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Daredevil Impulse
TARGET RANGE: 650 / 727.5 / 805 / 882.5 / 960 (based on level)
Samira Style.gif

Innate - Style: Damaging basic attacks and abilities against at least one enemy Champion icon.png champion different from the previous damaging hit made against champions grants Samira a Style stack for 6 seconds, stacking up to 6 times. The duration refreshes on subsequent damaging attacks and abilities against enemy champions. The stack count is represented by the grades Samira Rank E.png Samira Rank D.png Samira Rank C.png Samira Rank B.png Samira Rank A.png Samira Rank S.png to the left of her health bar for Samira herself, and a stack counter underneath the bar that is visible to all players.

Samira gains 0% − 21% (based on Daredevil Impulse.png Style grade) Movement speed icon.png bonus movement speed.

Daredevil Impulse.png

Innate: Samira's basic attacks against targets in Range model.png 200 range use her blade, becoming Projectile.png non-projectile. Basic attacks On-hit icon.png on-hit with the blade and Blade Whirl Blade Whirl, Wild Rush Wild Rush, and the slash and explosives of Flair Flair deal 2 − 19 (based on level) (+ 7.5% bonus AD) bonus magic damage, increased by 0% − 100% (based on target's missing health).

Additionally, Samira's basic attacks against Stun icon.png immobilized enemies deal the attack's damage over 6 attacks in 0.5 seconds and Airborne icon.png knock up the target for 0.5 seconds. This causes her basic attack timer to Bladework.png reset and the attack to become Excessive Force 2.png unstoppable. If the target is not within Range icon.png attack range, Samira will quickly Dash.png dash into it from a certain distance, though not through terrain, and then attack. This effect cannot occur on the same target more than once every few seconds.

The empowered attack can Critical strike icon.png critically strike. On-hit icon.png On-hit effects are only applied once.

  • The empowered attack can trigger on Stun icon.png immobilizes for both ally and enemy sources.
    • Self-applied or allied-applied Stun icon.png immobilizes from the enemy will count for the empowered attack to trigger.*
    • Those applied by the neutral team (e.g. Dragon's Dragon's initial knock back) can be targeted.
    • It cannot trigger against enemies knocked Airborne icon.png airborne by a Blast Cone Blast Cone triggered by anyone.*
  • The empowered attack's interaction with immunities to crowd control:
    • It will not trigger against Unstoppable icon.png displacement immune targets. If the empowered attack had already gone off, the knock up will not be resisted, thus interrupting the target's actions.*
    • It will trigger against Cc-immune icon.png crowd control immune targets.
      • The knock up will however be partially resisted against Black Shield Black Shield; only the disabling portion (airborne debuff) will be negated but not the displacement (forced movement).*
      • The knock up will be resisted by Riposte Riposte, but the ability does not trigger its on-Stun icon.png immobilization effect.*
  • The empowered attack cannot be used against a target with a Spell Shield.png spell shield.
  • The application of the Airborne icon.png knock up can occur on any of the missiles of the empowered attack if it had not already occurred on the first missile.
  • While Grounded icon.png grounded or Root icon.png rooted, Samira cannot Dash.png dash into range to use the empowered attack. She can only use it if her target is within her Range icon.png attack range while under this condition.
  • The on-target cooldown will apply even if the empowered attack is parried.
  • The empowered attack rolls Critical strike icon.png critical strike for each shot of the flurry.
  • The bonus magic damage dealt with the blade is Umbra Blades.png default damage. The empowered attack is first 1 instance of Basic Attack.png basic damage and then 5 instances of Umbra Blades.png default damage.
  • The empowered attack triggers Muramana's Muramana's Shock once.
  • The empowered attack is unaffected by Attack speed icon.png attack speed modifiers.
  • Guinsoo's Rageblade's Guinsoo's Rageblade's Phantom Hit and Runaan's Hurricane's Runaan's Hurricane's bolts will not apply the bonus magic damage, since it is On-hit icon.png on-hit of specifically the melee attack casts.
  • Attacks with the gun and blade do not count as different attacks for stacking Style.
  • Basic attacks using the blade are still classified as Ranged role.png ranged.
  • The melee attack's range condition is unaffected by Range icon.png attack range modifiers (e.g. Rapid Firecannon Rapid Firecannon).
    • Blade range is calculated edge-to-edge just like basic attack ranges are, hence both Samira gaining bonus size or her target increases the total distance at which Samira can attack them with the blade.
  • Since the Airborne icon.png knock up requires an exterior source to Stun icon.png immobilize the enemy, Aftershock Aftershock will be swapped with Grasp of the Undying Grasp of the Undying for Samira at the start of the game.
  • Abilities blocked by Spell Shield.png spell shields will still grant Samira Style stacks.
  • Samira still gains Style stacks from abilities landed against Command Hallucinate.png clones.
  • Prowler's Claw's Prowler's Claw's Sandswipe active uniquely also counts towards stacking Style.

