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Previous Lore

Ryze Render
"Take care with this world. What is made can be unmade." - Ryze OriginalSquare Ryze

Widely considered one of the most adept sorcerers on Runeterra, Ryze is an ancient, hard-bitten archmage with an impossibly heavy burden to bear. Armed with immense arcane power and a boundless constitution, he tirelessly hunts for World Runes - fragments of the raw magic that once shaped the world from nothingness. He must retrieve these glyphs before they fall into the wrong hands, for Ryze understands the horrors they could unleash on Runeterra.

Rune Mage

Ryze was just a Ryze YoungCircle young man when he first learned of the powerful arcane forces that lay hidden across the world. While on a diplomatic mission, Ryze overheard his master, Tyrus, in discussion with another wizened old mage. In hushed tones, they spoke of the potential danger of something called 'World Runes'. As Tyrus noticed his pupil, he abruptly ended the conversation, tightly clutching the scroll that never left his side.

Over the following decades, knowledge of the Runes began to spread as more were unearthed. The world's brightest minds studied the ancient glyphs, attempting to determine the powers they possessed. Few could even begin to understand the importance of their origins, or the sheer power held within them. Some surmised that the Runes were integral to the creation of Runeterra itself. The first use of these mysterious artifacts proved catastrophic, as they reshaped the landscape of entire nations. Mistrust quickly grew as those who knew of the Runes imagined such 'Makers' Might' being used as a weapon.

Ryze and Tyrus traveled between various nations, trying to quell paranoia and encourage restraint, but their missions became increasingly precarious. Relentlessly, they strove to avert multiple disasters, but Ryze could sense his master's growing desperation.

Tyrus' worst fears were realized when he and his student were mediating a standoff between two warring nations, not far from Ryze's boyhood village of Khom. Each army accused the other of plotting to use runic weapons against the other, and each was prepared to do the same in self-defense. As tensions grew out of control, Tyrus could see it was a conflict he could not mediate. With the two sides determined to go to war, he could do nothing but flee with his protégé.

They had escaped halfway across a mountain range before the battle erupted. Ryze suddenly felt the earth fall away beneath him. The ground seemed to retch and squeal, while the sky above them recoiled as if mortally wounded. Tyrus grabbed Ryze and screamed unheard commands, but the words were swallowed by the unnatural silence around them. For the first time, they were witnessing the effects of two World Runes at war.

Seconds later, reality settled. Ryze and Tyrus clambered to the ruins of a nearby peak and looked back upon the valley where the two armies previously stood. Below, they saw insanity - destruction so massive that it defied all physical sense. The armies, the people, the very land itself were gone. An ocean that was previously beyond a day's journey was now rushing to meet them. Ryze could only fall to his knees and stare into the great hole left in the world. The devastation was complete. Nothing remained. Not even the village he once called home.

Open warfare raged across Runeterra. The first horrors of the Rune Wars sparked fear and aggression among those who now realized the power at their command. Even Ryze felt the urge to join the conflict to prevent further devastation of the kind unleashed on his people. Tyrus was there to stay the hand of his pupil, counseling that the path of vengeance would lead only to more heartache. Ryze was initially vexed by his master's words, but he soon came to accept Tyrus' wisdom.

Traveling across the world to meet with those who held the Runes, Tyrus pleaded for sanity. To ensure the future of Runeterra, he asked that every World Rune be locked away beyond the reach of man. Deeply sobered by the imminent threat of annihilation, some agreed to turn over their World Runes to Tyrus, while others refused to cast aside their newfound power and influence.

Tyrus continued his work, attempting to remove all World Runes from the reach of humanity. Yet as hope for Runeterra grew, Tyrus seemed to unravel. Ryze saw his master grow more distant. While Tyrus dealt with the Runes, he began to send his student on missions that seemed to have little importance.

Ryze was on one such menial errand when he received word of a new cataclysm, this time to the southwest of Valoran, in Icathia. The mage rushed to the scene of the devastation, beset with concern for his master and friend, hoping that he had survived. Upon his arrival, Ryze was elated to find that Tyrus was indeed safe. But Ryze's relief was short-lived. Next to the scroll he had never been allowed to read, sat two World Runes.

The older mage explained that once the World Runes were in play, he had no choice but to use them himself. Ryze was horrified as he realized Tyrus had not just survived the disaster, he had caused it. He continued his bitter tirade, telling his student that humanity was a reckless child, playing with power it did not understand. Tyrus could no longer play the role of diplomat for ignorant power-mongers. He had to stop them.

Though Ryze tried to reason with Tyrus, it was no use. The infinitely wise paragon he'd looked up to since childhood was gone. Before him stood a flawed man, susceptible to the same temptations as the fools he decried. The Runes had corrupted him deeply, and he was sure to use them again and again, taking more of the world away each time.

Ryze had to act, even if it meant destroying his only true friend. He unleashed every ounce of arcane energy he could muster. Tyrus reached for the Runes, determined not to relinquish their power. In grasping for them, the corrupted mage had left himself momentarily defenseless to Ryze's onslaught. A moment later, Tyrus' corpse lay smoldering on the floor.

Ryze trembled with emotion as his mind struggled to process what he had done.

As he regained his senses, he found himself alone with the World Runes, their glow inviting him to possess them. Steeling himself, he picked up the strange symbols one by one, and immediately felt them transforming him into something greater, or more terrible, than he could ever otherwise be.

Shuddering, he dropped the Runes and backed away. If these glyphs could corrupt a mage with the strength and integrity of Tyrus, how was Ryze to handle them?

He then realized that if he walked away, someone else would find the Runes and use them. At that moment, Ryze understood the scale of his task. As long as any World Rune remained in play, the Rune Wars would continue and surely doom all Runeterra.

Unsure what possible next step to take, Ryze saw the scroll Tyrus always carried with him. Tentatively, Ryze unfurled the scroll and was illuminated by a radiant glow. Suddenly, Ryze knew what he must do.

