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=== Substitutions === |
=== Substitutions === |
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+ | Some runes are useless for certain champions or game modes. When a player starts a game with a useless rune the game substitutes that rune automatically with another one: |
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− | The following substitutions will automatically be made where applicable: |
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− | * |
+ | * In modes without the river, {{ri|Waterwalking}} is exchanged with {{ri|Scorch}}. |
− | * |
+ | * In modes where [[wards]] are disabled, {{ri|Zombie Ward}} and {{ri|Ghost Poro}} are exchanged with {{ri|Eyeball Collection}}. |
− | * |
+ | * In modes without [[minions]], {{ri|Minion Dematerializer}} is exchanged with {{ri|Future's Market}}. |
− | * |
+ | * In modes without [[structures]] or structures are impervious, {{ri|Demolish}} is exchanged with {{ri|Font of Life}}. |
− | * |
+ | * For champions without [[mana]], {{ri|Manaflow Band}} is exchanged with {{ri|Nullifying Orb}}. |
− | * |
+ | * For champions without immobilizing effects, {{ri|Aftershock}} is exchanged with {{ri|Grasp of the Undying}}. |
− | * |
+ | * In {{ci|Cassiopeia}}: |
** {{ri|Predator}} is exchanged with {{ri|Electrocute}}. |
** {{ri|Predator}} is exchanged with {{ri|Electrocute}}. |
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** {{ri|Magical Footwear}} is exchanged with {{ri|Perfect Timing}}. |
** {{ri|Magical Footwear}} is exchanged with {{ri|Perfect Timing}}. |
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− | * |
+ | * In {{ci|Elise}}, {{ci|Jayce}}, {{ci|Nidalee}}, {{ci|Shyvana}} and {{ci|Udyr}}, {{ri|Ultimate Hunter}} is exchanged with {{ri|Relentless Hunter}}. |
− | * |
+ | * For {{ci|Elise}}, {{ci|Jayce}}, {{ci|Nidalee}} and {{ci|Udyr}}, {{ri|Nimbus Cloak}} is exchanged with {{ri|Nullifying Orb}}. |
− | * |
+ | * In [[Ascension]], {{ri|Kleptomancy}} is exchanged with {{ri|Glacial Augment}}. |
− | * |
+ | * In [[Ultra Rapid Fire|ARURF]]: |
** {{ri|Unsealed Spellbook}} is exchanged with {{ri|Kleptomancy}}. |
** {{ri|Unsealed Spellbook}} is exchanged with {{ri|Kleptomancy}}. |
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** {{ri|Cosmic Insight}} is exchanged with {{ri|Approach Velocity}}. |
** {{ri|Cosmic Insight}} is exchanged with {{ri|Approach Velocity}}. |
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* ''This list may be incomplete.'' |
* ''This list may be incomplete.'' |
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+ | When the game starts the chat informs of these substitutions. |
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− | These substitutions are noted in chat when the game starts. |
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== Rune Pages == |
== Rune Pages == |
Revision as of 23:36, 8 September 2019
- You may also be looking for Runes (Historical), a retired feature of the game.
Runes add or enhance champion abilities and statistics. Players can use them to customize their champions before the start of a game.
Runes are combined in Rune Pages. Each Rune page includes a Keystone Rune and five Secondary Runes. Keystone Runes are the most powerful. Before each match players choose the rune page they want to use. Rune pages cannot be edited during matches.
It is not possible to enter a match without an active, valid rune page. If a player selects a rune page that is not valid the game replaces it with a pre-made page.
