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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Ryze
Ryze (Universe)Ryze (Universe)
Ryze (League of Legends)Ryze (League of Legends)
Ryze (Esports)Ryze (Esports)
Ryze (Teamfight Tactics)Ryze (Teamfight Tactics)
Ryze (Legends of Runeterra)Ryze (Legends of Runeterra)
Ryze (Development)Ryze (Development)

Ryze is a champion in League of Legends.[1]

Abilities[]

Edit

Arcane Mastery

Innate: Ryze increases his Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range maximum mana by Multiple champions hit with Between Worlds (R)(10% per 100 AP).

Info
  • The increase in maximum mana differenciates between base and bonus mana, similar to Overgrowth Overgrowth. The product base off of base mana does not count as bonus mana.
  • With Rabadon's Deathcap Rabadon's Deathcap, a total of (Multiple champions hit with Between Worlds (R)40% AP) Damage to champions with Center of the Universe (P)ability power and (Multiple champions hit with Between Worlds (R)14% AP)Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range% maximum mana is gained.
  • Arcane Mastery together with any converter of Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range mana to Champions killed with Comeuppance (R) health (Winter's Approach Winter's Approach, Fimbulwinter Fimbulwinter or the U.R.F. buff) creates a recursive stat loop: Damage to champions with Center of the Universe (P) ability power giving Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range mana and so on.

Edit

Overload

Passive: Ryze's other basic ability casts reset Overload's  cooldown and charge a Rune stack for 4 seconds, refreshing on subsequent casts and stacking up to 2 times.

Active: Ryze unleashes a runic blast in the target direction that deals Damage mitigated with Shifting Sands (E)magic damage to the first enemy hit and consumes all Rune stacks.

Magic Damage:
75 / 95 / 115 / 135 / 155 Multiple champions hit with Between Worlds (R)(+ 55% AP) Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range(+ 2% bonus mana)

If Ryze consumed 2 stacks, he gains  Champions killed 5s before or after using Chronobreak (R)bonus movement speed for 2 seconds.

Bonus Movement Speed:
28 / 32 / 36 / 40 / 44%

Flux Flux Bonus: Overload deals 10 / 40 / 70 / 100% (based on Realm Warp's Rank) increased damage and spreads to surrounding Fluxed enemies.

Info
  • Overload can be buffered 0.5 seconds before it comes off cooldown.
  • Overload can be buffered while casting either Spell Flux Spell Flux or Rune Prison Rune Prison to cast immediately after the previous spell's cast time.
  • Applies spell damage to the primary target and area damage to secondary targets affected by Flux Flux.
  • This ability will cast from wherever the caster is at the start of the cast time.

Edit

Rune Prison

Active: Ryze seizes the target enemy, dealing Damage mitigated with Shifting Sands (E)magic damage and slowing them by 50% for 1.5 seconds.

Magic Damage:
80 / 110 / 140 / 170 / 200 Multiple champions hit with Between Worlds (R)(+ 70% AP) Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range(+ 4% bonus mana)

Flux Flux Bonus: The target is rooted instead of slowed.

Info
  • Rune Prison can be buffered 0.5 seconds before it comes off cooldown.
  • If the target becomes untargetable, dies, or is too far away or no longer in sight during the cast time, this ability will cancel but does not go on  cooldown nor pay its cost (if applicable).

Edit

Spell Flux

Active: Ryze projects an orb upon the target enemy that deals Damage mitigated with Shifting Sands (E)magic damage.

The target and surrounding enemies are also marked with Flux for 4 seconds. Ryze's basic abilities against Flux targets consume the mark to become empowered with an additional effect.

Magic Damage:
60 / 90 / 120 / 150 / 180 Multiple champions hit with Between Worlds (R)(+ 50% AP) Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range(+ 2% bonus mana)

Flux Flux Bonus: Spell Flux spreads farther.

Info
  • Spell Flux's second cast on a target will apply a new Flux debuff as well as triggering the previous one (effectively refreshing the duration).
  • PENDING FOR TEST: bounce range to-edge or to-center?
    • Game data notes additional range checks of 400 (bounce range) and 500 (Q damage bounce range) against 'large' enemies.
  • Spell Flux can be buffered 0.5 seconds before it comes off cooldown.
  • If the target becomes untargetable, dies, or is too far away or no longer in sight during the cast time, this ability will cancel but does not go on  cooldown nor pay its cost (if applicable).

