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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Samira OriginalCentered
Samira
Samira (Universe)Samira (Universe)
Samira (League of Legends)Samira (League of Legends)
Samira (Esports)Samira (Esports)
Samira (Teamfight Tactics)Samira (Teamfight Tactics)
Samira (Legends of Runeterra)Samira (Legends of Runeterra)
Samira (Wild Rift)Samira (Wild Rift)
Samira (Development)Samira (Development)
Samira (Trivia)Samira (Trivia)

Samira is a champion in Wild Rift.[1]

Loadouts

Abilities[]

Daredevil Impulse

Innate: Samira's basic attack against an Stun icon immobilized target will have an Blitzcrank Power Fist old uncancellable windup and instead shoot a flurry of 6 strikes in 0.5 seconds. If the target is a Monster icon monster or is Airborne icon WR airborne, the attack also Airborne icon WR knocks them up for 0.5 seconds. Samira will Dash dash into her Range icon attack range of the target if they are nearby, though not through terrain.

The flurry will Bladework reset Samira's basic attack timer, is affected by Critical strike icon WR critical strike modifiers, applies On-hit icon on-hit effects only once, and cannot occur on the same target more than once every few seconds.

Samira Daredevil Impulse WR

Innate: Samira's basic attacks against targets in Range model 200 range use her blade, becoming Projectile non-projectile. Blade attacks post-hit, Blade Whirl Blade Whirl, Wild Rush Wild Rush, and the slash and explosives of Flair Flair deal Champions stunned with Pyromania (P)6 − 20 (based on level) Champions stunned with Pyromania (P)(+ 3.5% − 10.5% (based on level) AD) bonus magic damage, increased by Champions killed with Comeuppance (R)0% − 100% (based on target's missing health).

Samira Style

Innate: Samira's damaging basic attacks and abilities against at least one enemy champion different from the previous damaging hit made against champions will generate a stack of Style lasting 6 seconds, refreshing on subsequent hits and stacking up to 6 times.

Style: For each stack, Samira gains Champions killed 5s before or after using Chronobreak (R)Movement speed icon 3.5% bonus movement speed, up to a maximum of inherit21%.

Info
  • The stack count is represented by the grades File:Samira Rank E WR.png File:Samira Rank D WR.png File:Samira Rank C WR.png File:Samira Rank B WR.png File:Samira Rank A WR.png File:Samira Rank S WR.png to the left of her health bar for Samira herself, and a stack counter underneath the bar that is visible to all players.
  • The flurry can trigger on Stun icon WR immobilizes from both ally and enemy sources.
    • Those applied by the neutral team (e.g. Dragon's Dragon's initial knock back) can be targeted.
    • It cannot trigger against enemies knocked Airborne icon WR airborne by a Blast Cone Blast Cone triggered by anyone.(note)
  • The flurry's interaction with immunities to crowd control:
    • It will not trigger against Cc-immune icon crowd control immune and Unstoppable icon WR displacement immune targets.
      • The knock up will be resisted by Riposte Riposte, but the ability does not trigger its on-Stun icon WR immobilization effect.(note)
  • The flurry will not apply the knock up against Stun icon WRAirborne icon WR 3 suspended enemies.
  • Theflurry will only apply the knock up if the target is still Stun icon WR immobilized or Airborne icon WR airborne upon being hit. It will not apply if they are no longer disabled when hit.
  • The flurry cannot be used against a target with a Spell Shield spell shield.
  • The application of the knock up can occur on any of the missiles of the flurry if it had not already occurred on the first missile.
    • A missile that is parried by Riposte Riposte or is Jax Counter Strike old dodged, Spirit's Refuge blocked, or missed while Samira is Blind icon blinded cannot apply the knock up.
  • While Root icon grounded or Root icon WR rooted, Samira cannot Dash dash into range to use the flurry. She can only use it if her target is within her Range icon attack range while under this condition.
  • The on-target cooldown will apply even if the flurry is parried.
  • The flurry rolls Critical strike icon WR critical strike for each shot.
  • The Damage mitigated with Shifting Sands (E)bonus magic damage dealt with the blade is Umbra Blades default damage. The flurry is first 1 instance of Basic Attack basic damage and then 5 instances of Umbra Blades default damage.
    • The attacks do not deal the bonus damage against structures.
  • The flurry is unaffected by Attack speed icon attack speed modifiers.
  • Guinsoo's Rageblade's Guinsoo's Rageblade's Phantom Hit and Runaan's Hurricane's Runaan's Hurricane's bolts will not apply the Damage mitigated with Shifting Sands (E)bonus magic damage, since it is a hit effect of specifically the melee attack casts.
  • Projectile and Blade basic attacks count as the same attack for stacking Style.
  • Blade basic attacks are still classified as Ranged role ranged.
  • The Blade basic attack range condition is unaffected by Range icon attack range modifiers (e.g. Rapid Firecannon Rapid Firecannon).
    • Blade range is calculated edge-to-edge just like basic attack ranges are, hence both Samira gaining bonus size or her target increases the total distance at which Samira can attack them with the blade.
  • Abilities blocked by Spell Shield spell shields will still grant Samira Style stacks.
  • Hits against Command Hallucinate clones will generate stacks.