Ever since that day, Ryze has wandered the world, driven by the same unseen beckoning that both guides and terrifies him. He constantly rejects the promise of power within each Rune, choosing instead to bind them in secret locations no one can access. He has spent centuries performing the task, his life abnormally prolonged by the magic he has absorbed carrying out his duty. Even after all this time, Ryze cannot afford to slow. The World Runes have begun to emerge once more, and the world has forgotten the price of wielding them.

Ryze Render old3
"Ryze OriginalSquare old2 Ryze is no longer just a mage - he has become a creature of magic itself." - High Councilor Heywan Relivash

There are many on Runeterra who are attracted to the study of magic or, in recent times, the emerging field of techmaturgy. For most, pursuit of such knowledge is formalized in a college or university. The halls of traditional study were never for Ryze, however, who felt a more raw and primal connection to the magic of Runeterra than those who tried to teach him. He struck out on his own as a Ryze YoungCircle young man to discover what already called to him.

Ryze traveled the world, seeking the wisdom of powerful hermits, witches, and shamans - anyone who had something to share beyond what was taught in the city-states of Valoran. When he had learned all he could from these fonts of wisdom, Ryze turned to seek the lost, forgotten, and forbidden knowledge in the world, delving into mystical worlds where others feared to tread.

Ryze's tireless searching for magical knowledge led him to an ancient form of spellcraft known as thorn magic. This art required Ryze to tattoo spells on his body, permanently infusing his being with vast arcane power and finally fulfilling his need to bond with the mystical energies of Runeterra. His travels also led him to uncover the giant indestructible scroll he now carries on his back - the purpose of the inscribed spell remains a secret only Ryze knows. He claims it is an abomination - something that he must safeguard from the world. This has piqued the curiosity of many, though no one is sure how to separate the scroll from Ryze, or if it is possible to overcome the rogue mage to do so.

Since then, Ryze has joined the League of Legends to study the magical creatures and powerful will-workers that fight there, in order to complete his exploration of mystical Runeterra.

Ryze Render old2
Released in V1.0.0.32 (October 23rd, 2009)
"There is no doubt. Ryze OriginalSquare old Ryze is no longer a mage - he has become a creature of magic."

The halls of traditional study were never for Ryze, who felt a more raw and primal connection to the magic of Runeterra than those who tried to teach him. As a Ryze YoungCircle young man, he traveled the world, seeking the wisdom of powerful hermits, witches, and shamans. When he had learned all he could, Ryze turned to seek the lost, forgotten, and forbidden knowledge in the world.

This led him to an ancient form of spellcraft known as thorn magic. This art required Ryze to tattoo spells on his body, infusing his being with vast arcane power. His travels also brought him to the giant indestructible scroll he carries on his back. The purpose of the inscribed spell is a secret only Ryze knows. However, he claims it is an abomination, something that he must safeguard from the world.

Today, Ryze has joined the League of Legends to study the magical creatures and powerful will-workers that fight there, in order to complete his exploration of mystical Runeterra.

Institute of War concept
EditImageReference

Runeterra Crest icon

Faction

Judgment

By Institute of War

The truest opponent lies within.

Ryze Render old2
Released in the manual of the Collector's Edition

The halls of traditional study were never for Ryze, who felt a more raw and primal connection to the magic of Runeterra than those who tried to teach him. As a Ryze YoungCircle young man, he traveled the world, seeking the wisdom of powerful hermits, witches, and shamans. When he had learned all he could, Ryze turned to seek the lost, forgotten, and forbidden knowledge in the world. This led him to an ancient form of spellcraft known as thorn magic. This art required Ryze to tattoo spells on his body, infusing his being with vast arcane power. His travels also brought him to the giant indestructible scroll he carries on his back. The purpose of the inscribed spell is a secret only Ryze knows. However, he claims it is an abomination, something that he must safeguard from the world. Today, Ryze has joined the League of Legends to study the magical creatures and powerful will-workers that fight there, in order to complete his exploration of mystical Runeterra.

On the field of battle, Ryze is a magical powerhouse. Channeling the power of the arcane through his tattoos, he unleashes deadly electrical blasts at his foes. He can also channel such primal power through himself, chaining lightning strikes from foe to foe. His very being has become a magic sponge, absorbing mana from his enemies. Ryze is also capable of calling on forces that lock an enemy in place, rendering it a helpless opponent. Like a tiger, he is never more deadly than when his time is almost up — when he is badly hurt, the mojo of his tattoos makes him even more powerful.

There is no doubt. Ryze is no longer a mage - he has become a creature of magic.

Ryze Render old
Released in Alpha Week 6 (March 25th, 2009)

Raised from the age of two inside the Magi's Academy for Unpleasant Boys, Ryze has never really fit in with his peers. Though his disciplinary record might prove otherwise.

At the age of seven, Ryze snuck into the professors' quarters and used a bolt of electricity to singe the hair from the headmaster's prized poodle, Yipps. At nine, he mixed an ordinary laxative into a batch of fire breathing potion his chemistry teacher was preparing for a class field trip. At the age of twelve, he dismantled the school's zeppelin and reassembled it inside the library. Six months later, he was caught drawing runes of binding on every chair in the academy's auditorium. (It took two full days to unglue the entire student body after the Witches Day ceremony.)

The final straw came when Ryze picked a fight with the first year professors - all of them. Though none of the new teachers were permanently injured, the resulting blast knocked down an entire wing and crushed poor Yipps (whose hair never really grew back).

His welcome having worn out, Ryze left the academy to continue his education on his own. In the intervening years he has studied every magical text he could find, including the incredibly powerful Arc Scroll which he carries upon his back. He meticulously catalogs every spell he has encountered, going as far as tattooing the most rare and super powerful incantations directly onto his own skin. His studies have led him to the League of Legends, where he hopes he can continue to gather more arcane knowledge and grow his already impressive repertoire.

Previous Abilities

Arcane Mastery
Arcane Mastery old2

Ryze gains an Arcane Mastery stack for 6 seconds every time he uses an ability, stacking up to 5 times.

