(Fixed broken hotline) |
m (Housekeeping, replaced: {{clr}} </tabber> → </tabber>, |-| → |-| , ==Notes== → == Notes == (2)) |
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{{gold value math}} |
{{gold value math}} |
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* 10 [[Armor penetration#Lethality|lethality]] = {{g|50}} |
* 10 [[Armor penetration#Lethality|lethality]] = {{g|50}} |
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− | ** '''Total Gold Value''' = {{g| |
+ | ** '''Total Gold Value''' = {{g|2537.5}} |
{{gold value|Blood Pursuit Gold Value at level 1|nolink=}} |
{{gold value|Blood Pursuit Gold Value at level 1|nolink=}} |
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* 8 [[Armor penetration#Lethality|lethality]] = {{g|40}} |
* 8 [[Armor penetration#Lethality|lethality]] = {{g|40}} |
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* 20% [[attack speed]] = {{g|500}} |
* 20% [[attack speed]] = {{g|500}} |
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− | ** '''Total Stat Value''' = {{g| |
+ | ** '''Total Stat Value''' = {{g|2987.5}} |
{{gold value|Blood Pursuit Gold Value at level 18|nolink=}} |
{{gold value|Blood Pursuit Gold Value at level 18|nolink=}} |
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* 8 [[Armor penetration#Lethality|lethality]] = {{g|40}} |
* 8 [[Armor penetration#Lethality|lethality]] = {{g|40}} |
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* 80% [[attack speed]] = {{g|2000}} |
* 80% [[attack speed]] = {{g|2000}} |
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− | ** '''Total Stat Value''' = {{g| |
+ | ** '''Total Stat Value''' = {{g|4577.5}} |
{{gold efficiency}} |
{{gold efficiency}} |
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− | * {{ii|Sanguine Blade}} is {{gec|Sanguine Blade| |
+ | * {{ii|Sanguine Blade}} is {{gec|Sanguine Blade|2537.5}} gold efficient. While its Blood Pursuit is active, its gold efficiency increased to {{gec|Sanguine Blade|2987.5}} - {{gec|Sanguine Blade|4577.5}}. |
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}} |
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}} |
}} |
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− | ==Notes== |
+ | == Notes == |
+ | [[File:Sanguine Blade screenshot.png|thumb|'''Item VFX''']] |
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− | * {{sbc|Blood Pursuit}} considers all {{tip|champion}} units, including |
+ | * {{sbc|Blood Pursuit}} considers all {{tip|champion}} units, including {{tip|clone|clones}}. |
== Trivia == |
== Trivia == |
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<tabber> |
<tabber> |
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Hide= |
Hide= |
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− | |-| |
+ | |-| |
+ | Show= |
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{{Infobox item old |
{{Infobox item old |
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|name = Sanguine Blade |
|name = Sanguine Blade |
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;Strategy |
;Strategy |
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* Because {{ii|Sanguine Blade}} requires the holder to remain in combat to maintain stacks, it is often beneficial to attack minions while waiting for an opening to ensure that the weapon will be fully stacked when a team fight breaks out. |
* Because {{ii|Sanguine Blade}} requires the holder to remain in combat to maintain stacks, it is often beneficial to attack minions while waiting for an opening to ensure that the weapon will be fully stacked when a team fight breaks out. |
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− | |||
− | {{clr}} |
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</tabber> |
</tabber> |
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{{clr}} |
{{clr}} |
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− | ==Patch History== |
+ | == Patch History == |
{{scroll box|content= |
{{scroll box|content= |
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+ | ;[[V10.9]] |
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+ | * Total cost reduced {{g|3000}} from {{g|3100}}. |
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+ | ** Combined cost reduced to {{g|1000}} from {{g|1100}}. |
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+ | * Attack damage increased to 55 from 50. |
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+ | |||
;[[V9.23#November 21st Hotfix|V9.23]] - November 21st Hotfix |
;[[V9.23#November 21st Hotfix|V9.23]] - November 21st Hotfix |
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* Total cost increased to {{g|3100}} from {{g|3000}}. |
* Total cost increased to {{g|3100}} from {{g|3000}}. |
Revision as of 12:37, 17 May 2020
Template:Item data Sanguine BladeSanguine Blade was an advanced item in League of Legends for .
Recipe
Template:Item data Sanguine Blade
Cost Analysis
Template:Gold value math
- 10 lethality = 50
Blood Pursuit Gold Value at level 1
- 8 lethality = 40
- 20% attack speed = 500
Blood Pursuit Gold Value at level 18
- 8 lethality = 40
- 80% attack speed = 2000
Gold efficiency
- 84.58% gold efficient. While its Blood Pursuit is active, its gold efficiency increased to 99.58% - 152.58%. is
Similar items
Notes
Trivia
Season 6 Version
- Recipe
Cost Analysis
Template:Gold value math
- 45 attack damage = 1575
- 10% life steal = 375
- 6 attack damage = 210
- 1% life steal = 37.5
Total Stat Value at 5 stacks = 3187.5
Gold efficiency
- 81.25% gold efficient. Its gold efficiency increases by 10.31% per stack, becoming gold efficient after two stacks and reaching 132.81% gold efficiency at maximum stacks. is
- Similar items
- Notes
- Dominion game mode where it replaces . It is also available in the Twisted Treeline. was released for the
- Multiple do not grant extra stacks for every auto attack, nor do they increase the maximum cap of stacks obtainable.
- Strategy
- Because requires the holder to remain in combat to maintain stacks, it is often beneficial to attack minions while waiting for an opening to ensure that the weapon will be fully stacked when a team fight breaks out.
Patch History
- V9.23 - November 21st Hotfix
- Total cost increased to 3100 from 3000.
- Bonus attack speed reduced to 20% − 80% (based on level) from 40% − 100% (based on level).
- V9.23 - Re-added
- Recipe: + + 1000 = 3000.
- Stats: 50 attack damage, 15% steal.
- Unique Passive: 10 lethality.
- Unique Passive - Blood Pursuit: While near one or fewer visible enemy champions gain 8 lethality and 40% − 100% (based on level) bonus attack speed, decaying over 3 seconds if other enemy champions get too close.
- V6.14 - Removed
- Removed from Twisted Treeline thus from the game.
- V6.3 - February 22nd 2016
- Removed from Crystal Scar because the map was removed from the game.
- Removed from Howling Abyss.
- Passive stack duration increased to 8 seconds from 4.
- Attack damage increased to 45 from 40.
- Life steal reduced to 10% from 15%.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items