watch 02:39
The Loop (Games)
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Ryze
Abilities
- Notes
- Arcane Mastery stacks recursively with and multiplicatively with other sources of % ability power. Examples on how they calculate below:
- Case 1: With 35% AP) bonus ability power and ((6.75% AP)% mana)) bonus mana is gained. , a total of (
- Case 2: With 0.25% AP)% mana) ÷ (1 - 0.0025% mana) bonus ability power and ((0.25% mana + 5% AP)% mana) ÷ (1 - 0.0025% mana) bonus mana is gained. a total of ((5 +
- Case 3: With 0.3375% AP)% mana) ÷ (1 - 0.003375% mana) bonus ability power and ((0.3375% mana + 6.75% AP)% mana) ÷ (1 - 0.003375% mana) bonus mana is gained. + a total of ((6.75 +
- Notes
- Applies
spell damage to the primary target and
area damage to secondary targets affected by .
- Overload is always cast from the original casting position.
- Notes
- No additional details.
- Notes
- Spell Flux's second cast on a target will apply a new Flux debuff as well as triggering the previous one (effectively refreshing the duration).
- 𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 bounce range
to-edge or
to-center?
- Game data notes additional range checks of 400 (bounce range) and 500 (Q damage bounce range) against 'large' enemies.
- Spell Flux can be buffered 0.5 seconds before it comes off cooldown.
- Notes
- Realm Warp will try to predict whether an ally is trying to run out of it or not and will not teleport allies that are very near the edge and move click outside of it.
- Blinked units retain the same relative positions to one another upon arrival.
- Realm Warp will affect
untargetable units.
- Ryze will not teleport if he exits the area, but the teleport will still occur for other allies so long as he isn't
interrupted.
- Allies will teleport regardless of being affected by
crowd control or not.
- Allied
stasis effects will not interrupt Realm Warp's channel - excluding and - like the passive of or an allied .
- A hostile will interrupt the channel.
- Realm Warp will not cancel if Ryze enters
resurrection.
- Realm Warp will not silence allies while they are
channeling, in order to not interrupt them.
- Allies whose channel is interruptable can thus cast other spells during the period, provided they are not movement spells (since they remain rooted).
- Whether Realm Warp's teleports champions
channeling certain abilities is handled mostly case-by-case:
- The following will prevent the caster from being teleported: *, and . , , , ,
- The following do not prevent the caster from being teleported and are not interrupted: *, , *, , , , , , , and windup/leap. , ,
- The following do not prevent the caster from being teleported but are interrupted:
- These lists are not complete.
- Realm Warp will also not teleport
displacement immune allies.
- Realm Warp will still teleport allies in a
zombie state.
- Realm Warp will not teleport allies affected by another ally's Realm Warp first.
- If no
champions but one or more
minions are teleported, Realm Warp will not teleport the minion closest to its center, and furthermore shuffles the positions of the other teleported minions.*
- If a champion is present, the innermost minion is teleported on top the outermost champion's new position, and the remaining minions are teleported to their proper intended positions.*
Type | Channel | |
---|---|---|
Attacking | Allowed | |
Abilities | Allowed | |
Movement | Allowed | |
Items | Usable | All the other item-actives are usable |
Disabled | N/A | |
Interrupted by | ||
Consumables | Usable | |
Spells | Usable | |
Disabled | N/A | |
Interrupted by | N/A | |
Interrupted by | ![]() ![]() ![]() ![]() |
Patch history
- See here for the complete patch history.
- Mana cost reduced to 40 / 38 / 36 / 34 / 32 from 40 at all ranks.
- Stats
- Mana growth increased to 70 from 50.
- Base damage increased to 75 / 100 / 125 / 150 / 175 from 65 / 90 / 115 / 140 / 165.
- Stats
- Base magic resistance increased to 36 from 34.
- Base attack damage increased to 58 from 56.
- Stats
- Base health increased to 575 from 570.48.
- Base armor increased to 22 from 21.552.
- Base attack damage increased to 56 from 55.04.
- Bonus movement speed increased to 28 / 32 / 36 / 40 / 44% from 20 / 25 / 30 / 35 / 40%.
- Stats
- Mana regeneration growth increased to 1 from 0.8.
- Base damage increased to 80 / 110 / 140 / 170 / 200 from 80 / 100 / 120 / 140 / 160.
- Base damage reduced to 65 / 90 / 115 / 140 / 165 from 80 / 105 / 130 / 155 / 180.
- Stats
- Base magic resistance increased to 34 from 30.
- V9.14 - July 17th Hotfix
- General
- Bug Fix: Now properly buffers ability casts.
- General
- New Effect: Can now buffer his ability casts.
- Stats
- Base health regeneration increased to 8 from 7.
- Health regeneration growth increased to 0.8 from 0.55.
- Bug Fix: No longer cancels his movement when spammed during its cast time.
- Bug Fix: No longer bounces back to its original target if is applied to it during other bounces.
- Bug Fix: Now correctly triggers when it bounces to a champion.
- Bug Fix: No longer bounces back to its original target off of other targets that have Flux on them.
- Stats
- Base mana reduced to 300 from 400.
- Base mana regeneration increased to 8 from 6.
- Spell ranks reduced to 5 from 6.
- Base damage changed to 80 / 105 / 130 / 155 / 180 from 60 / 85 / 110 / 135 / 160 / 185.
- Removed: If Ryze consumes 2 Runes, he no longer shields himself for 65 − 150 (based on level) (+ 60% AP) (+ 3% bonus mana) damage for 2 seconds. He still gains the bonus movement speed.
- Bonus damage changed to 10 / 40 / 70 / 100% (based on
Realm Warp's rank) from 40 / 50 / 60 / 70 / 80% (based on
Spell Flux's rank).
- Bonus movement speed changed to 20 / 25 / 30 / 35 / 40% from 25 / 28 / 31 / 34 / 37 / 40%.
- Base damage reduced to 60 / 80 / 100 / 120 / 140 from 70 / 90 / 110 / 130 / 150.
- Mana cost reduced to 40 / 55 / 70 / 85 / 100 from 60 / 70 / 80 / 90 / 100.
- New Effect: Now always bounces off the primary target.
- Removed: Bounces no longer damages secondary enemies hit for half damage.
- Removed: No longer spreads Spell Flux on kill.
- Spell ranks increased to 3 from 2.
- New Effect: Now increases increased damage to 40 / 70 / 100% against targets with .
- New Effect: Immediately casts at maximum range when attempting to cast beyond maximum range.
- Minimum cast range increased to 1000 units from 730.
- Maximum cast range increased to 3000 units at all ranks from 1750 / 3000.
- Cooldown changed to 210 / 180 / 150 seconds from 180 at all ranks.
See also
Cancelled Champions |
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References
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