Runes Reforged were introduced in Pre-Season Eight. They replaced Runes and Masteries, hence the adjective Reforged.[1][2][3]
Lore
The Rune Wars
- Main article: Timeline
Centuries ago, magical artifacts called ‘World Runes’ have been rediscovered. Over the following decades after such event, knowledge of the Runes began to spread as more were unearthed. The world’s brightest minds studied the ancient glyphs, attempting to determine the powers they possessed. Few could even begin to understand the importance of their origins, or the sheer power held within them. Some surmised that the Runes were integral to the creation of Runeterra itself. The first use of these mysterious artifacts proved catastrophic, as they reshaped the landscape of entire nations. Mistrust quickly grew as those who knew of the Runes imagined such “Makers’ Might” being used as a weapon. Conflicts later related to these magical artifacts were known as the Rune Wars.
Open warfare raged across Runeterra. The first horrors of the Rune Wars sparked fear and aggression among those who now realized the power at their command.
and his master, Tyrus, have sought out to lock away every World Rune beyond the reach of man for the protection of Runeterra. Some complied with their pleas, others dismissed them due to their new found powers and influence. After an incident with Tyrus, Ryze later on continued his journey alone in gathering all Runic artifacts so as to prevent another Rune War from starting and possibly destroying the world.Rune paths
Runes are divided into five paths:
- Precision (Improved attacks and sustained damage)
- Domination (Burst damage and target access)
- Sorcery (Empowered abilities and resource manipulation)
- Resolve (Durability and crowd control)
- Inspiration (Creative tools and rule bending)
Each rune page contains runes from two paths: one primary and one secondary. The primary path has one keystone and three lesser runes. The secondary path has two lesser runes. There are also three Shard slots alongside the Primary and Secondary paths that follow a path separate from the five. Each individual slot can be filled with one selection.
Paths | Keystone | Slot 1 | Slot 2 | Slot 3 |
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Precision Edit Become a Legend |
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Domination Edit Hunt and Eliminate Prey |
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Sorcery Edit Unleash Destruction |
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Resolve Edit Live Forever |
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Inspiration Edit Outwit Mere Mortals |
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Shards
Option 1 | Option 2 | Option 3 | |
---|---|---|---|
Slot 1 Offense |
5.4 bonus Attack Damage or 9 Ability Power (Adaptive) |
10% bonus attack speed |
1% − 10% (based on level) cooldown reduction |
Slot 2 Flex |
5.4 bonus Attack Damage or 9 Ability Power (Adaptive) |
6 bonus armor |
8 bonus magic resistance |
Slot 3 Defense |
15 − 90 (based on level) bonus health |
6 bonus armor |
8 bonus magic resistance |
Substitutions
Some runes are useless for certain champions or game modes. When a player starts a game with a useless rune the game substitutes that rune automatically with another one:
- In modes without the river, is exchanged with .
- In modes where wards are disabled, and are exchanged with .
- In modes without minions, is exchanged with .
- In modes without structures or structures are impervious, is exchanged with .
- For champions without mana, is exchanged with .
- For champions without immobilizing effects, is exchanged with .
- In
- is exchanged with .
- is exchanged with .
:
- In , , , and , is exchanged with .
- For , , and , is exchanged with .
- In Ascension, is exchanged with .
- In ARURF:
- is exchanged with .
- is exchanged with .
- is exchanged with .
- is exchanged with .
- is exchanged with .
- is exchanged with .
- is exchanged with .
- This list may be incomplete.
When the game starts the chat informs of these substitutions.
Rune Pages
All accounts have access to 5 Preset Pages from level 1 that cannot be edited. Players can begin creating/editing rune pages at summoner level 11, but are limited to only editing the keystone rune. Starting at level 13 they can edit their primary rune path and at level 15 they unlock the secondary path aswell and can therefore customize the full rune page. The ability to hide Preset Pages was added in V7.23.
As with the previous system, accounts begin with 2 slots for personalized rune pages and may purchase the convenience of additional pages in the store for or 6300. Any Rune Pages the player owned in the previous system were transferred across to the new system, in addition to the compensation received.
In the former system there was a limit of maximum 20 rune pages per account, but this is no longer true. The current limit is 25 Rune Pages as of Patch V7.22. The presets are not counted toward the limit.
