watch 02:56
Raise a Floppa - The Loop
Do you like this video?
Play Sound
Current version
- AP ratio increased to 50% AP from 45% AP.
- Mana ratio reduced to 2% bonus mana from 3%.
- V12.5 - March 9th Hotfix
- AP ratio increased to 10% per 100 AP from 5% per 100 AP.
- Base damage reduced to 70 / 90 / 110 / 130 / 150 from 75 / 100 / 125 / 150 / 175.
- AP ratio increased to 45% AP from 40% AP.
- AP ratio reduced to 40% AP from 45% AP.
- Cooldown increased to 3.5 / 3.25 / 3 / 2.75 / 2.5 from 3.25 / 3 / 2.75 / 2.5 / 2.25.
- V11.13 - June 23rd Hotfix
- Bug Fix:
Channel is once again interrupted by activating or .
- Channel is now also interrupted by an allied (bug) .
- Bug Fix:
- Undocumented:
Channel is no longer interrupted by activating or .
- Undocumented:
- Stats
- Health growth increased to 110 from 98.
- Mana cost reduced to 40 / 38 / 36 / 34 / 32 from 40 at all ranks.
- Stats
- Mana growth increased to 70 from 50.
- Base damage increased to 75 / 100 / 125 / 150 / 175 from 65 / 90 / 115 / 140 / 165.
- Stats
- Base magic resistance increased to 36 from 34.
- Base attack damage increased to 58 from 56.
- Stats
- Base health increased to 575 from 570.48.
- Base armor increased to 22 from 21.552.
- Base attack damage increased to 56 from 55.04.
- Bonus movement speed increased to 28 / 32 / 36 / 40 / 44% from 20 / 25 / 30 / 35 / 40%.
- Stats
- Mana regeneration growth increased to 1 from 0.8.
- Base damage increased to 80 / 110 / 140 / 170 / 200 from 80 / 100 / 120 / 140 / 160.
- Base damage reduced to 65 / 90 / 115 / 140 / 165 from 80 / 105 / 130 / 155 / 180.
- Stats
- Base magic resistance increased to 34 from 30.
- V9.14 - July 17th Hotfix
- General
- Bug Fix: Now properly buffers ability casts.
- General
- New Effect: Can now buffer his ability casts.
- Stats
- Base health regeneration increased to 8 from 7.
- Health regeneration growth increased to 0.8 from 0.55.
- Bug Fix: No longer cancels his movement when spammed during its cast time.
- Bug Fix: No longer bounces back to its original target if is applied to it during other bounces.
- Bug Fix: Now correctly triggers when it bounces to a champion.
- Bug Fix: No longer bounces back to its original target off of other targets that have Flux on them.
- Stats
- Base mana reduced to 300 from 400.
- Base mana regeneration increased to 8 from 6.
- Spell ranks reduced to 5 from 6.
- Base damage changed to 80 / 105 / 130 / 155 / 180 from 60 / 85 / 110 / 135 / 160 / 185.
- Removed: If Ryze consumes 2 Runes, he no longer shields himself for 65 − 150 (based on level) (+ 60% AP) (+ 3% bonus mana) damage for 2 seconds. He still gains the bonus movement speed.
- Bonus damage changed to 10 / 40 / 70 / 100% (based on
Realm Warp's rank) from 40 / 50 / 60 / 70 / 80% (based on
Spell Flux's rank).
- Bonus movement speed changed to 20 / 25 / 30 / 35 / 40% from 25 / 28 / 31 / 34 / 37 / 40%.
- Base damage reduced to 60 / 80 / 100 / 120 / 140 from 70 / 90 / 110 / 130 / 150.
- Mana cost reduced to 40 / 55 / 70 / 85 / 100 from 60 / 70 / 80 / 90 / 100.
- New Effect: Now always bounces off the primary target.
- Removed: Bounces no longer damages secondary enemies hit for half damage.
- Removed: No longer spreads Spell Flux on kill.
- Spell ranks increased to 3 from 2.
- New Effect: Now increases increased damage to 40 / 70 / 100% against targets with .
- New Effect: Immediately casts at maximum range when attempting to cast beyond maximum range.
