For the item, see . Wild Rift
Rylai's Crystal Scepter is a legendary item in . League of Legends
base stats are 103. gold efficient. 77%
will be continously reapplied by every tick of Rimefrost damage over time effects, causing the effect to last for the entire duration of the damage debuff and until 1 second after the last tick.
Total cost reduced to
from 2600 .
3000 Combine cost reduced to from 415 . 815 Ability power reduced to 75 from 90.
Health increased to 400 from 350.
+ + + Recipe: = 815 . 3000
90 ability power, 350 health. Stats:
Damaging an enemy with an ability Unique Passive - Rimefrost: them 30% from 1 second. slows Limited to 1 Rylai's Crystal Scepter.
+ + + Recipe: = 915 . 2600
90 ability power, 300 health. Stats: Damaging abilities and spells Unique Passive: affected units by 20% for 1 second. slow
Ability power increased to 90 from 85.
Ability power increased to 85 from 75.
+ + + New Recipe: = 915
2600 + + + Old Recipe: = 515 3200 Health reduced to 300 from 400.
Ability power reduced to 75 from 100.
Damaging spells and abilities reduce enemy movement speed by 20% for 1 second. New Effect:
40% slow for 1. Removed: 5 seconds for single target abilities.
40% slow for 1 second for area of effect abilities. Removed: 20% slow for 1 second for damage over time, multi-hit, and pets abilities. Removed:
Total cost increased to from 3200 . 3000
New Recipe: + + + = 315
3000 Old Recipe: + + + = 605 2900 Single Target Slow increased to 40% from 35%
Area of Effect Slow (instant) increased to 40% from 15%
Damage over time or Multi-hit Slow increased to 20% for 1 second from 15% for 1.
5 seconds Summoned minions (e.g.
, ) now slow on-hit 20% for 1 second New particle added
Ability power increased to 100 from 80.
Health reduced to 400 from 500.
Item cost reduced to 2900 from 3105.
Combine cost reduced to 605 from 700.
Slow duration reduced to 1.
5 from 2. Updated the tooltip to reflect slow information for single target and damage-over-time slows.
Slow duration increased to 2 seconds from 1.
5 seconds. It will now trigger on dealing non-periodic spell damage, instead of spell hit. This means that spells like or , which previously triggered the effect, won't anymore; however, will now slow on dealing damage instead of on the initial cast, will now trigger the effect when you hit units, etc.
Slows from items will no longer stack. (i.e. , ) The largest slow will take effect until duration wears then next largest slow will take effect if it's still active.
Single target slow reduced from 40% to 35%.
Health and ability power.
Now causes single target spells to slow by 40% for 1. 5 seconds (15% for multi target spells).
Removed the internal 6 second cooldown.
Increased proc window from 4 to 6 seconds.
V0.9.22.7 Added :
+80 ability power.
Passive: After a spell cast, your champion's next basic attack reduces your target's movement speed by 35% for 2. 5 seconds. This effect can only occur once every 6 seconds.