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Samira OriginalCentered.jpg
League of LegendsLeague of Legends
Teamfight TacticsTeamfight Tactics


Daredevil Impulse
TARGET RANGE: 650 / 727.5 / 805 / 882.5 / 960 (based on level)
Samira Style.gif

Innate - Style: Damaging basic attacks and abilities against at least one enemy Champion icon.png champion different from the previous damaging hit made against champions grants Samira a Style stack for 6 seconds, stacking up to 6 times. The duration refreshes on subsequent damaging attacks and abilities against enemy champions. The stack count is represented by the grades Samira Rank E.png Samira Rank D.png Samira Rank C.png Samira Rank B.png Samira Rank A.png Samira Rank S.png to the left of her health bar for Samira herself, and a stack counter underneath the bar that is visible to all players.

Samira gains 0% − 21% (based on Daredevil Impulse.png Style grade) Movement speed icon.png bonus movement speed.

Daredevil Impulse.png

Innate: Samira's basic attacks against targets in Range model.png 200 range use her blade, becoming Projectile.png non-projectile. Basic attacks On-hit icon.png on-hit with the blade and Blade Whirl Blade Whirl, Wild Rush Wild Rush, and the slash and explosives of Flair Flair deal 2 − 19 (based on level) (+ 3.5% − 10.5% (based on level) bonus AD) bonus magic damage, increased by 0% − 100% (based on target's missing health).

Additionally, Samira's basic attacks against Stun icon.png immobilized enemies deal the attack's damage over 6 strikes in 0.5 seconds and Airborne icon.png knock them up for 0.5 seconds if the target is a Monster icon.png monster or is an enemy Champion icon.png champion or Minion icon.png minion that is Airborne icon.png airborne. This causes her basic attack timer to Bladework.png reset and the attack to become Excessive Force 2.png unstoppable. If the target is not within Range icon.png attack range, Samira will quickly Dash.png dash into it from a certain distance, though not through terrain, and then attack. This effect cannot occur on the same target more than once every few seconds.

The empowered attack can Critical strike icon.png critically strike. On-hit icon.png On-hit effects are only applied once.

  • The empowered attack can trigger on Stun icon.png immobilizes from both ally and enemy sources.
    • Self-applied or allied-applied Stun icon.png immobilizes from the enemy will count for the empowered attack to trigger.*
    • Those applied by the neutral team (e.g. Dragon's Dragon's initial knock back) can be targeted.
    • It cannot trigger against enemies knocked Airborne icon.png airborne by a Blast Cone Blast Cone triggered by anyone.*
  • The empowered attack's interaction with immunities to crowd control:
    • It will not trigger against Unstoppable icon.png displacement immune targets. If the empowered attack had already gone off, the knock up will not be resisted, thus interrupting the target's actions.*
    • It will trigger against Cc-immune icon.png crowd control immune targets.
      • The knock up will however be partially resisted against Black Shield Black Shield; only the disabling portion (airborne debuff) will be negated but not the displacement (forced movement).*
      • The knock up will be resisted by Riposte Riposte, but the ability does not trigger its on-Stun icon.png immobilization effect.*
  • The empowered attack will not apply the knock up against Stun icon.pngAirborne icon.png suspended enemies.
  • The empowered attack will only apply the knock up if the target is still Stun icon.png immobilized or Airborne icon.png airborne upon being hit. It will not apply if they are no longer disabled when hit.
  • The empowered attack cannot be used against a target with a Spell Shield.png spell shield.
  • The application of the knock up can occur on any of the missiles of the empowered attack if it had not already occurred on the first missile.
  • While Grounded icon.png grounded or Root icon.png rooted, Samira cannot Dash.png dash into range to use the empowered attack. She can only use it if her target is within her Range icon.png attack range while under this condition.
  • The on-target cooldown will apply even if the empowered attack is parried.
  • The empowered attack rolls Critical strike icon.png critical strike for each shot of the flurry.
  • The bonus magic damage dealt with the blade is Umbra Blades.png default damage. The empowered attack is first 1 instance of Basic Attack.png basic damage and then 5 instances of Umbra Blades.png default damage.
  • The empowered attack is unaffected by Attack speed icon.png attack speed modifiers.
  • Guinsoo's Rageblade's Guinsoo's Rageblade's Phantom Hit and Runaan's Hurricane's Runaan's Hurricane's bolts will not apply the bonus magic damage, since it is On-hit icon.png on-hit of specifically the melee attack casts.
  • Attacks with the gun and blade do not count as different attacks for stacking Style.
  • Basic attacks using the blade are still classified as Ranged role.png ranged.
  • The melee attack's range condition is unaffected by Range icon.png attack range modifiers (e.g. Rapid Firecannon Rapid Firecannon).
    • Blade range is calculated edge-to-edge just like basic attack ranges are, hence both Samira gaining bonus size or her target increases the total distance at which Samira can attack them with the blade.
  • Since the Airborne icon.png knock up requires an exterior source to Stun icon.png immobilize the enemy, Aftershock Aftershock will be swapped with Grasp of the Undying Grasp of the Undying for Samira at the start of the game.
  • Abilities blocked by Spell Shield.png spell shields will still grant Samira Style stacks.
  • Samira still gains Style stacks from damaging attacks and abilities landed against Command Hallucinate.png clones.

