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− | {{ |
+ | {{Item header|Runic Echoes}} |
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{{Cost Analysis |
{{Cost Analysis |
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|description= |
|description= |
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{{gold efficiency}} |
{{gold efficiency}} |
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− | * {{ii|Runic Echoes}} is {{gec|Runic Echoes| |
+ | * {{ii|Runic Echoes}} is {{gec|Runic Echoes|2426.67}} gold efficient, without Echo. |
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− | * For the item to be gold efficient, its passive must be worth at least {{g|43.5}}. |
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== Possible Upgrade for == |
== Possible Upgrade for == |
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{{Column|2| |
{{Column|2| |
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− | {{Recipe/item|Tracker's Knife}} |
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{{Recipe/item|Skirmisher's Sabre}} |
{{Recipe/item|Skirmisher's Sabre}} |
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{{Recipe/item|Stalker's Blade}} |
{{Recipe/item|Stalker's Blade}} |
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− | }} |
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== Similar Items == |
== Similar Items == |
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{{Recipe/item|Cinderhulk}} |
{{Recipe/item|Cinderhulk}} |
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{{Recipe/item|Warrior}} |
{{Recipe/item|Warrior}} |
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− | {{Recipe/item|Lich Bane}} |
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{{Recipe/item|Luden's Echo}} |
{{Recipe/item|Luden's Echo}} |
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{{Recipe/item|Statikk Shiv}} |
{{Recipe/item|Statikk Shiv}} |
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}} |
}} |
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== Notes == |
== Notes == |
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+ | [[File:Luden's Echo screenshot.png|thumb|right|Item VFX]] |
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* {{ii|Runic Echoes}} replaces {{ii|Runeglaive}} that itself replaced the {{ii|Magus}} enchantment. |
* {{ii|Runic Echoes}} replaces {{ii|Runeglaive}} that itself replaced the {{ii|Magus}} enchantment. |
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* {{ii|Runic Echoes}} same as {{ii|Luden's Echo}} will trigger on any source of damage which triggers [[spell effects]], regardless of [[Damage|the type of damage]] |
* {{ii|Runic Echoes}} same as {{ii|Luden's Echo}} will trigger on any source of damage which triggers [[spell effects]], regardless of [[Damage|the type of damage]] |
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− | * Each spell cast will generate 10 charge. |
+ | * Each spell cast will generate 10 charge. |
− | ** Toggled abilities do not count as spell casts, such as {{ai|Defile|Karthus}}, {{ai|Poison Trail|Singed}}, {{cai|Transform |
+ | ** Toggled abilities do not count as spell casts, such as {{ai|Defile|Karthus}}, {{ai|Poison Trail|Singed}}, {{cai|Transform Mercury Cannon|Jayce|Cannon}} / {{ai|Transform Mercury Hammer|Jayce|Hammer}}, {{cai|Spider Form|Elise|Spider Form / Human Form}} and {{cai|Aspect of the Cougar|Nidalee}}. |
* Moving by any means provides 5 charges for every 100 in-game units (approximately 1 Teemo diameter) traveled. This includes walking, using dash or blink abilities like {{cai|Rocket Jump|Tristana}} or {{si|Flash}}, or casting {{si|Recall}} or being pulled or knocked back. |
* Moving by any means provides 5 charges for every 100 in-game units (approximately 1 Teemo diameter) traveled. This includes walking, using dash or blink abilities like {{cai|Rocket Jump|Tristana}} or {{si|Flash}}, or casting {{si|Recall}} or being pulled or knocked back. |
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* The damage dealt by Runic Echoes will apply [[spell effects]] from items as an area of effect ability. |
* The damage dealt by Runic Echoes will apply [[spell effects]] from items as an area of effect ability. |
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**[[File:Hextech Revolver item.png|20px|link=Spell vamp]] [[Spell vamp]] is reduced to one-third effectiveness. |
**[[File:Hextech Revolver item.png|20px|link=Spell vamp]] [[Spell vamp]] is reduced to one-third effectiveness. |
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− | **{{ii|Rylai's Crystal Scepter}} will apply a |
+ | **{{ii|Rylai's Crystal Scepter}} will apply a 20% slow. |
* Note that Runic Echoes does not affect the classification of the triggering ability - a single-target ability, such as {{ai|Blinding Dart|Teemo}}, is still treated a single-target ability for applying its own spell effects. |
* Note that Runic Echoes does not affect the classification of the triggering ability - a single-target ability, such as {{ai|Blinding Dart|Teemo}}, is still treated a single-target ability for applying its own spell effects. |
