Rylai's Crystal Scepter is a legendary item in League of Legends.
Recipe
Cost Analysis
Gold Value
- 65 ability power = 1300
- 400 health = 1066.67
- Total Gold Value = 2366.67
Gold efficiency
- 91.03% gold efficient. base stats are
Similar items
Notes
- Rimefrost will be continously reapplied by every tick of damage over time effects, causing the effect to last for the entire duration of the damage debuff and until 1 second after the last tick.
Map-Specific Differences
- Ability power changed to 60.
- Health changed to 350.
Old icons
Trivia
- ability power counterpart of . is the
- Rylai is the name of the Crystal Maiden hero in DotA. Rylai specializes in using ice-based crowd control abilities to disable and slow her opponents.
- The 1st icon is almost identical to the icon for the Crystal Maiden's and Archmage from Warcraft 3's Brilliance Aura ability. It bears greater resemblance to the icon for the Mage class in World of Warcraft.
Media
Patch History
- Ability power reduced to 65 from 75.
- Total cost reduced to 2600 from 3000.
- Ability power reduced to 75 from 90.
- Health increased to 400 from 350.
- Updated icon.
- New:
- Recipe: + + + 815 = 3000.
- Stats: 90 ability power, 350 health.
- Unique Passive - Rimefrost: Damaging an enemy with an ability slows them 30% from 1 second.
- Limited to 1 Rylai's Crystal Scepter.
- Old:
- Recipe: + + + 915 = 2600.
- Stats: 90 ability power, 300 health.
- Unique Passive: Damaging abilities and spells slow affected units by 20% for 1 second.
- Ability power increased to 90 from 85.
- Ability power increased to 85 from 75.
- New Recipe: + + + 915 = 2600
- Health reduced to 300 from 400.
- Ability power reduced to 75 from 100.
- Unique passive:
- New Effect: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
- Removed: 40% slow for 1.5 seconds for single target abilities.
- Removed: 40% slow for 1 second for area of effect abilities.
- Removed: 20% slow for 1 second for damage over time, multi-hit, and pets abilities.
- New Recipe: 315 = 3000 + + +
- Single Target Slow increased to 40% from 35%
- Area of Effect Slow (instant) increased to 40% from 15%
- Damage over time or Multi-hit Slow increased to 20% for 1 second from 15% for 1.5 seconds
- Summoned minions (e.g. , ) now slow on-hit 20% for 1 second
- New particle added
- Ability power increased to 100 from 80.
- Health reduced to 400 from 500.
- Item cost reduced to 2900 from 3105.
- Combine cost reduced to 605 from 700.
- Slow duration reduced to 1.5 from 2.
- Updated the tooltip to reflect slow information for single target and damage-over-time slows.
- Slow duration increased to 2 seconds from 1.5 seconds.
- It will now trigger on dealing non-periodic spell damage, instead of spell hit. This means that spells like or , which previously triggered the effect, won't anymore; however, will now slow on dealing damage instead of on the initial cast, will now trigger the effect when you hit units, etc.
- Slows from items will no longer stack. (i.e. , ) The largest slow will take effect until duration wears then next largest slow will take effect if it's still active.
- Single target slow reduced from 40% to 35%.
- V0.9.25.21 Remake.
- Health and ability power.
- Now causes single target spells to slow by 40% for 1.5 seconds (15% for multi target spells).
- Removed the internal 6 second cooldown.
- Increased proc window from 4 to 6 seconds.
- V0.9.22.7 Added
- +500 health.
- +500 mana.
- +80 ability power.
- Passive: After a spell cast, your champion's next basic attack reduces your target's movement speed by 35% for 2.5 seconds. This effect can only occur once every 6 seconds.
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References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Champion exclusive items
- Minion and Turret items
- Arena Prismatic items
- Arena Anvil items
- Arena exclusive items
- Removed items