- Presets and Example
Trivia
- During development, Precision and Sorcery were originally going to be Primary path only. [4]
- Runes and their surrounding areas have distinct visual appearances which bear similarities to certain Runeterran factions. This may be intentional in order to reflect the location of the World Runes:
- The following statements generalize the changes made to compensate the loss of AD from Marks and Health/Armor from Seals, which were almost unanimously used due to the lack of options (and thus the game has been balanced, for example, around most champions having +9 Armor from Seals). The exact values may vary for specific cases, as Riot also took this opportunity to better distinguish classes (e.g. tanks from non-tanks; ranged from melee), as well as buff/nerf specific champions.
- Every rune that gives bonus Adaptive AD or AP, will always grant about 60% of the amount of AP as AD, or about 166.6% of the amount of AD as AP.
- More runes and paths may be added in the game.
- In Year in Review 2017 a joke phrase was added to each champion. A list with all phrases can be found over here.
- The number of all rune combinations can be seen below.
- Prior to the introduction of Shards, players received a bonus based on the combination of their sets (e.g. Sorcery + Precision). These combinations had specific Titles, which are shared with the corresponding presets. The following is listed for archive purposes:
Secondary ► | Precision | Domination | Sorcery | Resolve | Inspiration |
---|---|---|---|---|---|
Primary ▼ | |||||
Precision | — | The Merciless Elite | The Brazen Prefect | The Eternal Champion | The Savant |
Domination | The Twisted Surgeon | — | The Aether Blade | The Immortal Butcher | The Wicked Maestro |
Sorcery | The Incontestable Spellslinger | The Calamity | — | The Ancient One | The Cryptic |
Resolve | The Imperious Behemoth | The Leviathan | The Arcane Colossus | — | The Enlightened Titan |
Inspiration | The Elegant Duelist | The Ruthless Visionary | The Stargazer | The Timeless | — |
- 'The Perfect' preset was originally called 'The Prefect', as with the Set Title. It is unknown why this was changed.
Media
Patch History
- Slot 1 and 2 adaptive shard reduced to (5.4 bonus AD or 9 AP) from (6 bonus AD or 10 AP).
- Slot 2 and 3 armor shard increased to 6 bonus armor from 5.
- Slot 2 and 3 magic resistance shard increased to 8 bonus magic resistance from 6.
- Offense attack speed shard increased to 10% bonus attack speed from 9%.
- New:
- New: Rune shards
- Removed: .
- Removed: .
- Removed: .
- Removed: .
- Removed: .
- Removed: .
- New: .
- New: .
- New: .
- Removed: .
- New: .
- New: .
- Removed: .
- Removed: .
- New: .
- New: .
- Removed: .
Future changes to individual runes will only be documented on the respective rune's page.
- General
- Added to the live servers.
- Base damage changed to 35 − 105 (based on level) from Error: Parameter '3' is not accepted..
- Bonus AD ratio increased to 40% bonus AD from 35%.
- Removed: Triggering the healing yourself.
- Bug Fix: The first loan wasn't suppose to be free.
- The previous bug where Lethal Tempo was removing the attack speed cap is in effect.
- Editor Note - Undocumented Feature Discovered: The received is actually a knock-off.
- Bonus movement speed reduced to 15% − 40% (based on level) from 20% − 50% (based on level).
- Damage type changed to Adaptive from True.
- Unit death requirement reduced to 8 from 10.
- Damage type changed to Physical from Magic.
- Cooldown reduction reduced to 25% from 30%.
- PBE Patch - October 30th
- Minimum amplifier increased to 4% from 2%.
- Maximum amplifier increased to 10% from 8%.
- Bonus damage reduced to 40 − 80 (based on level) from 60 − 120 (based on level).
- Bonus AD ratio increased to 25% from 15%.
- AP ratio increased to 20% from 10%.
- Soul essence required to unlock bonus increased to 150 from 100.
- Soul essence gained from champions reduced to 6 from 8.