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* Runic Echoes will not apply champion-specific spell effects, such as {{ai|Blaze|Brand}}, nor duplicate the effects of a champion ability (e.g. {{ai|Blinding Dart|Teemo}} will not blind all enemies hit and {{ai|Baleful Strike|Veigar}} will not generate AP for every enemy hit). |
* Runic Echoes will not apply champion-specific spell effects, such as {{ai|Blaze|Brand}}, nor duplicate the effects of a champion ability (e.g. {{ai|Blinding Dart|Teemo}} will not blind all enemies hit and {{ai|Baleful Strike|Veigar}} will not generate AP for every enemy hit). |
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** {{cai|Vorpal Spikes|Cho'Gath}} |
** {{cai|Vorpal Spikes|Cho'Gath}} |
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** {{cai|Drunken Rage|Gragas}} |
** {{cai|Drunken Rage|Gragas}} |
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− | ** {{cai|Empower|Jax}} and {{ai|Grandmaster's Might|Jax}} |
+ | ** {{cai|Empower|Jax}} and {{ai|Grandmaster's Might|Jax}} |
− | ** {{cai| |
+ | ** {{cai|Starfire Spellblade|Kayle}} |
− | ** {{cai|Electrical Surge|Kennen}} |
+ | ** {{cai|Electrical Surge|Kennen}} |
** {{cai|Unseen Threat|Kha'Zix}} |
** {{cai|Unseen Threat|Kha'Zix}} |
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** {{cai|Shield of Daybreak|Leona}} |
** {{cai|Shield of Daybreak|Leona}} |
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− | ** {{cai| |
+ | ** {{cai|Pick a Card|Twisted Fate}} |
− | ** {{cai|Flail of the Northern Winds|Sejuani}} |
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− | ** {{cai|Pick A Card|Twisted Fate}} |
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** {{cai|Phase Dive|Ekko}} |
** {{cai|Phase Dive|Ekko}} |
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** {{cai|Tiger Stance|Udyr}} (''activation effect'') and {{cai|Phoenix Stance|Udyr}} (''persistent effect'') |
** {{cai|Tiger Stance|Udyr}} (''activation effect'') and {{cai|Phoenix Stance|Udyr}} (''persistent effect'') |
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+ | |||
− | ** {{cai|Bouncing Blades|Katarina}} when hitting a marked target |
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+ | <gallery spacing="small" captionalign="center" captionposition="below" navigation=true> |
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+ | </gallery> |
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== Patch History == |
== Patch History == |
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{{scroll box|content= |
{{scroll box|content= |
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− | + | ;[[V9.10]] |
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− | * |
+ | * Total cost reduced to {{g|2500}} from {{g|2625}}. |
+ | ** Combine cost reduced to {{g|250}} from {{g|375}}. |
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+ | |||
+ | ;[[V8.16]] |
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+ | * Added as possible enchant upgrade for {{ii|Pridestalker's Blade}}. |
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+ | |||
+ | ;[[V8.11]] |
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+ | * {{sbc|New Recipe:}} {{ii|Fiendish Codex}} + {{ii|Sapphire Crystal}} + {{g|375}} = {{g|1625}}. |
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+ | ** {{sbc|Old Recipe:}} {{ii|Lost Chapter}} + {{g|325}} = {{g|1625}}. |
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+ | * Ability power increased to 80 from 60. |
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+ | |||
+ | ;[[V8.10]] |
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+ | * {{sbc|New Recipe:}} {{ii|Lost Chapter}} + {{g|325}} = {{g|1625}}. |
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+ | ** {{sbc|Old Recipe:}} {{ii|Aether Wisp}} + {{ii|Amplifying Tome}} + {{g|340}} = {{g|1625}}. |
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+ | * Now grants 10% cooldown reduction. |
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+ | * Now grants 300 mana. |
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+ | * {{sbc|Removed:}} +7% movement speed. |
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+ | ;[[V8.4]] |
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+ | * Can no longer build from {{ii|Tracker's Knife}}, due to the item being removed from the game. |
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+ | ;[[V8.2]] |
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+ | * Echo large monster hit mana restoration increased to {{as|25% of '''missing''' mana}} from {{as|15%|mana}}. |
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+ | ;[[V7.13]] |
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+ | * Missing mana restored reduced to {{as|15% of '''missing''' mana}} from {{as|18% of '''missing''' mana}}. |
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+ | |||
+ | ;[[V6.6]] |
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+ | * Echo base damage reduced to 60 from 80. |
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− | + | ;[[V6.4]] |
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* Movement speed reduced to 7% from 10%. |
* Movement speed reduced to 7% from 10%. |
