For the eponymous Universe, see Runeterra Prime.
Magic Earth | |
Governance: | Attitude towards magic: |
Various | Magically made |
Level of technology: | General environment: |
Various | Continental |
“ | "Runeterra? I mean the name of this world literally means 'magic earth'." |
— | |
Runeterra (meaning magic earth) is an an oblate spheroid planet[1] and the fictional world where most of the lore of the League of Legends intellectual property takes place on. Runeterra is currently the only known physical realm located in the larger Runeterra Prime universe. The currently known continents the planet comprises of are Valoran and Shurima. It also boasts several large bodies of water, such as the currently known 18 Seas (like the Conqueror's Sea and the Guardian's Sea), and 2 Oceans with several archipelagos and islands around them (like Ionia, Serpent Isles, and Shadow Isles). The planet revolves around a G-type star while a natural satellite moon revolves around the planet. Runeterra's sun and moon mirrored equivalents also exist in the spirit realm which is connected with Runeterra through numerous gateways.[2]
Lore
Composed of both the material and spirit realms, Runeterra is all that separates the celestial powers of creation from the abyssal threat of all undoing. This is a magical world unlike any other-inhabited by peoples both fierce and wondorous.
History
The Rune Wars
- Main article: Timeline
Centuries ago, magical artifacts called ‘World Runes’ have been rediscovered. Over the following decades after such event, knowledge of the Runes began to spread as more were unearthed. The world’s brightest minds studied the ancient glyphs, attempting to determine the powers they possessed. Few could even begin to understand the importance of their origins, or the sheer power held within them. Some surmised that the Runes were integral to the creation of Runeterra itself. The first use of these mysterious artifacts proved catastrophic, as they reshaped the landscape of entire nations. Mistrust quickly grew as those who knew of the Runes imagined such “Makers’ Might” being used as a weapon. Conflicts later related to these magical artifacts were known as the Rune Wars.
Open warfare raged across Runeterra. The first horrors of the Rune Wars sparked fear and aggression among those who now realized the power at their command.
and his master, Tyrus, have sought out to lock away every World Rune beyond the reach of man for the protection of Runeterra. Some complied with their pleas, others dismissed them due to their new found powers and influence. After an incident with Tyrus, Ryze later on continued his journey alone in gathering all Runic artifacts so as to prevent another Rune War from starting and possibly destroying the world.Magic
Magic plays an important part in the history and formation of Runeterra, much like the meaning of the world's name. There are several types of magic that exist in the universe, primary and combined magics. The Void has no magic at all since it is nothingness.[3]
Beings born or created with magical power have different levels of power. They are able to channel their innate magical power, though their level of control and mastering it varies between individuals. Magical power non-native to the individuals can still be accessed and channeled by using special techniques or magical artifacts.
- Primary Magic
Currently there are 3 primary types of magic known:
- Celestial: Magic coming from celestial concepts known as Aspects and world runes.
- Elemental: Magic that allows the control of elemental power of the material realm. There are numerous base elemental magics, such as Magma, Nature, and Water. The people of Ixtal are known for mastering elemental magics.
- Spirit: Magic coming from the spirit realm. One of its known traits is that it is able to distort reality, the perception of reality, and harness the energies of a soul. An demonic offshoot of spirit magic is Shadow, which is primarily used by the members of the Shadow Order and demons such as .
- Combined Magic
Primary types of magic can combine to become 4 other basic types of magic:
- Ascended: Celestial and elemental magic; Pivotal in the creation of the Ascended. One of its abilities is to reshape physical forms, prolong lifespans, greatly empower and expand the base abilities of an individual, as well as create a connection between the Ascended and Aspects.
- Hemomancy: Elemental and spirit magic; Largely used by the Darkin, later on by the members of the Crimson Circle. One of its abilities is to reshape physical forms, prolong lifespans, absorb life essence of a living being, as well as manipulate blood.
- Hextech: Elemental and spirit magic combined with technology; Invented and largely used in Piltover and areas of Piltovan influence, Brackern crystals are integral in creating authentic Hextech devices. One of its abilities is to animate and/or empower technological devices as a fuel source, as well as prolong lifespans.
- Runic: Celestial and elemental magic; Runic magic is often written down with special symbols known as words of power. One of its abilities is to empower the base abilities of an individual and prolong lifespans.