At 5 stacks, Ryze becomes supercharged for his next 5 ability casts or for 2.5 − 5 (based on Overload Overload's Rank) seconds, shielding himself for 25 − 110 (based on level) (+ 8% maximum mana) and causing his supercharged ability casts to reduce each of his cooldowns by Overload Overload's amount.

Info
Notes
  • No additional details.

Video
Ryze IVideo old

Overload
RANGE: 900 / 55
SPEED: 1400
COST: 40 Mana
COOLDOWN: 4
Overload

Passive: Arcane Mastery Arcane Mastery's supercharged effect gains increased duration.

Active: Ryze unleashes a runic blast in the target direction, dealing magic damage to the first enemy struck.

  • Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 55% AP) (+ 2 / 2.5 / 3 / 3.5 / 4% maximum mana)

Info
Notes


Video
Ryze QVideo old

Rune Prison
RANGE: 600
COST: 60 / 70 / 80 / 90 / 100 Mana
COOLDOWN: 14
Rune Prison

Active: Ryze instantly deals magic damage and Root icon roots the target enemy for a short duration.

  • Magic Damage: 80 / 100 / 120 / 140 / 160 (+ 40% AP) (+ 2.5% maximum mana)
  • Root Duration: 1 / 1.1 / 1.2 / 1.3 / 1.4

Info
Notes


Video
Ryze WVideo old

Spell Flux
RANGE: 600 / 200
SPEED: 1400
COST: 60 / 70 / 80 / 90 / 100 Mana
COOLDOWN: 7
Spell Flux old2

Active: Ryze hurls an orb of runic energy at the target enemy, dealing magic damage and and reducing their magic resistance for 5 seconds, stacking up to 3 times.

  • Magic Damage: 36 / 52 / 68 / 84 / 100 (+ 20% AP) (+ 2% maximum mana)
「 Minimum Reduction: 8 / 9 / 10 / 11 / 12% 」「 Maximum Reduction: 24 / 27 / 30 / 33 / 36% 」

After striking the target, the orb splits and bounces to Ryze and up to 6 nearby enemies around the primary target, dealing the same magic damage to each. The secondary orbs then bounce back to the primary target (deals half the initial damage)

「 Minimum Damage: 18 / 26 / 34 / 42 / 50 (+ 10% AP) (+ 1% maximum mana) 」「 Maximum Damage: 144 / 208 / 272 / 336 / 400 (+ 80% AP) (+ 8% maximum mana) 」

Info
Notes

Spell Flux can bounce to targets in fog of war.

Video
Ryze EVideo old

Desperate Power
RANGE: 200
COOLDOWN: 50
Desperate Power

Passive: Ryze permanently gains cooldown reduction.

  • Cooldown Reduction: 10 / 20 / 30%

Active: For 6 seconds, Ryze gains bonus spell vamp, 80 bonus movement speed, and his basic abilities deal half their damage to all nearby enemies around the primary target.

  • Spell Vamp: 15 / 20 / 25%

Info
Notes


Video
Ryze RVideo old

Arcane Mastery
Arcane Mastery old

Upon using an ability, Ryze's other cooldowns are each reduced by 1.5 seconds.

Info
Notes
  • No additional details.

Overload
RANGE: 625
COST: 60 Mana
COOLDOWN: 3.5
Overload old

Passive: Ryze permanently gains cooldown reduction.

  • Cooldown Reduction: 2 / 4 / 6 / 8 / 10%

Active: Ryze unleashes a runic blast on the target enemy, dealing magic damage.

  • Magic Damage: 55 / 75 / 95 / 115 / 135 (+ 40% AP) (+ 6.5% maximum mana)

Info
Notes
  • No additional details.

Rune Prison
RANGE: 600
COST: 60 / 70 / 80 / 90 / 100 Mana
COOLDOWN: 14
Rune Prison old2

Active: Ryze instantly deals magic damage and Root icon roots the target enemy for a short duration.

  • Magic Damage: 60 / 95 / 130 / 165 / 200 (+ 60% AP) (+ 4.5% maximum mana)
  • Root Duration: 1 / 1.1 / 1.2 / 1.3 / 1.4

Info
Notes
  • No additional details.

Spell Flux
RANGE: 600 / 400
SPEED: 1000
COST: 80 / 90 / 100 / 110 / 120 Mana
COOLDOWN: 14
Spell Flux old

Active: Ryze hurls an orb of runic energy at the target enemy, dealing magic damage and and reducing their magic resistance.

  • Magic Damage: 50 / 70 / 90 / 110 / 130 (+35% AP) (+ 1% maximum mana)
  • Magic Resistance Reduction: 12 / 15 / 18 / 21 / 24

After striking the target, the orb bounces up to 5 times to Ryze and nearby enemies around the primary target, dealing the same magic damage to each as well as also reducing their magic resistance.

  • Maximum Single-Target Damage: 150 / 210 / 270 / 330 / 390 (+ 105% AP) (+ 3% maximum mana)

Info
Notes
  • No additional details.

Desperate Power
RANGE: 200
COOLDOWN: 70 / 60 / 50
Desperate Power old

Active: For the duration, Ryze gains bonus spell vamp, 80 bonus movement speed, and his basic abilities deal half their damage to all nearby enemies around the primary target.

  • Duration: 5 / 6 / 7
  • Spell Vamp: 15 / 20 / 25%

Info
Notes
  • No additional details.

Previous Quotes

Upon Selection
  •  
    Ryze Select
    "Let's go, let's go!"
Movement/Attacking
  •  
    Ryze.attack1
    "Zap!"
  •  
    Ryze.attack2
    "Unpleasant? I'll show you unpleasant!"
  •  
    Ryze.attack3
    "Right back at you!"
  •  
    Ryze.attack4
    "Can you handle this?"
  •  
    Ryze.attack5
    "Let's go, let's go!"
  •  
    Ryze.attack6
    "Come on already!"
  •  
    Ryze.attack7
    "Don't hold me up!"
Taunt
  •  
    Ryze.taunt
    "Take this scroll and stick it... somewhere safe."
Joke
  •  
    Ryze.joke
    "I got these tattoos in rune prison!"
Laugh
  •  
    Ryze.laugh1
    Ryze laughs.
  •  
    Ryze.laugh2
    Ryze laughs.
  •  
    Ryze.laugh3
    Ryze laughs.

