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== Build usage == |
== Build usage == |
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*{{ci|Ryze}} relies on mainly [[cooldown reduction]], [[mana]], and [[magic penetration]] to increase his damage. Any [[items]] that grant one of these stats, or a reasonable combination, is probably worth buying. |
*{{ci|Ryze}} relies on mainly [[cooldown reduction]], [[mana]], and [[magic penetration]] to increase his damage. Any [[items]] that grant one of these stats, or a reasonable combination, is probably worth buying. |
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+ | ---- |
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− | **Because most mana items offer some health and armor, Ryze can be effectively be built tanky and deal a lot of damage at the same time with his spells. |
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+ | '''Mana''' |
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− | * Because {{ii|Doran's Ring}} doesn't synergize well with {{ci|Ryze}}, he has the option of choosing other starting [[items]] to go to lane, such as {{ii|Sapphire Crystal}} or {{ii|Boots of Speed}} and health or mana potions. |
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− | * An example of a good, versatile early game item build could be {{ii|Sorcerer's Shoes}}, {{ii|Tear of the Goddess}}, {{ii|Catalyst the Protector}}, {{ii|Hextech Revolver}}/{{ii|Will of the Ancients}}, {{ii|Glacial Shroud}}, and {{ii|Negatron Cloak}}. |
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− | + | Because most mana items offer some health and armor, {{ci|Ryze}} can be effectively built tanky and deal a lot of damage at the same time with his spells. |
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− | + | * {{ii|Tear of the Goddess}} is especially key, allowing {{ci|Ryze}} to more freely use his spells while passively increasing his [[mana]] pool, and indirectly, his [[magic damage]]. {{ii|Archangel's Staff}} is a viable upgrade, but should not be built out of {{ii|Tear of the Goddess}} immediately. When {{ci|Ryze}} has a very deep [[mana]] pool later in the game, he can make full use of {{ii|Archangel's Staff}}'s passive +3% max [[mana]] to [[ability power]]. |
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− | + | * {{ii|Muramana}} can provide more damage (as it procs on autoattacks and single target spells), because of Ryze's mana pool: |
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− | *** Although Ryze's spells deal splash damage during his ultimate, Muramana's toggle will still proc on the actual target of the spell; the Muramana damage is not splashed. |
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+ | (250 base + (55 per level × 18 = 990 at level 18) = 1240 + {{ii|Muramana}} = 2240 mana × 0.06 = ''134 bonus spell damage'' |
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− | ** Consider building {{ii|Iceborn Gauntlet}} in combination with {{ii|Muramana}} as it will allow to follow up with a powerful autoattack with an AOE slow after casting a spell. |
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+ | 134 + 20 bonus AD + (2240 × 0.02 = 45) = ''199 bonus autoattack damage'' |
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+ | Concurrently, {{ii|Archangel's Staff}} only provides (60 + (2240 × 0.03)) × 0.4 = 51 + (1000 × 0.065 = 65) = ''116 bonus damage on {{ai|Overload}}.'' |
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+ | Keep in mind that: |
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+ | * The Muramana damage is not splashed during {{ai|Desperate Power}} |
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+ | * The Muramana toggle scales off of {{cis|Ryze}} current mana; the less mana available, the less bonus damage from the item. |
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* {{ci|Ryze}} should invest in an early {{ii|Catalyst the Protector}} for [[health]] and [[mana]]. It can be built into {{ii|Rod of Ages}} later. |
* {{ci|Ryze}} should invest in an early {{ii|Catalyst the Protector}} for [[health]] and [[mana]]. It can be built into {{ii|Rod of Ages}} later. |
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− | * {{ai|Arcane Mastery|Ryze}} synergizes very well with [[cooldown reduction]] [[items]]. {{ai|Overload|Ryze}} provides a passive 10% [[cooldown reduction]] at max rank, so {{ci|Ryze}} only needs 30% more [[cooldown reduction]] from other sources to reach the 40% cap, and his {{ai|Arcane Mastery}} reduces the cooldowns on his abilities even further. |
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+ | ---- |
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+ | '''Cooldown Reduction''' |
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− | * Consider the impact on his damage before immediately upgrading {{cis|Ryze}} [[mana]] [[items]] into their [[ability power]] and [[mana]] upgrades like {{ii|Rod of Ages}} and {{ii|Archangel's Staff}}. Because his [[AP]] ratios are so low, it might be better to just get another [[mana]] [[item]] or get a little tankier. |
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− | * Buying a defensive [[mana]] [[item]] like {{ii|Glacial Shroud}} or {{ii|Banshee's Veil}} offers surprisingly potent offensive boosts at the same time, solidifying {{ci|Ryze}} in his innate tanky caster role. |
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⚫ | * Because {{ci|Ryze}} has low [[ability power]] scalings, [[magic penetration |
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+ | ** With [[masteries]], {{ai|Overload}} and Frozen Heart {{ci|Ryze}} will reach the maximum [[cooldown reduction]] cap. Compared to Gauntlet it provides more armor, more CDR, is 250 gold cheaper, and slows all enemies' attack speed. |
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− | ** {{ii|Sorcerer's Shoes}}, {{ii|Haunting Guise}}, and {{ii|Abyssal Scepter}} are useful to counter early [[magic resistance]] and one or two may be enough with {{ai|Spell Flux}}. Because of the way that [[magic penetration]] is calculated, they will lose effectiveness as enemies build [[magic resistance]] and {{ii|Void Staff}} will eventually be the most effective [[magic penetration]] [[item]]. |
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+ | ** {{ii|Iceborn Gauntlet}} gives more mana, ability power, and the Spellblade passive provdes {{ci|Ryze}} with another form of CC and good synergy with {{ii|Muramana}}. |
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⚫ | * {{ii|Will of the Ancients}} works well in conjunction with the [[spell vamp]] of {{ai|Desperate Power|Ryze}} and makes you surprisingly durable even at low [[health]]. Alternatively, |
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+ | ---- |
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+ | '''Miscellaneous''' |
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⚫ | * Because {{ci|Ryze}} has low [[ability power]] scalings, [[magic penetration]] is important. Although {{ai|Spell Flux}} does reduces enemy [[magic resistance]], [[items]] like {{ii|Void Staff}} and {{ii|Abyssal Scepter}} will improve his late game damage output if enemies have built some [[magic resistance]]. |
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⚫ | * {{ii|Will of the Ancients}} works well in conjunction with the [[spell vamp]] of {{ai|Desperate Power|Ryze}} and makes you surprisingly durable even at low [[health]]. Alternatively, {{ii|Spirit of the Spectral Wraith}}, with its cooldown reduction, mana regeneration, and lower cost, may be an even better choice. |
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== Recommended builds == |
== Recommended builds == |
Revision as of 20:19, 26 June 2013
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Skill usage
- Don't be afraid to use minions as the spell has low mana cost. to last hit
- Chaining abilities in the right order is key to make optimal use of . For starters, begin with and use it every 2nd spell afterwards. Advanced combos rely on making use of to cooldown priority spells.
