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For the Riot Games Co-Founder, see Brandon 'Ryze' Beck
Ryze OriginalCentered.jpg
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Arcane Mastery
Arcane Mastery.png

Innate: Ryze gains (5% per 100 AP) Mana icon.png bonus mana.

  • Arcane Mastery stacks recursively with Seraph's Embrace Seraph's Embrace and multiplicatively with other sources of % ability power. Examples on how they calculate below:
    • Case 1: With Rabadon's Deathcap Rabadon's Deathcap, a total of (35% AP) bonus ability power and ((6.75% AP)% mana)) bonus mana is gained.
    • Case 2: With Seraph's Embrace Seraph's Embrace a total of ((5 + 0.25% AP)% mana) ÷ (1 - 0.0025% mana) bonus ability power and ((0.25% mana + 5% AP)% mana) ÷ (1 - 0.0025% mana) bonus mana is gained.
    • Case 3: With Rabadon's Deathcap Rabadon's Deathcap + Seraph's Embrace Seraph's Embrace a total of ((6.75 + 0.3375% AP)% mana) ÷ (1 - 0.003375% mana) bonus ability power and ((0.3375% mana + 6.75% AP)% mana) ÷ (1 - 0.003375% mana) bonus mana is gained.

TARGET RANGE: Range center.png 1000
WIDTH: Range model.png 110
SPEED: 1700
COST: 40 Mana
Overload 5.png

Passive: Ryze's other basic abilities reset Cooldown reduction icon.png Overload's cooldown and charge a Rune Rune for 4 seconds, up to 2.


Active: Ryze unleashes a runic blast in the target direction, dealing magic damage to the first enemy struck and consuming all of his Runes Runes.

Magic Damage:
75 / 100 / 125 / 150 / 175 (+ 45% AP) (+ 3% bonus mana)
Overload 4.png

If Ryze consumes 2 Runes, he gains Movement speed icon.png bonus movement speed for 2 seconds.

Bonus Movement Speed:
28 / 32 / 36 / 40 / 44%

Flux: Flux: Overload deals 10 / 40 / 70 / 100% (based on Realm Warp.png Realm Warp's rank) Critical strike magic icon.png increased damage, and spreads to all nearby enemies marked with Flux.

  • Applies Disintegrate.png spell damage to the primary target and Death Lotus.png area damage to secondary targets affected by Flux Flux.
  • Overload is always cast from the original casting position.

Rune Prison
TARGET RANGE: Range model.png 550
COST: 40 / 55 / 70 / 85 / 100 Mana
COOLDOWN: 13 / 12 / 11 / 10 / 9
Rune Prison.png

Active: Ryze instantly deals magic damage and Slow icon.png slows the target enemy by 35% for 1.5 seconds.

Magic Damage:
80 / 110 / 140 / 170 / 200 (+ 60% AP) (+ 4% bonus mana)

Flux: Flux: Rune Prison's Slow icon.png slow is converted to a Root icon.png root for the same duration.

  • No additional details.

Spell Flux
TARGET RANGE: Range model.png 550
COST: 40 / 55 / 70 / 85 / 100 Mana
COOLDOWN: 3.25 / 3 / 2.75 / 2.5 / 2.25
Spell Flux.png

Active: Ryze hurls an orb of runic energy at the target enemy, dealing magic damage to his target and marking them and nearby enemies with Flux for 3 seconds, causing his next basic ability against them to consume the mark and gain bonus effects.

Magic Damage:
60 / 80 / 100 / 120 / 140 (+ 30% AP) (+ 2% bonus mana)

Flux: Flux: Spell Flux spreads further.

  • Spell Flux's second cast on a target will apply a new Flux debuff as well as triggering the previous one (effectively refreshing the duration).
  • PENDING FOR TEST bounce range Range model.png to-edge or Range center.png to-center?
    • Game data notes additional range checks of 400 (bounce range) and 500 (Q damage bounce range) against 'large' enemies.
  • Spell Flux can be buffered 0.5 seconds before it comes off cooldown.

Realm Warp
TARGET RANGE: 1000 / 3000
COST: 100 Mana
COOLDOWN: 210 / 180 / 150
Realm Warp.png

Passive: Increases Overload's Overload's damage against targets marked with Spell Flux Spell Flux.

Bonus Overload Damage:
40 / 70 / 100%

Active: Ryze opens a portal on the ground at his current location and begins Channeling icon.png channeling. If Ryze successfully channels for 2 seconds, all allied units within the portal Flash.png blink to the target location and become Root icon.png rooted, Disarm icon.png disarmed, Silence icon.png silenced and Playful.png untargetable for 0.75 seconds. Realm Warp can affect untargetable units.

Realm Warp casts at maximum range if cast beyond that.

  • Realm Warp will try to predict whether an ally is trying to run out of it or not and will not teleport allies that are very near the edge and move click outside of it.
  • Blinked units retain the same relative positions to one another upon arrival.
  • Ryze will not teleport if he exits the area, but the teleport will still occur for other allies so long as he isn't Silence icon.png interrupted.
  • Allies will teleport regardless of being affected by Stun icon.png crowd control or not.
  • Allied Stasis icon.png stasis effects will not interrupt Realm Warp's channel - excluding Zhonya's Hourglass Zhonya's Hourglass and Stopwatch Stopwatch - like the passive of Guardian Angel Guardian Angel or an allied Bard's Bard's Tempered Fate Tempered Fate.
  • Realm Warp will not silence allies while they are Channeling icon.png channeling, in order to not interrupt them.
    • Allies whose channel is interruptable can thus cast other spells during the period, provided they are not movement spells (since they remain rooted).
  • Whether Realm Warp's teleports champions Channeling icon.png channeling certain abilities is handled mostly case-by-case:
  • Realm Warp will also not teleport Unstoppable icon.png displacement immune allies, and Cc-immune icon.png CC-immune allies performing a Dash.png dash.
  • Realm Warp will still teleport allies in a Omen of Death.png zombie state.
  • Realm Warp will not teleport allies affected by another ally's Realm Warp first.
  • If no Champion icon.png champions but one or more Minion icon.png minions are teleported, Realm Warp will not teleport the minion closest to its center, and furthermore shuffles the positions of the other teleported minions.*
    • If a champion is present, the innermost minion is teleported on top the outermost champion's new position, and the remaining minions are teleported to their proper intended positions.*
Type Channel
Attacking Allowed
Abilities Allowed
Movement Allowed
Items Usable All the other item-actives are usable
Disabled N/A
Interrupted by Stopwatch Stopwatch Zhonya's Hourglass Zhonya's Hourglass
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash Mark Mark Dash Dash
Disabled N/A
Interrupted by N/A
Interrupted by
  • Death, unless protected by Revival icon.png Resurrection
  • Grounded icon.png Grounding effects
  • Stun icon.png Immobilizing effects
  • Silence icon.png Silencing effects

  • References

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