- Minimum cast range increased to 1000 units from 730.
- Maximum cast range increased to 3000 units at all ranks from 1750 / 3000.
- Cooldown changed to 210 / 180 / 150 seconds from 180 at all ranks.
Fifth rework
- Bug Fix: Range/cast indicator now appears correctly.
- Bugfix: Now correctly amplifies damage on
shielded targets.
- Bugfix: Now correctly amplifies damage on
- root duration reduced to 1.5 seconds from 2.
- Bug Fix: Can no longer kill through his with his Spell Flux combo.
- Mana cost increased to 60 / 70 / 80 / 90 / 100 from 40 / 55 / 70 / 85 / 100.
-
- Bug Fix: Crowd cheers have been restored in his recall animation.
-
- Bug Fix: Eagle screech can once again be heard when he uses Realm Warp.
- Base damage increased to 70 / 90 / 110 / 130 / 150 from 50 / 75 / 100 / 125 / 150.
- New Effect: Spreading Spell Flux now only deals 50% damage.
- Cooldown increased to 180 seconds from 120.
- Bug Fix: Now correctly spreads to nearby units when it kills units who have any form of life after death.
- New Effect: Self-
stasis effects now cancels the channel.
- New Effect: Self-
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Bug Fix: Fixed a bug where multiple instances of the same shielding effect were stacking, rather than refreshing. This bug mostly occurred at high levels of CDR.
- Bug Fix: Fixed a bug where if his target died during the cast time of or , he wouldn't get the cooldown reset effect of Overload.
- Stats
- Base health increased to 570 from 558.48.
- Health growth increased to 98 from 86.
- AP ratio increased to 60% AP from 20% AP.
- Bug Fix: Fixed a bug where the ability icon would still be highlighted despite being on cooldown after and cast is canceled due to target's untargetability.
-
- Bug Fix: Broccoli is now properly centered during his recall animation.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- New Effect: If target dies while the projectile is traveling, Spell Flux will still spread to nearby enemies.
- New Effect: Cooldown reset now occurs when or are cast, rather than when they hit their targets.
- Root duration reduced to 0.75 seconds from 1. target still rooted for 2 seconds.
- Cooldown increased to 3.25 / 3 / 2.75 / 2.5 / 2.25 seconds from 2.25 at all ranks.
- Bonus damage reduced to 40 / 50 / 60 / 70 / 80% from 40 / 55 / 70 / 85 / 100%.
- Shield changed to 65 − 150 (based on level) from 60 − 200 (based on level).
- Bonus movement speed reduced to 25 / 28 / 31 / 34 / 37 / 40% from 25 / 30 / 35 / 40 / 45 / 50%.
- Bug Fix: Tooltip changed to properly indicate a 1750-range at rank 1.
- Range increased to 1750 / 3000 from 1500 / 3000.
- V6.14 Rework 5 / Visual & Gameplay Update
- General
- Title changed to the Rune Mage from the Rogue Mage.
- Complete visual upgrade across all skins.
- New splash artwork for , , , , , , , and .
- Human Ryze renamed to .
- New voice-over.
- New lore.
- New ability icon
- Passive: Ryze's maximum mana is increased by 5% per 100 AP.
(Innate)
- Now has 6 ranks instead of 5.
- Passive: Ryze's other basic abilities reset Overload's cooldown and generate a Rune for 4 seconds, up to a maximum of 2.
- Active: Ryze unleashes a runic blast in the target direction, dealing 60 / 85 / 110 / 135 / 160 / 185 45% AP 3% bonus mana) magic damage to the first enemy struck and consuming all of his Runes.
- If Ryze consumes 2 Runes, he shields himself for up to 60 − 200 (based on level) 60% AP 3% bonus mana) damage for 2 seconds and gains 25 / 30 / 35 / 40 / 45 / 50% bonus movement speed for the duration.
- Overload deals 40 / 55 / 70 / 85 / 100% increased damage, based on Spell Flux's rank, and spreads to all nearby enemies marked with Flux, consuming the mark on all targets.
