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Release version

V11.6
  • Blade Whirl Blade Whirl
    • Bug Fix: Second slash now properly always deals damage.
V11.5
  • Stats
    • Attack damage growth increased to 3 from 2.3.
  • Flair Flair
    • AD ratio increased to 80 / 90 / 100 / 110 / 120% AD from 80 / 87.5 / 95 / 102.5 / 110% AD.
  • Inferno Trigger Inferno Trigger
V11.4
  • Daredevil Impulse Daredevil Impulse
    • AD ratio changed to 3.5% − 10.5% (based on level) AD from 7.5% AD.
  • Flair Flair
    • AD ratio changed to 80 / 87.5 / 95 / 102.5 / 110% AD from 100% AD at all ranks.
  • Blade Whirl Blade Whirl
    • Duration reduced to 0.75 seconds from 1.25.
  • Wild Rush Wild Rush
    • Dash speed reduced to 1600 from 2050.
    • New Effect: Can now be cast on enemy structures to dash through them, but will target champions over structures.
      • Damage is not applied against structures.
    • Removed: Can no longer be cast on allies.
  • Inferno Trigger Inferno Trigger
    • Cooldown increased to 8 seconds from 3.
V11.1
V10.25
  • Daredevil Impulse Daredevil Impulse
    • New Effect: Empowered attack now applies the knock up to enemy champions and minions only if they are Airborne icon.png airborne, rather than if they are Stun icon.png immobilized.
      • Empowered attack still applies the knock up to immobilized monsters.
    • Undocumented: Empowered attack now only applies the knock up if the target is still immobilized/airborne upon being hit, rather than applying regardless.
  • Flair Flair
    • Life steal effectiveness reduced to 66.6% from 100%.
    • Bug Fix: Critically striking now deals the proper bonus damage.
  • Inferno Trigger Inferno Trigger
    • Life steal effectiveness reduced to 66.6% from 100%.
V10.24
  • Daredevil Impulse Daredevil Impulse
    • AD ratio reduced to 7.5% AD from 10% AD.
    • Dash range reduced to 650 / 727.5 / 805 / 882.5 / 960 (based on level) units from 800 / 850 / 900 / 950 / 1000.
V10.23
  • Daredevil Impulse Daredevil Impulse
    • Bug Fix: Empowered attack can no longer be used on immobilized targets that have a spell shield or are untargetable.
V10.22
  • Stats
    • Base attack damage reduced to 57 from 59.
    • Base armor reduced 26 from 28.
V10.21
  • Wild Rush Wild Rush
    • Cooldown increased to 20 / 18 / 16 / 14 / 12 seconds from 15 / 14 / 13 / 12 / 11.
    • Bonus attack speed reduced to 20 / 25 / 30 / 35 / 40% from 30 / 35 / 40 / 45 / 50%.
V10.20
V10.19 - September 22nd Hotfix
  • Stats
    • Base health reduced to 530 from 600.
  • Inferno Trigger Inferno Trigger
    • Base damage per shot reduced to 0 / 10 / 20 from 10 / 20 / 30.
    • AD ratio per shot reduced to 50% AD from 60% AD.
V10.19 - Added
  • Daredevil Impulse Daredevil Impulse (Innate)
    • Innate - Style: Damaging basic attacks and abilities against at least one enemy Champion icon.png champion different from the previous damaging hit made against them grants Samira a Style stack for 6 seconds, up to 6 stacks, refreshing on damaging attacks and abilities against enemy champions. The stack count is represented by the grades Samira Rank E.png Samira Rank D.png Samira Rank C.png Samira Rank B.png Samira Rank A.png Samira Rank S.png to the left of her health bar for Samira herself, and a stack counter underneath the bar that is visible to all units.
    • Samira gains 0% − 21% (based on Daredevil Impulse.png Style grade) bonus movement speed.
    • Innate: Samira's basic attacks against targets in Range model.png 200 range use her blade, becoming Projectile.png non-projectile. Basic attacks On-hit icon.png on-hit within this range and Blade Whirl Blade Whirl, Wild Rush Wild Rush, and the slash and explosives of Flair Flair deal 2 − 19 (based on level) (+ 10% AD) bonus magic damage, increased by 0% − 100% (based on target's missing health).
    • Additionally, Samira's basic attacks against Stun icon.png immobilized enemies deal the attack's damage over 6 rapid attacks and Airborne icon.png knock up the target for 0.5 seconds. This causes her basic attack timer to Bladework.png reset and the attack to become Excessive Force 2.png unstoppable. If the target is not within attack range, Samira will Dash.png dash into it from up to 800 / 850 / 900 / 950 / 1000 (based on level) units and then attack. This effect cannot occur on the same target more than once every 10 seconds.