Previous Splash Art

  • 1st Classic Ryze
  • 2nd Classic Ryze
  • 1st Young Ryze
  • 1st Tribal Ryze
  • 2nd Tribal Ryze
  • 1st Uncle Ryze
  • 1st Triumphant Ryze
  • 2nd Triumphant Ryze
  • 1st Professor Ryze
  • 1st Zombie Ryze
  • 2nd Zombie Ryze
  • 1st Dark Crystal Ryze
  • 1st Pirate Ryze

  • Classic Ryze
  • Tribal Ryze
  • Uncle Ryze
  • Triumphant Ryze
  • Zombie Ryze

  • SKT T1 Ryze

Patch History

V10.8
  • Stats
    • Base health increased to 575 from 570.48.
    • Base armor increased to 22 from 21.552.
    • Base attack damage increased to 56 from 55.04.
  • Overload Overload
    • Bonus movement speed increased to 28 / 32 / 36 / 40 / 44% from 20 / 25 / 30 / 35 / 40%.
V10.6
  • Stats
    • Mana regeneration growth increased to 1 from 0.8.
  • Rune Prison Rune Prison
    • Base damage increased to 80 / 110 / 140 / 170 / 200 from 80 / 100 / 120 / 140 / 160.
V9.24
  • Overload Overload
    • Base damage reduced to 65 / 90 / 115 / 140 / 165 from 80 / 105 / 130 / 155 / 180.
V9.17
  • Stats
    • Base magic resistance increased to 34 from 30.
V9.14 - July 17th Hotfix
  • General
    • Bug Fix: Now properly buffers ability casts.
V9.14
  • General
    • New Effect: Can now buffer his ability casts.
  • Stats
    • Base health regeneration increased to 8 from 7.
    • Health regeneration growth increased to 0.8 from 0.55.
  • Overload Overload
    • Bug Fix: No longer cancels his movement when spammed during its cast time.
    • Bug Fix: No longer bounces back to its original target if Spell Flux Spell Flux is applied to it during other bounces.
  • Spell Flux Spell Flux
    • Bug Fix: Now correctly triggers Manaflow Band rune Manaflow Band when it bounces to a champion.
    • Bug Fix: No longer bounces back to its original target off of other targets that have Flux on them.
V9.12
  • Stats
    • Base mana reduced to 300 from 400.
    • Base mana regeneration increased to 8 from 6.
  • Overload Overload
    • Spell ranks reduced to 5 from 6.
    • Base damage changed to 80 / 105 / 130 / 155 / 180 from 60 / 85 / 110 / 135 / 160 / 185.
    • Removed: If Ryze consumes 2 Runes, he no longer shields himself for 65 − 150 (based on level) (+ 60% AP) (+ 3% bonus mana) damage for 2 seconds. He still gains the bonus movement speed.
    • Bonus damage changed to 10 / 40 / 70 / 100% (based on Realm Warp Realm Warp's rank) from 40 / 50 / 60 / 70 / 80% (based on Spell Flux Spell Flux's rank).
    • Bonus movement speed changed to 20 / 25 / 30 / 35 / 40% from 25 / 28 / 31 / 34 / 37 / 40%.
  • Rune Prison Rune Prison
    • Mana ratio increased to 4% bonus mana from 1%.
    • Mana cost changed to 40 / 55 / 70 / 85 / 100 from 50 / 60 / 70 / 80 / 90.
    • New Effect: Now Slow icon slows for 35% for 1.5 seconds rather than Root icon rooting for 0.75 seconds.
    • New Effect: Spell Flux Spell Flux now converts the Slow icon slow to a Root icon root rather than increasing the crowd control duration.
  • Spell Flux Spell Flux
    • Base damage reduced to 60 / 80 / 100 / 120 / 140 from 70 / 90 / 110 / 130 / 150.
    • Mana cost reduced to 40 / 55 / 70 / 85 / 100 from 60 / 70 / 80 / 90 / 100.
    • New Effect: Now always bounces off the primary target.
    • Removed: Bounces no longer damages secondary enemies hit for half damage.
    • Removed: No longer spreads Spell Flux on kill.
  • Realm Warp Realm Warp
    • Spell ranks increased to 3 from 2.
    • New Effect: Now increases Overload Overload's increased damage to 40 / 70 / 100% against targets with Spell Flux Spell Flux.
    • New Effect: Immediately casts at maximum range when attempting to cast beyond maximum range.
    • Minimum cast range increased to 1000 units from 730.
    • Maximum cast range increased to 3000 units at all ranks from 1750 / 3000.
    • Cooldown changed to 210 / 180 / 150 seconds from 180 at all ranks.
V9.8
  • Spell Flux Spell Flux
    • Bug Fix: Range/cast indicator now appears correctly.
V9.4
V8.18
V8.11
V8.8
  • Spell Flux Spell Flux
    • Mana cost increased to 60 / 70 / 80 / 90 / 100 from 40 / 55 / 70 / 85 / 100.
  • Ryze SKTT1Circle SKT T1 Ryze
    • Bug Fix: Crowd cheers have been restored in his recall animation.
V8.7
V8.5
  • Spell Flux Spell Flux
    • Base damage increased to 70 / 90 / 110 / 130 / 150 from 50 / 75 / 100 / 125 / 150.
    • New Effect: Spreading Spell Flux now only deals 50% damage.
  • Realm Warp Realm Warp
    • Cooldown increased to 180 seconds from 120.
V8.4
  • Spell Flux Spell Flux
    • Bug Fix: Now correctly spreads to nearby units when it kills units who have any form of life after death.
V8.3
V8.2
  • Rune Prison Rune Prison
    • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
  • Spell Flux Spell Flux
    • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V7.23
  • Overload Overload
    • Bug Fix: Fixed a bug where multiple instances of the same shielding effect were stacking, rather than refreshing. This bug mostly occurred at high levels of CDR.