- Mana cost: 40
- Cooldown: 6 seconds
(Q)
- (W spell)
- Active: Ryze hurls an orb of runic energy at the target enemy, dealing 50 / 75 / 100 / 125 / 150 30% AP 2% bonus mana) magic damage and marking them with Flux for 3 seconds, causing his next basic ability against them to consume the mark and gain bonus effects.
- Spell Flux spreads to all nearby enemies, applying its damage and marking them with Flux.
- Enemies killed by Spell Flux or while marked with Flux also trigger its bonus effect.
- Mana cost: 40 / 55 / 70 / 85 / 100
- Cooldown: 2.25 seconds
(E spell)
- Only has 2 ranks
- Active: Ryze channels for 2 seconds, during which he opens a 475-width portal around him, and upon successfully completing the channel, he and all allies within the portal blink to the target location.
- Ryze can move around and cast spells during this channel, which can be interrupted by both
silencing and
immobilizing effects.
- Realm Warp can only be ranked up twice, with ranks available at levels 6 and 11. Instead, has 6 ranks.
- Mana cost: 100
- Cooldown: 120 seconds
- Range: 1500 / 3000
(R)
Fourth rework
- Base damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 95 / 130 / 165 / 200.
- Cooldown increased to 50 seconds at all ranks from 50 / 40 / 30.
- General
- Splash artwork for , and updated to the Chinese art.
- Base damage increased to 60 / 95 / 130 / 165 / 200 from 60 / 85 / 110 / 135 / 160.
- New Effect: Supercharge only applies to Ryze's next 5 ability casts (duration unchanged).
- Cooldown reduced to 50 / 40 / 30 seconds from 80 / 60 / 40.
- Stats
- Base mana increased to 392.4 from 342.4.
- Mana growth reduced to 52 from 55.
- Stack duration reduced to 6 seconds from 10.
- Base damage reduced to 60 / 85 / 110 / 135 / 160 from 60 / 95 / 120 / 165 / 200.
- Base damage reduced to 36 / 52 / 68 / 84 / 100 from 50 / 66 / 82 / 98 / 114.
- AP ratio reduced to 20% AP from 30% AP.
- Supercharge duration reduced to 2.5 seconds from 6.
- Stack duration reduced to 10 seconds from 12.
- Removed: Supercharge cooldown.
- New Effect: Passively increases 's supercharge duration to 3 / 3.5 / 4 / 4.5 / 5 seconds.
- Base damage changed to 60 / 95 / 130 / 165 / 200 from 65 / 95 / 125 / 155 / 185.
- Projectile width increased to 55 from 50
- Mana cost changed to 40 at all ranks from 30 / 35 / 40 / 45 / 50.
- Base damage changed to 80 / 100 / 130 / 140 / 160 from 65 / 95 / 125 / 155 / 185,
- Root duration changed to 1 / 1.1 / 1.2 / 1.3 / 1.4 seconds from 0.75 / 1 / 1.25 / 1.5 / 1.75.
- Removed: Canceling active movement/attack commands.
- Removed: Canceling active movement/attack commands.
- Bug Fix: Supercharge applying after target death or line-of-sight loss (continued from V5.10, only applied to ).
- Supercharge application changed to at beginning of ability cast times from at end.
- Supercharge duration increased to 6 seconds at all ranks from 「 3 / 4 / 5 / 6 」「 3 (+ 's Rank) 」.
- Base damage increased to 65 / 95 / 125 / 155 / 185 from 65 / 90 / 115 / 140 / 165.
- Duration increased to 6 seconds at all ranks from 4 / 5 / 6.
- New Effect: Supercharge icon is grey to differentiate 'charging' from 'ready'.
- Removed: Applying spell effects as single-target ( , ) beyond first damage dealt.
- Bug Fix: Abilities not going on cooldown if used as the buff expires.
- V5.8 Rework 4
- General
- New textures for all skins.
- Base mana regen reduced to 5 from 6.
- Mana regen growth increased to 1 from 0.8.
- Armor growth reduced to 3 from 3.9.
