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{{Recipe/item|Cinderhulk}} |
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{{Recipe/item|Warrior}} |
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{{Recipe/item|Luden's Echo}} |
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{{Recipe/item|Statikk Shiv}} |
{{Recipe/item|Statikk Shiv}} |
Revision as of 21:34, 1 March 2018
Template:Item data Runic EchoesRunic Echoes was an advanced item in League of Legends for .
Recipe
Template:Item data Runic Echoes
Cost Analysis
Template:Gold value math
Gold efficiency
- 105.43% gold efficient, without Echo. is
- For the item to be gold efficient, its passive must be worth at least 43.5.
- Due to being an Enchantment, for this calculation it should be considered that this item is combined with either or .
Possible Upgrade for
Similar Items
Notes
- replaces that itself replaced the enchantment.
- spell effects, regardless of the type of damage same as will trigger on any source of damage which triggers
- Each spell cast will generate 10 charge.
- Toggled abilities do not count as spell casts, such as , , / , and .
- Moving by any means provides 5 charges for every 100 in-game units (approximately 1 Teemo diameter) traveled. This includes walking, using dash or blink abilities like or , or casting or being pulled or knocked back.
- The damage dealt by Runic Echoes will apply spell effects from items as an area of effect ability.
- Spell vamp is reduced to one-third effectiveness.
- will apply a 20% slow.
- Note that Runic Echoes does not affect the classification of the triggering ability - a single-target ability, such as , is still treated a single-target ability for applying its own spell effects.
- Runic Echoes will not apply champion-specific spell effects, such as , nor duplicate the effects of a champion ability (e.g. will not blind all enemies hit and will not generate AP for every enemy hit).
- With large scale AoE effects, the item will pick a main target based on the pick order.
- Basic attacks under the following conditions will trigger Runic Echoes's damage, as they are considered spells that cause ability damage:
- (meeps)
- and
- (activation effect) and (persistent effect)
- when hitting a marked target
Icons
Patch History
- Can no longer build from , due to the item being removed from the game.
- Echo large monster hit mana restoration increased to 25% of missing mana from 15%.
- Missing mana restored reduced to 15% of missing mana from 18% of missing mana.
- Echo base damage reduced to 60 from 80.
- Movement speed reduced to 7% from 10%.
- V6.1 Added
- Replaces .
- Recipe: Tier 2 jungle item + + + 340 = 2625
- Tier 2 jungle item can either be , , or .
- +60 ability power, +10% movement speed.
- Unique Passive – Echo: Moving and casting generates charges, up to 100. At 100 charges, the next instance of ability damage you deal will expend all charges to deal 80 (+ 10% AP) bonus magic damage to the first enemy hit and summon up to 3 lesser bolts that target nearby enemies, prioritizing enemies damaged by the ability and champions over minions.
- Echo deals 「 250% 」「 200 (+ 25% AP) 」 damage to large monsters. Hitting a large monster with this effect will restore 18% of your missing mana.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items