Edit

Realm Warp

Passive: Overload's Overload's Flux Flux empowered damage is increased.

Bonus Overload Damage:
40 / 70 / 100%

Active: Ryze channels for 2 seconds to open a portal beneath him, marking the target location as its destination and granting sight of the area. Ryze is able to act while channeling, but the portal will cancel if he is interrupted.

Upon completion, Ryze and allied units within will blink to the location and become rooted, disarmed, silenced and untargetable for 0.75 seconds.

Realm Warp will cast at max range if cast beyond that.

▶️   "Come. The runes beckon."

Info
  • Realm Warp will try to predict whether an ally is trying to run out of it or not and will not teleport allies that are very near the edge and move click outside of it.
  • Blinked units retain the same relative positions to one another upon arrival.
    • If no champions but one or more minions are teleported, Realm Warp will not teleport the minion closest to its center, and furthermore shuffles the positions of the other teleported minions.(bug)
      • If a champion is present, the innermost minion is teleported on top the outermost champion's new position, and the remaining minions are teleported to their proper intended positions.(bug)
  • Realm Warp will teleport allies even if they are in a zombie state, are untargetable, or are affected by crowd control.
  • Realm Warp will not teleport allies that are using an ability that preloads UnstoppableForceMarker or are being affected by another ally's Realm Warp first.
  • Realm Warp will still teleport an allied Rift Herald Rift Herald that is winding up its leap.
  • Realm Warp has various interactions with channeled abilities that are being performed by an ally. Some channels will prevent their caster from being teleported and others will not.
  • The following table refers for interactions while Ryze is channeling:
Type Channel
Attacking Allowed
Abilities Allowed
Movement Allowed
Items Usable All the other item-actives are usable
Disabled N/A
Interrupted by Zhonya's Hourglass Zhonya's Hourglass
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash Mark Mark Dash Dash
Disabled N/A
Interrupted by N/A
Interrupted by
  • Death, unless protected by Resurrection
  • Grounding effects
  • Immobilizing effects
  • Cast-inhibiting effects
  • Champion skins[]

    This article section only contains champion skins. For all associated collection items, see Ryze (Collection).
    Original
    RP 260
    21.02.2009
    Widely considered one of the most adept sorcerers on Runeterra, Ryze is an ancient, hard-bitten archmage with an impossibly heavy burden to bear. Armed with immense arcane power and a boundless constitution, he tirelessly hunts for World Runes—fragments of the raw magic that once shaped the world from nothingness. He must retrieve these artifacts before they fall into the wrong hands, for Ryze understands the horrors they could unleash on Runeterra.
    Dave B. Mitchell
    Joshua 'HUGEnFAST' Brian Smith
    Loot eligible

    Patch history[]

