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Samira
Samira is a champion in Wild Rift.[1]
Abilities[]
- The stack count is represented by the grades File:Samira Rank E WR.png File:Samira Rank D WR.png File:Samira Rank C WR.png File:Samira Rank B WR.png File:Samira Rank A WR.png File:Samira Rank S WR.png to the left of her health bar for Samira herself, and a stack counter underneath the bar that is visible to all players.
- The flurry can trigger on immobilizes from both ally and enemy sources.
- The flurry's interaction with immunities to crowd control:
- The flurry will not apply the knock up against suspended enemies.
- Theflurry will only apply the knock up if the target is still immobilized or airborne upon being hit. It will not apply if they are no longer disabled when hit.
- The flurry cannot be used against a target with a spell shield.
- The application of the knock up can occur on any of the missiles of the flurry if it had not already occurred on the first missile.
- While grounded or rooted, Samira cannot dash into range to use the flurry. She can only use it if her target is within her attack range while under this condition.
- The on-target cooldown will apply even if the flurry is parried.
- The flurry rolls critical strike for each shot.
- The bonus magic damage dealt with the blade is default damage. The flurry is first 1 instance of basic damage and then 5 instances of default damage.
- The attacks do not deal the bonus damage against structures.
- The flurry is unaffected by attack speed modifiers.
- bonus magic damage, since it is a hit effect of specifically the melee attack casts. Phantom Hit and bolts will not apply the
- Projectile and Blade basic attacks count as the same attack for stacking Style.
- Blade basic attacks are still classified as ranged.
- The Blade basic attack range condition is unaffected by attack range modifiers (e.g. ).
- Blade range is calculated edge-to-edge just like basic attack ranges are, hence both Samira gaining bonus size or her target increases the total distance at which Samira can attack them with the blade.
- Abilities blocked by spell shields will still grant Samira Style stacks.
- Hits against clones will generate stacks.
- Applies spell damage on the shot and area damage on the slash and explosives.
- Flair's shot against an enemy champion will aggro nearby enemy minions.
- Flair can be cast during even if or are active.
- The slash and explosives roll their critical strike against each target individually.
- The shot and the slash count as the same ability for stacking .
- Samira can use during Flair's cast time.
- This ability will cast from wherever the caster is at the end of the cast time.
- Flair will fire or slash from wherever Samira is at the end of the cast time.
- Samira will always slash in her facing direction, and she will turn to face the target direction only once at the start of the cast time.
- Flair will fire or slash from wherever Samira is at the end of the cast time.
- Flair can be buffered 0.5 seconds before it comes off cooldown.
- The explosive placement is illustrated in
- The VFX always covers the the full dash's distance even if is interrupted mid-dash.
regardless of whether Flair is available.
- Spell shield will block the damage from one slash.
- While the ability has a cast time - the cast time has no effect on the ability's usability. All effects begin immediately and Samira can move throughout.
- Blade Whirl can be buffered 0.5 seconds before it comes off cooldown.
- Both slashes count as the same ability for stacking .
- The effect ending early includes the second slash not being performed, if applicable.
- Entering stasis will also end Blade Whirl early.
- Other item actives and channeling or will not end the effect early.
- Samira can ignore the lockout for (bug) and basic attacks if she uses and queues up and/or a basic attack at the start of it.
- cannot be directly cast during this ability, but can still occur through the + interaction.
- Samira gains the attack speed buff at the start of the dash.
- Wild Rush does not deal its damage to turrets.
- Wild Rush prioritizes targeting champions over turrets.
- Wild Rush can be buffered 0.5 seconds before it comes off cooldown.
- will be buffered to cast at the end of the dash if was cast during the dash.
- If
- If was cast during this time, an explosive will also be placed at that location.
is used to override the dash, the dash will still affect champions upon arrival.
- PENDING FOR TEST: Wild Rush will also reset if Samira kills or gets assist credit on a clone that dies (to hostiles).(note)
- The animation does not influence Samira's facing direction.