- Soul essence gained from minions reduced to 4 from 5.
- Editor Note - Clarification: Always deals magic damage.
- Editor Note - Undocumented Feature Discovered: Allied wards that time-out (i.e. aren't killed) also create a Zombie Ward.
- PBE Patch - October 27th
- Bonus damage reduced to 60 − 100 (based on level) from 60 − 120 (based on level).
- Champion soul value reduced to 8 from 10.
- Initial ranged slow reduced to 20% from 25%.
- Initial melee slow increased to 40% from 35%.
- Per-target cooldown increased to 7 - 4 (based on level) seconds from 6 - 3 (based on level).
- Base item cooldown reduction increased to 10% from 1%.
- Empowered armor reduced to 5% from 8%.
- Base magic resistance reduced to 5 from 7.
- Empowered magic resistance reduced to 5% from 8%.
- Base heal reduced to 6 from 10.
- PBE Patch - October 26th
- General
- The game now auto-substitutes runes if they are not appropriate for the map or your champion.
- Movement speed increased to 4% from 3%.
- Armor and magic resistance increased to 8 from 6.
- AD reduced to 4.6 from 5.
- Armor increased to 5 from 4.
- Bonus armor increased to 8% from 5%.
- New Effect: Bonus armor is now also triggered when shielded.
- Magic resistance increased to 7 from 4.
- Bonus magic resistance increased to 8% from 5%.
- New Effect: Bonus magic resistance is now also triggered when shielded.
- Renamed to Unflinching from Perseverance.
- Damage increased to 30 − 60 (based on level) from 20 − 60 (based on level).
- New Effect: Healing now has a base amount of 10.
- Editor Revisions - October 25th
- Previously Unspecified: Stacks fall off one at a time when out of range.
- Correction: Damage type is Adaptive, not the scaling.
- Correction: The effect does not require unique abilities or attacks, rather you're capped at 1 stack per ability or attack.
- Correction: The effect does not require unique abilities or attacks, rather you're capped at 1 stack per ability or attack.
- Previously Unspecified: Aery can be picked up early.
- PBE Patch - October 24th
- General
- Slots are now named per path, e.g. Precision's Slot 2 is now called Quest.
- Bonus attack damage reduced to 24 from 28.
- Damage increased to 10% from 5%.
- Bonus attack damage reduced to 9 from 15.
- Bonus attack damage per eyeball reduced to 0.6 from 0.7.
- Completed collection bonus attack damage reduced to 6 from 7.
- Removed: Limit on how many enemy champions Freeze Ray can target. Previously 3.
- No longer triggered by right clicking on an ally.
- New Effect: Guards all nearby allies.
- New Effect: Guards allies hit by unit-targets abilities.
- Shield now benefits all Guarded allies when the conditions are met, not just a single ally.
- New Effect: Affected allies also gain 20% bonus movement speed.
- The effect now only goes on cooldown when the shield is triggered. No longer goes on reduced cooldown if the shield isn't triggered.
- Maximum shield changed to 10 (+10% maximum health from 30 (+8% maximum health).
- Shield AD ratio increased to 40% bonus AD from 25% bonus AD.
- Attack damage increased to 11 from 10.8.
- Domination AP increased to 27 from 21.5.
- Domination AD increased to 16 from 13.
- Precision attack speed reduced to 20% from 21.6%.
- Resolve health reduced to 145 from 216.
- Sorcery AP reduced to 27 from 30.
- Sorcery AD reduced to 16 from 18.
- Bonus health reduced to 130 from 180.
- Bonus attack damage reduced to 1.2 from 1.4.
- Cooldown reduction increased to 30% from 25%.
- Bonus attack damage reduced to 18 from 21.
- PBE Patch - October 18th
- Cooldown reduction increased to 20% from 15%.
- Cooldown reduction is now reduced to 10% for area of effect abilities.
- New Effect: You now also gain increased maximum mana if you sell the biscuit.