- Some example spell combos involve:
- Overload (maximum damage over-time, 40% CDR team-fight damage combo) -> (while is enroute) -> -> -> -> ->
- -> -> -> (short, lane harassment burst combo)
- -> -> -> -> (while is enroute) -> -> (chasing combo, to make refresh as soon as possible, also used on people out of position)
- Casting before your other spells will allow a second cast soon, due to its relatively short cooldown and .
- If pursued, try to cast your spells on the run to use your champions with gap closers. as many times as possible on your pursuers. Prioritize melee
- Using on melee enemies will effectively remove them from the fight temporarily.
- abilities, so be aware of using it against enemies like or . does NOT interrupt channeling
- champion from attacking your allies within range; always take this into consideration when using it on champions such as or . will not stop a ranged
- Try to use minions or a minion near a champion to hit them near turrets. on groups of
- When encountering a single opponent, make sure you're sufficiently close for the to bounce off you.
- abilities make farming gold easy, in mid/late game. combined with Ryze's other
- spell vamp can help to regain health. has a relatively short cooldown and its
- At 40% cooldown reduction, because of , 's combo is only limited by the player's casting speed. This makes smartcasting all of 's skills a good technique for veteran players.
- When low on health, don't be afraid to use + on a minion wave to regain some health as his ultimate has a low cooldown. Since has a low cooldown aswell, use this as much as possible while you ultimate is on cooldown to reduce it using .
- There is a bug that allows Ryze to lower his cooldowns while farming : While ryze is about to kill a unit with his for example and throws another spell very shortly before the minion dies, for example, he can use another spell like his before the impact of the so that all of his cooldowns get lowered even though the last spell he threw isn't on cooldown. This bug allows you to get your very quickly in order to shove the lane or do the wraiths, or be able to gank after he pushed the lane. Also, all the other spell cooldowns are lowered by a second, so is way more spammable.
Build usage
- cooldown reduction, mana, and magic penetration to increase his damage. Any items that grant one of these stats, or a reasonable combination, is probably worth buying. relies on mainly
Mana
Because most mana items offer some health and armor,
can be effectively built tanky and deal a lot of damage at the same time with his spells.- mana pool, and indirectly, his magic damage. is a viable upgrade, but should not be built out of immediately. When has a very deep mana pool later in the game, he can make full use of 's passive +3% max mana to ability power. is especially key, allowing to more freely use his spells while passively increasing his
- can provide more damage (as it procs on autoattacks and single target spells), because of Ryze's mana pool:
(250 base + (55 per level × 18 = 990 at level 18) = 1240 +
= 2240 mana × 0.06 = 134 bonus spell damage134 + 20 bonus AD + (2240 × 0.02 = 45) = 199 bonus autoattack damage
Concurrently, Overload.
only provides (60 + (2240 × 0.03)) × 0.4 = 51 + (1000 × 0.065 = 65) = 116 bonus damage onKeep in mind that:
- The Muramana damage is not splashed during Desperate Power
- The bonus damage from is physical and will not benefit from Ryze's MR reduction and penetration.
- The Muramana toggle scales off of current mana; the less mana available, the less bonus damage from the item.
Cooldown Reduction
- item for giving him mana and armor allowing to be a tanky mage with a decent amount of damage. Later, it can also be built into a or an .
- With masteries, Overload and Frozen Heart will reach the maximum cooldown reduction cap. Compared to Gauntlet it provides more armor, more CDR, is 250 gold cheaper, and slows all enemies' attack speed.
- gives more mana, ability power, and the Spellblade passive provdes with another form of CC and good synergy with .
is a core
Miscellaneous
- Because ability power scalings, magic penetration is important. Although Spell Flux does reduces enemy magic resistance, items like and will improve his late game damage output if enemies have built some magic resistance. has low
- spell vamp of and makes you surprisingly durable even at low health. Alternatively, , with its cooldown reduction, mana regeneration, and lower cost, may be an even better choice. works well in conjunction with the
Recommended builds
Countering
- magic damage. Investing in a magic resistance item can help reduce his damage. damage output is mainly
- Stay back when you notices he activates his AoE damage, causing him to deal a lot of damage when facing him in a minion wave. . It gives his spells
- mana via - denying him farm and killing him early on will hamper him in the later stage of the game. takes a while to rack up
- Although is very strong at late game, he has a weak early game. Putting pressure on his lane or denying his chance to farm or kill will reduce his effectiveness in the later stages of the game.
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