WIDTH: 120 / 130
SPEED: 2600
COST: 30 Mana
COOLDOWN: 6 / 5 / 4 / 3 / 2

Active: Samira fires a shot in the target direction, dealing physical damage to the first enemy it hits.

Physical Damage:
0 / 5 / 10 / 15 / 20 (+ 80 / 87.5 / 95 / 102.5 / 110% AD)

If a targetable enemy is in front of Samira at the time of starting the cast, she will slash with her blade instead, dealing the same damage to all enemies hit in a cone.

Casting Flair during Wild Rush Wild Rush will cause Samira to deploy explosives along her path which detonate upon the end of the dash, dealing the same damage to enemies within the covered distance. This can be done while performing Blade Whirl Blade Whirl or Inferno Trigger Inferno Trigger despite Flair being disabled during them.*

Flair can Critical strike icon.png critically strike for (25% + 35% 35%) bonus physical damage and both the shot and slash apply Life steal icon.png life steal at 66.6% effectiveness.

  • Applies Disintegrate.png spell damage on the shot and Death Lotus.png area damage on the slash and explosives.
    • Life steal icon.png Life steal will always benefit from the damage dealt at 66.6% effectiveness and does not take into account of the ability's spell effects, whereas on the other hand for Omnivamp colored icon.png omnivamp does, and it will modify the Heal power icon.png healing accordingly.
  • The slash and explosives roll their Critical strike icon.png critical strike against each target individually.
  • The shot and the slash do not count as different abilities for stacking Style Style.
  • The explosives do not benefit from Life steal icon.png life steal.
  • Samira's next attack after using Flair will occasionally come out faster.*
  • Samira can use Wild Rush Wild Rush during Flair's cast time.
  • Flair will fire or slash from wherever Samira is at the end of the cast time.
    • Samira will always slash in her facing direction, and she will turn to face the target direction only once at the start of the cast time.
  • Flair can be buffered 0.5 seconds before it comes off cooldown.
  • Only the shot will be destroyed by Projectile.png projectile-intercepting effects.
  • The explosive placement is illustrated in Wild Rush Wild Rush regardless of whether Flair is available.
    • The VFX always covers the the full dash's distance even if Wild Rush Wild Rush is interrupted mid-dash.

Blade Whirl
EFFECT RADIUS: Range model.png 325
COST: 60 Mana
COOLDOWN: 30 / 28 / 26 / 24 / 22
Blade Whirl.png

Active: Samira spins her blades around herself over 0.75 seconds, destroying all hostile non-Turret icon.png turret Projectile.png projectiles that enter or are created within the area for the duration.

Samira slashes twice during Blade Whirl, each one dealing physical damage to all nearby enemies. The first slash occurs immediately and the second one occurs near the end of the duration.

Slash Damage:
20 / 35 / 50 / 65 / 80 (+ 80% bonus AD)
Total Damage:
40 / 70 / 100 / 130 / 160 (+ 160% bonus AD)

Samira cannot attack nor cast Flair Flair during Blade Whirl. Casting Inferno Trigger Inferno Trigger will end Blade Whirl early.

   "Don't think so."

  • Spell Shield.png Spell shield will block the damage from one slash.
  • While the ability has a cast time - the cast time has no effect on the ability's usability. All effects begin immediately and Samira can move throughout.
  • Blade Whirl can be buffered 0.5 seconds before it comes off cooldown.
  • Both slashes count as the same ability for stacking Style Style.
  • The effect ending early includes the second slash not being performed, if applicable.
  • Entering Stasis icon.png stasis (e.g. using Zhonya's Hourglass Zhonya's Hourglass) will also end Blade Whirl early.
    • Other item actives and channeling Teleport Teleport or Recall Recall will not end the effect early.
  • Samira can ignore the lockout for Flair Flair and basic attacks if she uses Wild Rush Wild Rush and queues up Flair Flair and/or a basic attack at the start of it.*

Wild Rush
TARGET RANGE: Range center.png 600 / 650 / Range model.png 650
WIDTH: Range model.png 100
SPEED: 1600
COST: 40 Mana
COOLDOWN: 20 / 18 / 16 / 14 / 12
Wild Rush.png

Active: Samira Dash.png dashes in the direction of the target enemy or enemy Turret icon.png structure and slashes all enemies in her path, dealing magic damage and gaining Attack speed icon.png bonus attack speed for 3 seconds.

