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(→‎Build usage: Someone please, PLEASE, look over the formula)
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== Build usage ==
 
== Build usage ==
 
*{{ci|Ryze}} relies on mainly [[cooldown reduction]], [[mana]], and [[magic penetration]] to increase his damage. Any [[items]] that grant one of these stats, or a reasonable combination, is probably worth buying.
 
*{{ci|Ryze}} relies on mainly [[cooldown reduction]], [[mana]], and [[magic penetration]] to increase his damage. Any [[items]] that grant one of these stats, or a reasonable combination, is probably worth buying.
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**Because most mana items offer some health and armor, Ryze can be effectively be built tanky and deal a lot of damage at the same time with his spells.
 
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'''Mana'''
* Because {{ii|Doran's Ring}} doesn't synergize well with {{ci|Ryze}}, he has the option of choosing other starting [[items]] to go to lane, such as {{ii|Sapphire Crystal}} or {{ii|Boots of Speed}} and health or mana potions.
 
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* An example of a good, versatile early game item build could be {{ii|Sorcerer's Shoes}}, {{ii|Tear of the Goddess}}, {{ii|Catalyst the Protector}}, {{ii|Hextech Revolver}}/{{ii|Will of the Ancients}}, {{ii|Glacial Shroud}}, and {{ii|Negatron Cloak}}.
 
* Because the [[magic damage]] from {{ai|Overload|Ryze}} and {{ai|Rune Prison|Ryze}} scale very well with [[mana]], {{ci|Ryze}} relies heavily on [[mana]] for damage and usage of abilities. This makes [[mana]] [[items]] essential to his build.
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Because most mana items offer some health and armor, {{ci|Ryze}} can be effectively built tanky and deal a lot of damage at the same time with his spells.
** {{ii|Tear of the Goddess}} is especially key, allowing {{ci|Ryze}} to more freely use his spells while passively increasing his [[mana]] pool, and indirectly, his [[magic damage]]. {{ii|Archangel's Staff}} is a viable upgrade, but should not be built out of {{ii|Tear of the Goddess}} immediately. When {{ci|Ryze}} has a very deep [[mana]] pool later in the game, he can make full use of {{ii|Archangel's Staff}}'s passive +3% max [[mana]] to [[ability power]].
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* {{ii|Tear of the Goddess}} is especially key, allowing {{ci|Ryze}} to more freely use his spells while passively increasing his [[mana]] pool, and indirectly, his [[magic damage]]. {{ii|Archangel's Staff}} is a viable upgrade, but should not be built out of {{ii|Tear of the Goddess}} immediately. When {{ci|Ryze}} has a very deep [[mana]] pool later in the game, he can make full use of {{ii|Archangel's Staff}}'s passive +3% max [[mana]] to [[ability power]].
** {{ii|Muramana}} can provide more damage (as it procs on autoattacks and single target spells), because of Ryze's mana pool: (250 base + (55 per level*18 = 990 at level 18) = 1240 + 1000 mana due to Tear = 2240 mana * .06 = 134 bonus physical damage per autoattack and single target spell. Archangel's staff only provides (50+(2200*.03))*.4 = +46 damage on Ryze's Overload, his main source of ability damage.
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* {{ii|Muramana}} can provide more damage (as it procs on autoattacks and single target spells), because of Ryze's mana pool:
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*** Although Ryze's spells deal splash damage during his ultimate, Muramana's toggle will still proc on the actual target of the spell; the Muramana damage is not splashed.
 
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(250 base + (55 per level × 18 = 990 at level 18) = 1240 + {{ii|Muramana}} = 2240 mana × 0.06 = ''134 bonus spell damage''
** However, the bonus damage from {{ii|Muramana}} is physical and will not benefit from Ryze's MR reduction and penetration.
 
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** Consider building {{ii|Iceborn Gauntlet}} in combination with {{ii|Muramana}} as it will allow to follow up with a powerful autoattack with an AOE slow after casting a spell.
 
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134 + 20 bonus AD + (2240 × 0.02 = 45) = ''199 bonus autoattack damage''
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Concurrently, {{ii|Archangel's Staff}} only provides (60 + (2240 × 0.03)) × 0.4 = 51 + (1000 × 0.065 = 65) = ''116 bonus damage on {{ai|Overload}}.''
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Keep in mind that:
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* The Muramana damage is not splashed during {{ai|Desperate Power}}
 
* The bonus damage from {{ii|Muramana}} is physical and will not benefit from Ryze's MR reduction and penetration.
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* The Muramana toggle scales off of {{cis|Ryze}} current mana; the less mana available, the less bonus damage from the item.
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* {{ci|Ryze}} should invest in an early {{ii|Catalyst the Protector}} for [[health]] and [[mana]]. It can be built into {{ii|Rod of Ages}} later.
 
* {{ci|Ryze}} should invest in an early {{ii|Catalyst the Protector}} for [[health]] and [[mana]]. It can be built into {{ii|Rod of Ages}} later.
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* {{ai|Arcane Mastery|Ryze}} synergizes very well with [[cooldown reduction]] [[items]]. {{ai|Overload|Ryze}} provides a passive 10% [[cooldown reduction]] at max rank, so {{ci|Ryze}} only needs 30% more [[cooldown reduction]] from other sources to reach the 40% cap, and his {{ai|Arcane Mastery}} reduces the cooldowns on his abilities even further.
 