- AD per stack reduced to 5 from 6.
- Bonus damage increased to 4% from 3%.
- Heal increased to 2% from 1.5%.
- Resolve health increased to 216 from 84.
- Health increased to 180 from 70.
- Revert: You can once again only swap spells at the store.
- Revert: Newly acquired spells are no longer put on an initial cooldown.
- PBE Patch - October 16th
- Base resistances increased to 20 from 10.
- Lifesteal per stack increased to 0.8% from 0.6%.
- AD ratio increased to 40% from 20%.
- AP ratio reduced to 25% from 30%.
- Renamed Unsealed Spellbook.
- New Effect: You can now swap your spells anywhere, not just at the store.
- New Effect: If replacing a Summoner Spell that is on cooldown, the newly acquired Summoner Spell is unavailable to cast for a time equal to 50% of the remaining cooldown of spell that is being replaced.
- PBE Patch - October 13th
- Removed: Gaining bonus movement speed toward immobilized minions and monsters. Champions only.
- Triggering the cooldown refund now has a 0.5 second cooldown.
- Cooldown refund reduced to 15% from 20%.
- Cooldown refund for DOTs reduced to 5% from 10%.
- Damage reduction increased to 10% from 8%.
- New Effect: Now tracks Ward assists.
- Removed: Moving while channelling. Editor Note: Not sure when this changed.
- Editor Note - Undocumented Feature Discovered: The first loan appears to be free. This could be a bug.
- On-hit gold reduced to 5 from 25. Editor Note: Not sure when this changed.
- New Consumable: : Grants 10 (+1/level) attack damage or ability power (Adaptive). Lasts 45 seconds.
- Editor Note: Updated the list of possible consumables.
- Attack speed per stack reduced to 1.5% from 3%.
- Maximum stacks increased to 10.
- Legend Points per stack reduced to 20 from 30.
- Legend Points per large monster increased to 5 from 4.
- Life steal per stack reduced to 0.6% from 1.2%.
- Maximum stacks increased to 10.
- Legend Points per stack reduced to 20 from 30.
- Legend Points per large monster increased to 5 from 4.
- Tenacity per stack reduced to 1.5% from 3%.
- Maximum stacks increased to 10.
- Legend Points per stack reduced to 20 from 30.
- Legend Points per large monster increased to 5 from 4.
- Set title for Resolve + Precision changed to "The Leviathan" from "The Imperious".
- Assist window increased to 10 seconds from 2.
- PBE Patch - October 12th
- New Effect: After collecting 100 Soul Essence, the timer to trigger the empowered attack increases to 300 seconds.
- Editor Note - Correction: Apologies. The tooltip previously listed that the AD or AP ratio was Adaptive, but this was incorrect. Rather, it scales with both and it's actually the Damage Type that is adaptive.
- Damage increased to 50-220 from 40-220.
- Damage increased to 60-180 from 60-140.
- Channeling is no longer interrupted by minion damage.
- Activating no longer breaks stealth.
- Cooldown reduced to 180-120 (based on level) from 180.
- Editor Note - Correction: Apologies. The tooltip previously listed that it reduced mana costs, but this was incorrect. Rather, it refunds mana spent. This is a subtle difference, but prevents abilities from being activated if you do not have sufficient mana to start with.
- Damage reduced to 30-120 from 30-180.
- PBE Patch - October 11th
- New Effect: Damaging an enemy champion with ability damage reduces Arcane Comet's remaining cooldown by 20%, or 10% for damage over time effects.
- Damage increased to 20-60 from 10-40.
- Shield reduced to 30-80 from 40-100.
- Ability power increased to 18 from 10.
- Attack damage increased to 10.8 from 7.
- Domination ability power increased to 21.6 from 18.
- Domination attack damage reduced to 13 from 16.8.
- Precision attack speed increased to 21.6% from 16.8%.
- Sorcery ability power increased to 30 from 18.