    • The empowered attack can Critical strike icon.png critically strike. On-hit icon.png On-hit effects are only applied once.
  • Flair Flair (Q)
    • Active: Samira fires a shot in the target direction, dealing 0 / 5 / 10 / 15 / 20 (+ 100% AD) physical damage to the first enemy it hits.
    • If a targetable enemy is in front of Samira, she will slash with her blade instead, dealing the same damage to all enemies hit in a cone.
    • Casting Flair during Wild Rush Wild Rush will cause Samira to deploy explosives along her path which detonate upon the end of the dash, dealing the same damage to enemies within the covered distance. This can be done while performing Blade Whirl Blade Whirl and Inferno Trigger Inferno Trigger.
    • Both the shot and slash can Critical strike icon.png critically strike for (25% + 25% 25%) bonus physical damage and apply Life steal icon.png life steal at full effectiveness.
    • Mana Cost: 30.
    • Cooldown: 6 / 5 / 4 / 3 / 2 seconds.
    • Width: 120 / 130.
    • Cast Time: 0.25 seconds.
    • Speed: 2600.
  • Blade Whirl Blade Whirl (W)
    • Active: Samira slashes around herself twice over 1.25 seconds, the first slash occurring immediately and the second being performed 0.25 seconds before the duration ends, each one dealing 20 / 35 / 50 / 65 / 80 (+ 80% bonus AD) physical damage to nearby enemies.
    • Samira destroys all hostile non-Turret icon.png turret Projectile.png projectiles that enter or are in her vicinity during this time.
    • Samira cannot attack nor cast Flair Flair during Blade Whirl. Casting Inferno Trigger Inferno Trigger will end Blade Whirl early without performing the second slash.
    • Mana Cost: 60.
    • Cooldown: 30 / 28 / 26 / 24 / 22 seconds.
    • Cast Time: None.
  • Wild Rush Wild Rush (E)
    • Active: Samira Dash.png dashes in the direction of the target allied or enemy unit and slashes all enemies in her path, dealing 50 / 60 / 70 / 80 / 90 (+ 20% bonus AD) magic damage and gaining 30 / 35 / 40 / 45 / 50% bonus attack speed for 3 seconds.
    • Damage rating.png Takedowns on enemy Champion icon.png champions reset Wild Rush's cooldown.
    • Mana Cost: 40.
    • Cooldown: 15 / 14 / 13 / 12 / 11 seconds.
    • Target Range: 600 / 650.
    • Width: 100.
    • Cast Time: None.
    • Speed: 2050.
  • Inferno Trigger Inferno Trigger (R)
    • Active: Samira unleashes a torrent of shots from her weapons, rapidly shooting at all nearby enemies every 0.2 seconds over 2 seconds, Slow icon.png slowing herself by 25% and dealing 10 / 20 / 30 (+ 60% AD) physical damage with each shot, reduced by 75% against Minion icon.png minions.
    • Each shot can Critical strike icon.png critically strike for (100% + 25% 25%) bonus physical damage and applies Life steal icon.png life steal at full effectiveness.
    • Inferno Trigger cannot be cast unless the Samira Rank S.png Style Style cost is satisfied, and will reset the grade back to 0 stacks when the effect ends.
    • Samira cannot attack nor cast Flair Flair or Blade Whirl Blade Whirl during Inferno Trigger, but she is still able to move. Inferno Trigger will end prematurely by all forms of Silence icon.png interrupting Stun icon.png crowd control.
    • Cost: 100 / 50 / 0 mana + Samira Rank S.png 6 Style.
    • Static Cooldown: 3 seconds.
    • Cast Time: None.
  • Taunt Taunt (Ctrl + 2)
    • Taunt: If Samira does not interrupt the emote for 3 seconds, she tosses a Samira splash coin.png coin in the direction she is facing. If she has at least 1 Gold 1, the first enemy Champion icon.png champion hit, including Death.png dead ones, takes an insulting 1 Hybrid penetration.png true damage but also receives 1 Gold 1 from Samira.
    • If cast while a Death.png corpse of an enemy champion is within range, Samira will turn to face towards the closest one.
    • This spell counts as an ability for Daredevil Impulse Daredevil Impulse.
    • Target Range: Range center.png 950.
    • Width: Range model.png 120.
    • Width: 1400.

See also

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