- New Effect: Ryze's spells grant a stack of Arcane Mastery for 12 seconds. At 5 stacks, Ryze becomes supercharged for 「 3 / 4 / 5 / 6 」「 3 + 's Rank 」 seconds, gaining a shield that blocks 25 − 110 (based on level) 8% maximum Mana) damage, and causing his spellcasts to reduce his other abilities' cooldowns by 「 's Rank 」「 4 - 2.4 」 to a minimum of 0.25 seconds.
- Removed: Passive 2 / 4 / 6 / 8 / 10% cooldown reduction.
- Targeting changed to linear, collision skillshot from single-targeted.
- Range increased to 900 from 625.
- Base damage increased to 65 / 90 / 115 / 140 / 165 from 55 / 75 / 95 / 115 / 135.
- AP ratio increased to 55% AP from 40% AP.
- Mana ratio reduced to 2 / 2.5 / 3 / 3.5 / 4% from 6.5% at all ranks.
- Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 60 at all ranks.
- Cooldown increased to 4 seconds from 3.5.
- Base damage reduced to 65 / 95 / 125 / 155 / 185 from 60 / 95 / 130 / 165 / 200.
- AP ratio reduced to 40% AP from 60% AP.
- Mana ratio reduced to 2.5% from 4.5%.
- New Effect: Ryze unleashes an orb of energy at the target enemy, dealing magic damage and reducing their magic resistance for 5 seconds, stacking up to 3 times. After striking the target, the orb splits to damage and shred up to 6 nearby enemies before returning to the original target - dealing 「 50% 」「 25 / 33 / 41 / 49 / 57 15% AP 1% maximum Mana) 」 bonus damage and further reducing their magic resistance per orb that returns.
- Base damage reduced to 50 / 66 / 82 / 98 / 114 from 50 / 70 / 90 / 110 / 130.
- AP ratio reduced to 30% AP from 35% AP.
- Mana ratio increased to 2% from 1%.
- Maximum damage to original target increased to 200 / 272 / 328 / 392 / 456 (+ 120% AP) (+8% maximum mana) from 150 / 210 / 270 / 330 / 390 (+ 105% AP) (+ 3% maximum mana).
- Magic resistance reduction changed to 8 / 9 / 10 / 11 / 12% from a flat 12 / 15 / 18 / 21 / 24.
- New Effect: Magic resistance reduction now stacks up to 3 times.
- Projectile speed increased to 1400 from 1000.
- Cooldown reduced to 7 seconds from 14.
- New Effect: Passively grants 10 / 20 / 30% cooldown reduction and increases duration by 1 / 2 / 3 seconds.
- Cooldown changed to 80 / 60 / 40 seconds from 70 / 60 / 50.
- Duration reduced to 4 / 5 / 6 seconds from 5 / 6 / 7.
Third rework
- Base damage increased to 55 / 75 / 95 / 115 / 135 from 40 / 60 / 80 / 100 / 120.
- Base damage reduced to 40 / 60 / 80 / 100 / 120 from 60 / 85 / 110 / 135 / 160.
- Stats
- Base armor increased to 15 from 11.
- Stats
- Base health increased to 414 from 360.
- Range increased to 625 from 600.
- General
- Recommended items updated ( from ).
- Basic attack updated to be more responsive.
- Stats
- Movement speed increased to 340 from 335.
- Bonus movement speed increased to 80 at all ranks from 60 / 70 / 80.
- Cast range reduced to 600 from 650.
- Cast range reduced to 600 from 625.
- Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 80 / 90 / 100 / 110 / 120.
- Cast range reduced to 600 from 675.
- Bonus movement speed increased to 60 / 70 / 80 from 35 / 45 / 55.
- General
- Movement speed increased to 335 from 310.
- Bug Fix: Interrupting Ryze's basic attacks.
- General
- Ability tooltips updated.
- General
- New splash artwork for .
- V1.0.0.139 Rework 3
- General
- Recommended items updated.
- Stats
- Basic attack projectile speed increased to 2400 from 1400.
- Base attack damage increased to 55 from 49.
- Animation updated.
- Mana cost reduced to 60 from 70.
- Base damage increased to 60 / 85 / 110 / 135 / 160 from 40 / 65 / 90 / 115 / 140.