    • Bug Fix: Fixed a bug where if his target died during the cast time of Rune Prison Rune Prison or Spell Flux Spell Flux, he wouldn't get the cooldown reset effect of Overload.
V7.22
  • Stats
    • Base health increased to 570 from 558.48.
    • Health growth increased to 98 from 86.
V7.18
  • Rune Prison Rune Prison
    • AP ratio increased to 60% AP from 20% AP.
V7.13
  • Overload Overload
    • Bug Fix: Fixed a bug where the ability icon would still be highlighted despite being on cooldown after Rune Prison Rune Prison and Spell Flux Spell Flux cast is canceled due to target's untargetability.
V7.10
  • Ryze SKTT1Circle SKT T1 Ryze
    • Bug Fix: Broccoli is now properly centered during his recall animation.
V7.9
  • Stats
    • Magic resistance growth increased to 0.5 from 0.
  • Spell Flux Spell Flux
    • New Effect: If target dies while the projectile is traveling, Spell Flux will still spread to nearby enemies.
V7.8
V7.5
  • Rune Prison Rune Prison
    • Root duration reduced to 0.75 seconds from 1. Spell Flux Fluxed target still rooted for 2 seconds.
  • Spell Flux Spell Flux
    • Cooldown increased to 3.25 / 3 / 2.75 / 2.5 / 2.25 seconds from 2.25 at all ranks.
V7.4
  • Overload Overload
    • Bonus damage reduced to 40 / 50 / 60 / 70 / 80% from 40 / 55 / 70 / 85 / 100%.
V7.1
  • Overload Overload
    • Shield changed to 65 − 150 (based on level) from 60 − 200 (based on level).
    • Bonus movement speed reduced to 25 / 28 / 31 / 34 / 37 / 40% from 25 / 30 / 35 / 40 / 45 / 50%.
V6.18
  • Realm Warp Realm Warp
    • Bug Fix: Tooltip changed to properly indicate a 1750-range at rank 1.
V6.17
  • Realm Warp Realm Warp
    • Range increased to 1750 / 3000 from 1500 / 3000.
V6.14 Rework 5 / Visual & Gameplay Update
  • General
  • Arcane Mastery Arcane Mastery (Innate)
    • New ability icon
    • Passive: Ryze's maximum mana is increased by 5% per 100 AP.
  • Overload Overload (Q)
    • Now has 6 ranks instead of 5.
    • Passive: Ryze's other basic abilities reset Overload's cooldown and generate a Rune for 4 seconds, up to a maximum of 2.
    • Active: Ryze unleashes a runic blast in the target direction, dealing 60 / 85 / 110 / 135 / 160 / 185 45% AP 3% bonus mana) magic damage to the first enemy struck and consuming all of his Runes.
    • If Ryze consumes 2 Runes, he shields himself for up to 60 − 200 (based on level) 60% AP 3% bonus mana) damage for 2 seconds and gains 25 / 30 / 35 / 40 / 45 / 50% bonus movement speed for the duration.
    • Spell Flux Flux: Overload deals 40 / 55 / 70 / 85 / 100% increased damage, based on Spell Flux's rank, and spreads to all nearby enemies marked with Flux, consuming the mark on all targets.
    • Mana cost: 40
    • Cooldown: 6 seconds
  • Rune Prison Rune Prison (W spell)
    • Active: Ryze instantly deals 80 / 100 / 120 / 140 / 160 20% AP 1% bonus mana) magic damage and Root icon roots the target enemy for 1 second.
    • Spell Flux Flux: Rune Prison's Root icon root duration is doubled to 2 seconds.
    • Mana cost: 50 / 60 / 70 / 80 / 90
    • Cooldown: 13 / 12 / 11 / 10 / 9 seconds
  • Spell Flux Spell Flux (E spell)
    • Active: Ryze hurls an orb of runic energy at the target enemy, dealing 50 / 75 / 100 / 125 / 150 30% AP 2% bonus mana) magic damage and marking them with Flux for 3 seconds, causing his next basic ability against them to consume the mark and gain bonus effects.
    • Spell Flux Flux: Spell Flux spreads to all nearby enemies, applying its damage and marking them with Flux.
    • Enemies killed by Spell Flux or while marked with Flux also trigger its bonus effect.
    • Mana cost: 40 / 55 / 70 / 85 / 100
    • Cooldown: 2.25 seconds
  • Realm Warp Realm Warp (R)
    • Only has 2 ranks
    • Active: Ryze channels for 2 seconds, during which he opens a 475-width portal around him, and upon successfully completing the channel, he and all allies within the portal blink to the target location.
    • Ryze can move around and cast spells during this channel, which can be interrupted by both Silence icon silencing and Root icon immobilizing effects.
    • Realm Warp can only be ranked up twice, with ranks available at levels 6 and 11. Instead, Overload Overload has 6 ranks.
    • Mana cost: 100
    • Cooldown: 120 seconds
    • Range: 1500 / 3000
V6.11
  • Overload Overload
    • Base damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 95 / 130 / 165 / 200.
  • Desperate Power Desperate Power
    • Cooldown increased to 50 seconds at all ranks from 50 / 40 / 30.
V6.8
V6.4
  • Overload Overload
    • Base damage increased to 60 / 95 / 130 / 165 / 200 from 60 / 85 / 110 / 135 / 160.
V6.3
  • Arcane Mastery Arcane Mastery
    • New Effect: Supercharge only applies to Ryze's next 5 ability casts (duration unchanged).
  • Desperate Power Desperate Power
    • Cooldown reduced to 50 / 40 / 30 seconds from 80 / 60 / 40.