Races
“ | ▶️ "Planetary life... the insufferable byproduct of dim stars." |
— | |
The species of the worlds of the Multiverse are numerous and diverse. From the bipedal vastaya to the winged tiger-like protectors, from the magical to the unremarkable.
For easier navigation, the species are divided into 4 distinctions: Sapient, Sentient, Non-Sentient, and Other.
Sapient
Unlike Earth, Runeterra has a large number of sapient species. These sapient species can range from being able to use primitive tools to one's advantage to god-like feats like forging stars.
Sentient
“ | ▶️ "If you ask me, we have set the bar too low for sentience." |
— | |
Runeterra is home to many sentient species, some monster-like and aggressive while others less aggressive or tame. While most sentient species are animals, there are instances of plant based sentient species.
Non-Sentient
Runeterra is home to many non-sentient species. Most known instances of non-sentient species are found with plants.
Alternative Universe Only
While Runeterra Prime is a universe with rich and diverse life, others locations of the multiverse are just as rich with similar or same life as well as life entirely unique to that universe.
Other
As rich and diverse as Runeterra is, not all species are well documented. From the Shuriman Jungles to the magic wilds of the Ionian Archipelago, known only by names or by visuals, these numerous species are an enigma.
Locations
There are many regions and settlements on Valoran, Shurima, Ionia, and Oceania. The current known locations represent the 1/6 of the entire map of Runeterra, mostly comprising areas in the Northern hemisphere, the rest of Runeterra remains largely unknown. The known areas are:
- Bandle City (numerous gateways)
- Freljord
- North Freljord
- Iron Finger Mountains
- Khan's Plateau
- Ridgeback Mountains
- Ursine Lands
- Wyrmback Mountains
- East Freljord
- Foundling Village
- Broken Mountain
- The Great Pinnacle
- Valley of Spines
- Mourncrow Village
- Warded Gateway
- Frostguard Citadel
- Vaulted Audience Chamber
- Howling Abyss
- Bridges of the Iceborn
- Bridge of Sorrows
- Bridge of Shadow
- Bridge of the Lost
- Spiked Barricades
- The Hall of the Nine
- Bridges of the Iceborn
- Frostguard Citadel
- Winterspike
- South Freljord
- Naljaäg
- Rakelstake
- Avarosa Monument
- West Freljord
- Da'arvong
- Frostheld
- Lokfar
- Glaserport
- Ice-locked Harbor
- Chained Wolfships
- Ice-locked Harbor
- Glaserport
- Rygann's Reach (ruins)
- Valar's Hollow
- North Freljord
- North Noxus
- Kimir
- Kimir's Graveyard
- Kimir's Longhall
- Kimir's Quarries
- Morrin
- Northern Steppes
- Ironspike Mountains
- Hastur's Home (ruins)
- The Delverhold
- Ruug
- The Iron Pinnacle
- Urtis
- Kimir
- East Noxus (Valoran)
- Bloodcliffs
- Bucket Creek
- Drakengate
- Drekan
- Khom (ruins)
- Khworez
- Noxus Prime
- Black Rose
- Immortal Bastion
- Stairs of Triumph
- Audience Chamber
- Emperors Throne
- Audience Chamber
- Stairs of Triumph
- House Du Couteau Manor
- House Swain Manor
- House Kythera Manor
- House Zaavan Manor
- Old Noxus
- Well of Souls
- Reckoner Arenas
- Noxkraya Arena
- The Fleshing Arena
- Sion's Memorial
- Watchbell Gate
- Zagayah Enclave
- South Noxus (Valoran)
- North Piltover
- Bluewind Court