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** {{ii|Glacial Shroud}} is a core [[item]] for {{ci|Ryze}} giving him [[mana]] and [[armor]] allowing {{ci|Ryze}} to be a tanky mage with a decent amount of damage. Later, it can also be built into a {{ii|Frozen Heart}}. With two [[cooldown reduction]] [[masteries]], 9/0/21 or 9/21/0, {{ii|Frozen Heart}} and {{ai|Overload}} can be all that {{ci|Ryze}} needs for maximum [[cooldown reduction]]. Alternatively, consider the combination of {{ii|Iceborn Gauntlet}} and  {{ii|Spirit of the Spectral Wraith}} for the same result.
 
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'''Cooldown Reduction'''
* Consider the impact on his damage before immediately upgrading {{cis|Ryze}} [[mana]] [[items]] into their [[ability power]] and [[mana]] upgrades like {{ii|Rod of Ages}} and {{ii|Archangel's Staff}}. Because his [[AP]] ratios are so low, it might be better to just get another [[mana]] [[item]] or get a little tankier.
 
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* Buying a defensive [[mana]] [[item]] like {{ii|Glacial Shroud}} or {{ii|Banshee's Veil}} offers surprisingly potent offensive boosts at the same time, solidifying {{ci|Ryze}} in his innate tanky caster role.
 
 
* {{ii|Glacial Shroud}} is a core [[item]] for {{ci|Ryze}} giving him [[mana]] and [[armor]] allowing {{ci|Ryze}} to be a tanky mage with a decent amount of damage. Later, it can also be built into a {{ii|Frozen Heart}} or an {{ii|Iceborn Gauntlet}}.
* Because {{ci|Ryze}} has low [[ability power]] scalings, [[magic penetration]] or [[magic penetration|magic resistance reduction]] is important. Although {{ai|Spell Flux}} reduces enemy [[magic resistance]], [[items]] like {{ii|Void Staff}} will improve his late game damage output if enemies have built some [[magic resistance]].
 
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** With [[masteries]], {{ai|Overload}} and Frozen Heart {{ci|Ryze}} will reach the maximum [[cooldown reduction]] cap. Compared to Gauntlet it provides more armor, more CDR, is 250 gold cheaper, and slows all enemies' attack speed.
** {{ii|Sorcerer's Shoes}}, {{ii|Haunting Guise}}, and {{ii|Abyssal Scepter}} are useful to counter early [[magic resistance]] and one or two may be enough with {{ai|Spell Flux}}. Because of the way that [[magic penetration]] is calculated, they will lose effectiveness as enemies build [[magic resistance]] and {{ii|Void Staff}} will eventually be the most effective [[magic penetration]] [[item]].
 
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** {{ii|Iceborn Gauntlet}} gives more mana, ability power, and the Spellblade passive provdes {{ci|Ryze}} with another form of CC and good synergy with {{ii|Muramana}}.
* {{ii|Will of the Ancients}} works well in conjunction with the [[spell vamp]] of {{ai|Desperate Power|Ryze}} and makes you surprisingly durable even at low [[health]]. Alternatively, {{ii|Spirit of the Spectral Wraith}} , with its cooldown reduction, mana regeneration, and lower cost, may be an even better choice.
 
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'''Miscellaneous'''
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* Because {{ci|Ryze}} has low [[ability power]] scalings, [[magic penetration]] is important. Although {{ai|Spell Flux}} does reduces enemy [[magic resistance]], [[items]] like {{ii|Void Staff}} and {{ii|Abyssal Scepter}} will improve his late game damage output if enemies have built some [[magic resistance]].
 
* {{ii|Will of the Ancients}} works well in conjunction with the [[spell vamp]] of {{ai|Desperate Power|Ryze}} and makes you surprisingly durable even at low [[health]]. Alternatively, {{ii|Spirit of the Spectral Wraith}}, with its cooldown reduction, mana regeneration, and lower cost, may be an even better choice.
   
 
== Recommended builds ==
 
== Recommended builds ==

Revision as of 20:19, 26 June 2013

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Skill usage

Build usage


Mana

Because most mana items offer some health and armor, Ryze Ryze can be effectively built tanky and deal a lot of damage at the same time with his spells.

(250 base + (55 per level × 18 = 990 at level 18) = 1240 + Muramana Muramana = 2240 mana × 0.06 = 134 bonus spell damage

134 + 20 bonus AD + (2240 × 0.02 = 45) = 199 bonus autoattack damage

Concurrently, Archangel's Staff Archangel's Staff only provides (60 + (2240 × 0.03)) × 0.4 = 51 + (1000 × 0.065 = 65) = 116 bonus damage on Overload Overload.

Keep in mind that:

  • The Muramana damage is not splashed during Desperate Power Desperate Power
  • The bonus damage from Muramana Muramana is physical and will not benefit from Ryze's MR reduction and penetration.
  • The Muramana toggle scales off of Ryze's Ryze's current mana; the less mana available, the less bonus damage from the item.

Cooldown Reduction


Miscellaneous

Recommended builds

Placeholder Placeholder Placeholder Placeholder


Countering

  • Ryze Ryze damage output is mainly magic damage. Investing in a magic resistance item can help reduce his damage.
  • Stay back when you notices he activates his Desperate Power Desperate Power. It gives his spells AoE damage, causing him to deal a lot of damage when facing him in a minion wave.
  • Ryze Ryze takes a while to rack up mana via Tear of the Goddess Tear of the Goddess - denying him farm and killing him early on will hamper him in the later stage of the game.
  • Although Ryze Ryze is very strong at late game, he has a weak early game. Putting pressure on his lane or denying his chance to farm or kill will reduce his effectiveness in the later stages of the game.

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