- Mana ratio reduced to 6.5% from 7.5%
- AP ratio increased to 40% AP from 20% AP.
- Animation updated.
- Mana ratio reduced to 4.5% from 5%.
- Mana cost reduced to 80 / 90 / 100 / 110 / 120 from 80 / 95 / 110 / 125 / 140.
- Duration reduced to 0.75 / 1 / 1.25 / 1.5 / 1.75 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
- Animation updated.
- New Effect: Has a 1% Mana ratio.
- Projectile speed reduced.
- Bounce radius increased to 400 from 375.
- New Effect: Prioritizes enemy champions over Ryze.
- Mana cost reduced to 80 / 90 / 100 / 110 / 120 from 80 / 95 / 110 / 125 / 140.
- Removed: Passive 75 / 150 / 225 bonus mana.
- New Effect: Grants 35 / 45 / 55 movement speed on cast.
Second rework
- Mana ratio reduced to 7.5% from 8%.
- Base damage increased to 40 / 65 / 90 / 115 / 140 from 30 / 55 / 80 / 105 / 130.
- Mana ratio reduced to 8% from 10%.
- Spell vamp increased to 15 / 20 / 25% from 15% at all ranks.
- V1.0.0.111 Rework 2
- General
- Fixed a bug where Ryze's base mana regen did not get updated properly during the previous patch's revamp.
- Stats
- Base magic resistance reduced to 30 from 35.
- Base damage reduced to 30 / 55 / 80 / 105 / 130 from 50 / 90 / 130 / 170 / 210.
- AP ratio reduced to 20% AP from 45% AP.
- Range increased to 675 from 600.
- Projectile speed increased to 1400 from 1200.
- Cooldown reduced to 3.5 seconds at all ranks from 11 / 10 / 9 / 8 / 7.
- Mana cost changed to 70 at all ranks from 30 / 65 / 80 / 95 / 110.
- Damage application changed to instant from being split in ticks over the duration.
- Base damage reduced to 60 / 95 / 130 / 165 / 200 from 80 / 120 / 160 / 200 / 240.
- AP ratio changed to 60% AP at all ranks from 40 / 60 / 80 / 100 / 120% AP.
- New Effect: Deals 5% maximum Mana as bonus damage.
- Duration reduced to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 1.2 / 1.5 / 1.8 / 2.1 / 2.4
- Cast range increased to 625 from 600.
- Base damage reduced to 50 / 70 / 90 / 110 / 130 from 70 / 85 / 100 / 115 / 130.
- AP ratio reduced to 35% AP per hit from 38% AP.
- Cast range increased to 675 from 625.
- Cooldown increased to 14 seconds from 9.
- Mana cost reduced to 60 / 75 / 90 / 105 / 120 from 60 / 80 / 100 / 120 / 140.
- Removed: 50 / 80 / 110 Bonus AP
- New Passive Effect: Grants 75 / 150 / 225 bonus mana.
- New Active Effect: Grants 15% spell vamp.
- Bonus area-of-effect damage reduced to 50% from 65%.
- Cooldown increased to 70 / 60 / 50 seconds from 50 at all ranks.
- Duration reduced to 5 / 6 / 7 seconds from 8.
First rework
- Recommended items updated.
- Fixed a bug where it was doing less AoE damage than intended when used in combination with .
- New Effect: Passively grants 2 / 4 / 6 / 8 / 10% cooldown reduction.
- Duration increased to 1.2 / 1.5 / 1.8 / 2.1 / 2.4 seconds from 0.8 / 1.2 / 1.6 / 2 / 2.4.
- New Effect: Deals damage over 2 / 3 / 4 / 5 / 6 ticks.
- Damage changed to evenly split by number of ticks from every 0.4 seconds.
- Magic resistance reduction changed to 12 / 15 / 18 / 21 / 24 from 15 at all ranks.
- Cooldown increased to 50 seconds from 40.
- General
- Base attack damage increased to 50 from 47
- Base armor increased to 11 from 10.
- Armor per level increased to 3.9 from 3.7.
- Removed: Magic resistance debuff no longer stacks.
- Magic resistance reduction increased to 15 from 12.