- Clan Arvino Mansion
- Clan Cadwalder Mansion
- Clan Ferros Mansion
- Clan Giopara Mansion
- Jayce's Laboratory
- Clan Holloran Mansion
- Clan Kozari Mansion
- Clan Medarda Mansion
- Clan Morichi Mansion
- Clan Torek Mansion
- Count Mei's Menagerie
- Drawsmith Arcade
- Heimerdinger's Pyrotechnic Provisions
- Iron Sand Commercia
- Mainspring Crescent
- North Wind Commercia
- Old Hungry Clock
- Piltovan Theater
- Piltover Wardens
- Hall of Law
- Reveck's House
- Corin's Workshop
- Sidereal Avenue
- Incognia Plaza
- Zindelo's Incognium Runeterra
- Oblique Lane
- Piltover's Treasury
- The Clockwork Vault
- The Ecliptic Vaults
- Incognia Plaza
- The Explorers Guild
- The Hexgates
- Bluewind Court
- South Piltover
- Boulevard of a Hundred Taverns
- Ezreal's house
- Glasswell Street
- Horologica Avenue
- Sapphilite Row
- Zalie's Expeditionary Outfitters & Haberdashery
- The University of Piltover
- Workshop of the Horological Institute
- Rising Howl
- The Cliff
- Boundary Markets (Piltover)
- First Assemblage of the Glorious Evolved
- The Assemblage Hall
- First Assemblage of the Glorious Evolved
- Drop Street (Piltover)
- Sun Gates
- The Great Funicular of Cantexta
- Techmaturgy Bridge
- Statue of The Spirit of Wealth
- Statue of The Essence of Honesty
- Techmaturgy Bridge
- The Dock
- Piltover's Warship Squadron
- Wharfside Docks
- The Great Funicular of Cantexta
- Zaun
- Promenade Level
- Boundary Markets (Zaun)
- First Assemblage of the Glorious Evolved
- The Assemblage Hall
- First Assemblage of the Glorious Evolved
- College of Techmaturgy
- Horticultural Center
- Skylight Commercia
- Pump Station
- Rising Howls
- Boundary Markets (Zaun)
- Endersol Level
- Augmentation Parlors
- Breather Station
- "Pure Air" Market
- Shimmer Bar
- Bridgewaltz
- Chemtech Seam
- Cultivair
- Delicatessens
- Drop Street (Zaun)
- Emberflit Alley
- Viktor's Laboratory
- Rising Howls
- Sir Feisterly's Fantastical Fair
- Sump Level
- Bonscutt Pump Station
- Dredge Prison
- Factorywood
- Northside Heap
- Old Zaun
- Old Hungry
- Priggs Industries
- Priggs Industries factories
- Priggs Industries warehouse
- Sump Works
- The Slums
- Black Lanes
- Commercia Fantastica
- Hope House Orphanage
- Ekko's House
- Memorial Wall
- Black Lanes
- Zaun's Asylum for the Irreparably Troubled
- Zaun Sewer
- Firelight Hideout
- Firelight Memorial Wall
- Firelight Hideout
- Oshra Va'Zaun (ruins)
- Labyrinthine Passageways
- Vault of Resplendent Holies
- Promenade Level
- Boundary Markets (Piltover)
- North Demacia
- Rocky Highlands
- Amberfel
- Bloody Wall
- Fossbarrow
- Fossian Crownguard's Tomb
- The Tower of a Lightbringer
- Goldweald
- High Silvermere
- Knight's Rock
- House Crownguard Manor
- Raptor Aerie
- Knight's Rock
- Zeffira (ruins)
- Petricite Grove
- Demacian Vault
- World Rune Chamber
- Demacian Vault
- Uwendale
- Quinn's Home
- Rocky Highlands
- East Demacia
- Brashmore Fields
- East Wall
- Eastweald Mountains
- Greenfang Mountains
- Cloudfield
- Wardens Wall
- Silverrun River
- South Demacia
- Andras (ruins)
- Evenmoor
- Lower Demacia
- Cloudwoods
- Jandelle
- Jandelle Castle
- The Golden Round
- Terbisia
- Needlebrook
- South Wall
- Wrenwall
- Wrenwall Castle
- West Demacia
- Sentinels Bay
- Demacia City
