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Ryze OriginalCentered.jpg
Ryze
UniverseUniverse
League of LegendsLeague of Legends
Teamfight TacticsTeamfight Tactics
DevelopmentDevelopment

Ryze is a champion in League of Legends.[1]

Abilities

Edit
Arcane Mastery
Arcane Mastery.png

Innate: Ryze gains (5% per 100 AP) Mana icon.png bonus mana.

Info
  • Arcane Mastery stacks recursively with Seraph's Embrace Seraph's Embrace and multiplicatively with other sources of % ability power. Examples on how they calculate below:
    • Case 1: With Rabadon's Deathcap Rabadon's Deathcap, a total of (35% AP) bonus ability power and ((6.75% AP)% mana) bonus mana is gained.
    • Case 2: With Seraph's Embrace Seraph's Embrace a total of ((5 + 0.25% AP)% mana) ÷ (1 - 0.0025% mana) bonus ability power and ((0.25% mana + 5% AP)% mana) ÷ (1 - 0.0025% mana) bonus mana is gained.
    • Case 3: With Rabadon's Deathcap Rabadon's Deathcap + Seraph's Embrace Seraph's Embrace a total of ((6.75 + 0.3375% AP)% mana) ÷ (1 - 0.003375% mana) bonus ability power and ((0.3375% mana + 6.75% AP)% mana) ÷ (1 - 0.003375% mana) bonus mana is gained.

Edit
Overload
TARGET RANGE: Range center.png 1000
WIDTH: Range model.png 110
SPEED: 1700
CAST TIME: 0.25
COST: 40 / 38 / 36 / 34 / 32 Mana
COOLDOWN: 6
Overload 5.png

Passive: Ryze's other basic abilities reset Cooldown reduction icon.png Overload's cooldown and charge a Rune Rune for 4 seconds, up to 2.

Overload.png

Active: Ryze unleashes a runic blast in the target direction, dealing magic damage to the first enemy struck and consuming all of his Runes Runes.

Magic Damage:
75 / 100 / 125 / 150 / 175 (+ 45% AP) (+ 3% bonus mana)
Overload 4.png

If Ryze consumes 2 Runes, he gains Movement speed icon.png bonus movement speed for 2 seconds.

Bonus Movement Speed:
28 / 32 / 36 / 40 / 44%

Flux: Flux: Overload deals 10 / 40 / 70 / 100% (based on Realm Warp.png Realm Warp's rank) Critical strike magic icon.png increased damage, and spreads to all nearby enemies marked with Flux.

Info
  • Applies Disintegrate.png spell damage to the primary target and Death Lotus.png area damage to secondary targets affected by Flux Flux.
  • Overload will fire from wherever Ryze was at the start of the cast time.

Edit
Rune Prison
TARGET RANGE: Range model.png 550
CAST TIME: 0.25
COST: 40 / 55 / 70 / 85 / 100 Mana
COOLDOWN: 13 / 12 / 11 / 10 / 9
Rune Prison.png

Active: Ryze imprisons the target enemy, dealing them magic damage and Slow icon.png slowing them by 35% for 1.5 seconds.

Magic Damage:
80 / 110 / 140 / 170 / 200 (+ 60% AP) (+ 4% bonus mana)

Flux: Flux: Rune Prison's Slow icon.png slow is converted to a Root icon.png root for the same duration.

Info
  • No additional details.

Edit
Spell Flux
TARGET RANGE: Range model.png 550
EFFECT RADIUS: 350
CAST TIME: 0.25
COST: 40 / 55 / 70 / 85 / 100 Mana
COOLDOWN: 3.25 / 3 / 2.75 / 2.5 / 2.25
Spell Flux.png

Active: Ryze hurls an orb of runic energy at the target enemy, dealing them magic damage.

Magic Damage:
60 / 80 / 100 / 120 / 140 (+ 30% AP) (+ 2% bonus mana)

Spell Flux marks the primary target and all enemies near them with Flux for 3 seconds. Ryze's basic abilities against enemies with Flux consume the mark to become empowered.

