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Runeglaive was an enchantment in League of Legends icon.png League of Legends.

Recipe

Magus item.png
Runeglaive
1625 Gold 1625 (490 Gold 490)
Sheen item.png
700 Gold 700

Cost Analysis

Gold Value

Gold Efficiency*

  • Runeglaive Runeglaive is 93.54% gold efficient without its passive.
  • On manaless champions, Runeglaive is 72% gold efficient without its passive.
  • Runeglaive's passive must be worth at least 105 Gold 105 (or 455 Gold 455 on manaless champions) for it to be considered gold efficient.


Possible Upgrade for

Similar Items

Notes

  • Replaced the Magus Magus enchantment.
  • The bonus damage does not stack with Iceborn Gauntlet Iceborn Gauntlet, Lich Bane Lich Bane, Trinity Force Trinity Force, or Sheen Sheen since they all have a unique passive with the same name.
  • Only the more damaging is used:
    • 1. Lich Bane Lich Bane
      • 75% base AD + (50% AP) bonus magic damage.
    • 2. Runeglaive Runeglaive
      • 100% base AD + (30% AP) bonus magic damage.
    • 3. Trinity Force Trinity Force
      • 200% base AD bonus physical damage.
    • 4. Iceborn Gauntlet Iceborn Gauntlet
      • 100% base AD bonus physical damage.
    • 5. Sheen Sheen
      • 100% base AD bonus physical damage.
  • This item was removed because not all AP junglers could actually use it effectively, since not all of them have synergy with Spellblade, or with auto-attacking to begin with. In addition, this item was known to cause serious balance issues, especially back when it used to convert the base auto attack into magic damage, allowing this item to be abused by solo laners that had synergy with Spellblade items. It was replaced by Runic Echoes Runic Echoes, which is more useful for a wider variety of AP junglers, and it is not abused by solo laners.

Patch history

V6.1 Removed
V5.22
  • New Recipe: Tier 2 jungle item + Sheen Sheen + Amplifying Tome Amplifying Tome + 140 Gold 140 = 2675 Gold 2675
    • Old Recipe: Tier 2 jungle item + Sheen Sheen + 200 Gold 200 = 2250 Gold 2250
  • Ability power reduced to 40 from 50.
  • Mana increased to 250 from 200.
V5.14
  • Removed: Converting basic attack damage into magic damage.
  • New Effect: Now only applies AoE damage on monsters.
  • Removed: Now deals double damage to the first monster hit.
V5.13
  • Ability power increased to 50 from 40.
  • Spellblade base AD ratio increased to 100% base AD from 75% base AD.
  • Removed: Spellblade applying spell effects.
V5.12 Added
  • Replaces Magus Magus.
  • Recipe: Tier 2 jungle item + Sheen Sheen + 200 Gold 200 = 2250 Gold 2250
  • +40 ability power, +200 mana, +10% cooldown reduction.
  • Unique Passive – Spellblade: After using an ability, your next basic attack is converted to deal magic damage plus 75% base AD (+ 30% AP) bonus damage in an area around the target. (1.5 second cooldown). Versus monsters, Spellblade will also restore 8% of your missing mana.

List of Items

References

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