- North Demacia City
- Memorial Road
- Galio Monument
- Memorial Road
- Noble Family Residences
- House Buvelle Manor
- House Crownguard Manor
- House Laurent Manor
- House Vayne Manor
- East Demacia City
- Sepulchral Halls
- Infirmary of the Sisters
- The Circle of the Illuminators
- Temple of the Lightbringers
- Silverwing Aviaries
- Sepulchral Halls
- South Demacia City
- City Harbor
- West Demacia City
- Dregbourne
- Mageseekers Complex
- Arcane Registry
- Military District
- City Barracks
- City Penitentiary
- Central Demacia City
- Alabaster Library
- King's Rock
- The Citadel of Dawn
- The Hall of Valor
- The Citadel of Dawn
- The Grand Plaza
- Palace Gardens
- City Sewers
- North Demacia City
- Ehrenmount
- Havenfall
- Serpentrion River
- Westerley
- Storm's Fang
- Whiterock
- Gray Claws River
- Forests of Tokogol
- Tokogol Village
- North Jungle
- Kalduga
- Kalduga (ruins)
- Kalduga Outpost
- Kumungu
- Mudtown
- Serpentine River (north)
- Serpentine Delta (north)
- Venaru
- Pillar of Sorrows
- Venaru
- Serpentine Delta (north)
- Kalduga
- South Jungle
- Amarantine Coast
- Harelport
- Ixtal
- Ixaocan
- Cardinal Arcology
- Magma Arcology
- Water Arcology
- Kiilash Village
- Serpentine River (Ixtal)
- Ohmka
- Peslan
- Semchul
- Taarqen
- Tikras
- Vale of Silver Mist
- Xolen
- Ixaocan
- Plague Arbor
- Serpentine River (south)
- Serpentine Delta (south)
- Nidalee's Cougar Pack
- Gardens of Zyr
- Bai-Zhek
- Icathia City
- Zilean's Tower (time displaced)
- Saabera
- Mount Targon
- Ring of The Mountain
- Rakkor Caves
- Ancient Thresholds
- Sunward Temple
- Prayer Shrine
- Temple of the Lunari
- Temple of the Solstice
- Rakkor Caves
- Upper Slopes
- Astral Grove
- Ottrani Tribe
- Star Spring
- Divine Carvings
- Frozen Lake
- Marus Omegnum
- Patterns of The Dead
- Astral Grove
- The Peak
- Ring of The Mountain
- North Shurima
- East Shurima
- Great Sai (east)
- Astrologer's Tower
- Temple of the Sun
- Marwi
- Mother of Life River (east)
- Vekaura
- Sun Disc Replica
- Vekaura
- Kenethet
- World Rune Archives
- Astrologer's Tower
- Great Sai (east)
- South Shurima
- Antathir
- Sai Kahleek
- Kahleek (ruins)
- Kahleek River
- Marrowmark
- Marrowmark Market
- Marrowmark
- Xolan
- Renek River
- Sai Faraj
- City of Gardens (ruins)
- Faraj (ruins)
- Zoantha Cascade
- Lost City (ruins)
- World Rune pedestal
- Lost City (ruins)
- Southern Dune Wanderer Tribes
- Valley of Song
- Zuretta (old)
- West Shurima
- Great Sai (west)
- Mother of Life River (west)
- Amakra
- Nerimazeth
- Sun Disc (ruins)
- Saikhal
- Path of Dust
- Shurima City
- Sun Disc
- Emperors Way Road
- Steps of Ascension
- Cycle of Ascension
- Steps of Ascension
- Great Library of Nasus
- Library of the Sun
- Oasis of the Dawn
- Palace of Ten Thousand Pillars
- Scholes Palace
- Tomb of the Emperors
- Temple of the Sun
- Emperors Way Road
- Sun Disc
- Tomb of Ne'Zuk
- Mother of Life River (west)
- Great Sai (west)
- Bandle City (numerous gateways)
- Ionia
- Mainland Ionia
- Navori
- Noxus (east)
- Azure Farms
- Dalu Bay
- Garden of Forgetting
- Dreaming Tree
- Ghost-Willow (ruins)
- Ionia City
- Lasting Altar
- Lhradi Forest
- Omikayalan
- God-Willow (ruins)
- Placidium of Navori
- Temple of Koeshin
- Temple of Thanjuul
- White Cliffs Inn.