Flair

Samira Flair WR

Active: Samira fires a shot in the target direction that deals Champions killed from outside standard Attack rangephysical damage to the first enemy hit.

Physical Damage:
15 / 20 / 25 / 30 Champions stunned with Pyromania (P)(+ 90 / 105 / 120 / 135% AD)

If a targetable enemy is in front of Samira at the time of cast, she will instead slash with her blade in a cone, dealing the same damage to enemies hit.

If Flair is cast during Wild Rush Wild Rush, Samira will instead deploy explosives in her wake that detonate upon the end of the dash, dealing the same damage to enemies hit.

Flair can Critical strike icon critically strike for Champions killed from outside standard Attack range(125% + 30% 30%) physical damage.

Info
  • Applies Disintegrate spell damage on the shot and Death Lotus area damage on the slash and explosives.
  • Flair's shot against an enemy champion will aggro nearby enemy minions.
  • Flair can be cast during Wild Rush Wild Rush even if Blade Whirl Blade Whirl or Inferno Trigger Inferno Trigger are active.
  • The slash and explosives roll their Critical strike icon WR critical strike against each target individually.
  • The shot and the slash count as the same ability for stacking Style Style.
  • Samira can use Wild Rush Wild Rush during Flair's cast time.
  • This ability will cast from wherever the caster is at the end of the cast time.
    • Flair will fire or slash from wherever Samira is at the end of the cast time.
      • Samira will always slash in her facing direction, and she will turn to face the target direction only once at the start of the cast time.
  • Flair can be buffered 0.5 seconds before it comes off cooldown.
  • The explosive placement is illustrated in Wild Rush Wild Rush regardless of whether Flair is available.
    • The VFX always covers the the full dash's distance even if Wild Rush Wild Rush is interrupted mid-dash.

Blade Whirl

Samira Blade Whirl WR

Active: Samira fluorishes her blade once, then again after 0.75 seconds, each dealing Champions killed from outside standard Attack rangephysical damage to nearby enemies. During this time she will destroy hostile non-Turret icon turret Projectile projectiles within the area.

Physical Damage:
20 / 40 / 60 / 80 Champions stunned with Pyromania (P)(+ 80% bonus AD)
Total Physical Damage:
40 / 80 / 120 / 160 Champions stunned with Pyromania (P)(+ 160% bonus AD)

Samira cannot attack nor cast Flair Flair during Blade Whirl. Casting Inferno Trigger Inferno Trigger will end Blade Whirl early.

Info
  • Spell Shield Spell shield will block the damage from one slash.
  • While the ability has a cast time - the cast time has no effect on the ability's usability. All effects begin immediately and Samira can move throughout.
  • Blade Whirl can be buffered 0.5 seconds before it comes off cooldown.
  • Both slashes count as the same ability for stacking Style Style.
  • The effect ending early includes the second slash not being performed, if applicable.
  • Entering Stasis icon stasis will also end Blade Whirl early.
  • Samira can ignore the lockout for Flair Flair and basic attacks if she uses Wild Rush Wild Rush and queues up Flair Flair and/or a basic attack at the start of it.(bug)

Tips & Tricks
  • Flair Flair cannot be directly cast during this ability, but can still occur through the Wild Rush Wild Rush + Flair Flair interaction.