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− | + | ;[[V6.1]] Added |
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* Replaces {{ii|Runeglaive}}. |
* Replaces {{ii|Runeglaive}}. |
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− | * Recipe: {{ii|Aether Wisp}} |
+ | * {{sbc|Recipe:}} ''Tier 2 jungle item'' + {{ii|Aether Wisp}} + {{ii|Amplifying Tome}} + {{g|340}} = {{g|2625}} |
+ | ** ''Tier 2 jungle item'' can either be {{ii|Skirmisher's Sabre}}, {{ii|Stalker's Blade}}, or {{ii|Tracker's Knife}}. |
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− | * |
+ | * +60 ability power, +10% movement speed. |
− | * Unique Passive – |
+ | * {{sbc|Unique Passive – Echo}}: Moving and casting generates charges, up to 100. At 100 charges, the next instance of ability damage you deal will expend all charges to deal 80 {{as|(+ 10% AP)}} bonus magic damage to the first enemy hit and summon up to 3 lesser bolts that target nearby enemies, prioritizing enemies damaged by the ability and champions over minions. |
− | * {{sbc|Echo}} deals {{ft|250%|200 {{as|(+ 25% AP)}}}} damage to large |
+ | * {{sbc|Echo}} deals {{ft|250%|200 {{as|(+ 25% AP)}}}} damage to large monsters. Hitting a large monster with this effect will restore {{as|18% of your missing mana}}. |
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}} |
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{{items}} |
{{items}} |
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+ | [[de:Runenecho]] |
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[[pl:Runiczne Echa]] |
[[pl:Runiczne Echa]] |
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+ | [[ru:Рунное эхо]] |
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[[Category:Ability power items]] |
[[Category:Ability power items]] |
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[[Category:Jungle enchantments]] |
[[Category:Jungle enchantments]] |
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[[Category:Movement items]] |
[[Category:Movement items]] |
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+ | [[Category:Cooldown reduction items]] |
Revision as of 22:47, 17 January 2020
Template:Item data Runic EchoesRunic Echoes was an advanced item in League of Legends for .
Recipe
Template:Item data Runic Echoes
Cost Analysis
Template:Gold value math
Gold efficiency
- 161.78% gold efficient, without Echo. is
- Due to being an Enchantment, for this calculation it should be considered that this item is combined with either or .
Possible Upgrade for
Similar Items
Notes
- replaces that itself replaced the enchantment.
- spell effects, regardless of the type of damage same as will trigger on any source of damage which triggers
- Each spell cast will generate 10 charge.
- Toggled abilities do not count as spell casts, such as , , / , and .
- Moving by any means provides 5 charges for every 100 in-game units (approximately 1 Teemo diameter) traveled. This includes walking, using dash or blink abilities like or , or casting or being pulled or knocked back.
- The damage dealt by Runic Echoes will apply spell effects from items as an area of effect ability.
- Spell vamp is reduced to one-third effectiveness.
- will apply a 20% slow.
- Note that Runic Echoes does not affect the classification of the triggering ability - a single-target ability, such as , is still treated a single-target ability for applying its own spell effects.
- Runic Echoes will not apply champion-specific spell effects, such as , nor duplicate the effects of a champion ability (e.g. will not blind all enemies hit and will not generate AP for every enemy hit).
- With large scale AoE effects, the item will pick a main target based on the pick order.
- Basic attacks under the following conditions will trigger Runic Echoes's damage, as they are considered spells that cause ability damage:
- (meeps)
- and
- (activation effect) and (persistent effect)
Icons
Patch History
- Added as possible enchant upgrade for .
- New Recipe: + 325 = 1625.
- Now grants 10% cooldown reduction.
- Now grants 300 mana.
- Removed: +7% movement speed.
- Can no longer build from , due to the item being removed from the game.
- Echo large monster hit mana restoration increased to 25% of missing mana from 15%.
- Missing mana restored reduced to 15% of missing mana from 18% of missing mana.
- Echo base damage reduced to 60 from 80.
- Movement speed reduced to 7% from 10%.
- V6.1 Added
- Replaces .
- Recipe: Tier 2 jungle item + + + 340 = 2625
- Tier 2 jungle item can either be , , or .
- +60 ability power, +10% movement speed.
- Unique Passive – Echo: Moving and casting generates charges, up to 100. At 100 charges, the next instance of ability damage you deal will expend all charges to deal 80 (+ 10% AP) bonus magic damage to the first enemy hit and summon up to 3 lesser bolts that target nearby enemies, prioritizing enemies damaged by the ability and champions over minions.
- Echo deals 「 250% 」「 200 (+ 25% AP) 」 damage to large monsters. Hitting a large monster with this effect will restore 18% of your missing mana.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items