Flux: Flux: Spell Flux spreads further.

Info
  • Spell Flux's second cast on a target will apply a new Flux debuff as well as triggering the previous one (effectively refreshing the duration).
  • 𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 bounce range Range model.png to-edge or Range center.png to-center?
    • Game data notes additional range checks of 400 (bounce range) and 500 (Q damage bounce range) against 'large' enemies.
  • Spell Flux can be buffered 0.5 seconds before it comes off cooldown.

Edit
Realm Warp
TARGET RANGE: 1000 / 3000
EFFECT RADIUS: 475
CAST TIME: none
COST: 100 Mana
COOLDOWN: 210 / 180 / 150
Realm Warp.png

Passive: Increases Overload's Overload's damage against targets marked with Spell Flux Spell Flux.

Bonus Overload Damage:
40 / 70 / 100%

Active: Ryze opens a portal on the ground at his current location and Channeling icon.png channels for 2 seconds, then all allied units within the portal Flash.png blink to the target location upon completion and become Root icon.png rooted, Disarm icon.png disarmed, Silence icon.png silenced and Playful.png untargetable for 0.75 seconds.

Realm Warp casts at maximum range if cast beyond that.

 
   "Come. The runes beckon."

Info
  • Realm Warp will try to predict whether an ally is trying to run out of it or not and will not teleport allies that are very near the edge and move click outside of it.
  • Blinked units retain the same relative positions to one another upon arrival.
  • Realm Warp will affect Playful.png untargetable units.
  • Ryze will not teleport if he exits the area, but the teleport will still occur for other allies so long as he isn't Silence icon.png interrupted.
  • Allies will teleport regardless of being affected by Stun icon.png crowd control or not.
  • Allied Stasis icon.png stasis effects will not interrupt Realm Warp's channel - excluding Zhonya's Hourglass Zhonya's Hourglass and Stopwatch Stopwatch - like the passive of Guardian Angel Guardian Angel or an allied Bard's Bard's Tempered Fate Tempered Fate.
  • Realm Warp will not silence allies while they are Channeling icon.png channeling, in order to not interrupt them.
    • Allies whose channel is interruptable can thus cast other spells during the period, provided they are not movement spells (since they remain rooted).
  • Whether Realm Warp's teleports champions Channeling icon.png channeling certain abilities is handled mostly case-by-case:
  • Realm Warp will also not teleport Unstoppable icon.png displacement immune allies.
  • Realm Warp will still teleport allies in a Omen of Death.png zombie state.
  • Realm Warp will not teleport allies affected by another ally's Realm Warp first.
  • If no Champion icon.png champions but one or more Minion icon.png minions are teleported, Realm Warp will not teleport the minion closest to its center, and furthermore shuffles the positions of the other teleported minions.*
    • If a champion is present, the innermost minion is teleported on top the outermost champion's new position, and the remaining minions are teleported to their proper intended positions.*
Type Channel
Attacking Allowed
Abilities Allowed
Movement Allowed
Items Usable All the other item-actives are usable
Disabled N/A
Interrupted by Stopwatch Stopwatch Zhonya's Hourglass Zhonya's Hourglass
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash Mark Mark Dash Dash
Disabled N/A
Interrupted by N/A
Interrupted by
  • Death, unless protected by Revival icon.png Resurrection
  • Grounded icon.png Grounding effects
  • Stun icon.png Immobilizing effects
  • Silence icon.png Cast-inhibiting effects
  • Patch history