- Removed: Preventing target from attacking while rooted.
- Bonus AP reduced to 50 / 80 / 110 from 60 / 100 / 140.
- Nagic resistance reduction reduced to 12 per hit from 15.
- General
- Movement speed increased to 310 from 300.
- Attack range increased to 550 from 425.
- Base attack damage increased to 49.5 from 45.
- Base mana increased to 305 from 293.
- Base mana regen increased to 4.9 from 4.6.
- Base health increased to 446 from 420.
- Health per level increased to 86 from 78.
- Base armor increased to 14.2 from 10.1.
- Armor per level increased to 3.7 from 3.2.
- Base damage reduced to 50 / 90 / 130 / 170 / 210 from 70 / 105 / 140 / 175 / 210.
- Base damage increased to 70 / 85 / 100 / 115 / 130 from 50 / 70 / 90 / 110 / 130
- AP ratio increased to 38% AP from 33% AP.
- Cooldown reduced to 40 seconds at all ranks from 60 / 50 / 40.
- V1.0.0.61 Rework 1
- Removed: Bonus magic damage on basic attacks, bonus maximum mana.
- New Effect: After using an ability all the others have their cooldowns reduced by 1.5 seconds.
- Base damage changed to 70 / 105 / 140 / 175 / 210 from 60 / 110 / 160 / 210 / 260.
- AP ratio reduced to 45% AP from 80% AP.
- Bonus damage changed to 10% maximum mana from 12% of current mana.
- Cooldown reduced to 11 / 10 / 9 / 8 / 7 seconds from 16 / 14 / 12 / 10 / 8.
- Mana cost reduced to 50 / 65 / 80 / 95 / 110 from 60 / 90 / 120 / 150 / 180.
- Root duration reduced to 0.8 / 1.2 / 1.6 / 2 / 2.4 seconds from 1 / 1.5 / 2 / 2.5 / 3.
- Mana cost reduced to 80 / 95 / 110 / 125 / 140 from 80 / 100 / 120 / 140 / 160.
- Cooldown reduced to 14 seconds from 16.
- Bounces reduced to 5 from 6.
- New Effect: Bounces between minions, enemy champions, and Ryze
- Base damage reduced to 50 / 70 / 90 / 110 / 130 from 240 / 360 / 480.
- AP ratio reduced to 33% AP from 70% AP.
- New Effect: Reduces every enemy target's magic resistance by 15 for 5 seconds, stacking up to 5 times
- Projectile speed increased
- Range: 700
- Cooldown: 9 seconds
- Mana cost: 60 / 80 / 100 / 120 / 140
- New R
- For 8 seconds Ryze gains 60 / 100 / 140 Bonus AP and 65% bonus area-of-effect damage on all abilities.
- Cooldown: 60 / 50 / 40 seconds
- Mana cost: None.
-
Release version
- Base damage reduced to 240 / 360 / 480 from 300 / 400 / 500.
- Range reduced to 550 from 600.
- Bug Fix: Particle effects.
- Mana cost increased to 60 / 90 / 120 / 150 / 180 from 40 / 75 / 110 / 145 / 180.
- General
- Base attack damage increased to 42 from 39.
- Base damage increased to 60 / 110 / 160 / 210 / 260 from 20 / 80 / 140 / 200 / 260.
- AP ratio reduced to 80% AP from 100% AP.
- AP ratio reduced to 70% AP from 75% AP.
- AP ratio reduced to 75% AP total from 100% AP per bounce.
- Recommended items updated.
- AP ratio increased to 40% AP from 24% AP.
- Recommended items updated.
- Tooltip updated (base damage portion was showing low numbers).
- Bounces reduced to 6 from 7.
- Fixed a tooltip error.
- Cast range reduced to 600 from 625.
- Damage increased to 80 per second from 75.
- Base damage increased to 300 / 400 / 500 from 260 / 340 / 420.
- Current mana ratio reduced to 12% from 20%.
- General
- Bug Fix: Basic attack timing bugs.
- Tooltip updated to reflect appropriate ability functionality.
- Spell coefficient increased.
- Fixed tooltip typos.
- Fixed tooltip typos.