V5.22
  • Stats
    • Base mana increased to 392.4 from 342.4.
    • Mana growth reduced to 52 from 55.
V5.14
  • Arcane Mastery Arcane Mastery
    • Stack duration reduced to 6 seconds from 10.
  • Overload Overload
    • Base damage reduced to 60 / 85 / 110 / 135 / 160 from 60 / 95 / 120 / 165 / 200.
  • Spell Flux Spell Flux
    • Base damage reduced to 36 / 52 / 68 / 84 / 100 from 50 / 66 / 82 / 98 / 114.
    • AP ratio reduced to 20% AP from 30% AP.
V5.12
  • Arcane Mastery Arcane Mastery
    • Supercharge duration reduced to 2.5 seconds from 6.
    • Stack duration reduced to 10 seconds from 12.
    • Removed: Supercharge cooldown.
  • Overload Overload
    • New Effect: Passively increases Arcane Mastery Arcane Mastery's supercharge duration to 3 / 3.5 / 4 / 4.5 / 5 seconds.
    • Base damage changed to 60 / 95 / 130 / 165 / 200 from 65 / 95 / 125 / 155 / 185.
    • Projectile width increased to 55 from 50
    • Mana cost changed to 40 at all ranks from 30 / 35 / 40 / 45 / 50.
  • Rune Prison Rune Prison
    • Base damage changed to 80 / 100 / 130 / 140 / 160 from 65 / 95 / 125 / 155 / 185,
    • Root duration changed to 1 / 1.1 / 1.2 / 1.3 / 1.4 seconds from 0.75 / 1 / 1.25 / 1.5 / 1.75.
    • Removed: Canceling active movement/attack commands.
  • Spell Flux Spell Flux
    • Removed: Canceling active movement/attack commands.
V5.11
  • Arcane Mastery Arcane Mastery
    • Bug Fix: Supercharge applying after target death or line-of-sight loss (continued from V5.10, only applied to Overload Overload).
V5.10
  • Arcane Mastery Arcane Mastery
    • Supercharge application changed to at beginning of ability cast times from at end.
    • Supercharge duration increased to 6 seconds at all ranks from 「 3 / 4 / 5 / 6 」「 3 (+ Desperate Power Desperate Power's Rank) 」.
  • Overload Overload
    • Base damage increased to 65 / 95 / 125 / 155 / 185 from 65 / 90 / 115 / 140 / 165.
  • Desperate Power Desperate Power
    • Duration increased to 6 seconds at all ranks from 4 / 5 / 6.
V5.9
V5.8 Rework 4
  • General
    • New textures for all skins.
    • Base mana regen reduced to 5 from 6.
    • Mana regen growth increased to 1 from 0.8.
    • Armor growth reduced to 3 from 3.9.
  • Arcane Mastery Arcane Mastery
    • New Effect: Ryze's spells grant a stack of Arcane Mastery for 12 seconds. At 5 stacks, Ryze becomes supercharged for 「 3 / 4 / 5 / 6 」「 3 + Desperate Power Desperate Power's Rank 」 seconds, gaining a shield that blocks 25 − 110 (based on level) 8% maximum Mana) damage, and causing his spellcasts to reduce his other abilities' cooldowns by 「 Overload Overload's Rank 」「 4 - 2.4 」 to a minimum of 0.25 seconds.
  • Overload Overload
    • Removed: Passive 2 / 4 / 6 / 8 / 10% cooldown reduction.
    • Targeting changed to linear, collision skillshot from single-targeted.
    • Range increased to 900 from 625.
    • Base damage increased to 65 / 90 / 115 / 140 / 165 from 55 / 75 / 95 / 115 / 135.
    • AP ratio increased to 55% AP from 40% AP.
    • Mana ratio reduced to 2 / 2.5 / 3 / 3.5 / 4% from 6.5% at all ranks.
    • Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 60 at all ranks.
    • Cooldown increased to 4 seconds from 3.5.
  • Rune Prison Rune Prison
    • Base damage reduced to 65 / 95 / 125 / 155 / 185 from 60 / 95 / 130 / 165 / 200.
    • AP ratio reduced to 40% AP from 60% AP.
    • Mana ratio reduced to 2.5% from 4.5%.
  • Spell Flux Spell Flux
    • New Effect: Ryze unleashes an orb of energy at the target enemy, dealing magic damage and reducing their magic resistance for 5 seconds, stacking up to 3 times. After striking the target, the orb splits to damage and shred up to 6 nearby enemies before returning to the original target - dealing 「 50% 」「 25 / 33 / 41 / 49 / 57 15% AP 1% maximum Mana) 」 bonus damage and further reducing their magic resistance per orb that returns.
    • Base damage reduced to 50 / 66 / 82 / 98 / 114 from 50 / 70 / 90 / 110 / 130.
    • AP ratio reduced to 30% AP from 35% AP.
    • Mana ratio increased to 2% from 1%.
      • Maximum damage to original target increased to 200 / 272 / 328 / 392 / 456 (+ 120% AP) (+8% maximum mana) from 150 / 210 / 270 / 330 / 390 (+ 105% AP) (+ 3% maximum mana).
    • Magic resistance reduction changed to 8 / 9 / 10 / 11 / 12% from a flat 12 / 15 / 18 / 21 / 24.
    • New Effect: Magic resistance reduction now stacks up to 3 times.
    • Projectile speed increased to 1400 from 1000.
    • Cooldown reduced to 7 seconds from 14.
  • Desperate Power Desperate Power
    • New Effect: Passively grants 10 / 20 / 30% cooldown reduction and increases Arcane Mastery Arcane Mastery's duration by 1 / 2 / 3 seconds.
    • Cooldown changed to 80 / 60 / 40 seconds from 70 / 60 / 50.
    • Duration reduced to 4 / 5 / 6 seconds from 5 / 6 / 7.
V5.6
  • Overload Overload
    • Base damage increased to 55 / 75 / 95 / 115 / 135 from 40 / 60 / 80 / 100 / 120.