Wild Rush

Samira Wild Rush WR

Active: Samira Dash dashes in the direction of the target enemy or enemy Turret icon structure, dealing Damage mitigated with Shifting Sands (E)magic damage to enemies she passes through. She also gains Attack damage icon Champions hit with Martial Cadence (P)bonus attack speed for 3 seconds.

Magic Damage:
45 / 60 / 75 / 90 Champions stunned with Pyromania (P)(+ 20% bonus AD)
Bonus Attack Speed:
25 / 30 / 35 / 40%

Wild Rush can be recast mid-dash to cast Flair Flair.

Scoring a champion Damage rating takedown within 3 seconds of damaging them will Cooldown reduction icon reset Wild Rush's cooldown.

Flair Flair and Inferno Trigger Inferno Trigger can be cast during the dash. Casting Blade Whirl Blade Whirl will buffer it to cast at the end of the dash.

Info
  • Samira gains the attack speed buff at the start of the dash.
  • Wild Rush does not deal its damage to turrets.
  • Wild Rush prioritizes targeting champions over turrets.
  • Wild Rush can be buffered 0.5 seconds before it comes off cooldown.
  • Inferno Trigger Inferno Trigger will be buffered to cast at the end of the dash if Flair Flair was cast during the dash.
  • If Flash Flash is used to override the dash, the dash will still affect champions upon arrival.
    • If Flair Flair was cast during this time, an explosive will also be placed at that location.
  • PENDING FOR TEST: Wild Rush will also reset if Samira kills or gets assist credit on a Command Hallucinate clone that dies (to hostiles).(note)

Inferno Trigger

Samira Rank S

Active: Samira unleashes a torrent of shots for 2.23 seconds, reducing her Champions killed 5s before or after using Chronobreak (R)movement speed by inherit30% and rapidly shooting at nearby enemies over 2 seconds at sporadic times in 0.2-second intervals each, dealing Champions killed from outside standard Attack rangephysical damage with each shot, reduced to 25% against Minion icon minions. Each shot can Critical strike icon critically strike.

Physical Damage Per Shot:
5 / 20 / 35 Champions stunned with Pyromania (P)(+ 50% AD)
Total Physical Damage:
50 / 200 / 350 Champions stunned with Pyromania (P)(+ 500% AD)
Samira Inferno Trigger 2

A nearby Sight icon visible enemy is required to cast this ability, and targets do not have to be visible to be shot at. Style Style stacks are consumed at the end of the effect.

Samira cannot attack nor cast Flair Flair and Blade Whirl Blade Whirl during Inferno Trigger, but she can still move. Inferno Trigger will end prematurely by all forms of Silence icon cast-inhibiting crowd control as well as Disarm icon WR disarm.

▶️   "Showtime!"

Info
  • The animation does not influence Samira's facing direction.
  • The Movement speed icon movement speed reduction stacks additively with other Champions killed 5s before or after using Chronobreak (R)movement speed bonuses.
    • It is a negative bonus, not a Slow icon slow, and is thus not reduced by Slow immune icon slow resist.
  • Inferno Trigger's area of effect is fixed around Samira.
  • Spell Shield Spell shield will block the damage of one shot.
  • Inferno Trigger can be buffered 0.5 seconds before it becomes unsealed or off cooldown.
  • The bottom of the player's screen will have a fiery visual effect while Samira is at S rank and Inferno Trigger has at least one rank.

Trivia[]

  • When Samira emotes, she will play a coin throw animation that will grant 1 Gold 1 of her gold to the first enemy champion hit (including corpses).