- The movement speed reduction stacks additively with other movement speed bonuses.
- Inferno Trigger's area of effect is fixed around Samira.
- Spell shield will block the damage of one shot.
- Inferno Trigger can be buffered 0.5 seconds before it becomes unsealed or off cooldown.
- The bottom of the player's screen will have a fiery visual effect while Samira is at S rank and Inferno Trigger has at least one rank.
Trivia[]
- When Samira emotes, she will play a coin throw animation that will grant 1 of her gold to the first enemy champion hit (including corpses).
Patch history[]
- For the expanded patch notes, see here.
- Cooldown reduced from 26 / 23.5 / 21 / 18.5 seconds to 22 / 20 / 18 / 16.
- Base damage per 0.2 seconds reduced from 5 / 15 / 25 to 5 / 20 / 35.
- Total base damage increased from 50 / 150 / 250 to 50 / 200 / 350.
- Base damage per 0.2 seconds reduced from 5 / 15 / 25 to 5 / 20 / 35.
- Stats
- Base attack damage reduced from 64 to 62.
- Base damage reduced from 20 / 25 / 30 / 35 to 15 / 20 / 25 / 30.
- AD ratio reduced from 95 / 110 / 125 / 140% AD to 90 / 105 / 120 / 135%.
- Base damage per 0.2 seconds reduced from 5 / 20 / 35 to 5 / 15 / 25.
- Total base damage reduced from 50 / 200 / 350 to 50 / 150 / 250.
- AD ratio per 0.2 seconds reduced from 60% AD to 50%.
- Total AD ratio reduced from 600% AD to 500%.
- Base damage per 0.2 seconds reduced from 5 / 20 / 35 to 5 / 15 / 25.
- Movement speed reduction reduced from 40% to 30%.
- Base damage per 0.2 seconds increased from 5 / 15 / 25 to 5 / 20 / 35.
- Total base damage increased from 50 / 150 / 250 to 50 / 200 / 350.
- AD ratio per 0.2 seconds increased from 55% AD to 60%.
- Total AD ratio increased from 550% AD to 600%.
- Stats
- Armor growth increased from 3.9 to 4.5.
- Magic resistance growth increased from 0.8 to 1.
- Base damage increased from 15 / 20 / 25 / 30 to 20 / 25 / 30 / 35.
- AD ratio increased from 90 / 105 / 120 / 135% AD to 95 / 110 / 125 / 140%.
- Bonus movement speed per stack increased from 2.5% to 3.5%.
- Base damage increased 10 / 15 / 20 / 25 to 15 / 20 / 25 / 30.
- AD ratio increased from 80 / 95 / 110 / 125% AD 90 / 105 / 120 / 135%.
- Mana cost reduced from 100 / 50 / 0 to 60 / 30 / 0.
- AD ratio increased from 50% AD to 55%.
- Bonus AD ratio increased from 75 / 90 / 105 / 120% bonus AD to 80 / 95 / 110 / 125%
- Cooldown reduced from 30 / 27 / 24 / 21 seconds to 26 / 23.5 / 21 / 18.5.
- Stats
- Base attack range increased from 550 to 575.
- Base attack speed bonus increased from 20% to 30%.
- Base movement speed increased from 330 to 340.
- Attack speed growth increased from 2.2% to 3.2%.
- Attack damage growth increased from 3.6 to 4.
- Base damage increased from 5 / 10 / 15 / 20 to 10 / 15 / 20 / 25.
- Movement speed reduced from 3.5% to 2.5%.
- Movement speed reduction increased from 30% to 40%.
- Stats
- Base health increased from 570 to 610.
- Health growth increased from 105 to 115.
- Base damage increased from 2 − 14 (based on level) to 6 − 20 (based on level).
- New: Style stack timer will pause while under resurrection.
- AD ratio increased from 75 / 85 / 95 / 105% AD to 75 / 90 / 105 / 120% .
- V3.3b - Added
- Released August 26, 2022 (00:01 UTC).