V4.19
  • Overload Overload
    • Base damage reduced to 40 / 60 / 80 / 100 / 120 from 60 / 85 / 110 / 135 / 160.
V4.5
  • Stats
    • Base armor increased to 15 from 11.
V4.3
  • Stats
    • Base health increased to 414 from 360.
  • Overload Overload
    • Range increased to 625 from 600.
V3.12
  • General
  • Stats
    • Movement speed increased to 340 from 335.
  • Desperate Power Desperate Power
    • Bonus movement speed increased to 80 at all ranks from 60 / 70 / 80.
V3.10
  • Overload Overload
    • Cast range reduced to 600 from 650.
  • Rune Prison Rune Prison
    • Cast range reduced to 600 from 625.
    • Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 80 / 90 / 100 / 110 / 120.
  • Spell Flux Spell Flux
    • Cast range reduced to 600 from 675.
  • Desperate Power Desperate Power
    • Bonus movement speed increased to 60 / 70 / 80 from 35 / 45 / 55.
V1.0.0.152
  • General
    • Movement speed increased to 335 from 310.
V1.0.0.149
  • Spell Flux Spell Flux
    • Bug Fix: Interrupting Ryze's basic attacks.
V1.0.0.148
  • General
    • Ability tooltips updated.
V1.0.0.141
V1.0.0.139 Rework 3
  • General
    • Recommended items updated.
  • Stats
    • Basic attack projectile speed increased to 2400 from 1400.
    • Base attack damage increased to 55 from 49.
  • Overload Overload
    • Animation updated.
    • Mana cost reduced to 60 from 70.
    • Base damage increased to 60 / 85 / 110 / 135 / 160 from 40 / 65 / 90 / 115 / 140.
    • Mana ratio reduced to 6.5% from 7.5%
    • AP ratio increased to 40% AP from 20% AP.
  • Rune Prison Rune Prison
    • Animation updated.
    • Mana ratio reduced to 4.5% from 5%.
    • Mana cost reduced to 80 / 90 / 100 / 110 / 120 from 80 / 95 / 110 / 125 / 140.
    • Duration reduced to 0.75 / 1 / 1.25 / 1.5 / 1.75 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
  • Spell Flux Spell Flux
    • Animation updated.
    • New Effect: Has a 1% Mana ratio.
    • Projectile speed reduced.
    • Bounce radius increased to 400 from 375.
    • New Effect: Prioritizes enemy champions over Ryze.
    • Mana cost reduced to 80 / 90 / 100 / 110 / 120 from 80 / 95 / 110 / 125 / 140.
  • Desperate Power Desperate Power
    • Removed: Passive 75 / 150 / 225 bonus mana.
    • New Effect: Grants 35 / 45 / 55 movement speed on cast.
V1.0.0.134
  • Overload Overload
    • Mana ratio reduced to 7.5% from 8%.
V1.0.0.121
  • Overload Overload
    • Base damage increased to 40 / 65 / 90 / 115 / 140 from 30 / 55 / 80 / 105 / 130.
V1.0.0.116
  • Overload Overload
    • Mana ratio reduced to 8% from 10%.
  • Desperate Power Desperate Power
    • Spell vamp increased to 15 / 20 / 25% from 15% at all ranks.
V1.0.0.111 Rework 2
  • General
    • Fixed a bug where Ryze's base mana regen did not get updated properly during the previous patch's revamp.
  • Stats
    • Base magic resistance reduced to 30 from 35.
  • Overload Overload
    • Base damage reduced to 30 / 55 / 80 / 105 / 130 from 50 / 90 / 130 / 170 / 210.
    • AP ratio reduced to 20% AP from 45% AP.
    • Range increased to 675 from 600.
    • Projectile speed increased to 1400 from 1200.
    • Cooldown reduced to 3.5 seconds at all ranks from 11 / 10 / 9 / 8 / 7.
    • Mana cost changed to 70 at all ranks from 30 / 65 / 80 / 95 / 110.
  • Rune Prison Rune Prison
    • Damage application changed to instant from being split in ticks over the duration.
    • Base damage reduced to 60 / 95 / 130 / 165 / 200 from 80 / 120 / 160 / 200 / 240.
    • AP ratio changed to 60% AP at all ranks from 40 / 60 / 80 / 100 / 120% AP.
    • New Effect: Deals 5% maximum Mana as bonus damage.
    • Duration reduced to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 1.2 / 1.5 / 1.8 / 2.1 / 2.4
    • Cast range increased to 625 from 600.
  • Spell Flux Spell Flux
    • Base damage reduced to 50 / 70 / 90 / 110 / 130 from 70 / 85 / 100 / 115 / 130.
    • AP ratio reduced to 35% AP per hit from 38% AP.
    • Cast range increased to 675 from 625.
    • Cooldown increased to 14 seconds from 9.
    • Mana cost reduced to 60 / 75 / 90 / 105 / 120 from 60 / 80 / 100 / 120 / 140.
  • Desperate Power Desperate Power
    • Removed: 50 / 80 / 110 Bonus AP
    • New Passive Effect: Grants 75 / 150 / 225 bonus mana.
    • New Active Effect: Grants 15% spell vamp.
    • Bonus area-of-effect damage reduced to 50% from 65%.
    • Cooldown increased to 70 / 60 / 50 seconds from 50 at all ranks.
    • Duration reduced to 5 / 6 / 7 seconds from 8.
V1.0.0.104
  • Recommended items updated.
V1.0.0.99
V1.0.0.98
  • Overload Overload
    • New Effect: Passively grants 2 / 4 / 6 / 8 / 10% cooldown reduction.
  • Rune Prison Rune Prison
    • Duration increased to 1.2 / 1.5 / 1.8 / 2.1 / 2.4 seconds from 0.8 / 1.2 / 1.6 / 2 / 2.4.
    • New Effect: Deals damage over 2 / 3 / 4 / 5 / 6 ticks.
    • Damage changed to evenly split by number of ticks from every 0.4 seconds.