WIDTH: 120 / 130
SPEED: 2600
COST: 30 Mana
COOLDOWN: 6 / 5 / 4 / 3 / 2

Active: Samira fires a shot in the target direction, dealing physical damage to the first enemy it hits.

Physical Damage:
0 / 5 / 10 / 15 / 20 (+ 100% AD)

If a targetable enemy is in front of Samira at the time of starting the cast, she will slash with her blade instead, dealing the same damage to all enemies hit in a cone.

Casting Flair during Wild Rush Wild Rush will cause Samira to deploy explosives along her path which detonate upon the end of the dash, dealing the same damage to enemies within the covered distance. This can be done while performing Blade Whirl Blade Whirl or Inferno Trigger Inferno Trigger despite Flair being disabled during them.*

Flair can Critical strike icon.png critically strike for (25% + 8% to 40% 8% to 40%) bonus physical damage and both the shot and slash apply Life steal icon.png life steal at 100% effectiveness.

  • Applies Disintegrate.png spell damage on the shot and Death Lotus.png area damage on the slash and explosives.
    • Life steal icon.png Life steal will always benefit from the damage dealt at 100% effectiveness and does not take into account of the ability's spell effects, whereas on the other hand for Omnivamp icon.png omnivamp does, and it will modify the Heal power.png healing accordingly.
  • The slash and explosives roll their Critical strike icon.png critical strike against each target individually.
  • The shot and the slash do not count as different abilities for stacking Style Style.
  • The explosives do not benefit from Life steal icon.png life steal.
  • Samira's next attack after using Flair will occasionally come out faster.*
  • Samira can use Wild Rush Wild Rush during Flair's cast time.
  • Flair will fire or slash from wherever Samira is at the end of the cast time.
    • Samira will always slash in her facing direction, and she will turn to face the target direction only once at the start of the cast time.
  • Flair can be buffered 0.5 seconds before it comes off cooldown.
  • Only the shot will be destroyed by Projectile.png projectile-intercepting effects.
  • The explosive placement is illustrated in Wild Rush Wild Rush regardless of whether Flair is available.
    • The VFX always covers the the full dash's distance even if Wild Rush Wild Rush is interrupted mid-dash.

Blade Whirl
EFFECT RADIUS: Range model.png 325
COST: 60 Mana
COOLDOWN: 30 / 28 / 26 / 24 / 22
Blade Whirl.png

Active: Samira slashes around herself twice over 1.25 seconds, the first slash occurring immediately and the second being performed 0.25 seconds before the duration ends, each one dealing physical damage to nearby enemies.

Slash Damage:
20 / 35 / 50 / 65 / 80 (+ 80% bonus AD)
Total Damage:
40 / 70 / 100 / 130 / 160 (+ 160% bonus AD)

Samira destroys all hostile non-Turret icon.png turret Projectile.png projectiles that enter or are in her vicinity during this time.

Samira cannot attack nor cast Flair Flair during Blade Whirl. Casting Inferno Trigger Inferno Trigger will end Blade Whirl early without performing the second slash.

"Don't think so."

  • The effects start before the cast time and she can move during it.
  • Blade Whirl's area of effect is fixed around Samira.
  • Blade Whirl can be buffered 0.5 seconds before it comes off cooldown.
  • Both slashes count as the same ability for stacking Style Style.
  • Spell Shield.png Spell shield will block the damage from one slash.
  • Entering Stasis icon.png stasis (e.g. using Zhonya's Hourglass Zhonya's Hourglass) will also end Blade Whirl early without performing the second slash.
    • Other item actives and channeling Teleport Teleport or Recall Recall will not end the effect early.
  • Samira can ignore the lockout for Flair Flair and basic attacks if she uses Wild Rush Wild Rush and queues up Flair Flair and/or a basic attack at the start of it.*

Wild Rush
TARGET RANGE: Range center.png 600 / 650 / Range model.png 650
WIDTH: Range model.png 100
SPEED: 2050
COST: 40 Mana
COOLDOWN: 20 / 18 / 16 / 14 / 12
Wild Rush.png

Active: Samira Dash.png dashes in the direction of the target allied or enemy unit and slashes all enemies in her path, dealing magic damage and gaining Attack speed icon.png bonus attack speed for 3 seconds.

Magic Damage:
50 / 60 / 70 / 80 / 90 (+ 20% bonus AD)
Attack Speed:
20 / 25 / 30 / 35 / 40%

Damage rating.png Takedowns on enemy Champion icon.png champions reset Wild Rush's Cooldown reduction icon.png cooldown.

