
Wild Rift Rune Page
Runes are enhancements that add new abilities or buffs to the champion. The player can choose their loadout of runes before the match begins, during champion select or their Loadout tab.
Runes[]
Runes are divided into five paths:
Keystone - The strongest effects
Precision - Improved attacks and sustained damage
Domination - Burst damage and target access
Resolve - Durability and crowd control
Inspiration - Creative tools and rule bending
A complete rune build permits three paths to select: Keystone, Primary, and Secondary. The Primary and Secondary paths can be any two of the paths besides Keystone. Each path has a number of slots to select runes, some runes are mutually exclusive within the same slot.
The Keystone path has one slot, the Primary path has three slots, the Secondary path is limited to one slot that can select any rune option within the path.
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Paths | Slot 1 | Slot 2 | Slot 3 | |
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![]() Domination Edit Hunt and Eliminate Prey |
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![]() Precision Edit Become a Legend |
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![]() Resolve Edit Live Forever |
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![]() Inspiration Edit Outwit Mere Mortals |
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Notes[]
- Adaptive Force in Wild Rift seems to be different from its League of Legends' variant: 1 point of Adaptive Force provides 0.5 bonus AD or 1 AP.
Artwork Differences[]
- The following rune icons have adjusted from their League of Legends portrayals (most have different colors now):
- (Giant Slayer)