- Sorcery attack damage increased to 18 from 12.6.
- Attack speed increased to 18% from 14%.
- Ability power increased to 25 from 15.
- Attack damage increased to 15 from 10.5.
- PBE Patch - October 10th
- Takedown bonus no longer stacks.
- Takedown bonus increased to 15 from 10.
- Base damage reduced to 125 from 375.
- Health ratio increased to 30% from 20%.
- Cooldown reduced to 45 seconds from 60.
- New Effect: Healing is only 60% effective versus minions.
- Armor increased to 4 from 3.
- Initial threshold changed to 60% maximum health from 80%.
- Initial bonus damage increased to 5% from 2%.
- Cooldown increased to 10 seconds from 6.
- Mana/energy restoration reduced to 8% from 10%.
- Armor increased to 4 from 3.
- Cooldown now begins when the shield triggers instead of when the shield expires.
- AD ratio changed to 15% bonus from 15% total.
- Base shield increased to 40-120 from 30-120.
- Movement speed increased to 20-50% from 15-40%.
- Removed: While below 60% mana, your basic attacks versus champions generate stacks that are converted into Error: Parameter '3' is not accepted. mana on champion takedown or exiting combat.
- New Effect: Gain 100% reduced mana costs for 5 seconds whenever you score a champion takedown or level up.
- Removed: Attacks versus champions grant stacking attack damage. While over 3 stacks, deal increased damage.
- New Effect: Attacks apply stacks. At 3 stacks, the target takes X true damage and takes Y% increased damage from all sources for 6 seconds.
- Conversion rate from allies increased to 300% at all times from 100%-300% based on game time.
- Damage increased to 20-60 from 10-40.
- Domination ability power increased to 18 from 15.
- Domination attack damage increased to 16.7 from 10.5.
- Precision attack speed reduced to 16.8% from 18%.
- Resolve health reduced to 84 from 105.
- Sorcery ability power reduced to 18 from 22.5.
- Sorcery attack damage reduced to 12.6 from 15.
- Attack speed increased to 14% from 12%.
- PBE Patch - October 4th
- Removed: Bonus Lethality and Magic Penetration.
- New Effect: Completing the collection now grants 10 Ability Power or 7 Attack Damage.
- Cooldown reduced to 10 seconds from 20.
- Movement speed reduced to 15-40% from 30-60%.
- Bonus duration increased to 5 seconds from 3.
- Triggering the bonus now has a 4 second cooldown on expiration.
- Lethality reduced to 10 from 12.
- Triggering the bonus now requires dealing damage within X seconds of dashing, blinking, teleporting or breaking stealth.
- PBE Patch - October 3rd
- Damage amplifier increased to 5% from 3%.
- Takedown bonus duration increased to 10 seconds from 5.
- Stack time-out period increased to 3 seconds from 2.
- AD per stack reduced to 5.6 from 6.
- Stack reduction for changing target reduced to 2 from 4.
- Stacks to gain the ranged damage amplifier reduced to 3 from 5.
- Ranged damage amplifier increased to 8% from 6%.
- PBE Patch - October 2nd
- The damage amplifier now affects your damage versus all targets, while active, not just the last champion you attacked.
- PBE Patch - September 29th
- Bonus damage reduced to 3% from 10%.
- New Effect: Takedowns grant 10 Attack Damage or 10 Ability Power (Adaptive) for 5 seconds. This bonus stacks.
- Cap implemented at 20.
- New Effect: Upon completing your collection, gain 10 Lethality and 8 Magic Penetration.
- Fixed a bug where it didn't die upon timing out.
- PBE Patch - September 28th
- Temporary damage reduction increased to 8% from 5%.
- Temporary damage reduction now applies to monsters.
- Fixed a bug that caused Lethal Tempo to remove the attack speed cap, rather than its own bonus being able to exceed the cap.
- Now additionally triggers on exiting stealth and camouflage.