- Siatueh
- Thanze
- Weh'le
- Breathless Bay
- Weh'le Market
- Weh'le River
- Yasuo's Village
- Shon-Xan
- Navori
- Zhyun
- Huroi
- Kashuri
- Kashuri Armories
- Nanthee
- Raikkon
- Raishai
- Temple of Raishai
- Swirl Rocks
- Temple of the Jagged Knife
- Tuula
- Tuula Prison
- Yasuo's Village
- Zhyun Highlands
- Ghajan River
- Holn
- Kotha
- Olgathee Forest
- Shual
- Sotka River
- Thonx
- Kwol Tavern
- Zhyunia
- Autumn Valley
- Bard Mountain
- Floating Villages
- Lighted Lilies Lake
- Shi Canyons
- Shimon Village
- Shojin Monastery
- Temple of Lily and Lotus
- Guardian's Sea
- Azure Ways
- Black Mist
- Shadow Isles (Blessed Isles, ruins)
- Helia (ruins)
- Blessed Isles Bridge (ruins)
- Library Keep (ruins)
- Helia Library (ruins)
- Vaults of Arcana (ruins)
- Grand Gallery of Ancient Artifacts (ruins)
- Celestial Vault (ruins)
- Lunatropic Demisphere (ruins)
- Hall of Conjunction (ruins)
- Radiance of Alignments (ruins)
- Athenaeum of Light (ruins)
- Radiance of Alignments (ruins)
- Undead Wilds
- Twisted Treeline (ruins)
- Helia (ruins)
- Shadow Isles (Blessed Isles, ruins)
- Serpent Isles
- Bilgewater
- Bilgewater Bay
- Black Market Grottos
- Diver's Bluff
- Fleet Street
- Brazen Hydra Bar
- Freeman's Aerie
- Grey Harbor
- Rat Town
- Butcher's Bridge
- Temple of The Mother Serpent
- Butcher's Bridge
- Slaugher Docks
- Bloodharbor
- Gangplank's Warehouse (ruins)
- MacGregan's Killhouse
- Dead Pool Ship (wreckage)
- Syren Ship
- White Wharf
- Buhru
- Buhru Temple of The Mother Serpent
- Bilgewater Bay
- Bilgewater
- Noxus
- South Noxus (oceanic)
- Glacial Prison
- World Rune Pedestal
- Ursine Lands
- Ursine Hunting Grounds
- Marai Village
- The Great Deep
- The Rift
- Sentinel Headquarters
- Map Room
- Worldstone
- Sanctum of Lost Light
- Map Room
Nations
Runeterra has vast number of nations and settlements each with their own form of governing structure.
Consists of all the nations that control large amounts of territory as well as a number of cities, towns, and villages. These nations may or may not have a centralized or a unified government.
- Bilgewater (Gang Syndicates)
- Demacia (Feudal Monarchy)
- Freljord (Tribal Matriarchy)
- Ionia (Regional Provinces)
- Ixtal (Mage Autocracy)
- Noxus (Expansionist Empire)
- Shurima (Divine Empire)
- Mount Targon (Tribal Theocracy)
Consists of all the nations that mostly control a city and some small land around it. These nations mostly have centralized and unified governments.
Consists of all the nations that have no form of government or are previously governed nations that have since been left in ruin.
- Bandle City
- Blessed Isles (Former Meritocracy)
- Icathia (Former Feudal Monarchy)
- Shadow Isles
Religions
Religions in Runeterra are largely varied in every nation but several have been known to gather the most of followers:
- Church of The Glorious Evolved: The Church is celebrated in both Piltover and Zaun. The Glorious Evolution, views of flesh as inferior to that of steel and metal, has gathered most of the followers among the people of Zaun and has spread among other nations. An amalgamation of flesh or the total replacement of it had marked his works, incorporating techmaturgy to purge the weakness and inefficiency of the flesh. For as long as they exist, the day of the world replaced by beings of weaponized steel and metal becomes clearer with each passing day. The church gathered fragments of philosophy and see him as a messianic figure, but Viktor couldn’t care less for them, viewing their quasi-religious cult as an aberration; another reason to eliminate emotional foibles and the belief in that which could not be empirically proven.
- Demacian Pantheon: There is a multitude of deities worshipped in Demacia. Two of which is known The Sisters of Justice. The first sister is known as who represents the very appearance of the nation and inspired the nation's laws, traditions, and politics, and view her as a manifestation of hope, valor, perseverance, and justice. The second sister is known as , who embodies mercy and atonement while some view her as an embodiment of mistery and judgement: the Demacians pray the deceased find a safe passage to her shortly after death.
- Eternals: Runeterra has a whole pantheon of deities, whose influence shaped many of the religions, ideologies, and myths across all of the modern Runeterran cultures. While the truths of these deities have been lost to the ages, all are still preserved in the celestial realm, shining down on the world through constellations and archetypes.
- Great Weaver: The worship of the goddess of fate. The Shurimans, being a nomadic and simple people, have prayed to her for guidance and help in their daily lives and needs, and give and protect those in her favor. She is said to weave the threads of each and every things' fate into a magnificent tapestry, designating what has been and what shall come to be. , the Stoneweaver is said, by her tribe elders, to have been given her powers over earth by the Great Weaver herself.
