clone attacks)
- (cooldown reduction)
- (cooldown reduction), (bonus damage), (bonus damage) and (Rage generation).
- (bonus damage)
- (cooldown reduction)
- (stack application)
- (bonus damage)
- (bonus damage)
- (stack application)
- Fury generation
- (stack generation)
- (stack application)
- (Stack generation)
- (stack application)
- (stack application)
- (stack application and bonus damage)
- (stack generation, bonus damage and healing)
- (bonus damage and knockup) and (stack generation on units)
- (bonus damage)
- (cooldown reduction)
- (bonus damage - consumes mana twice)
- (bonus damage)
- / / (Rage)
- (bonus damage)
- (bonus damage)
- (stack generation)
- (bonus damage)
- (stack generation)
- / / (Cleave)
- (bonus damage)
The following will trigger when being hit by Phantom Hit:
- (reducing his cooldowns)
- (reflect damage)
- (stack application)
- (healing) and (damage generation)
- (damage generation)
- (reflect damage)
The following are likely bugged and are not interacting with the item:
- (stack generation) and (10% bonus damage and splash damage)
The following have been specifically disabled:
- (stack generation)
Phantom Hit does not cause you to attack twice. Effects that trigger when you attack or whose counters increase when you attack will only apply once per attack, regardless of Phantom Hit. This affects abilities such as:
- (stack generation and empowered active)
- (splash damage)
- (stack decrement)
- (splash damage)
- (stack generation on structures)
- (stack generation)
- (stack generation)
- (minor bolts)
Icons
Patch History
- Removed
- Replaced by .
- Attack speed reduced to 40% from 50%.
- On-hit damage increased to 60 from 50.
- New Effect: Phantom Hit triggers on every 4th basic attack instead of every 2nd basic attack for ranged champions.
- On-hit damage reduced to 50 from 60.
- Added
- Obtained after gaining 30 stacks.
- +50% attack speed, +60 on-hit magic damage.
- Unique Passive – Phantom Hit: On every second attack you are accompanied by a phantom that strikes your target. The phantom's attack deals no base damage but will apply all on-hit effects (including both champion and item effects).
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Champion exclusive items
- Minion and Turret items
- Arena Prismatic items
- Arena Anvil items
- Arena exclusive items
- Removed items