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== Patch History == |
== Patch History == |
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+ | '''[[V6.6]]:''' |
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+ | * {{sbc|Unique Passive – Echo:}} Base damage reduced to 60 from 80. |
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+ | |||
'''[[V6.4]]:''' |
'''[[V6.4]]:''' |
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* Movement speed reduced to 7% from 10%. |
* Movement speed reduced to 7% from 10%. |
Revision as of 04:50, 23 March 2016
Cost Analysis
Template:Gold value math
Gold efficiency
- 105.43% gold efficient. By being an Enchantment, for this calculation it should be considered the fact the item is combined with either , or . is
Possible Upgrade for
Similar Items
Icons
Notes
- replaces that itself replaced the enchantment.
- spell effects, regardless of the type of damage same as will trigger on any source of damage which triggers
- Each spell cast will generate 10 charge.
- Toggled abilities do not count as spell casts, such as , , / , and .
- Moving by any means provides 5 charges for every 100 in-game units (approximately 1 Teemo diameter) traveled. This includes walking, using dash or blink abilities like or , or casting or being pulled or knocked back.
- The damage dealt by Runic Echoes will apply spell effects from items as an area of effect ability.
- Spell vamp is reduced to one-third effectiveness.
- will apply a 40% slow.
- Note that Runic Echoes does not affect the classification of the triggering ability - a single-target ability, such as , is still treated a single-target ability for applying its own spell effects.
- Runic Echoes will not apply champion-specific spell effects, such as , nor duplicate the effects of a champion ability (e.g. will not blind all enemies hit and will not generate AP for every enemy hit).
- With large scale AoE effects, the item will pick a main target based on the pick order.
- Basic attacks under the following conditions will trigger Runic Echoes's damage, as they are considered spells that cause ability damage:
- (meeps)
- and
- (activation effect) and (persistent effect)
- when hitting a marked target
Patch History
V6.6:
- Unique Passive – Echo: Base damage reduced to 60 from 80.
V6.4:
- Movement speed reduced to 7% from 10%.
V6.1: Added
- Replaces .
- Recipe: 340 = 1625 + +
- Grants 60 ability power and 10% movement speed.
- Unique Passive – Echo: Moving and casting generates charges, up to 100. At 100 charges, the next instance of ability damage you deal will expend all charges to deal 80 (+ 10% AP) bonus magic damage to the first enemy hit and summon up to 3 lesser bolts that target nearby enemies, prioritizing enemies damaged by the ability and champions over minions.
- Echo deals 「 250% 」「 200 (+ 25% AP) 」 damage to large monsters. Hitting a large monster with this effect will restore 18% of your missing mana.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items