- Lamb and Wolf: For as long as its people have known death, Valoran. When the final moment comes, it is said a true Demacian will turn to Lamb, taking the arrow, while through the shadowed streets of Noxus, Wolf leads the hunt. In the snows of the Freljord, before going off to fight, some warbands 'kiss the Wolf', vowing to honor his chase with the blood of their enemies. After each Harrowing, the town of Bilgewater gathers to celebrate its survivors and honor those granted a true death by Lamb and Wolf. Kindred waits for those locked in the undeath of the Shadow Isles, for they know all will eventually fall to Lamb's bow or Wolf's teeth.The earliest dated appearance of the eternal hunters is from a pair of ancient masks, carved by unknown hands into the gravesites of people long-forgotten. has stalked
- Lunari: The worship of the Moon. The religion spoke that the world needed balance between both sun and moon to live and thrive. However, it has long since been quashed from the world and history, most likely by the Solari's hand. The Lunari's return may come to pass through the crusade waged by , the Scorn of the Moon and an outcast by the Solari themselves.
- Mother Serpent: The worship of the goddess of motion, Nagakabouros. Originating from the Serpent Isles, now known as the Blue Flame Islands, Nagakabouros still remains the reigning deity in Bilgewater. Her church is now led by her chosen Truth Bearer, , the Kraken Priestess. The religion highly demands that you follow your desires, and make your own fate, one of the primary reasons why this faith's presence remains strong today.
- Solari: The worship of the Sun as the source of all life. Solari worship is largely made up by a special sect of Rakkorians who surrender their mantles of war in favor of greater solar devotion. Their founder and leader chose Mount Targon, being the highest peak closest to the Sun, and was blessed with the power to call down the sun's wrath. Currently, , the Radiant Dawn, has taken this legend's regalia and fights to protect the helpless and the innocent.
Runeterra also has a few cults:
- Cult of the Spider: The Cult has most of its followers located in Noxus and Demacia. The champion, , serves as its High Priestess, traveling to and from between the two nations and the Shadow Isles, bringing her followers to live with the Spider God, , for eternity, or so they believe.
- Cult of the Void: It is a cult that first began when claimed that Runeterra will be salved by the Void. It's followers do sacrifices to the nothingness below, hoping that this keeps the holy fury of the Void in check.
- Disciples of the Armordillo: It is by far the only cult that does not have any detriments. The cult revolves around the champion, Ascended, oracle, or something along those lines. Disciples yearly conduct ceremonies wherein they will imitate his famous roll, and somersault across their respective cities in droves. Many pilgrims roam the desert, in the hopes that they will find him and answer a single question. Knowing his cravings for sweets, they often fill all of their caravans with treats and sweets, usually finding their caravans exhausted of it all first thing in the morning. , whom they believe to be a god,
- Frostguard: It has most of its followers located in Northern Freljord, with the Frostguard Citadel being its main center of worship. Followers pray and worship the three Iceborn sisters of old: Avarosa, Serylda, and . Yearly, three warriors of the Frostguard are chosen to the the Climb down the Howling Abyss to check in the runic prisons holding back the Watchers of any signs of melting and giving away.
Trivia
- The shape of the Runeterran continents were inspired by the real life Greek Peninsula. The names of several nations were also taken from the Greek language.
- The name Demacia possibly puns on Greek δῆμος demos "people" and Latin decem "ten".
- The name Noxus resembles Pre-Greek toponym Νάξος.
- The name Ionia comes from the Ancient Greek Ἰωνία, after the tribal name Ia(w)ones Ἰά(ϝ)ωνες, with unclear etymology, possibly from:
- The real-life namesake is Ionia, after Ionian Greek colonists, located in Anatolia, now in modern-day Turkey.
- There are also the Ionian Islands located at the western part of modern-day Greece.
- There are numerous types of elemental magic, some named while others unknown. Elementalist universe mentions several elemental magics, some of which correspond with those of the Runeterra Prime universe while others are currently unique to that Alternate Universe. Those mentioned are: Air, Dark, Fire, Ice, Light, Magma, Mystic, Nature, Storm, Water.
Media
See also
References
- ↑ Runeterran planet shape
- ↑ Official Map of Runeterra
- ↑ Scathlocke on Runeterra's magic
- ↑ Beekes, R.S.P. Etymological Dictionary of Greek, p. 594-595, 609
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