Patch history[]

For the expanded patch notes, see here.
V5.2a
  • Blade Whirl Blade Whirl
    • Cooldown reduced from 26 / 23.5 / 21 / 18.5 seconds to 22 / 20 / 18 / 16.
  • Inferno Trigger Inferno Trigger
    • Base damage per 0.2 seconds reduced from 5 / 15 / 25 to 5 / 20 / 35.
      • Total base damage increased from 50 / 150 / 250 to 50 / 200 / 350.
V5.1a
  • Stats
    • Base attack damage reduced from 64 to 62.
  • Flair Flair
    • Base damage reduced from 20 / 25 / 30 / 35 to 15 / 20 / 25 / 30.
    • AD ratio reduced from Champions stunned with Pyromania (P)95 / 110 / 125 / 140% AD to inherit90 / 105 / 120 / 135%.
  • Inferno Trigger Inferno Trigger
    • Base damage per 0.2 seconds reduced from 5 / 20 / 35 to 5 / 15 / 25.
      • Total base damage reduced from 50 / 200 / 350 to 50 / 150 / 250.
    • AD ratio per 0.2 seconds reduced from Champions stunned with Pyromania (P)60% AD to inherit50%.
      • Total AD ratio reduced from Champions stunned with Pyromania (P)600% AD to inherit500%.
V5.0b
  • Inferno Trigger Inferno Trigger
    • Movement speed reduction reduced from 40% to 30%.
    • Base damage per 0.2 seconds increased from 5 / 15 / 25 to 5 / 20 / 35.
      • Total base damage increased from 50 / 150 / 250 to 50 / 200 / 350.
    • AD ratio per 0.2 seconds increased from Champions stunned with Pyromania (P)55% AD to inherit60%.
      • Total AD ratio increased from Champions stunned with Pyromania (P)550% AD to inherit600%.
V4.4d
  • Stats
    • Armor growth increased from 3.9 to 4.5.
    • Magic resistance growth increased from 0.8 to 1.
  • Flair Flair
    • Base damage increased from 15 / 20 / 25 / 30 to 20 / 25 / 30 / 35.
    • AD ratio increased from Champions stunned with Pyromania (P)90 / 105 / 120 / 135% AD to inherit95 / 110 / 125 / 140%.
V4.3c
  • Daredevil Impulse Daredevil Impulse
    • Bonus movement speed per stack increased from 2.5% to 3.5%.
  • Flair Flair
    • Base damage increased 10 / 15 / 20 / 25 to 15 / 20 / 25 / 30.
    • AD ratio increased from Champions stunned with Pyromania (P)80 / 95 / 110 / 125% AD inherit90 / 105 / 120 / 135%.
  • Inferno Trigger Inferno Trigger
    • Mana cost reduced from 100 / 50 / 0 to 60 / 30 / 0.
    • AD ratio increased from Champions stunned with Pyromania (P)50% AD to inherit55%.
V4.3a
  • Flair Flair
    • Bonus AD ratio increased from Champions stunned with Pyromania (P)75 / 90 / 105 / 120% bonus AD to inherit80 / 95 / 110 / 125%
  • Blade Whirl Blade Whirl
    • Cooldown reduced from 30 / 27 / 24 / 21 seconds to 26 / 23.5 / 21 / 18.5.
V4.2
  • Stats
    • Base attack range increased from 550 to 575.
    • Base attack speed bonus increased from 20% to 30%.
    • Base movement speed increased from 330 to 340.
    • Attack speed growth increased from 2.2% to 3.2%.
    • Attack damage growth increased from 3.6 to 4.
V4.0
  • Flair Flair
    • Base damage increased from 5 / 10 / 15 / 20 to 10 / 15 / 20 / 25.
V3.3b
V3.4
  • Stats
    • Base health increased from 570 to 610.
    • Health growth increased from 105 to 115.
  • Daredevil Impulse Daredevil Impulse
    • Base damage increased from 2 − 14 (based on level) to 6 − 20 (based on level).
    • New: Style stack timer will pause while under resurrection.
  • Flair Flair
    • AD ratio increased from Champions stunned with Pyromania (P)75 / 85 / 95 / 105% AD to inherit75 / 90 / 105 / 120% .
V3.3b - Added
  • Released August 26, 2022 (00:01 UTC).

See also[]

References[]

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