    For the expanded patch notes, see here.
    V11.1
    • Overload Overload
      • Mana cost reduced to 40 / 38 / 36 / 34 / 32 from 40 at all ranks.
    V10.23
    • Stats
      • Mana growth increased to 70 from 50.
    V10.20
    • Overload Overload
      • Base damage increased to 75 / 100 / 125 / 150 / 175 from 65 / 90 / 115 / 140 / 165.
    V10.13
    • Stats
      • Base magic resistance increased to 36 from 34.
      • Base attack damage increased to 58 from 56.
    V10.8
    • Stats
      • Base health increased to 575 from 570.48.
      • Base armor increased to 22 from 21.552.
      • Base attack damage increased to 56 from 55.04.
    • Overload Overload
      • Bonus movement speed increased to 28 / 32 / 36 / 40 / 44% from 20 / 25 / 30 / 35 / 40%.
    V10.6
    • Stats
      • Mana regeneration growth increased to 1 from 0.8.
    • Rune Prison Rune Prison
      • Base damage increased to 80 / 110 / 140 / 170 / 200 from 80 / 100 / 120 / 140 / 160.
    V9.24
    • Overload Overload
      • Base damage reduced to 65 / 90 / 115 / 140 / 165 from 80 / 105 / 130 / 155 / 180.
    V9.17
    • Stats
      • Base magic resistance increased to 34 from 30.
    V9.14 - July 17th Hotfix
    • General
      • Bug Fix: Now properly buffers ability casts.
    V9.14
    • General
      • New Effect: Can now buffer his ability casts.
    • Stats
      • Base health regeneration increased to 8 from 7.
      • Health regeneration growth increased to 0.8 from 0.55.
    • Overload Overload
      • Bug Fix: No longer cancels his movement when spammed during its cast time.
      • Bug Fix: No longer bounces back to its original target if Spell Flux Spell Flux is applied to it during other bounces.
    • Spell Flux Spell Flux
      • Bug Fix: Now correctly triggers Manaflow Band Manaflow Band when it bounces to a champion.
      • Bug Fix: No longer bounces back to its original target off of other targets that have Flux on them.
    V9.12
    • Stats
      • Base mana reduced to 300 from 400.
      • Base mana regeneration increased to 8 from 6.
    • Overload Overload
      • Spell ranks reduced to 5 from 6.
      • Base damage changed to 80 / 105 / 130 / 155 / 180 from 60 / 85 / 110 / 135 / 160 / 185.
      • Removed: If Ryze consumes 2 Runes, he no longer shields himself for 65 − 150 (based on level) (+ 60% AP) (+ 3% bonus mana) damage for 2 seconds. He still gains the bonus movement speed.
      • Bonus damage changed to 10 / 40 / 70 / 100% (based on Realm Warp.png Realm Warp's rank) from 40 / 50 / 60 / 70 / 80% (based on Spell Flux.png Spell Flux's rank).
      • Bonus movement speed changed to 20 / 25 / 30 / 35 / 40% from 25 / 28 / 31 / 34 / 37 / 40%.
    • Rune Prison Rune Prison
      • Mana ratio increased to 4% bonus mana from 1%.
      • Mana cost changed to 40 / 55 / 70 / 85 / 100 from 50 / 60 / 70 / 80 / 90.
      • New Effect: Now Slow icon.png slows for 35% for 1.5 seconds rather than Root icon.png rooting for 0.75 seconds.
      • New Effect: Spell Flux Spell Flux now converts the Slow icon.png slow to a Root icon.png root rather than increasing the crowd control duration.
    • Spell Flux Spell Flux
      • Base damage reduced to 60 / 80 / 100 / 120 / 140 from 70 / 90 / 110 / 130 / 150.
      • Mana cost reduced to 40 / 55 / 70 / 85 / 100 from 60 / 70 / 80 / 90 / 100.
      • New Effect: Now always bounces off the primary target.
      • Removed: Bounces no longer damages secondary enemies hit for half damage.
      • Removed: No longer spreads Spell Flux on kill.
    • Realm Warp Realm Warp
      • Spell ranks increased to 3 from 2.
      • New Effect: Now increases Overload's Overload's increased damage to 40 / 70 / 100% against targets with Spell Flux Spell Flux.
      • New Effect: Immediately casts at maximum range when attempting to cast beyond maximum range.
      • Minimum cast range increased to 1000 units from 730.
      • Maximum cast range increased to 3000 units at all ranks from 1750 / 3000.
      • Cooldown changed to 210 / 180 / 150 seconds from 180 at all ranks.

    See also

    References

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