    For the expanded patch notes, see here.
    V14.17
    • Overload Overload
      • Base damage increased to 75 / 95 / 115 / 135 / 155 from 70 / 90 / 110 / 130 / 150.
    • Realm Warp Realm Warp
      • Cooldown reduced to 180 / 160 / 140 seconds from 210 / 180 / 150.
    V14.8
    • Rune Prison Rune Prison
      • Slow increased to 50% from 35%.
      • Cooldown reduced to 11 / 10.5 / 10 / 9.5 / 9 seconds from 13 / 12 / 11 / 10 / 9.
    V14.7
    • Realm Warp Realm Warp
      • Bug Fix: Ground VFX now properly layers over terrain that is not at default elevation. Previously, the VFX could be completely hidden if the VFX coincided entirely with those sections of the map.
    V13.22
    • Stats
      • Base attack speed increased to 0.658 from 0.625.
    V13.20
    V13.16
    • Realm Warp Realm Warp
      • Bug Fix: No longer shuffles the positions of all teleported non-champion units due to an ordering issue.
        • The first minion no longer gets teleported on top of the last champion's destination, or not teleported at all if no champion was teleported. All other minions no longer get teleported based on the coordinates of the previous minion instead of their own.
    V13.15
    • Spell Flux Spell Flux
      • Bug Fix: VFX overlay now properly appears on the target.
    • Realm Warp Realm Warp
      • Bug Fix: VFX overlay now properly appears on the ground.
    V13.12
    • Arcane Mastery Arcane Mastery
      • AP ratio increased to Multiple champions hit with Between Worlds (R)10% per 100 AP from Multiple champions hit with Between Worlds (R)6% per 100 AP.
    • Spell Flux Spell Flux
      • AP ratio increased to Multiple champions hit with Between Worlds (R)50% AP from Multiple champions hit with Between Worlds (R)45% AP.
      • Missile speed increased to 4000 from 3500.
    V13.3
    • Arcane Mastery Arcane Mastery
      • Bug Fix: Now also loses current mana equal to the reduction in maximum mana when losing ability power.
        • This means that using the Waterwalking Waterwalking rune, Ryze can no longer restore mana by leaving and entering the river repeatedly.
    V13.1b
    • Stats
      • Base magic resistance reduced to 32 from 36.
    • Arcane Mastery Arcane Mastery
      • AP ratio reduced to Multiple champions hit with Between Worlds (R)6% per 100 AP from Multiple champions hit with Between Worlds (R)10% per 100 AP.
    V12.22
    • Stats
      • Attack speed growth reduced to 2.11% from 2.112%.
    V12.19
    • Overload Overload
      • AP ratio increased to Multiple champions hit with Between Worlds (R)55% AP from Multiple champions hit with Between Worlds (R)50% AP.
    • Rune Prison Rune Prison
      • AP ratio increased to Multiple champions hit with Between Worlds (R)70% AP from Multiple champions hit with Between Worlds (R)60% AP.
    V12.11 - June 9th Hotfix
    • Overload Overload
      • Cooldown reduced to 5 seconds from 6.
    • Spell Flux Spell Flux
      • Base damage increased to 60 / 90 / 120 / 150 / 180 from 60 / 80 / 100 / 120 / 140.
      • AP ratio increased to Multiple champions hit with Between Worlds (R)45% AP from Multiple champions hit with Between Worlds (R)35% AP.
    V12.11
    • Spell Flux Spell Flux
      • AP ratio increased to Multiple champions hit with Between Worlds (R)35% AP from Multiple champions hit with Between Worlds (R)30% AP.
      • Mana cost reduced to 35 / 45 / 55 / 65 / 75 from 40 / 55 / 70 / 85 / 100.
    V12.10
    • Stats
      • Base health increased to 645 from 575.
      • Health growth increased to 124 from 110.
      • Armor growth increased to 4.2 from 3.
      • Magic resistance growth increased to 1.3 from 0.5.
    V12.7
    • Overload Overload
      • AP ratio increased to Multiple champions hit with Between Worlds (R)50% AP from Multiple champions hit with Between Worlds (R)45% AP.
      • Mana ratio reduced to Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range2% bonus mana from inherit3%.
    V12.5 - March 9th Hotfix
    • Arcane Mastery Arcane Mastery
      • AP ratio increased to Multiple champions hit with Between Worlds (R)10% per 100 AP from Multiple champions hit with Between Worlds (R)5% per 100 AP.
    • Overload Overload
      • Base damage reduced to 70 / 90 / 110 / 130 / 150 from 75 / 100 / 125 / 150 / 175.
      • AP ratio increased to Multiple champions hit with Between Worlds (R)45% AP from Multiple champions hit with Between Worlds (R)40% AP.
    V11.19
    • Overload Overload
      • AP ratio reduced to Multiple champions hit with Between Worlds (R)40% AP from Multiple champions hit with Between Worlds (R)45% AP.
    • Spell Flux Spell Flux
      • Cooldown increased to 3.5 / 3.25 / 3 / 2.75 / 2.5 from 3.25 / 3 / 2.75 / 2.5 / 2.25.
    V11.13 - June 23rd Hotfix
    V11.13
    V11.11
    • Stats
      • Health growth increased to 110 from 98.
    V11.1
    • Overload Overload