Magic Damage:
50 / 60 / 70 / 80 / 90 (+ 20% bonus AD)
Attack Speed:
20 / 25 / 30 / 35 / 40%

Damage rating.png Takedowns on enemy Champion icon.png champions reset Wild Rush's Cooldown reduction icon.png cooldown.

Samira can cast Flair Flair or Inferno Trigger Inferno Trigger during Wild Rush. Using Blade Whirl Blade Whirl will buffer it to cast at the end of the dash.

  • Wild Rush does not deal its damage to turrets.
  • Wild Rush prioritizes targeting champions over turrets.
  • Wild Rush can be buffered 0.5 seconds before it comes off cooldown.
  • Inferno Trigger Inferno Trigger will be buffered to cast at the end of the dash if Flair Flair was cast during the dash.
  • Casting Flash Flash during Wild Rush will interrupt the dash but deal damage to nearby enemies at the location.
    • If Flair Flair was cast during this time, an explosive will also be placed at that location.
  • Wild Rush will also reset if Samira kills or gets assist credit on a Command Hallucinate.png clone that dies (to hostiles).*

Inferno Trigger
EFFECT RADIUS: Range center.png 600
COST: 100 / 50 / 0 Mana
Samira Rank S.png

Active: Samira unleashes a torrent of shots from her weapons for 2.277 seconds, reducing her movement speed「 by 30% 」「 by 9% (including Daredevil Impulse's Daredevil Impulse's bonus movement speed) 」and rapidly shooting at all nearby enemies over 2.013 seconds at sporadic times in 0.2-second intervals each, dealing physical damage with each shot, reduced by 75% against Minion icon.png minions.

Physical Damage Per Shot:
0 / 10 / 20 (+ 50% AD)
Total Damage Per Target:
0 / 100 / 200 (+ 500% AD)
Minion Damage Per Shot:
0 / 2.5 / 5 (+ 12.5% AD)
Total Damage Per Minion:
0 / 25 / 50 (+ 125% AD)

Each shot can Critical strike icon.png critically strike for (75% + 35% 35%) bonus physical damage and applies Life steal icon.png life steal at 66.6% effectiveness.

Inferno Trigger 2.png

Inferno Trigger cannot be cast unless at maximum Samira Rank S.png Style Style stacks (6), and all stacks will be consumed at the end of the effect. A nearby Sight icon.png visible enemy is required to cast this ability, and targets do not have to be visible to be shot at.

Samira cannot attack nor cast Flair Flair and Blade Whirl Blade Whirl during Inferno Trigger, but she can still move. Inferno Trigger will end prematurely by all forms of Silence icon.png interrupting Stun icon.png crowd control as well as Disarm icon.png disarm.


  • Samira's facing direction remains as it had been or, if she is moving, towards that direction during Inferno Trigger.
  • The Movement speed icon.png movement speed reduction stacks additively with other movement speed bonuses.
    • It is a negative bonus, not a Slow icon.png slow, and is thus not reduced by Slow immune icon.png slow resist.
  • Inferno Trigger's area of effect is fixed around Samira.
  • Spell Shield.png Spell shield will block the damage of one shot.
  • Inferno Trigger will not end if there are no enemies that remain in range.
  • Inferno Trigger can be buffered 0.5 seconds before it becomes unsealed or off cooldown.
  • The shots roll Critical strike icon.png critical strike against each target individually.
  • The bottom of the player's screen will have a fiery visual effect while Samira is at S rank and Inferno Trigger has at least one rank.

TARGET RANGE: Range center.png 950
WIDTH: Range model.png 120
SPEED: 1400
Samira splash coin.png

Samira cannot interrupt her own Taunt animation except by issuing a movement command, during which she is unable to attack or cast her non-movement abilties. After 3 seconds without interruption, she will toss a Samira splash coin.png coin in the direction she is facing.

If she has at least 1 Gold 1, the coin becomes a Projectile.png projectile that deals Hybrid penetration icon.png 1 true damage to the first enemy champion hit, triggering Daredevil Impulse Daredevil Impulse but granting them 1 Gold 1 of Samira's gold.

If cast within 1100 range of a Sight icon.png visible enemy champion, Samira will turn to face towards the closest one to perform the animation.

Samira's Taunt can target and hit dead enemy champions, granting them 1 Gold 1 but not triggering other effects.

   "Buy something nice. On me."

  • Samira must have at least 1 Gold 1 to weaponize her Taunt animation.
  • Using her Taunt does not count as an ability activation for the purposes of on-cast effects such as Spellblade and stacking Force Pulse Force Pulse.
  • Flash Flash and Wild Rush Wild Rush can be cast during her Taunt, but neither interrupt the effect.*
    • If Samira's facing direction is changed before the coin is fired (e.g. by casting Wild Rush Wild Rush), she will still turn toward her initial facing direction to toss the coin. Note: facing direction, not toward the location of the target.

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