Samira can cast Flair Flair or Inferno Trigger Inferno Trigger during Wild Rush. Using Blade Whirl Blade Whirl will buffer it to cast at the end of the dash.

  • Wild Rush can be buffered 0.5 seconds before it comes off cooldown.
  • Inferno Trigger Inferno Trigger will be buffered to cast at the end of the dash if Flair Flair was cast during the dash.
  • Casting Flash Flash during Wild Rush will interrupt the dash but deal damage to nearby enemies at the location.
    • If Flair Flair was cast during this time, an explosive will also be placed at that location.
  • Wild Rush will also reset if Samira kills or gets assist credit on a Command Hallucinate.png clone that dies (to hostiles).*

Inferno Trigger
EFFECT RADIUS: Range center.png 600
COST: 100 / 50 / 0 Mana
Samira Rank S.png

Active: Samira unleashes a torrent of shots from her weapons for 2.277 seconds, reducing her movement speed「 by 30% 」「 by 9% (including Daredevil Impulse's Daredevil Impulse's bonus movement speed) 」and rapidly shooting at all nearby enemies over 2.013 seconds at sporadic times in 0.2-second intervals each, dealing physical damage with each shot, reduced by 75% against Minion icon.png minions.

Physical Damage Per Shot:
0 / 10 / 20 (+ 50% AD)
Total Damage Per Target:
0 / 100 / 200 (+ 500% AD)
Minion Damage Per Shot:
0 / 2.5 / 5 (+ 12.5% AD)
Total Damage Per Minion:
0 / 25 / 50 (+ 125% AD)

Each shot can Critical strike icon.png critically strike for (100% + 8% to 40% 8% to 40%) bonus physical damage and applies Life steal icon.png life steal at 100% effectiveness.

Inferno Trigger 2.png

Inferno Trigger cannot be cast unless at maximum Samira Rank S.png Style Style stacks (6), and all stacks will be consumed at the end of the effect. A nearby visible enemy is also required to cast this ability, but beyond that Samira does not need to have Sight icon.png sight of a target to fire at them.

Samira cannot attack nor cast Flair Flair and Blade Whirl Blade Whirl during Inferno Trigger, but she can still move. Inferno Trigger will end prematurely by all forms of Silence icon.png interrupting Stun icon.png crowd control as well as Disarm icon.png disarm.


  • Samira's facing direction remains as it had been or, if she is moving, towards that direction during Inferno Trigger.
  • The Movement speed icon.png movement speed reduction stacks additively with other movement speed bonuses.
    • It is a negative bonus, not a Slow icon.png slow, and is thus not reduced by Slow immune icon.png slow resist.
  • Inferno Trigger's area of effect is fixed around Samira.
  • Spell Shield.png Spell shield will block the damage of one shot.
  • Inferno Trigger will not end if there are no enemies that remain in range.
  • Inferno Trigger can be buffered 0.5 seconds before it becomes unsealed or off cooldown.
  • The shots roll Critical strike icon.png critical strike against each target individually.
  • The bottom of the player's screen will have a fiery visual effect while Samira is at S rank and Inferno Trigger has at least one rank.

TARGET RANGE: Range center.png 950
WIDTH: Range model.png 120
SPEED: 1400
Samira splash coin.png

Taunt: If Samira does not interrupt the animation for 3 seconds, she tosses a Samira splash coin.png coin in the direction she is facing. If she has at least 1 Gold 1, the first enemy Champion icon.png champion hit, including Death.png dead ones, takes an Critical strike true icon.png insulting 1 Hybrid penetration.png true damage but also receives 1 Gold 1 of Samira's gold.

If cast while a Sight icon.png visible enemy champion (dead or alive) is within 1100 range, Samira will turn to face towards the closest one.

This spell counts as an ability for Daredevil Impulse Daredevil Impulse.

"Buy something nice. On me."

  • The spell does not deal damage nor grant the enemy champion hit 1 Gold 1 if Samira currently has 0 Gold 0.
  • This spell does not count as an ability activation for the purposes of on-cast effects such as Spellblade and stacking Force Pulse Force Pulse.
  • Samira cannot cast Flair Flair, Blade Whirl Blade Whirl, Inferno Trigger Inferno Trigger or basic attack during the Taunt, unless she interrupts the emote first.
  • If Samira's facing direction changed before the coin is fired (e.g. by casting Wild Rush Wild Rush, see above), she will still turn back towards the direction she was initially facing towards and fire the coin thataway.
  • If cast at a champion corpse, the damage will not be applied (since the target is already dead) and therefore also not grant a stack of Style Style, but they will still recieve the 1 Gold 1.

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