      • Mana cost reduced to 40 / 38 / 36 / 34 / 32 from 40 at all ranks.
    V10.23
    • Stats
      • Mana growth increased to 70 from 50.
    V10.20
    • Overload Overload
      • Base damage increased to 75 / 100 / 125 / 150 / 175 from 65 / 90 / 115 / 140 / 165.
    V10.13
    • Stats
      • Base magic resistance increased to 36 from 34.
      • Base attack damage increased to 58 from 56.
    V10.8
    • Stats
      • Base health increased to 575 from 570.48.
      • Base armor increased to 22 from 21.552.
      • Base attack damage increased to 56 from 55.04.
    • Overload Overload
      • Bonus movement speed increased to 28 / 32 / 36 / 40 / 44% from 20 / 25 / 30 / 35 / 40%.
    V10.6
    • Stats
      • Mana regeneration growth increased to 1 from 0.8.
    • Rune Prison Rune Prison
      • Base damage increased to 80 / 110 / 140 / 170 / 200 from 80 / 100 / 120 / 140 / 160.
    V9.24
    • Overload Overload
      • Base damage reduced to 65 / 90 / 115 / 140 / 165 from 80 / 105 / 130 / 155 / 180.
    V9.17
    • Stats
      • Base magic resistance increased to 34 from 30.
    V9.14 - July 17th Hotfix
    • General
      • Bug Fix: Now properly buffers ability casts.
    V9.14
    • General
      • New Effect: Can now buffer his ability casts.
    • Stats
      • Base health regeneration increased to 8 from 7.
      • Health regeneration growth increased to 0.8 from 0.55.
    • Overload Overload
      • Bug Fix: No longer cancels his movement when spammed during its cast time.
      • Bug Fix: No longer bounces back to its original target if Spell Flux Spell Flux is applied to it during other bounces.
    • Spell Flux Spell Flux
      • Bug Fix: Now correctly triggers Manaflow Band Manaflow Band when it bounces to a champion.
      • Bug Fix: No longer bounces back to its original target off of other targets that have Flux on them.
    V9.12
    • Stats
      • Base mana reduced to 300 from 400.
      • Base mana regeneration increased to 8 from 6.
    • Overload Overload
      • Spell ranks reduced to 5 from 6.
      • Base damage changed to 80 / 105 / 130 / 155 / 180 from 60 / 85 / 110 / 135 / 160 / 185.
      • Removed: If Ryze consumes 2 Runes, he no longer shields himself for 65 − 150 (based on level) Multiple champions hit with Between Worlds (R)(+ 60% AP) Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range(+ 3% bonus mana) damage for 2 seconds. He still gains the bonus movement speed.
      • Bonus damage changed to 10 / 40 / 70 / 100% (based on Realm Warp's rank) from 40 / 50 / 60 / 70 / 80% (based on Spell Flux's rank).
      • Bonus movement speed changed to 20 / 25 / 30 / 35 / 40% from 25 / 28 / 31 / 34 / 37 / 40%.
    • Rune Prison Rune Prison
      • Mana ratio increased to Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range4% bonus mana from inherit1%.
      • Mana cost changed to 40 / 55 / 70 / 85 / 100 from 50 / 60 / 70 / 80 / 90.
      • New Effect: Now slows for 35% for 1.5 seconds rather than rooting for 0.75 seconds.
      • New Effect: Spell Flux Spell Flux now converts the slow to a root rather than increasing the crowd control duration.
    • Spell Flux Spell Flux
      • Base damage reduced to 60 / 80 / 100 / 120 / 140 from 70 / 90 / 110 / 130 / 150.
      • Mana cost reduced to 40 / 55 / 70 / 85 / 100 from 60 / 70 / 80 / 90 / 100.
      • New Effect: Now always bounces off the primary target.
      • Removed: Bounces no longer damages secondary enemies hit for half damage.
      • Removed: No longer spreads Spell Flux on kill.
    • Realm Warp Realm Warp
      • Spell ranks increased to 3 from 2.
      • New Effect: Now increases Overload's Overload's increased damage to 40 / 70 / 100% against targets with Spell Flux Spell Flux.
      • New Effect: Immediately casts at maximum range when attempting to cast beyond maximum range.
      • Minimum cast range increased to 1000 units from 730.
      • Maximum cast range increased to 3000 units at all ranks from 1750 / 3000.
      • Cooldown changed to 210 / 180 / 150 seconds from 180 at all ranks.

    Trivia[]

    • His name comes from Riot Games's CEO Brandon 'Ryze' Beck's alias.
    • Ryze was one of the original playable characters in the the Summoner's Rift Battle Training tutorial, along with Ashe Ashe and Garen Garen.
    • Ryze was the first champion to have 9 skins.
    • His giant scroll can be seen behind an overturned chair in the trailer for the game's Mac version.
      • While the scroll is supposedly indestructible Nocturne Nocturne rips it apart it in 'A Twist of Fate'.
        • Yet later on the scroll is whole again but whether it is capable of self-repairing is uncertain.
    • Ryze was deemed as having next to no counterplay in Ultra Rapid Fire (2014 edition) and was disabled in non-custom games.


    See also[]

    References[]

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