  • Spell Flux Spell Flux
    • Magic resistance reduction changed to 12 / 15 / 18 / 21 / 24 from 15 at all ranks.
  • Desperate Power Desperate Power
    • Cooldown increased to 50 seconds from 40.
V1.0.0.86
  • General
    • Base attack damage increased to 50 from 47
    • Base armor increased to 11 from 10.
    • Armor per level increased to 3.9 from 3.7.
  • Spell Flux Spell Flux
    • Removed: Magic resistance debuff no longer stacks.
    • Magic resistance reduction increased to 15 from 12.
V1.0.0.83
  • Rune Prison Rune Prison
    • Removed: Preventing target from attacking while rooted.
V1.0.0.82
V1.0.0.79
  • Spell Flux Spell Flux
    • Nagic resistance reduction reduced to 12 per hit from 15.
V1.0.0.74
  • General
    • Movement speed increased to 310 from 300.
    • Attack range increased to 550 from 425.
    • Base attack damage increased to 49.5 from 45.
    • Base mana increased to 305 from 293.
    • Base mana regen increased to 4.9 from 4.6.
    • Base health increased to 446 from 420.
    • Health per level increased to 86 from 78.
    • Base armor increased to 14.2 from 10.1.
    • Armor per level increased to 3.7 from 3.2.
  • Overload Overload
    • Base damage reduced to 50 / 90 / 130 / 170 / 210 from 70 / 105 / 140 / 175 / 210.
  • Spell Flux Spell Flux
    • Base damage increased to 70 / 85 / 100 / 115 / 130 from 50 / 70 / 90 / 110 / 130
    • AP ratio increased to 38% AP from 33% AP.
  • Desperate Power Desperate Power
    • Cooldown reduced to 40 seconds at all ranks from 60 / 50 / 40.
V1.0.0.61 Rework 1
  • Arcane Mastery Arcane Mastery
    • Removed: Bonus magic damage on basic attacks, bonus maximum mana.
    • New Effect: After using an ability all the others have their cooldowns reduced by 1.5 seconds.
  • Overload Overload
    • Base damage changed to 70 / 105 / 140 / 175 / 210 from 60 / 110 / 160 / 210 / 260.
    • AP ratio reduced to 45% AP from 80% AP.
    • Bonus damage changed to 10% maximum mana from 12% of current mana.
    • Cooldown reduced to 11 / 10 / 9 / 8 / 7 seconds from 16 / 14 / 12 / 10 / 8.
    • Mana cost reduced to 50 / 65 / 80 / 95 / 110 from 60 / 90 / 120 / 150 / 180.
  • Rune Prison Rune Prison
    • Root duration reduced to 0.8 / 1.2 / 1.6 / 2 / 2.4 seconds from 1 / 1.5 / 2 / 2.5 / 3.
    • Mana cost reduced to 80 / 95 / 110 / 125 / 140 from 80 / 100 / 120 / 140 / 160.
    • Cooldown reduced to 14 seconds from 16.
  • Spell Flux Spell Flux
    • Bounces reduced to 5 from 6.
    • New Effect: Bounces between minions, enemy champions, and Ryze
    • Base damage reduced to 50 / 70 / 90 / 110 / 130 from 240 / 360 / 480.
    • AP ratio reduced to 33% AP from 70% AP.
    • New Effect: Reduces every enemy target's magic resistance by 15 for 5 seconds, stacking up to 5 times
    • Projectile speed increased
    • Range: 700
    • Cooldown: 9 seconds
    • Mana cost: 60 / 80 / 100 / 120 / 140
  • Desperate Power Desperate Power - New R
    • For 8 seconds Ryze gains 60 / 100 / 140 Bonus AP and 65% bonus area-of-effect damage on all abilities.
    • Cooldown: 60 / 50 / 40 seconds
    • Mana cost: None.
V1.0.0.32
  • Spell Flux Spell Flux
    • Base damage reduced to 240 / 360 / 480 from 300 / 400 / 500.
  • Rune Prison Rune Prison
    • Range reduced to 550 from 600.
V0.9.25.24
V0.9.25.21
  • Overload Overload
    • Mana cost increased to 60 / 90 / 120 / 150 / 180 from 40 / 75 / 110 / 145 / 180.
V0.9.22.15
  • General
    • Base attack damage increased to 42 from 39.
  • Overload Overload
    • Base damage increased to 60 / 110 / 160 / 210 / 260 from 20 / 80 / 140 / 200 / 260.
V0.9.22.7
  • Overload Overload
    • AP ratio reduced to 80% AP from 100% AP.
  • Spell Flux Spell Flux
    • AP ratio reduced to 70% AP from 75% AP.
May 23, 2009 Patch
  • Spell Flux Spell Flux
    • AP ratio reduced to 75% AP total from 100% AP per bounce.
May 15, 2009 Patch
  • Recommended items updated.
May 9, 2009 Patch
  • Rune Prison Rune Prison
    • AP ratio increased to 40% AP from 24% AP.
April 25, 2009 Patch
  • Recommended items updated.
April 11, 2009 Patch
  • Overload Overload
    • Tooltip updated (base damage portion was showing low numbers).
Alpha Week 7
Alpha Week 4
  • Overload Overload
    • Fixed a tooltip error.
  • Rune Prison Rune Prison
    • Cast range reduced to 600 from 625.
    • Damage increased to 80 per second from 75.
  • Spell Flux Spell Flux
    • Base damage increased to 300 / 400 / 500 from 260 / 340 / 420.
Alpha Week 3
  • Overload Overload
    • Current mana ratio reduced to 12% from 20%.
Alpha Week 2
  • General
    • Bug Fix: Basic attack timing bugs.
  • Arcane Mastery Arcane Mastery
    • Tooltip updated to reflect appropriate ability functionality.
    • Spell coefficient increased.
  • Overload Overload
    • Fixed tooltip typos.
  • Rune Prison Rune Prison
    • Fixed tooltip typos.

References

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